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Babe Magnet
Jun 2, 2008

chaos gate rocks, and aside from a little bit of a difficulty spike from the new mission types (especially the dreadnaught-based ones they throw at you before you can even get the dreadnaught lol) the DLC is very good too.

I really hope the same team makes a Deathwatch game someday. Wouldn't have to mess with the formula too much but they'd be able to introduce way more enemy, map, and tactical option variety.

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12345678
Jul 24, 2007
Grimey Drawer
I have a mod question. I downloaded Long War of the Chosen, but every time I try to start the game it crashes to desktop. I'm not getting an error message, and I have frame rate smoothing disabled, so I'm not sure what the problem is. Has anyone else had this problem?

Your Uncle Dracula
Apr 16, 2023
Are you using the alternative mod launcher for one and loading WORC and not base 2 for two and have all the dependencies loaded for three?

RVT
Nov 5, 2003
I've never tried long war of the chosen cause everything I've heard about it is like smashing your dick in a car door, but if you're running a bunch of mods the alternative mod launcher is really sweet.

Runa
Feb 13, 2011

Babe Magnet posted:

chaos gate rocks, and aside from a little bit of a difficulty spike from the new mission types (especially the dreadnaught-based ones they throw at you before you can even get the dreadnaught lol) the DLC is very good too.

I really hope the same team makes a Deathwatch game someday. Wouldn't have to mess with the formula too much but they'd be able to introduce way more enemy, map, and tactical option variety.

Yeah. Or heck, I wouldn't mind an Only War game with a high rate of... unit turnover.

12345678
Jul 24, 2007
Grimey Drawer

Your Uncle Dracula posted:

Are you using the alternative mod launcher for one and loading WORC and not base 2 for two and have all the dependencies loaded for three?

Yes. I found the issue - I needed to delete an .ini file. Thank you

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Runa posted:

Yeah. Or heck, I wouldn't mind an Only War game with a high rate of... unit turnover.

scrunt game when??

Coolguye
Jul 6, 2011

Required by his programming!

Babe Magnet posted:

chaos gate rocks, and aside from a little bit of a difficulty spike from the new mission types (especially the dreadnaught-based ones they throw at you before you can even get the dreadnaught lol) the DLC is very good too.

I really hope the same team makes a Deathwatch game someday. Wouldn't have to mess with the formula too much but they'd be able to introduce way more enemy, map, and tactical option variety.

the only dudewatch games out there do basically nothing with a super cool ruleset so for freakin sure it is beyond time for it to get some real limelight

Nordick
Sep 3, 2011

Yes.
So someone's made Helldivers 2 armor, music and voice pack mods for XCOM 2.

Suddenly I have this craving for another reinstall.

https://steamcommunity.com/sharedfiles/filedetails/?id=3225480006
https://steamcommunity.com/sharedfiles/filedetails/?id=3221653804
https://steamcommunity.com/sharedfiles/filedetails/?id=3237263176

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

the xcom files is really peak xcom if you can stomach the WotC-like endless campaign. the frontloaded grind when you only have a few agents and no idea what tech to research is a bit of a slog but drat, game is fun.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The biggest thing in Files is to get the Bio Lab and Intel Center as fast as possible, since at that stage you literally double/triple your research and good god, do you need to do a lot to get this operation off the ground.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
DECEM-COM: Hostis Ignotus

The aliens are invading the Roman Republic, and you are an emergency Dictator appointed by the Senate to drive them back.

XCOM 2's Rangers have already proven that cold steel is a perfectly valid answer to high technology, so lean into the "spearman vs tank" concept and go capture some Mutons for the gladiatorial arena.

Rogue AI Goddess fucked around with this message at 15:46 on May 11, 2024

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Hell yeah. I'd buy it

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Tosk posted:

the xcom files is really peak xcom if you can stomach the WotC-like endless campaign. the frontloaded grind when you only have a few agents and no idea what tech to research is a bit of a slog but drat, game is fun.

