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h_double posted:I like this idea. The thread might be a better fit in Games (more potential participation, e.g. people using something like Game Maker who might not venture into CoC) but it's good thinking to have it be frequent and casual enough, to get more people on board and not stressed out about the "stakes" of a particular game. I'm also down for something like this however you might want to make it weekends only as some of us have 9-5 jobs and families so 24-48 hours might translate to 3-6 hours in reality.
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# ? Mar 12, 2012 14:19 |
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# ? May 25, 2024 05:50 |
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h_double posted:"Historical sports game set in a zoo" "surgical, sports game combined with abstract game, set in space." While this sounds interesting, feasibility becomes a problem. More ontopic, I'm down for a game jam thread. Sounds like it'll be a lot of fun.
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# ? Mar 12, 2012 16:00 |
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Jewel posted:I could potentially make the thread on the weekend. I'll try and gather info and write it up during the week, and I'll decide on the weekend if I should post it. Feel free to mention ideas in this thread before the weekend, and I'll see about adding them to the OP (or tell me you have an amazing idea and would rather write one!) It might be sensible to post the thread a couple of days early so people know about it, can talk about if they want to work together, get familiar with tools, etc., but don't post the actual theme until the start time. And yeah, weekends are what I was thinking too, which would likely translate into 3-6 hours of work time for a lot of participants, and is still plenty of time for an interesting sketch/experiment.
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# ? Mar 12, 2012 16:01 |
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DrMelon posted:"surgical, sports game combined with abstract game, set in space." You're the team medic for some sort of xtreme space rugby, and have to control a swarm of nano-drones to patch up injured players (via some sort of abstract minigame) in realtime during an ongoing match, prioritizing based on severity of injury vs. "how critical is this player to current game situation?". It might be an interesting exercise to churn out a dozen or so themes from that site (or a random game name generator) and sketch out a concrete idea for a game that would fit those parameters. "Historical sports game set in a zoo" could be about 18th century nobles playing proto-tennis on the lawns of a menagerie, where periodically wild animals would escape onto the playing field.
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# ? Mar 12, 2012 16:25 |
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DrMelon posted:"surgical, sports game combined with abstract game, set in space."
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# ? Mar 12, 2012 16:31 |
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We could also let people vote on theme and game type as well. It would keep non devs interested in it enough to actually download a few and play. The more feedback I could possibly get from an actual player, the better.
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# ? Mar 12, 2012 16:32 |
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poemdexter posted:We could also let people vote on theme and game type as well. It would keep non devs interested in it enough to actually download a few and play. The more feedback I could possibly get from an actual player, the better. Agreed, though I'm not sure what'd be a good way to manage the vote so that it wouldn't be a logistical hassle to coordinate, but also wouldn't reveal the winning theme until the start of the contest. I don't think it's possible to have a poll on the Forums with hidden results, is it?
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# ? Mar 12, 2012 17:31 |
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I might humbly suggest that voting is a bad idea. We tried it a few years ago in SA GameDev... whichever it was, II I think, and it just kind of exploded and took forever. Probably not a grand idea for a thing that's supposed to be much faster iterating even than SA GameDev is. Just pick someone to run the thread, and over the course of a given theme, have people message them with suggestions for the next. Then they pick the next one however they see fit, and so it rolls on. If you get consistent votes for a given type, then you make that one the next one.
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# ? Mar 12, 2012 17:33 |
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Voting using some third-party site could still work if people really fancied voting. But I tend to agree that voting is kind of silly on such things.
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# ? Mar 12, 2012 17:37 |
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Just having an organizer pick something is probably best, especially it's going to be a reoccurring thing. A third party site has its own problems, like if somebody votes 500 times for DICK BUTT, unless you screen for unique IP which mostly just shifts the hassle someplace else.
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# ? Mar 12, 2012 17:48 |
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I'm down but if it's voting please for the love of god just make it ludum dare rules, only those who submit can vote, it just means they're far more likely to not only have played one game and voted for that. There will probably only be a few entries anyway so everyone involved can easily review everyone else's stuff.
