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piratepilates posted:the story drags it real far down. "We need more money!" Dutch screams, as I walk around with over 5K in cash that I can't just give to all of us. Making money was really easy and I honestly don't know why the story centered around it for so long.
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# ? Apr 29, 2020 02:10 |
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# ? Jun 5, 2024 18:42 |
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piratepilates posted:Rockstar has that weird problem of the developers making this amazing open ended world and great technology, and you can go on rampages and shoot down 1000 cops and do whatever the hell you want. Saint's Row is the only game series I have ever seen do this right.
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# ? Apr 29, 2020 02:24 |
food court bailiff posted:Pathfinder: Kingmaker is completely hamstrung by the worst possible design decisions at every point of the game. I just started the main campaign last night and yowza, this is not a good system for RTwP at all. Also like there's no way to know what is and isn't an important quest or anything. And I want to go do side quests or expand my kingdom. But the instant I do the game is like "lol whoops you took too long by venturing out for a few days because a bunch of events you didn't know about and had no way of knowing about triggered and expired in those few days so now your whole kingdom hates you". What are my advisors even doing? gently caress all if I'm not there to personally tell them what to do, apparently.
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# ? Apr 29, 2020 02:42 |
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Nuebot posted:Also like there's no way to know what is and isn't an important quest or anything. And I want to go do side quests or expand my kingdom. But the instant I do the game is like "lol whoops you took too long by venturing out for a few days because a bunch of events you didn't know about and had no way of knowing about triggered and expired in those few days so now your whole kingdom hates you". What are my advisors even doing? gently caress all if I'm not there to personally tell them what to do, apparently. It's basically playing a good adventure book with a DM that insists on sticking to it as written regardless of what makes a better game.
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# ? Apr 29, 2020 02:50 |
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I like the tedium in RDR2, always taking the time to do chores in camp and watching in-game bands with my jaw on the floor (poo poo like a string quartet that plays a setlist switching randomly between pieces and every one is fully mocapped with accurate finger movement instead of just miming along), but it somehow goes out of its way to annoy even me. Starting a new story mission usually teleports your active horse to the camp so you can leave to do your thing - but if it's one of the few missions that render your camp stables temporarily inaccessible (and sometimes they do fakeouts, like you'll start A Minor Matter: Inconsequential Character needs to speak to you and it does a 180 in the opening cinematic), they'll kill off your active horse offscreen instead and respawn the starter one on your list (guess who just got a new Arabian ). This also gets rid of the custom outfits you had on there for the sake of realism - after all, the clothes were physically on the horse, right? This was implemented and tested as a feature
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# ? Apr 29, 2020 02:58 |
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Ruffian Price posted:This was implemented and tested as a feature That's what sums up why I hate RDR2. They didn't run out of budget. Everything that drove me nuts was there on purpose.
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# ? Apr 29, 2020 03:07 |
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PubicMice posted:Saint's Row is the only game series I have ever seen do this right. The tragedy of the gaming world is that the Saints Row series didn't have more influence and lead to a golden age of sandbox games where you're just encouraged to do fun crazy stuff.
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# ? Apr 29, 2020 03:16 |
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Ugly In The Morning posted:It's basically playing a good adventure book with a DM that insists on sticking to it as written regardless of what makes a better game. It sounds like, to the letter, exactly what I expected a Pathfinder video game to be.
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# ? Apr 29, 2020 03:25 |
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PubicMice posted:Saint's Row is the only game series I have ever seen do this right. Wolfenstein: TNC has as a major plot point the fact that you've killed thousands of nazi soldiers. You're a boogieman to half the planet and when you die they start making movies of the story of how you got captured.. There's issues with the game, oh boy are there issues but I'll always give it credit for acknowledging how terrifying a mass murder BJ is.
