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MonsterEnvy
Feb 4, 2012

Shocked I tell you
The 4e lore is actually quite similar to the 5e lore. Except that Some Gnolls broke free of the Demonic influnce and started their own tribes. While they still tended to be savage and mean they were not fully evil like the Demonic Gnoll breed.

Here is the article on it from the Wizards site. https://www.wizards.com/files/367_Playing_Gnolls.pdf

There are two groups of Gnolls. The Butcher's Brood who are the full on Yeenoghu worshiping ones. And the Soul of the Hyena ones who are more neutral, but still savage.

MonsterEnvy fucked around with this message at 21:11 on Apr 25, 2018

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ReapersTouch
Nov 25, 2004

Goodness no, now that wouldn't do at all!
From the Monstrous Races supplement from DMsguild.

Gnolls share the following racial traits.
Creature Type. Humanoid (Gnoll)
Ability Score Increase. +2 Strength.
Alignment. Gnolls are descendants of the demon lord Yeenoghu. They are bereft of anything resembling a conscience, motivated only by the need to kill and destroy. Gnolls are nearly always chaotic evil.
Size. Your size is medium.
Speed. Your base walking speed is 30 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack.
Bite. Your unarmed strikes deal 1d4 piercing damage on a hit.

Almost the exact same as posted before. On par with Orc, I think. Which makes it meh

Nehru the Damaja
May 20, 2005

I can either play this lore bard I got or a wizard for this group. Wizard probably fits the group needs a bit better but I'm convinced that a wizard is only as fun as the spells you get, so it's never fun to think one up. The subclasses are boring as balls.

Group's a druid, paladin, rogue, fighter and me.

Dramatika
Aug 1, 2002

THE BANK IS OPEN
So I've never really played before, and I'm uncertain if the others in my group have. There's three of us (four counting the DM). The other two guys have already claimed a Paladin and a Druid - am I going to have a bad time if I do something like a Wild Magic Sorcerer? Should I do wizard instead? I originally wanted to do a Paladin but that didn't end up happening as the other guy claimed it first. Is magic even necessary?

Help :smith:

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

Dramatika posted:

So I've never really played before, and I'm uncertain if the others in my group have. There's three of us (four counting the DM). The other two guys have already claimed a Paladin and a Druid - am I going to have a bad time if I do something like a Wild Magic Sorcerer? Should I do wizard instead? I originally wanted to do a Paladin but that didn't end up happening as the other guy claimed it first. Is magic even necessary?

Help :smith:

magic is better than everything else at a fundamental level, you'll be fine.

Also Clerics and Paladins are really similar conceptually, so if you want to be a holy warrior of the gods in heavy armor with supplementary healing abilities but don't want to step on the Paladin's toes, be a cleric.

Wrestlepig fucked around with this message at 00:58 on Apr 26, 2018

Nehru the Damaja
May 20, 2005

Dramatika posted:

So I've never really played before, and I'm uncertain if the others in my group have. There's three of us (four counting the DM). The other two guys have already claimed a Paladin and a Druid - am I going to have a bad time if I do something like a Wild Magic Sorcerer? Should I do wizard instead? I originally wanted to do a Paladin but that didn't end up happening as the other guy claimed it first. Is magic even necessary?

Help :smith:

You can absolutely have two of the same class and having different oaths you take will allow you to specialize into different directions. If you wanna play Paladin, don't let the other guy stop you.

If you're dead set on playing something different from everyone else, though, what sort of thing sounds appealing? Like what is it about Paladin that speaks to you and what is it that has you asking about sorcerer? We could build from that.

Magic's only as necessary as you want it to be. If you or the other guy play Paladin, most of that magic is going to just be hypothetical because you'll burn most of your spell slots on smites, which burn magic to do do huge extra damage on weapon attacks. If you wanna be a wizard or sorcerer you can have huge impact in how the fights go. Don't worry about it.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Dramatika posted:

So I've never really played before, and I'm uncertain if the others in my group have. There's three of us (four counting the DM). The other two guys have already claimed a Paladin and a Druid - am I going to have a bad time if I do something like a Wild Magic Sorcerer? Should I do wizard instead? I originally wanted to do a Paladin but that didn't end up happening as the other guy claimed it first. Is magic even necessary?

