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Corridor
Oct 19, 2006

How the gently caress does that tech/magic scale even work? Does it rise with skills you acquire or with the skill usage? Why will NPC alignment make them worthless if they aren't the same as you?

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thrakkorzog
Nov 16, 2007

Corridor posted:

How the gently caress does that tech/magic scale even work? Does it rise with skills you acquire or with the skill usage? Why will NPC alignment make them worthless if they aren't the same as you?

It rises with the skills you get while leveling up. The in-game explanation is that tech and magic screw each other up if they're too close too each other. So if you go balls-out tech while leveling, then your NPC mage will fizzle at every spell he tries to cast.

thrakkorzog fucked around with this message at 08:28 on Jul 24, 2010

sexual rickshaw
Jul 17, 2001

I AM A SOCIALIST COMMUNIST MARXIST FASCIST FREEDOM-HATING NAZI LIBERAL CZAR!

thrakkorzog posted:

It rises with the skills you get while leveling up. The in-game explanation is that tech and magic screw each other up if they're too close too each other. So if you go balls-out tech while leveling, then your NPC mage will fizzle at every spell he tries to cast.

The only time a mage's spell will fizzle is whenever it's cast on a high-tech character. Even then, if a character's tech aptitude isn't that high, you can still get away with healing them with spells.

Vander
Aug 16, 2004

I am my own hero.
Ok you beta testers, what should I know about Starcraft II before I play this game for the first time?

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

Vander posted:

Ok you beta testers, what should I know about Starcraft II before I play this game for the first time?

Knock yourself out.

http://forums.somethingawful.com/showthread.php?threadid=3320045&userid=0&perpage=40&pagenumber=3#post380062231

A few more basic tips:

The ideal number of miners per mineral/gas is 3.

Try to spend as much minerals/gas as you make. Think about it, that 2000 mineral you've got saved up isn't going to be much use when your opponent rolls in with an army 2000 mineral stronger than what you're fielding. If you find that you're harvesting faster than you can spend, build more unit producing buildings.

Identify choke points and entrances to your base and keep them monitored with a building or overlord. Terran have a small advantage in that they can lift barracks and bury supply depots to let units in and out.

If you intend to build Colossi, invest in the Thermal Lance upgrade. The range increase is well worth it.

The Science Vessel is gone, but their EMP attack has been given to Ghosts, and as can be expected they are a pain for Protoss to deal with.

Terran add-on buildings are difficult to explain without playing, but one thing you should be aware of is that they are NOT unique to their specific building. If a Barracks with a reactor flies off and a Starport lands in it's spot, the Starport gains the Reactor advantage just like it built it itself. It's useful to remember if you're rushing for a particular Factory or Starport unit.

Zerg gain a noticeable speed boost when on creep, try to keep expansions connected to increase your army mobility.

There are a ton more little things, but it's all pretty self explanatory. Probably the best advice you could get would be don't take losing personally, take the time to watch your replays and pay attention to what your opponent did, then think how you could counter it. Treat it as a learning experience for the next time it comes up. Again, don't take losing personally!

Smirking_Serpent
Aug 27, 2009

Is the wiki still being updated?

Heliotrope
Aug 17, 2007

You're fucking subhuman

Smirking_Serpent posted:

Is the wiki still being updated?

The most recent change was over a month ago, and just to the home page. So no.

lunar detritus
May 6, 2009


Any tips for Killing Floor?

ahobday
Apr 19, 2007

Smirking_Serpent posted:

Is the wiki still being updated?

As the home page mentions, it has been updated to include all of the tips up to page 64.

It hasn't been updated since that was done, but that's not to say that a plucky volunteer couldn't raise that number from 64 if they wanted to.

I'm sort of reliant on people having spare time in which they want to do something mildly tedious for the good of mankind.

So, if that describes anyone reading this post, check the Help page on the Wiki, and send me an email, so I can send you back the password.

Incidentally, I've moved the wiki to a new location, but it doesn't make much of a difference because wsik.centipeed.com has been set to redirect there.

Akoogly Eyes
Apr 27, 2010

cheesy anime pizza undresses you with pepperoni eyes

gmq posted:

Any tips for Killing Floor?

Aim for the head.

Don't piss off Scrakes (the chainsaw guys) or Fleshpounds (Huge zeds with blender arms and a light in their chest) by shooting them with tiny guns. Let people with crossbows or other high-powered weapons handle them.

The healing syringe is much more effective when used on another player instead of yourself.

Try not to weld any doors until you are familiar with the layout of a map or you might end up blocking yourself in.

Press B to throw money. Dosh! Grab it while ye can lads.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

gmq posted:

Any tips for Killing Floor?

Don't try to be tough and play on anything above normal (and even then only do Normal if you're willing to have quite the challenge) when you first start. As you level up skills, you start doing more damage so you can actually kill things on the higher difficulties.

Berserker (or whatever the melee class is) is pretty good for early rounds, where it's mostly easy enemies that you can kill in one or two hits from the knife, and even faster with a katana.

Captain Scandinaiva
Mar 29, 2010



I grabbed the original Ghost Recon and both of it's expansions (Desert Siege and Island Thunder) a while back and now I have an itch for tactical FPS'ing.

Any tips? Does it matter what order I play them?

Heliotrope
Aug 17, 2007

You're fucking subhuman
Anything for Condemned?

Barudak
May 7, 2007

Mr. Heliotrope posted:

Anything for Condemned?