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# ? Apr 29, 2020 03:47 |
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Lol bj
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# ? Apr 29, 2020 03:49 |
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Not the first BJ to snuff out thousands of lives while happening, and probably not the last
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# ? Apr 29, 2020 03:56 |
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JackSplater posted:"We need more money!" Dutch screams, as I walk around with over 5K in cash that I can't just give to all of us. Making money was really easy and I honestly don't know why the story centered around it for so long. Although the more important point of it is of course that no score will ever be big enough for Dutch, because he's too fixated on sticking it to the man. On a more immediate scale, there's this one mission where you rob a bank and come away with something like $2,500, which is a hefty chunk at that point or was for me at least, and I thought "okay it's one of those Rockstar things like the first heist in GTA V, there's no way they're letting me keep this cash". Then the mission takes you right to people you seriously wronged in the early game, for no real reason related to the robbery, and then I thought "oh I get it I give them the money to make amends, that's fair" but actually no it's a completely unrelated cutscene and you do keep all the money. It would have made all the sense in the world.
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# ? Apr 29, 2020 07:50 |
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My Lovely Horse posted:To be fair, you can totally put it all in the donation box. Just after a certain point you can't buy any more camp upgrades. Also after the epilogue John ends up with $20,000 from the Blackwater money, which I have to assume is after splitting with Sadie and Charles, and Micah is implied to have spent a large chunk of it in 7 years, so the Blackwater money would have been... a lot. Arthur would have had to sell a lot of bear pelts to get there. Some side info says that the Blackwater ferry was carrying 150k so a lot, but not that much split 6-7 -ways after Dutch had taken the 50% cut. Dutch and Micah were living off the gang money that was stashed away during the RDR2 story.
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# ? Apr 29, 2020 08:22 |
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Again, Rockstar doesn't really do A plots anymore
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# ? Apr 29, 2020 10:28 |
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Wait but the 50% cut from Blackwater was supposed to be the gang's retirement money to begin with, wasn't it? So all of Dutch's "we need more money" would have been in service of gathering around 75,000 (again, ostensibly, if it wasn't just his justification).
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# ? Apr 29, 2020 10:32 |
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bony tony posted:Again, Rockstar doesn't really do A plots anymore Again, I'd sorta debate if they ever did. Maybe Vice City counts? That's got a through-line, albeit one that's just 'Scarface was a cool movie'.
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# ? Apr 29, 2020 10:55 |
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I guess this is more just a plot device I don't like in general, but the game being a prequel and knowing that all baddies will get away with it etc makes me totally uninterested in what happens. I was blackmailed into shooting Dutch ten years ago, I don't care what zany schemes he got away with before that.
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# ? Apr 29, 2020 13:40 |
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Better than a sequel where we would have had to deal with Jack again. Actually that brings up another thing: everyone complained when John died in RDR and we had to play the postgame as idiot Jack, so now in RDR2 we get to play the postgame as John. Except now he's boring stick in the mud "I'm settling down" rancher John and the game keeps dangling badass gunslinger Sadie in front of our faces who's actually actively doing all the travelling the country and getting into shootouts you'd expect to be doing in post.
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# ? Apr 29, 2020 13:52 |
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Prequels always feel odd to me because in most cases the selling point is "Hey you know that character you like, how about we show you how they were before turning into the thing that made them actually interesting to you".
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# ? Apr 29, 2020 14:03 |
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I mean, if there's a cool character, playing through whatever made them cool would be great when done well.
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# ? Apr 29, 2020 14:05 |
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Hel posted:Prequels always feel odd to me because in most cases the selling point is "Hey you know that character you like, how about we show you how they were before turning into the thing that made them actually interesting to you". Yeah a lot of the ones that function well as prequels solve (MGS3, Human Revolution, Halo: Reach) solve that by making you play as a different character.
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# ? Apr 29, 2020 14:14 |
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That was one thing that worked well in RDR2, I thought, seeing John through someone else's eyes and not having the whole game revolve around him. He gets more of a gratuitous shoutout towards the end, for the most part he's not an important or even particularly interesting gang member.