Help :smith:

A Sorcerer works just find in place of a Wizard so you don't have to worry about that. Given that the other two classes in your party also have good magic you don't need an Arcane caster.

For the third in your party. I would want a Caster with some range like a Sorcerer, or Wizard. Or a more skillful type like a Rogue or a Ranger (If Ranger as the DM if you can use the revised ranger as it is simply better.) that is also good at a range. Or the one that goes in between Caster and the skillful the Bard.

If Sorcerer is your second choice however it will work fine.

Nehru the Damaja posted:

I can either play this lore bard I got or a wizard for this group. Wizard probably fits the group needs a bit better but I'm convinced that a wizard is only as fun as the spells you get, so it's never fun to think one up. The subclasses are boring as balls.

Group's a druid, paladin, rogue, fighter and me.

If that is your opinion go Bard. A bard can easily take the place of a Wizard, particularly if you want to be a more support based one.

Nehru the Damaja
May 20, 2005

MonsterEnvy posted:

If that is your opinion go Bard. A bard can easily take the place of a Wizard, particularly if you want to be a more support based one.

I mean, I probably phrased it too harshly. I like playing wizard. I just hate starting one.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Nehru the Damaja posted:

I mean, I probably phrased it too harshly. I like playing wizard. I just hate starting one.

Oh that makes sense. As other then the spells you pick on level ups you are largely limited by what scrolls you get.

Dramatika
Aug 1, 2002

THE BANK IS OPEN

Nehru the Damaja posted:

You can absolutely have two of the same class and having different oaths you take will allow you to specialize into different directions. If you wanna play Paladin, don't let the other guy stop you.

If you're dead set on playing something different from everyone else, though, what sort of thing sounds appealing? Like what is it about Paladin that speaks to you and what is it that has you asking about sorcerer? We could build from that.

Magic's only as necessary as you want it to be. If you or the other guy play Paladin, most of that magic is going to just be hypothetical because you'll burn most of your spell slots on smites, which burn magic to do do huge extra damage on weapon attacks. If you wanna be a wizard or sorcerer you can have huge impact in how the fights go. Don't worry about it.

I played Baldur's Gate as a Paladin-Inquistitor goody-two-shoes and roleplaying some really nerdy uptight holy warrior sounded like a lot of fun! We also play Gloomhaven and my characters were squishy backline Tinkerer and squishy rogue-type DPS Mindthief, so I wanted something different. I was thinking Wild Mage because it sounds a lot more fun to roleplay some ditsy magician who can do stuff but doesn't really pay attention and accidently blows stuff up sometimes, rather than some wizard scholar. I was thinking some chaotic good tiefling outcast who can be scared shitless of the Paladin the whole time. I just wanted to make sure I wasn't dooming myself to a mechanically horrible newbie gameplay experience because I had some roleplay thing in mind.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Dramatika posted:

I played Baldur's Gate as a Paladin-Inquistitor goody-two-shoes and roleplaying some really nerdy uptight holy warrior sounded like a lot of fun! We also play Gloomhaven and my characters were squishy backline Tinkerer and squishy rogue-type DPS Mindthief, so I wanted something different. I was thinking Wild Mage because it sounds a lot more fun to roleplay some ditsy magician who can do stuff but doesn't really pay attention and accidently blows stuff up sometimes, rather than some wizard scholar. I was thinking some chaotic good tiefling outcast who can be scared shitless of the Paladin the whole time. I just wanted to make sure I wasn't dooming myself to a mechanically horrible newbie gameplay experience because I had some roleplay thing in mind.

Lots of the spells are even the same as in Baldur's Gate with some minor differences so if you are decently familiar with those spells you will know quite a few of your own opinions. Mechanically you will be fine. Sorcerer preforms well.

Quidthulhu
Dec 17, 2003

Stand down, men! It's only smooching!