The early-to-mid-game period where you're waiting for spawns can be a bit of a pain but once you hit that power-spike and transition to proper military+ grade weapons it doesn't slow down until the end which is a fantastic accomplishment.

Alchenar
Apr 9, 2008

I think the thread skipped over this, but Soren put up part 2 of his interview with Solomon which is where they talk in real detail about the XCOM development process: https://www.idlethumbs.net/designernotes/episodes/jake-solomon-part-2

Chamale
Jul 11, 2010

I'm helping!



I haven't played XCOM 2 in a while. I usually just play the base game because I hate the Chosen, and the long missions in the underground battling zombies. Is there a way to disable or ignore those, but still use the friendship system added by War of the Chosen?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Chamale posted:

I haven't played XCOM 2 in a while. I usually just play the base game because I hate the Chosen, and the long missions in the underground battling zombies. Is there a way to disable or ignore those, but still use the friendship system added by War of the Chosen?

You can definitely delete Lost missions with a mod

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
huh, never heard of the X-com Files mod until the mention in this thread, it looks incredible. lots of discussion online about it being insanely difficult, is that true? can you make mistakes and catch back up? or is it a total ball buster?

edit: oh drat it has a million sub mods too, time to go down the rabbit hole...

Captain Beans fucked around with this message at 03:33 on May 12, 2024

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Captain Beans posted:

huh, never heard of the X-com Files mod until the mention in this thread, it looks incredible. lots of discussion online about it being insanely difficult, is that true? can you make mistakes and catch back up? or is it a total ball buster?

edit: oh drat it has a million sub mods too, time to go down the rabbit hole...

It's on the easy end of modded original xcom and if you can beat OpenXComExtended (original overhaul made by the same person and the basis of XCF) then you can beat XCFiles with enough persistence. It's very forgiving with only one real soft-'fail state' which itself can be overcome.

With that said it's still original XCom at its core which can be brutal if you're used to NewXCom as early game people will die and suicide-bombing aliens is a viable strategy.

The biggest thing that'll mess up people who played the original is that melee in OXCE/XCF is massively buffed and you're punished for trying to shoot point-blank by giving the enemy (and your own soldiers) a chance to 'block' the shots (by pushing the gun out of the way, you see)

Praise Hi-Ex

Sidenote but if you want actually hard-as-nails modded original xcom then the 40k mod is what you'd be looking for. It's really good too.

Rynoto fucked around with this message at 04:32 on May 12, 2024

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

OXCE is a great experience of the original game, and there are some mods incorporated into XCF that can enhance the vanilla experience nicely if downloaded on their own. For example I loved the original game but I was getting bored of encountering the same UFO layouts ad nauseam and downloaded a couple of map packs and it really improved the experience for me.

XCF is definitely going to require savescumming because losing your first few agents too early will be a disaster, but other than that it isn't so difficult. My biggest gripe with it is the amount of junk research included for realism, but there is a sort of wiki that can help navigate the tech tree, which I recommend. My other tip would be to try to capture live targets ASAP because the game's progression is pretty heavily based on interrogating current enemies to peel back the lore and access the deeper conspiracy underneath.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

I just found a physical copy of xcom2 for PC in a drawer

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I still have my TFTD cd somewhere, wonder if it's still able to be read?

dodgeblan
Jul 20, 2019
So I was looking for a game to play on a long flight and randomly started a veteran ironman XCOM2 run that consumed my life for the past two weeks. Just finished, miraculously, with a success!

I played the first XCOM remake when it came out, and really enjoyed it. I also played this when it came out but got nuked by snake tits on my first encounter with them and never came back to it because the load times were so bad.

Had a really smooth early game, started to get overconfident, things started to get hard in the late game. Did a good job of rotating soldiers so very rarely had to bring more than one low level guy. Never did psionics, Never built the advanced warfare center. I love the timed missions. I wish there were more timer missions. The game is so much more interesting with a timer, as the 'correct' strategy is really boring when there's no time pressure.