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# ? Apr 29, 2020 14:15 |
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Zanzibar Ham posted:I mean, if there's a cool character, playing through whatever made them cool would be great when done well. I feel like it's generally best when you shoot far enough back that it's not just 'the game you know, but before the cool poo poo'. Like the Metal Gear prequels going far enough back that nearly all its principle characters weren't alive yet, and telling an entirely different story in a different setting. Or Ace Attorney going 'gently caress it, let's just make a Sherlock Holmes game'.
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# ? Apr 29, 2020 14:15 |
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Zanzibar Ham posted:I mean, if there's a cool character, playing through whatever made them cool would be great when done well. I liked Arthur and all but I think I would have enjoyed RDR2’s story more if John were the main character again and it was about his and Dutch’s relationship souring, rather than seeing it through the eyes of some new guy we’d never heard of before having his own drama that John’s just kind of a part of. I feel like I would have preferred either that or it just being a whole new story in the turn of the century, last days of the west setting with maybe minimal nods to the first game like they do with the GTAs, rather than the in-between sort of thing they actually did.
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# ? Apr 29, 2020 14:17 |
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My Lovely Horse posted:
...Or switch to Sadie after the actual end of story since she goes back to live the hired gun life, whereas John tries to get his farm up and running. This BTW was probably even planned at some point (or free to switch between Arthur, John and Sadie GTA V style) since if you debug yourself into controlling Sadie, the model has custom animations, voice acting and UI elements which are used only when under player control. Der Kyhe has a new favorite as of 15:44 on Apr 29, 2020 |
# ? Apr 29, 2020 15:42 |
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When was the last time Rockstar let you play as a woman outside of multiplayer? GTA1?
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# ? Apr 29, 2020 15:51 |
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Hel posted:When was the last time Rockstar let you play as a woman outside of multiplayer? GTA1? Them Doing Max Payne 3 almost short circuited my brain into saying Max Payne 2, but no, that was Remedy. The escort level where you played as Mona giving Max sniper cover ruled. It’s the rare “escort mission that doesn’t suck”.
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# ? Apr 29, 2020 16:47 |
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Hel posted:When was the last time Rockstar let you play as a woman outside of multiplayer? GTA1? Rockstar Games Presents Table Tennis?
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# ? Apr 29, 2020 17:11 |
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I'm playing Okami HD and one of the things I love is that there's a dedicated button just to barking. I can bark all the time, forever. If I bark at dogs they get excited and bark back and wag their tails, whereas barking around cats or rabbits tends to freak them out. It's amazing. If I'm in a battle I can just bark at the enemy while fighting them, which doesn't really do anything but it's just nice to have. Just constant barking at the press of a button, which honestly increases my enjoyment of the game tenfold. Anyway, there's a dojo in the game where you purchase new attacks, and one of the most expensive ones was simply named Golden Fury. Since you play as a literal sun goddess wolf I figured it was gonna be some cool magic spell, so I scrimped and saved to buy it. The move lets you pee on enemies, and if that wasn't bad enough, it replaces your bark button in combat. Words cannot express my disappointment.
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# ? May 1, 2020 04:48 |
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t-.-t posted:I'm playing Okami HD and one of the things I love is that there's a dedicated button just to barking. I can bark all the time, forever. If I bark at dogs they get excited and bark back and wag their tails, whereas barking around cats or rabbits tends to freak them out. It's amazing. If I'm in a battle I can just bark at the enemy while fighting them, which doesn't really do anything but it's just nice to have. Just constant barking at the press of a button, which honestly increases my enjoyment of the game tenfold. Iirc peeing on things gives you demon fangs. There's also a stronger version of the move that you, uh, can probably guess what it is. Anyway I just finished Control and it really picks up in the second half! Except for the bosses, which are terrible. A lot of them are so massive and/or match the environment so much that it's difficult to see what they're actually doing. Even when I won it felt like sheer luck. The only good boss wasesseJ because was the only one where I could see what was going on.