I played a Sorcerer in 5e who conceptually was the front desk clerk at a potion shop and knew some magic and some alchemy but was really bad at everything and a hot mess all the time. It worked awesome. Maybe not as good as the Alchemist class from Pathfinder, but it let me do what I wanted pretty good!

Verizian
Dec 18, 2004
The spiky one.

ReapersTouch posted:

From the Monstrous Races supplement from DMsguild.

Gnolls share the following racial traits.
Creature Type. Humanoid (Gnoll)
Ability Score Increase. +2 Strength.
Alignment. Gnolls are descendants of the demon lord Yeenoghu. They are bereft of anything resembling a conscience, motivated only by the need to kill and destroy. Gnolls are nearly always chaotic evil.
Size. Your size is medium.
Speed. Your base walking speed is 30 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack.
Bite. Your unarmed strikes deal 1d4 piercing damage on a hit.

Almost the exact same as posted before. On par with Orc, I think. Which makes it meh

This reminds me, Darkvision only lets you see in shades of grey but what about the Warlock invocation Devil's Sight? It says you can see normally in regular and magical darkness so I assume that includes full colour vision? A bardlock painter who specialises in painting images of underground ruins could make that into a useful character hook.

"Yes the respected arch-wizard Gizthunk wrote a great deal about this lost tomb and the ancient civilisation who built it. Problem is he couldn't see gently caress all and completely glossed over their incredible statues! The giant mist-winged sphinx he claimed to have argued with for many nights to gain entry was nothing more than a hollow statue of a sheep that some goblin hermit had shacked up inside while he hotboxed himself with the smoke from random lichen."

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Verizian posted:

This reminds me, Darkvision only lets you see in shades of grey but what about the Warlock invocation Devil's Sight? It says you can see normally in regular and magical darkness so I assume that includes full colour vision? A bardlock painter who specialises in painting images of underground ruins could make that into a useful character hook.

"Yes the respected arch-wizard Gizthunk wrote a great deal about this lost tomb and the ancient civilisation who built it. Problem is he couldn't see gently caress all and completely glossed over their incredible statues! The giant mist-winged sphinx he claimed to have argued with for many nights to gain entry was nothing more than a hollow statue of a sheep that some goblin hermit had shacked up inside while he hotboxed himself with the smoke from random lichen."

This is correct. Darkvision is shades of grey and the light is still dim. Which is why races with Darkvision like dwarves and elves still use lights. However Devil Sight just lets you see normally in the darkness no need what so ever for a light source.

Farg
Nov 19, 2013
animate object seems like an incredible bard spell? like, 10 silver coins lets me clown on a lot of poo poo. and since spiritual weapon and bear aren't concentration i can have a real stupid amount of poo poo up

Anti-Citizen
Oct 24, 2007
As You're Playing Chess, I'm Playing Russian Roulette

Farg posted:

animate object seems like an incredible bard spell? like, 10 silver coins lets me clown on a lot of poo poo. and since spiritual weapon and bear aren't concentration i can have a real stupid amount of poo poo up

Yeah, it's probably the strongest spell at that level by a long shot. There's some ways to shut it down, but for the most part the 10 tiny objects are just doing to chew through everything.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Its a shame that horde summoning is both encounter-breakingly strong and surprisingly boring, because its a really cool archetype.

Nehru the Damaja
May 20, 2005

Not looking for actual advice as I'm not currently running a game but curious on different perspectives: How loose are you with letting people pick languages? Are you like "okay but why would your level 1 adventurer know Abyssal" or more like "sure I don't give a gently caress, take Blink Dog."

Any special circumstances for letting class outsiders know Druidic or Thieves' Cant?

Baku
Aug 20, 2005

by Fluffdaddy
I just let people do whatever for languages. Most players just pick the boring core half-dozen anyway under the impression that those are the ones that have a non-zero chance of being handy.

That includes class/trade languages. A Wizard with Thieves' Cant is making some kind of statement about his identity, and that's cool.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Nehru the Damaja posted:

Not looking for actual advice as I'm not currently running a game but curious on different perspectives: How loose are you with letting people pick languages? Are you like "okay but why would your level 1 adventurer know Abyssal" or more like "sure I don't give a gently caress, take Blink Dog."

