Lemonpieman posted:Should I get the community patch? I didn't see it on the OP but I saw it on the nexus and I remember needing one in oblivion. No, you really shouldn't. In fact, the patch hasn't been updated in almost three months. A lot of the fixes are redundant (especially after the OWB patch released today) and a lot more would break things that Obsidian has fixed since April.
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# ? Jul 7, 2011 02:24 |
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# ? May 27, 2024 03:38 |
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Anime Schoolgirl posted:Question on damage scaling: While I don't use the medium ammo guns too often, I'm fully in favor of lowering damage across the board. At the very least, I think the .50mg rifles really need to be revisited. If the DPS on the one I picked up yesterday was correct (Barrett .50) I could probably one shot the Legate from a sneaking position. (Too bad I uninstalled UHNV, because it would let you spawn Legendary Deathclaws on demand after you finished the hunting simulator, which would be pretty useful for damage testing.) Related to the above, is there a mod (besides PN) that lowers the dismemberment chance? I cycled through PN's options, but it wouldn't let me go lower than 45%. A head (or body) shot from my old rifle (The American Marksman I think?) would turn any opponent into kibble almost 3/4 of the time. To be absolutely fair, my character is also level 45, and has enough perks to become the closest thing to a demigod in the Fallout-verse. I really should probably retire the character.
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# ? Jul 7, 2011 02:29 |
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Cream-of-Plenty posted:No, you really shouldn't. In fact, the patch hasn't been updated in almost three months. A lot of the fixes are redundant (especially after the OWB patch released today) and a lot more would break things that Obsidian has fixed since April. Probably a good idea to add a warning in the OP just in case.
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# ? Jul 7, 2011 02:36 |
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NVSE updated to 2B7, and it invalidates the hotfix needed for Project Nevada.
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# ? Jul 7, 2011 02:39 |
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Cream-of-Plenty posted:Go into your fallout_prefs.ini and search for "ipresentinterval". Set it to equal 0 and see if that resolves the floaty menu cursor. Thanks, this fixed it!
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# ? Jul 7, 2011 02:45 |
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Man that DOF mod sucks balls. The game runs great without the dll file now, but to use it you need the dll file and it helps to make the game run like poo poo.
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# ? Jul 7, 2011 03:23 |
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Does anyone know of a HUD replacement that works with Project Nevada? It's really bad after playing with DarnUI on since the game came out.
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# ? Jul 7, 2011 03:34 |
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Elliotw2 posted:Does anyone know of a HUD replacement that works with Project Nevada? It's really bad after playing with DarnUI on since the game came out. DarN works with PN. Also for your all of your UI needs, check out the Unified HUD Project.
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# ? Jul 7, 2011 03:38 |
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Unified HUD Project never worked for me. I just installed DarnUI first, then a few weeks later, Project Nevada. No trouble here. edit: vvvvvvvvvvv The better shaders part is alright, but the dynamic depth of field mods try to adapt the blur effect depending on where you're looking. That part was utterly obnoxious to me, vision doesn't work that way.
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# ? Jul 7, 2011 03:45 |
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GreenBuckanneer posted:Man that DOF mod sucks balls. The enhanced shaders one? It's pretty intensive. I think it makes poo poo look nice, though.
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# ? Jul 7, 2011 03:45 |
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Retrograde posted:Mine seemed to be working until i went to sprint (shift on my config), crash to desktop. Bullet time worked though, can you try sprinting in your game and see if that crashes it? Just fyi while running NVSE 2b7 and PN I can sprint, use bullet time etc with the new patch just fine.
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# ? Jul 7, 2011 03:50 |
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Vertigus posted:This is so loving funny I'm tempted to make it my avatar. HUNDU THE BEAST GOD fucked around with this message at 04:32 on Jul 7, 2011 |
# ? Jul 7, 2011 04:05 |
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He looks like he REALLY needs to pee.