The focus of my strategy was getting my two high level snipers into good positions to ensure good shots. Liked the specialists but couldn't keep mine alive. The combination of a ranger with re-conceal and two powerful snipers usually meant that the first two encounters were close to free, which made things more manageable. Had a grenadier who was basically the tank of the group, he spent a lot of time injured.

highlights of the run


-skulljacked my first officer to summon the codex on a timed mission. Killed the codex, but started to run out of time. Only one guy escaped. My only failed mission.
-The alien gate mission was an insane clusterfuck:
Skulljacked my codex on the alien gate mission. Probably should have learned that you don't skulljack on an already difficult mission, but hey man gently caress it. The Avatar mind controlled my squad leader, colonel 'biryani'. I shutdown the game when I accidentally fired on biryani only to find out that Jake had thought of that and the shot still counted. The avatar killed one guy with his lance ability. The squad eventually beat him down, woo. We worked our way through the crysalids and made our way to the gate- one guy got poisoned and I didn't have any medkits. I then had my first encounter with the gatekeeper. He rolled out of the gate, did his mega explosion and killed everyone except my two snipers. The two snipers finished off the gatekeeper, and executed their ex-comrade who was now a crysalid cocoon.
- Encountered maybe like 4 Sectopods, without them ever firing on my team. Was always tense to see if the team could bust them down before the turn was over. The encounter before the final room in the last mission was two sectopods and a heavy MEC, the team got both of the sectopods down before they could fire. I can only imagine how horrifying the sectopods attack is, I bet it would have killed everyone.


The final encounter

was incredibly tense, incredibly fun, and just a perfect end to the game. Multiple people on one health, starting to get overrun. Had to hit multiple sub 50% shots on the final avatar to make it out alive and we did!


So yeah! pretty happy with myself that I went from an early game loss 4 years ago to a successful ironman run. I'd like to pretend that I'm a tactical savant but I made quite a few mistakes and wasn't punished as badly as I could have been. I think the most important thing is practicing good squad rotation, and because I didn't build the Advanced Warfare Center I was forced to rotate a lot. Avatars are a really fun boss monster to fight and the end game is so heavily improved from XCOM1. I also really like the silly pulpy feel of the alien world order. The little bits of flavor are exactly what I want from a game like this. Snaketits feels super out of place though, seems like they come from a different game.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

What a great writeup and a reminder of how cool the game is

dodgeblan
Jul 20, 2019

Captain Foo posted:

What a great writeup and a reminder of how cool the game is

An incredibly cool game! Terrain deformation is a lot of fun. Having to exfil a VIP on the second floor of a building with a tight mission timer practically demands badass explosion and breach antics

binge crotching
Apr 2, 2010

dodgeblan posted:

An incredibly cool game! Terrain deformation is a lot of fun. Having to exfil a VIP on the second floor of a building with a tight mission timer practically demands badass explosion and breach antics

Sometimes it's helpful to blow up the exit if it's up top, it will respawn somewhere else. Usually a better location, but sometimes you shoot yourself in the foot and it's even further away.

Mordja
Apr 26, 2014

Hell Gem
The best time I've had with a TBS has definitely been WOTC modded to the gills. There's just so much variety and different ways to play, it's what always ends up making me weary of Battletech.

Alchenar
Apr 9, 2008

Jake is making something that isn't even close to XCOM3: https://twitter.com/SolomonJake/status/1790369636510285883

Kennel
May 1, 2008

BAWWW-UNH!

Alchenar posted:

Jake is making something that isn't even close to XCOM3: https://twitter.com/SolomonJake/status/1790369636510285883

Actually that's pretty logical continuation to XCOM 2 and Midnight Suns.

dodgeblan
Jul 20, 2019
Another random note from my campaign:

I usually name the characters after a random smattering of people in my life. Three of these were my girlfriend, her brother and dad.