Any special circumstances for letting class outsiders know Druidic or Thieves' Cant?

I have players write down the number of indeterminate language they know, and if they ever encounter someone that they can't communicate with, I ask them if they want to "spend" the "language slot" on that, and then they know it retroactively.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

I have players write down the number of indeterminate language they know, and if they ever encounter someone that they can't communicate with, I ask them if they want to "spend" the "language slot" on that, and then they know it retroactively.
This is how I like it too.

If anyone wants to see Languages Done Good, check out Reign.

Elfgames
Sep 11, 2011

Fun Shoe
languages aren't fun even when done good.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
I've played quite a few one-shots and stuff, and literally every game with a Wizard involves them on a side trek away from the rest of the party looking for free/cheap spells to add to their books in the intro town, then feeling disappointed when the DM doesn't hand them more ammunition easily. Every. One.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Firstborn posted:

I've played quite a few one-shots and stuff, and literally every game with a Wizard involves them on a side trek away from the rest of the party looking for free/cheap spells to add to their books in the intro town, then feeling disappointed when the DM doesn't hand them more ammunition easily. Every. One.

Make a background premise be “a gang of bandits is raiding towns for scrolls and potions”!

Malpais Legate
Oct 1, 2014

Literally exactly what my party's wizard did when we ran LMoP.

He still whines about not having enough spells (and spell slots!) despite having the largest spell pool in the party.

mastershakeman
Oct 28, 2008

by vyelkin
Why would people playing wizards expect that to work? Do they only do it with new DMs hoping to trick them or something? It doesn't make any sense

Surely first sessions don't have fighters saying they need magic weapons to hit most enemies (something that is explicitly true) and surely there's a free/cheap one around here

SettingSun
Aug 10, 2013

Firstborn posted:

I've played quite a few one-shots and stuff, and literally every game with a Wizard involves them on a side trek away from the rest of the party looking for free/cheap spells to add to their books in the intro town, then feeling disappointed when the DM doesn't hand them more ammunition easily. Every. One.

Even in the unlikely chance they acquire a spell scroll or convince a wizard to let them copy their spellbook (unlikely, and not for free), the wizard needs to spend 50gp per spell level to copy it into their spellbook. So I think a by-the-book 1st level wizard with his 10-25 starting gold will just have to settle for whining.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

mastershakeman posted:

Why would people playing wizards expect that to work? Do they only do it with new DMs hoping to trick them or something? It doesn't make any sense

Surely first sessions don't have fighters saying they need magic weapons to hit most enemies (something that is explicitly true) and surely there's a free/cheap one around here

Ah yes, why should players get to use their class features

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Piell posted:

Ah yes, why should players get to use their class features

I think the contention is that a Wizard shouldn't keep trying to derail the party to look for spells apart from what they already have.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
It's a cool class feature, this is just a side effect of it. Hell, Liam did it in this season of Critical Role.

The most recent one I had, the DM says something to the effect of "you don't notice any magic radiating from the books here", "the shops are all closed this time of night", which should probably be in the PHB right under the section where it discusses how many spells starting Wizards get. Then he proceeds to get in-character frustrated WHY a BOOK STORE wouldn't have any KNOWLEDGE (his emphasis), and kept throwing his hands up saying that his character will just go with the railroad, whatever you guys want to do, whatever!!! The rest of the party was faced with some decisions, and we all just kind of went "let's not make a verdict until our Wizard comes back", then sat back while he went solo, searching for something we all knew the DM wouldn't grant.

I suppose that's the story I really wanted to vent, but then I remembered that every Wizard pulled the same gag. Their reactions have been better, though.


Houserule that Wizards can't read until the 3rd level
E: He had a 2 page backstory about how his Air Genasi was so special, the youngest ever to do this and this. I asked him very diplomatically if he was newer to D&D, because I thought one of you guys were? He got really offended. I didn't mention why, as I wasn't trying to hurt his feelings. The characters I make tend to be broad archetypes that I give flavor to as the game goes along, which I think works a little better. It was strange to read how his character reacted in his background and see how different it was in-game. Eh this is a lot of words. Sorry.

