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i'm still not clear on how a repeater actually accomplishes its task of doing the work of like 15 bullets at once but you know what i'll allow it
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# ? May 3, 2023 08:13 |
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# ? Jun 9, 2024 11:08 |
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If you're jonesing for a new Xcom style game, I posted a quickie review of Showgunners (which is XCom meets the Running Man) in the May Chat thread.
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# ? May 3, 2023 08:40 |
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Your Uncle Dracula posted:Now put it on a Reaper with Banish and give her an extended mag This is the way
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# ? May 3, 2023 09:12 |
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there's some perk in rpgo for pistol mains and snipers that lets them just take a free shot at everything in a pod when it gets revealed. it's so cheese, I love it. just let them take point somewhere high and they'll eliminate most stuff under like ten HP instantly.
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# ? May 3, 2023 21:26 |
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There's an RPGO specialization called Havoc that has a 50% chance to do that any moving member of a scattering pod, but let's you use any weapon, so I would stack damage boosts from upgrades and skills and ammo on a cannon and rush that to the front and stuff with less than 30 hp would vanish. Goodbye typical sectopod. I had to stop building that combo because I was abusing it so much it was ridiculous.
marshmallow creep fucked around with this message at 23:04 on May 3, 2023 |
# ? May 3, 2023 23:01 |
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Any tips on how to beat the "UFO caught up to my spaceship" mission? I can beat the first 2 weak enemies. But then the Archon King + another Archon just stomp me. And then a group of lizards and another group of dudes also show up.
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# ? May 4, 2023 08:39 |
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Is that the one where you're grounded, perhaps with some sentries (if you build the base module), and there's some big cannon in the distance you have to disable? If so, take it slow, the time limit was pretty generous iirc. Secure the starting area and with the huge amount of extra bodies you have just slowly sweep towards the cannon, overwatch gangbusting whoever you come across. Archon king is easily the biggest problem there, by a mile. If it's a different mission, Archon king is still a whole load of trouble and you kind of have to accept that his big aerial "hit every team member in one turn" is total bullshit and you'll probably lose a guy to it.
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# ? May 4, 2023 09:02 |
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appropriatemetaphor posted:Any tips on how to beat the "UFO caught up to my spaceship" mission? You need to go out there and destroy the thing keeping the Avenger grounded. Defending the ramp is not enough. Be prepared to lose some troops if you're behind on tech. For future reference: Don't activate Rulers you are not prepared to deal with in random missions. If you cannot beat this mission you lose this run.
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# ? May 4, 2023 09:04 |
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Didn't even know the Rulers thing was a setting! The first two made nice suits though. I'll try reloading old saves and either not get the UFO event at all or at least not have UFO event + King.
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# ? May 4, 2023 18:56 |
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appropriatemetaphor posted:Didn't even know the Rulers thing was a setting! The first two made nice suits though. There's a couple different ways of releasing them into random encounters: 1) integrated dlc - the rulers will first appear attached to a facility and the facility mission will flag itself as alien ruler present. Don't raid that facility and the ruler stays there until you do. 2) Alien rulers classic (dlc enabled and not integrated) - They start showing up at set periods after you do the mission the nest. 3) dlc disabled but installed - gently caress you. Ready or not here they come. All rulers activate on a clock. 4) dlc not installed - no rulers, no weapons.
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# ? May 4, 2023 19:12 |
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I always used to do the classic mode so you had to do the nest mission to spawn them, but at some point I just decided to do the integrated one and keep them parked at facilities until I was ready for them. Nest is too hard of a mission for how early it spawns, and too easy later to bother with.
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# ? May 4, 2023 20:17 |
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You also don't need to be aggressive at all in base defense. The enemies will come to you, and you'll be fed friendly reinforcements from your bench. Ideally, if you can move a Reaper / Ranger to watch the King and a Squadsight Sniper to take potshots at it, you may be able to cheese it down to the point of fleeing.