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# ? Mar 12, 2012 18:04 |
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How would graphics be handled? Will there be teams, as in graphics folk and dev folk?
syntaxrigger fucked around with this message at 18:35 on Mar 12, 2012 |
# ? Mar 12, 2012 18:20 |
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syntaxrigger posted:how would graphics be handled? will there be teams, as in graphics folk and dev folk? From what I've seen in past SA game dev competitions, it's a wash. Half the teams are just devs using "dev art" and the other half have some dedicated artist.
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# ? Mar 12, 2012 18:38 |
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"Mournful, shooter combined with sports game, set underwater." So they want Smashball where everyone is Bubble Man?
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# ? Mar 12, 2012 20:30 |
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Yeah, when I mentioned the idea I wasn't really thinking of it as a serious "these must be complete games" compo, but more of a weekly thing to get people inspired to make a prototype or something. The nice thing about it would be that you could try to work with someone one week, and if your styles match well you can continue to work with that person. If not then don't the next week if you don't want to, etc. Dude who was working on the OP: If you want I can write the section on tools for the job if you want. I have a fuckton of bookmarks full of tools and tutorials and all that. edit: or the whole thing or whatever. I really do want to see this happen so I'm down for doing whatever it takes! ambushsabre fucked around with this message at 20:41 on Mar 12, 2012 |
# ? Mar 12, 2012 20:37 |
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ambushsabre posted:Yeah, when I mentioned the idea I wasn't really thinking of it as a serious "these must be complete games" compo, but more of a weekly thing to get people inspired to make a prototype or something. The nice thing about it would be that you could try to work with someone one week, and if your styles match well you can continue to work with that person. If not then don't the next week if you don't want to, etc. Kind of sounds like the Quest of Art! The MMORPG for Creative Types thread in Creative Convention.
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# ? Mar 12, 2012 20:54 |
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Yes. I'm pretty excited about this now. I love me some prototypes.
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# ? Mar 12, 2012 21:03 |
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I'd love to have a rolling competition, I'd suggest maybe making it week long just to accommodate people's varying schedules. Announce a theme on day N and anyone who has something to show on day N+7 gets listed in the OP with links to the games. Then announce a new theme in the same thread (so people only have to ever follow one thread), wash, rinse, and repeat. Keep it low pressure, just kind of a 'get off your rear end and do something' kind of contest. One idea that got kicked around during last year's GDC was a "junkyard wars gamedev" theme where you'd get a text phrase, three graphics assets, and a sound effect that all had to be incorporated into a game. Might me fun to try that as one of the weekly themes sometime.
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# ? Mar 12, 2012 21:10 |
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PDP-1 posted:I'd love to have a rolling competition, I'd suggest maybe making it week long just to accommodate people's varying schedules. Announce a theme on day N and anyone who has something to show on day N+7 gets listed in the OP with links to the games. Then announce a new theme in the same thread (so people only have to ever follow one thread), wash, rinse, and repeat. I really like this structure, as it will give people enough time to make something more substantial, as well as accommodate those with different schedules.
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# ? Mar 12, 2012 21:32 |
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PDP-1 posted:
That idea of "junkyard wars gamedev" sounds VERY AWESOME!!! Hope we do at least one iteration with this type of theme.
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# ? Mar 12, 2012 21:33 |
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One thing to think of: Since this is primarily being used to get people motivated to work on a project and learning, rotate systems. Instead of "Here is this weeks them" every week, you can have a basic theme one week and a junkyard theme the next, etc etc. It will help people branch out and teach them how to think and brainstorm. All of that while encouraging people to try new techniques.
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# ? Mar 12, 2012 22:07 |
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So is someone working on an OP or something? What do we need to get this ball rollin'?
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# ? Mar 12, 2012 22:40 |
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poemdexter posted:So is someone working on an OP or something? What do we need to get this ball rollin'? I think Jewel is working on one, but should he come in and report he can't for whatever reason I would be able to use my copious amount of free time to come up with one before this weekend as well. Maybe start brainstorming some ideas now?
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# ? Mar 12, 2012 23:02 |
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ambushsabre posted:I think Jewel is working on one, but should he come in and report he can't for whatever reason I would be able to use my copious amount of free time to come up with one before this weekend as well. Maybe start brainstorming some ideas now? Turn based racing game.