Firstborn fucked around with this message at 14:04 on Apr 26, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Elfgames posted:

languages aren't fun even when done good.
Counterpoint: Reign languages are fun, mainly because knowing a language is not a binary thing.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest

Splicer posted:

Counterpoint: Reign languages are fun, mainly because knowing a language is not a binary thing.

Could you elaborate a little bit? I'm having a hard time searching for this.

Naelyan
Jul 21, 2007

Fun Shoe

Firstborn posted:

I suppose that's the story I really wanted to vent, but then I remembered that every Wizard pulled the same gag. Their reactions have been better, though.

So my group started up a new campaign last week and after a quick stop at the adventurer's shop, no one else wanted to do anything in town and we had a couple hours to kill before we were needed at our first "learn what's going on" meeting, so I figured (as a warlock) that I'd go check out the two bookstores in town, just to see what my DM would do. Turns out the one proprietor is in a cult and they'd been coming up with their own ritual incantation to summon/talk to/commune with/enslave a thing from another plane. She hasn't ever cast the spell but my character seems pretty certain it'd work, for something, I can't tell what.

I now have a copy of it.

I'm terrified.

punishedkissinger
Sep 20, 2017

Naelyan posted:

So my group started up a new campaign last week and after a quick stop at the adventurer's shop, no one else wanted to do anything in town and we had a couple hours to kill before we were needed at our first "learn what's going on" meeting, so I figured (as a warlock) that I'd go check out the two bookstores in town, just to see what my DM would do. Turns out the one proprietor is in a cult and they'd been coming up with their own ritual incantation to summon/talk to/commune with/enslave a thing from another plane. She hasn't ever cast the spell but my character seems pretty certain it'd work, for something, I can't tell what.

I now have a copy of it.

I'm terrified.

Do it.

CeallaSo
May 3, 2013

Wisdom from a Fool

Naelyan posted:

So my group started up a new campaign last week and after a quick stop at the adventurer's shop, no one else wanted to do anything in town and we had a couple hours to kill before we were needed at our first "learn what's going on" meeting, so I figured (as a warlock) that I'd go check out the two bookstores in town, just to see what my DM would do. Turns out the one proprietor is in a cult and they'd been coming up with their own ritual incantation to summon/talk to/commune with/enslave a thing from another plane. She hasn't ever cast the spell but my character seems pretty certain it'd work, for something, I can't tell what.

I now have a copy of it.

I'm terrified.

If you're Fiend/Archfey, try to bind your patron. I promise you that will end very well.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Firstborn posted:

I've played quite a few one-shots and stuff, and literally every game with a Wizard involves them on a side trek away from the rest of the party looking for free/cheap spells to add to their books in the intro town, then feeling disappointed when the DM doesn't hand them more ammunition easily. Every. One.

It’s crazy to think that this would happen in one shots. I get it in a campaign, but wasting people’s time for a one shot bonus in a four hour game. Wizards have no sense of right and wrong .jpg

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Firstborn posted:

I've played quite a few one-shots and stuff, and literally every game with a Wizard involves them on a side trek away from the rest of the party looking for free/cheap spells to add to their books in the intro town, then feeling disappointed when the DM doesn't hand them more ammunition easily. Every. One.

Letting Wizards learn spells from scrolls/books as a class feature was a mistake. It gives the players and DMs some weird expectations about how they should conduct their downtime or factor rewards into their class power progression, and gives them a gold-into-power funnel unrivaled by any other full caster on the class that already gets the most spells known just from leveling plus being able to offload rituals from their prepared slots while retaining access to them.

Serf
May 5, 2011


in shadow of the demon lord you only get new spells from leveling up, and their acquisition can be flavored however you want

Malpais Legate
Oct 1, 2014

It also dramatically changes how the party will view spell scrolls. They go from consumables that you hand out to your various casters to items almost exclusively reserved for the wizard.

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Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
In case I wasn't being clear enough, you can and should remove spell copying from Wizards in your games. Don't replace it with anything; it's a feature that simply isn't needed.

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