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# ? May 1, 2020 06:49 |
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Fire Emblem Three Houses Who the hell decided to reduce your movement down to 4 in this loving thing? Earlier- like, GBA- games would let you start at 5 or 6, this just means that maps take forever since you're spending 7 tuns trying to finally get to the boss and fight them. Also, for some reason they gender-locked a bunch of the classes again for reasons that make no sense to me. Honestly I don't know why they did. And as if that wasn't enough the hit sound effects have no punch. That and nice attack animations were the one things that Fates got right, everything else was a complete trainwreck.
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# ? May 1, 2020 09:09 |
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RareAcumen posted:Also, for some reason they gender-locked a bunch of the classes again for reasons that make no sense to me. Honestly I don't know why they did. Wait, did they? I'm pretty sure I've had no situations where I've seen a restriction beyond skills for classes. The only exceptions are the unique jobs, for obvious reasons, and the Dancer class that's only unlocked for one person per playthrough.
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# ? May 1, 2020 09:32 |
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Cleretic posted:Wait, did they? I'm pretty sure I've had no situations where I've seen a restriction beyond skills for classes. The only exceptions are the unique jobs, for obvious reasons, and the Dancer class that's only unlocked for one person per playthrough. yeah they did, and it definitely sucks. Women get to start flying as pegasus knights early on, while men have to wait to fly. Male mages are at a big disadvantage, because the master magical class (gremory) is female only. Conversely, brawling women don't get access to war master, but that's less of an issue. In general the master classes are really lame because they're almost all hybrids but that's a separate issue.
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# ? May 1, 2020 09:37 |
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Also the dark mage classes, which need the special Dark Seal to unlock, are male-only. They boost dark magic. Three characters natively learn dark magic, and two of them are female. And the only one of them is playable on more than one story route.
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# ? May 1, 2020 09:40 |
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I forgot, the DLC adds 4 new classes, 2 of which are gender locked. Women get the cool option to be a mounted or flying mage.
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# ? May 1, 2020 10:26 |
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Smirking_Serpent posted:yeah they did, and it definitely sucks. Tenebrais posted:Also the dark mage classes, which need the special Dark Seal to unlock, are male-only. They boost dark magic. Okay, that all makes sense why I haven't really seen that. I've generally been going straight for what the game's suggesting on this first playthrough, and everyone seems to generally be designed for a specific class (which, of course, they have access to), so most of them will be pretty simple if you're not trying to get clever. Although it does explain why I have no loving clue what to do with Hanneman now that he's in the master class range. Cleretic has a new favorite as of 10:36 on May 1, 2020 |
# ? May 1, 2020 10:29 |
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Cleretic posted:Okay, that all makes sense why I haven't really seen that. I've generally been going straight for what the game's suggesting on this first playthrough, and everyone seems to generally be designed for a specific class (which, of course, they have access to). Although it does explain why I have no loving clue what to do with Hanneman now that he's in the master class range. well the good-ish news is that master classes aren't required for a good unit. For example, Catherine starts as a swordmaster and she can stay as a swordmaster until the end of the game. The majority of the master classes are weird mounted/flying hybrids, and so some units can do fine as advanced classes. The issue is that the game presents Master Class as the final promotion, and so new players are naturally going to think that they have to find some slot for their character to fill. But as you mentioned, someone like Hanneman doesn't have a natural fit. Of course, some people say you should just forget everything and make everyone a Wyvern Lord.
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# ? May 1, 2020 10:33 |
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Isabelle you are a dog what do you know about city planning give me my 5th star you poo poo.
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# ? May 1, 2020 11:45 |
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Your island's bad and you should feel bad
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# ? May 1, 2020 13:39 |
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# ? Jun 5, 2024 18:42 |
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Smirking_Serpent posted:yeah they did, and it definitely sucks. I'm still new to this one- I played Awakening, Fates, and Shadows of Valentia- and I was just talking about like, Hero being male-exclusive now because I wasn't familiar with all the new classes yet. I totally forgot that Awakening and Fates had opened up pegasus knight and dark mage to men and women and I haven't made one so I hadn't run into that wall and realized that was another restriction.
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# ? May 1, 2020 14:03 |