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# ? Mar 12, 2012 23:05 |
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Scaevolus posted:the only winning move is not to play (you should get fired and lose the game if you miss two days of work in a row) I also decided to make the slot machine even more of a skinner box. Initially it has very good odds, but every time you win the payoff rate diminishes. Scaevolus posted:Making the title image -> optimal tile grid calculation into a compile-time directive (:image-compress title-tiles title-grid "title.png" 8 8 ?) might be a good idea. code:
code:
poemdexter posted:Turn based racing game. I almost said "Turn based platformer! ", and then I remembered the Worms series.
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# ? Mar 12, 2012 23:24 |
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Internet Janitor posted:I almost said "Turn based platformer! ", and then I remembered the Worms series. I remember a turn-based racing game from way back, probably early 80s, it was a "learning vectors" thing. Each turn you could do plus or minus one to each of your x and y velocities, and you had to get the car round the track as fast as you can without leaving the road. I could see that actually being pretty cool as a base onto which you could add other commands such as "fire a heat seeking rocket", "drop oil" and "deploy parachute". Idea spoilers!
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# ? Mar 12, 2012 23:41 |
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poemdexter posted:
I just started playing around with Love also. It's neat. My first Lua experience as well. Got a question tho, and since some folks in the thread are familiar with Box2D, maybe someone will know. I'm recreating the old "zombie infestation simulator" since it's complex enough to give you a good handle on the language/framework but not so complicated as to take forever. So I am generating a bunch of rectangles as buildings, each of which I am giving a love.physics.body and a love.physics.shape. When I go to actually spawn my zombies, I am using building.shape:testPoint() to see if the spawn point is inside a building (don't want). I think it's because I don't understand how the shapes work. The wiki says that the x/y args to newRectangleShape are "the offset along the x/y axis". Offset from what? The Body associated with the shape? here's my code to generate the buildings: pre:function generateBuildings() for i=1, buildingCount do local w = ((buildingMaxSize - buildingMinSize) * math.random()) + 1 local h = ((buildingMaxSize - buildingMinSize) * math.random()) + 1 local x = (mapWidth - w) * math.random() local y = (mapHeight - h) * math.random() local body = love.physics.newBody(world, x, y, 0, 0) local shape = love.physics.newRectangleShape(body, 0, 0, w, h, 0) buildings[i] = { Body = body, Shape = shape, X = x, Y = y, W = w, H = h } end end pre:function pointInBuilding(x, y) for i=1, #buildings do if buildings[i].Shape:testPoint(x, y) then do return true end end end return false end Anyone? Bueller? Anyone?
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# ? Mar 13, 2012 00:05 |
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poemdexter posted:Turn based racing game. http://www.youtube.com/watch?v=GzvEUnwG5T4 Like Turbo?
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# ? Mar 13, 2012 00:14 |
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HaB posted:Love questions... The whitebox is where the shape is. The player sprite is where the body is. Below is absolutely vanilla code with no offsets. code:
code:
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# ? Mar 13, 2012 00:21 |
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poemdexter posted:shape So the center of the shape is the top left corner of the sprite? So assuming I offset by width/2, height/2 that should give me what I want, yes? Edit: yes, that worked. Thanks for the clarification.
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# ? Mar 13, 2012 00:33 |
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Ok since I'm impatient and bored I threw together the thread. You can look at it here. I choose friday as the start / end date because that gives the weekend and friday night for people to work on their games, and it's also something to kind of look forward to at the end of the week. If you have any suggestions please let me know! I'll probably just put the week's theme at the top with 's all around it.
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# ? Mar 13, 2012 00:56 |
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ambushsabre posted:Ok since I'm impatient and bored I threw together the thread. You can look at it here. I choose friday as the start / end date because that gives the weekend and friday night for people to work on their games, and it's also something to kind of look forward to at the end of the week. If you have any suggestions please let me know! I'll probably just put the week's theme at the top with 's all around it. Nice post! I'd like to get in on this but I am not as seasoned as most of you. Is a week too short of an amount of time for those with less experience? I know once you go over a week you run the risk of drawing it out too long but I can imagine new people would like a chance to contribute without feeling like it's impossible with such a short amount of time. Maybe have a few tiers of contests going?