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# ? May 4, 2023 20:43 |
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I really want Xenonauts 2 to come out, it looks really good
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# ? May 4, 2023 21:03 |
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Your Uncle Dracula posted:You also don't need to be aggressive at all in base defense. The enemies will come to you, and you'll be fed friendly reinforcements from your bench. Ideally, if you can move a Reaper / Ranger to watch the King and a Squadsight Sniper to take potshots at it, you may be able to cheese it down to the point of fleeing. Ended up sortof doing this kindof. Without the Ranger though (I think I've got like 1 or that class and I did all sword talents). Reloaded an old save so when the UFO caught up I got a better map that has some cover beyond the barricades. The King was still there BUT he was way in the back of the map instead of starting right in my face. Was able to clear the initial enemies, then get some decent long range hits on the King before he was in my face. So at least he was chipped down a bit and had lost some of his armor. His annoying slam attack did leave one squad member unconscious so had to carry her back which sucked. And one of the dudes who went to blow up the beacon ended up like 3 turns away from the gangway so ended up fighting like 3 or 4 or 5 enemy reinforcements before he made it back. No losses and like 6 or so level ups. Pretty brutal running defense at the end combined with the radio man going "YOU'RE LEAVING SOMEONE BEHIND COMMANDER!!!!" but like the counter was on zero But yeah gently caress those Kings lol, especially when everyone is out of ammo and you can't reload or when he does that "sky beam" poo poo but all squadees he's targeting have already had their turns so they're just hosed.
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# ? May 4, 2023 22:38 |
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Nobody died, no man left behind, sounds like a great mission good work!
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# ? May 5, 2023 00:18 |
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And now you can get landed UFOs when the game generates a supply raid; very profitable.
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# ? May 5, 2023 10:03 |
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I did at least learn the value of more than 4 squad members. Finally finished the building that lets you bring more lol
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# ? May 5, 2023 20:27 |
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# ? May 5, 2023 23:13 |
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Tosk posted:I really want Xenonauts 2 to come out, it looks really good I legitimately thought it had evaporated into vapourware but good to see it may actually come out.
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# ? May 5, 2023 23:25 |
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appropriatemetaphor posted:I did at least learn the value of more than 4 squad members. Finally finished the building that lets you bring more lol Every time I've tried to get that achievement for never upgrading the squad size I give up after the third terror mission because it turns into such a pain in the rear end.
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# ? May 6, 2023 02:34 |
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there are certain achievements that should not exist and that one is definitely one of them
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# ? May 6, 2023 03:25 |
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appropriatemetaphor posted:I did at least learn the value of more than 4 squad members. Finally finished the building that lets you bring more lol hooboy
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# ? May 6, 2023 08:39 |
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Rynoto posted:I legitimately thought it had evaporated into vapourware but good to see it may actually come out. same. I really liked the somewhat grittier style of the original XCOM games and xenonauts seems to lean more into that. i watched someone play through the demo on YT and it looks sick. these games are also great, but my last attempt to play LW2 was just a frustrating neverending spam of missions that I couldn't keep up with and I got kinda bored of the slog. Looking forward to sinking my teeth into a new xcom-like
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# ? May 6, 2023 12:50 |
appropriatemetaphor posted:I did at least learn the value of more than 4 squad members. Finally finished the building that lets you bring more lol H-h-how?
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# ? May 6, 2023 23:56 |
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TK-42-1 posted:H-h-how? Was just building what the story told me to make and 4 seemed good enough. Gotta build the Shadow Research Center or whatever no time for the Warrior Training School.
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# ? May 7, 2023 01:16 |
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Yeah, I can see that happening and being very painful. Xcom 2 by design bombards you with options and you can't afford everything. Even more than enemy unknown, which also did this. With all the dlc you also have those special weapons adding an additional resource sink. If you're blind you might not realize the officer training school means an additional 150% actions per turn and the sheer increase in damage and reliability that brings. I could easily see it being accidentally skipped for the mission critical stuff the game pushes.
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# ? May 7, 2023 01:31 |
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Resistance Center -> Comms -> Foundry -> Guerilla Tactics -> Training Center or Psilab -> Shadow Chamber, with electricity as need be, imho.
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# ? May 8, 2023 07:18 |
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Serephina posted:Nobody died, no man left behind, sounds like a great mission good work! What's a little PTSD between squaddies?