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# ? Jul 7, 2011 04:06 |
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Coughing Hobo posted:DarN works with PN. I have tried Darn and PN in various fashions, and either Darn works, or PN works, not both.
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# ? Jul 7, 2011 04:13 |
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Elliotw2 posted:I have tried Darn and PN in various fashions, and either Darn works, or PN works, not both. Well, when my game decides to run, both Darn and PN work. The order I installed in was Darn -> PN -> Unified HUD if that helps in any way. Poops Mcgoots fucked around with this message at 04:27 on Jul 7, 2011 |
# ? Jul 7, 2011 04:25 |
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Coughing Hobo posted:NVSE updated to 2B7, and it invalidates the hotfix needed for Project Nevada. Fixed my sprinting crash!
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# ? Jul 7, 2011 05:14 |
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Safety Hammer worked his magic again on my .50 BMG break action pistol. This is the fully modded version, of course. The compensator/laser/hydraulic recoil system are the three mods. Now to get it animated and look into making a custom muzzleflash for it even though I've never made one before
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# ? Jul 7, 2011 05:33 |
It's beautiful... Finally, I can tote around a full range of .50 BMG weaponry. Shame a .50 minigun is out of the question.
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# ? Jul 7, 2011 05:37 |
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Naky posted:Safety Hammer worked his magic again on my .50 BMG break action pistol. Oh. My.
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# ? Jul 7, 2011 05:45 |
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Moldy Meatball posted:It's beautiful... Funny you should mention that, there's gonna be one in OWB from what I heard. I've seen one of those monsters in game and they don't look as bad as that screenshot. It looks really awful in the screenshot for some reason.
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# ? Jul 7, 2011 05:57 |
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Retrograde posted:Fixed my sprinting crash! Same here. Starting to think it's not Electro City that causing the missing title cards, but the "Fallout 3 to New Vegas" mod not being completed installed right, since at the time the data folder was empty due to purging of all mods, including the parts of the game I shouldn't had removed.
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# ? Jul 7, 2011 05:58 |
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Moldy Meatball posted:Shame a .50 minigun is out of the question. An M2 built onto a wooden shoulder frame that you fire like the missile launcher would be pretty boss. It would feed directly from your bandoleer. Potential weapon mods? An M2 on your other shoulder. Your whole torso covered in a weird wood and strap harness that gives no DT and looks like grandpa's woodshed was told to make a mech suit. Omnicarus fucked around with this message at 06:04 on Jul 7, 2011 |
# ? Jul 7, 2011 06:01 |
Started a new game with the patch. I forgot just how fun it is to play friendly with the Powder Gangers, and then stab every single one of them in the back. One well-placed shot on those two sticks of dynamite at Chavez's camp is easier than it sounds... That takes care of the guards. Chavez had a broken leg and about 10 HP left, so I slowly chased him around the desert for five or six minutes. Then I ate him. Cream-of-Plenty fucked around with this message at 07:19 on Jul 7, 2011 |
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# ? Jul 7, 2011 07:16 |
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NVSE has been updated to 2b8 to work with the new GECK 1.4. Also alleviates crashing caused by invalid form lists from mods that haven't been updated to the new form lists for the new patch.
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# ? Jul 7, 2011 08:04 |
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Actually thinking Electro-City isn't the reason I still have the pink screens, I think something happened when I used the mod to merge Fallout 3 and New Vegas that has some "blank" spots in it.
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# ? Jul 7, 2011 08:18 |
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As expected, the new patch broke Stutter Remover. Running the game without it feels weird now. It's a good thing Steam has a crazy Summer sale going on right now, because it looks like I won't be playing much NV until it gets fixed. I just hope it's in time for Old World Blues. According to the Fallout wiki, the last patch came out on 4/25 and Stutter Remover was updated 2 days later to work with it, so if all goes well it should be working right relatively soon. Probably a stupid question: will there be another patch with OWB? Horns fucked around with this message at 09:01 on Jul 7, 2011 |
# ? Jul 7, 2011 08:56 |
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Horns posted:As expected, the new patch broke Stutter Remover. Running the game without it feels weird now. Here's my stutter remover that works regardless of patch and version.