The first soldier to die was her brother, a ranger who I sent out to knife what I thought was the final enemy on the map. It wasn't, and he got one shot by a muton. The next soldier to die was my girlfriend. At this point these were the only two soldiers to die. Then her dad died in the codex capture massacre but in that mission many of my other friends and relatives died, so it seemed less like a bad omen.

dodgeblan fucked around with this message at 22:50 on May 14, 2024

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea, one thing the game never hints at is that some of these base structures are highly optional, and it's kinda optimal to skip large chunks of your arsenal if things are going well. Like the psi centre eats boatload of power and takes forever to train someone up to the standards your squad is already at, so you might as well just spend those supplies on winning the game instead. I've never skipped AWC (isn't it required for WOTC content?), but I suspect that skipping the Armoury might be a spicy yet valid strategy.

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Serephina posted:

Yea, one thing the game never hints at is that some of these base structures are highly optional, and it's kinda optimal to skip large chunks of your arsenal if things are going well. Like the psi centre eats boatload of power and takes forever to train someone up to the standards your squad is already at, so you might as well just spend those supplies on winning the game instead. I've never skipped AWC (isn't it required for WOTC content?), but I suspect that skipping the Armoury might be a spicy yet valid strategy.

There is no AWC in WOTC anymore: instead it gets split into the infirmary, which halves wound time and can remove negative traits, and the training centre, which lets you spend AP to gain extra skills in your soldiers and/or retrain them. Neither of them are required to win the campaign.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

I know they're optional and that I can win the game more quickly without them, but I want to win the game completely, not quickly. Once avatar progress is under control, the Chosen are all dead, the whole world has a unified resistance network (that will leave at least someone in each region with the information about what's going on), and I have several powerful psionics to interact with their tech - only then do I assault the enemy leadership.

Collapsing their power structure with nothing in place to take over just seems like poor planning.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Serephina posted:

Yea, one thing the game never hints at is that some of these base structures are highly optional, and it's kinda optimal to skip large chunks of your arsenal if things are going well. Like the psi centre eats boatload of power and takes forever to train someone up to the standards your squad is already at, so you might as well just spend those supplies on winning the game instead. I've never skipped AWC (isn't it required for WOTC content?), but I suspect that skipping the Armoury might be a spicy yet valid strategy.

The weird way psionics are handled did bug me in XCOM2 because you basically just stick them in training for the entire game and by the time they'd be useful you've probably already got a fully capable A and B squad and nowhere to really slot them in. I never really liked that they were fully made into their own class rather than as a supplement to a normal soldier.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
If you take a bad loss they're someone you can slot in to fill the gap right away. It helps out if you've somehow managed to reach late game without understanding the value of having a deep bench.

That's probably not many people in practice, though.

Your Uncle Dracula
Apr 16, 2023
I like console commanding in the psi lab on top of one of the power cell locations and giving myself restrictions for using them. Even just having Stasis and the basic unblockable attack makes psiops worth their slot.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



The last time i played X-Com 2 i was like "hey what happens if the Chosen are still alive when you go to the final mission i'll just leave The Hunter alive to see what happens"


Never again

Tricky Ed
Aug 18, 2010

It is important to avoid confusion. This is the one that's okay to lick.


Alchenar posted:

Jake is making something that isn't even close to XCOM3: https://twitter.com/SolomonJake/status/1790369636510285883

There's more and better information in the full interview he gave elsewhere.

Unsurprisingly, it's been difficult to get funding for a new studio, but he's gotten some. It sounds like he's taking the emergent stories that happened in XCOM and turning that into the purpose of the game. He talks a little more about starting the company and what the new game will be in a Bloomberg interview.

Oddly, the new studio's first hire was Ryan Meier, Sid's son.

Coolguye
Jul 6, 2011

Required by his programming!
whatever funding he found, if he learned anything from sid he'll get out from under those 'helpers' as soon as possible.

if there's anything the last few months have taught us it's that if your studio is beholden to a publisher in any way beyond "we're working together on the next game", you better get comfortable with the fact that you're gonna be thrown out with the garbage to make a quarterly report look better.

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DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

Tricky Ed posted:

Unsurprisingly, it's been difficult to get funding for a new studio, but he's gotten some.

Oddly, the new studio's first hire was Ryan Meier, Sid's son.

Yeah, I get the feeling these two things are related.

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