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# ? May 9, 2023 03:13 |
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I'm playing vanilla XCOM again and it's funny how much of the stuff I thought was in the original game is from longwar. Nearly got My scout murdered because I forgot she didn't have the overwatch running ability. Having that on assaults just feels wrong
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# ? May 14, 2023 00:39 |
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How do people like Sparks? I use them a ton but don't see people talk about them a lot. I really like them for helping to keep people fresh in the early game when I'm trying to take down the Chosen.
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# ? May 14, 2023 01:06 |
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I can't remember the last time I used an unmodded Spark, but even vanilla ones are excellent to deploy against the Warlock because all he can do is shoot them
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# ? May 14, 2023 01:37 |
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Sparks suffer from not being the impossibly butch MECs from the first game, which is fine by me but understandably a let down. They also have the interesting position of being a huge opportunity cost, as all the DLC addons are parallel upgrades and you only have so much money to go around. I typically skipped psi, not because it's optimal, but because I didn't like how can't-use-me-yet, but-win-more-when-you-do they are. So all that money goes into other techs (and not wasting avenger power on the expensive psi room), so Sparks get a shoe-in from all the extra money, with only EXO armour providing competition from the cores. I like them, they eventually fall off after everyone gets to colonel (+wotc extra skills), but having mister reliable in the midgame is nice. edit: Also, Julian.
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# ? May 14, 2023 01:56 |
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I like them and always have a couple around but they aren't strictly speaking worth it, at least in vanilla. Getting a few of the minor mods just to tweak them slightly makes them so much more fun and worth the cost
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# ? May 14, 2023 02:16 |
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The only thing I miss about not having SPARKs is their kool-aid man wall breaching ability.
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# ? May 14, 2023 06:16 |
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pun pundit posted:The only thing I miss about not having SPARKs is their kool-aid man wall breaching ability. Sectoids make a great breaching charge I miss MECs
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# ? May 14, 2023 06:35 |
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SPARKs are used as your base of fire, basically. you use them to establish the core of your shooting strength and their upgrades let you expand on that in various ways. bulwark stuff means that SPARKs will be resistant to return fire, war machine line means it will generally try to make sure there is nobody alive to return fire. i prefer the latter, by a lot. they become more important on Impossible when everyone's got that extra 1 or 2 health that means they survive extra shots. the SPARK's autocannon has that extra damage that means they will still confirm kills. later on this becomes even more important as hunter protocol can really take a chunk out of an incoming enemy pod and make the resultant tactical situation much more simple
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# ? May 14, 2023 07:08 |
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Cool Kids Club Soda posted:Sectoids make a great breaching charge MECs were so good. They're the one big thing I wish oldcom and its mods could replicate as tanks just don't feel the same.
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# ? May 14, 2023 07:12 |
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Rynoto posted:MECs were so good. They're the one big thing I wish oldcom and its mods could replicate as tanks just don't feel the same. I’m playing Enemy Within again, and always love when Control says “We trust you will handle this with discretion.” As my three MECs with full grenade launchers and power fists suit up. Uh, sure buddy, going to discreet the gently caress out of this one as I punch a man through a wall and lay down the grenades. Right on it.
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# ? May 14, 2023 09:18 |
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Red Oktober posted:I’m playing Enemy Within again, and always love when Control says “We trust you will handle this with discretion.” As my three MECs with full grenade launchers and power fists suit up. Listen, sending a message is important sometimes. More important than staying quiet in the shadows. Especially when the message you’re sending is “gently caress you, gently caress your cover, drat shame you shitbirds didn’t just stay home”
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# ? May 14, 2023 11:27 |
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# ? Jun 9, 2024 11:08 |
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I can't find a stable download on the OpenXcom site, all I get is a video for nightlies, nightlies downloads and extras, what do I do if I just want a working version and don't care about having the super-newest one?Red Oktober posted:I’m playing Enemy Within again, and always love when Control says “We trust you will handle this with discretion.” As my three MECs with full grenade launchers and power fists suit up. No witness, no problem. Is very discreet.
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# ? May 20, 2023 17:21 |