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# ? Jul 7, 2011 08:58 |
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Naky posted:Safety Hammer worked his magic again on my .50 BMG break action pistol. Nice. Is there any possibility of a .50 BMG carbine? Something about the same size but with a butt rather than a pistol grip? Just aesthetically it seems to me that if you're using something the size of a carbine it should be shaped like one.
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# ? Jul 7, 2011 09:41 |
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SourceElement posted:While I don't use the medium ammo guns too often, I'm fully in favor of lowering damage across the board. At the very least, I think the .50mg rifles really need to be revisited. If the DPS on the one I picked up yesterday was correct (Barrett .50) I could probably one shot the Legate from a sneaking position. (Too bad I uninstalled UHNV, because it would let you spawn Legendary Deathclaws on demand after you finished the hunting simulator, which would be pretty useful for damage testing.) It's a question of a caliber type I'm trying to make more plentiful, not of a weapon you'd rarely find except at the end of the game.
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# ? Jul 7, 2011 09:54 |
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I'd love for there to be a unique Brush Gun that was a .50 cal, ala a Sharps 1873. Actually I just want a Sharps 1874 in the game somewhere.
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# ? Jul 7, 2011 09:56 |
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Elliotw2 posted:I have tried Darn and PN in various fashions, and either Darn works, or PN works, not both. I had issues with both playing nice at first too. When copying the DarnUI stuff over, I was prompted about overwriting some files. If I chose yes, it broke stuff, forcing me to reinstall PN. If I chose no, then both worked flawlessly. Maybe give that a shot?
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# ? Jul 7, 2011 14:18 |
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The Lone Badger posted:Nice. It's actually not carbine sized. It looks massive but it's only about two inches longer than the PPC. I guess I could make a carbine too but the only reason I made a .50BMG pistol was the intriguing concept of one that was already made so we decided to make one for Fallout's universe and also just for fun.
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# ? Jul 7, 2011 14:19 |
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Naky - do the shotguns in The Armory match up properly with the Shotgun Surgeon and Get Back perks?
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# ? Jul 7, 2011 21:13 |
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Kaptain K posted:Naky - do the shotguns in The Armory match up properly with the Shotgun Surgeon and Get Back perks? I don't know if they all do but I have definitely knocked idiot raiders on their rear end with the Mossberg 590a Naky has in his pack, and those two perks were the source of some conflicts I tried to resolve between the Armory and A World of Pain back when I was still caring about that. So I think most, if not all the shotguns are on those perk lists.
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# ? Jul 7, 2011 21:35 |
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Omnicarus posted:I'd love for there to be a unique Brush Gun that was a .50 cal, ala a Sharps 1873. Seconding this. Sexy little Brush Gun
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# ? Jul 7, 2011 21:40 |
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Horns posted:I don't even want to imagine what a Nexus emote would look like. How do you condense everything that's awful and amazing about Nexus down to just one tiny 90x25 pixel icon? Easy, an emoticon of a turd would do it.
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# ? Jul 7, 2011 21:41 |
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With a bikini on it.
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# ? Jul 7, 2011 21:56 |
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-Troika- posted:Easy, an emoticon of a turd would do it. Furry Pip-boy.
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# ? Jul 7, 2011 21:59 |
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Where's that screenshot of the guy's furry superhero behind his custom Joshua Graham skin mod? That thing should be the mascot of Nexus.
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# ? Jul 7, 2011 22:04 |
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# ? May 27, 2024 03:38 |
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Kaptain K posted:Naky - do the shotguns in The Armory match up properly with the Shotgun Surgeon and Get Back perks? I don't know about the get back perk but I would imagine it draws from the same list as the shotgun surgeon list. If it does then yes they should all be on the list. If you find any guns not on a perk list report it so I can fix it.
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# ? Jul 7, 2011 22:31 |