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# ? Mar 13, 2012 01:13 |
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CaptainPoopsock posted:Nice post! I'd like to get in on this but I am not as seasoned as most of you. Is a week too short of an amount of time for those with less experience? I know once you go over a week you run the risk of drawing it out too long but I can imagine new people would like a chance to contribute without feeling like it's impossible with such a short amount of time. Maybe have a few tiers of contests going? Nawh, that's the fun of the challenge! Don't stress yourself and don't feel bad if you don't finish, just try and get a game out. It helps work on your skills to problem solve stuff in a limited timeframe, and you work out neat tricks to do things faster. Plus it gets your creativity flowing. ambushsabre posted:Ok since I'm impatient and bored I threw together the thread. You can look at it here. I choose friday as the start / end date because that gives the weekend and friday night for people to work on their games, and it's also something to kind of look forward to at the end of the week. If you have any suggestions please let me know! I'll probably just put the week's theme at the top with 's all around it. I didn't write it up because I was asleep over here in Australia land It's fine though, you can make it I guess, I tend to forget about things too often. I'll make a nice banner for the top of the thread maybe if I get the time.
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# ? Mar 13, 2012 01:17 |
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CaptainPoopsock posted:Nice post! I'd like to get in on this but I am not as seasoned as most of you. Is a week too short of an amount of time for those with less experience? I know once you go over a week you run the risk of drawing it out too long but I can imagine new people would like a chance to contribute without feeling like it's impossible with such a short amount of time. Maybe have a few tiers of contests going? If you're determined a week is more then enough time to learn game maker or flixel if you put your mind to it. Maybe your first week will be a little rough but I by the second week you can probably be making games that are pretty awesome.
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# ? Mar 13, 2012 01:18 |
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It might be fun to team up for a game jam, but I'm not sure anyone would want to take the red pill and use my tools. I'd probably take a crack at it if/when my free time allows.
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# ? Mar 13, 2012 01:52 |
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Internet Janitor posted:It might be fun to team up for a game jam, but I'm not sure anyone would want to take the red pill and use my tools. I'd probably take a crack at it if/when my free time allows. I'd be more than willing to use your tools...provided you're right there next to me explaining it as we go :p
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# ? Mar 13, 2012 01:58 |
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Jewel posted:Nawh, that's the fun of the challenge! Don't stress yourself and don't feel bad if you don't finish, just try and get a game out. It helps work on your skills to problem solve stuff in a limited timeframe, and you work out neat tricks to do things faster. Plus it gets your creativity flowing. Good point I guess. I'll give it a few tries. I don't have much interest in Flixel or Game Maker, but I do have familiarity with C++ so I am diving into SDL to see how it is even though I realize this probably isn't going to help me get a game stood up in any short amount of time. That's really most of my problem.
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# ? Mar 13, 2012 01:59 |
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CaptainPoopsock posted:Good point I guess. I'll give it a few tries. I don't have much interest in Flixel or Game Maker, but I do have familiarity with C++ so I am diving into SDL to see how it is even though I realize this probably isn't going to help me get a game stood up in any short amount of time. That's really most of my problem. That might be a little too much grunt work. Maybe look at Love2D (lua) or pygame (python) to get down to business much faster.
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# ? Mar 13, 2012 02:14 |
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HaB posted:So the center of the shape is the top left corner of the sprite? So assuming I offset by width/2, height/2 that should give me what I want, yes? Sorry i didn't answer you sooner, took the wife out to dinner, but yes that's what you should do. I also recommend using those draw methods as a debug option of sorts so you can see where your graphics are and where your shapes are so that you have collisions that make sense.
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# ? Mar 13, 2012 02:22 |
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# ? May 25, 2024 05:50 |
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ambushsabre posted:Ok since I'm impatient and bored I threw together the thread. You can look at it here. I choose friday as the start / end date because that gives the weekend and friday night for people to work on their games, and it's also something to kind of look forward to at the end of the week. If you have any suggestions please let me know! I'll probably just put the week's theme at the top with 's all around it. Jewel posted:
I just hope someone throws a link to the thread once it is actually made for the scrubs, like myself, who do not have search.
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# ? Mar 13, 2012 02:46 |