Guns can't be reloaded for whatever reason, so if you have one with less bullets than another, just switch.

The taser has infinite ammo, use it in every fight. Every fight should be zap then pipe to the face.

Finding birds or tvs only gives you achievements so no need to hunt them down.

The best levels in the game are the closed mall, the school, and the farmhouse.

Capsaicin
Nov 17, 2004

broof roof roof

Barudak posted:

Guns can't be reloaded for whatever reason, so if you have one with less bullets than another, just switch.

The taser has infinite ammo, use it in every fight. Every fight should be zap then pipe to the face.

Finding birds or tvs only gives you achievements so no need to hunt them down.

The best levels in the game are the closed mall, the school, and the farmhouse.

I thought Condemned was that prison themed survival horror game? Where all the enemies are like, convicts who have been killed?

Brother Entropy
Dec 27, 2009

Capsaicin posted:

I thought Condemned was that prison themed survival horror game? Where all the enemies are like, convicts who have been killed?

Nah, Condemned was the hobo killing game. I know which game you're thinking of, but I forget the name. All I can remember is that it had a sequel.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Barudak posted:

The taser has infinite ammo, use it in every fight. Every fight should be zap then pipe to the face.
Learn to fight without it and save the tazer for "oh poo poo" situations. Not only will the game become more fun in a challenging way, but I'm sure I'm not spoiling anything when I say that the most difficult part of the game doesn't let you use the taser.

...

When you're using light weapons, be aggressive. Like if you hit a guy in the face and he does a 180 with his back to you? He's going to do a backhand with his weapon fairly quickly. If you have an axe or a sledgehammer, you want to block. If you have a 2x4 or something, you can follow up and get another blow in before he gets the chance.

Learn to combo and figure out how to maneuver in a way that gets multiple enemies to hit each other and start in-fighting.

When facing gun-wielding opponents, either close in quickly to smash their face in and grab their guns, or get them to waste their ammo while dodging. Dodging then rushing in and possibly taking hits for a low-ammo gun is not worth it.

A Fancy 400 lbs
Jul 24, 2008
You guys are thinking of The Suffering.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
So finally this weekend, more than, I guess, a year and half after I bought it, I sat down to play Fallout 3 (for the 360). I'm just out of the Vault and have done the supermarket mission from Megaton, although I think I'm going to start a new game, now that I've had a chance to play the game a bit and think a bit more about skills and perks.

Anything in general I should know going into the game, beyond what's on the wiki?

A few specific questions:

Will I be well served by allocating points both to lock picking and hacking, or is it better to pick the former first? Should I prioritize repair early on above everything else?

I have all the DLC, I think, or maybe all but one of them. I have a level cap of 30, anyway, so I must have the post-game DLC. Should I generally wait on those DLC missions until later in the game? Should I do them early on? I'm not particularly concerned about getting overpowered and having the game be too easy, but I don't want to mess up the main campaign by getting to DLC too early (if that's even possible)

I should feel free to use VATS as often as possible, right?

Is there anything I'll find in the early game that I can sell, but should definitely keep rather than selling (like, I dunno, weapons I encounter early on, or some junk I'll find out in the wasteland)? Or do I not need to worry about that?

Astfgl
Aug 31, 2001

McCoy Pauley posted:

Will I be well served by allocating points both to lock picking and hacking, or is it better to pick the former first?


Preferably both. If you need to specialize, go with lockpicking. But the experience and items you get from having both skills are pretty invaluable.

McCoy Pauley posted:

Should I prioritize repair early on above everything else?

Repair and a combat skill. Small guns, probably. Having a high repair can make you money in the early game, and helps you streamline your inventory. Don't ignore lockpicking/science, either.

McCoy Pauley posted:

I have all the DLC, I think, or maybe all but one of them. I have a level cap of 30, anyway, so I must have the post-game DLC. Should I generally wait on those DLC missions until later in the game? Should I do them early on? I'm not particularly concerned about getting overpowered and having the game be too easy, but I don't want to mess up the main campaign by getting to DLC too early (if that's even possible)

Most of the DLCs add some pretty gamebreaking content (like the stealthsuit) so you might want to wait until you're level 15 and above before going after them. Not that they're difficult, just that they can make the rest of the game a little too easy.

McCoy Pauley posted:

I should feel free to use VATS as often as possible, right?

Yeah, and be sure to take all the perks associated with VATS. Extra action points, allies in VATS, increased accuracy in VATS, increased criticals in VATS, etc. It's well worth it.

McCoy Pauley posted:

Is there anything I'll find in the early game that I can sell, but should definitely keep rather than selling (like, I dunno, weapons I encounter early on, or some junk I'll find out in the wasteland)? Or do I not need to worry about that?

Hang on to: hockey masks, hats, eyeglasses/sunglasses, pajamas, and lab coats. They can be a little rare, and you need to repair things with them.

Don't sell the Nuka-Cola Quantum you find. The Nuka-Cola's fine, but keep the Quantum.

Collect scrap metal, Sugar Bombs and pre-war books. Walter in Megaton will take the metal for money and XP. Murphy in Seneca Station will take the cereal for cash. And Scribe Yearling at the Arlington Library will take the books for money and XP.

Collect any schematics you find. The more you find of one type, the stronger that item will be when you build it.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

McCoy Pauley posted:


Will I be well served by allocating points both to lock picking and hacking, or is it better to pick the former first? Should I prioritize repair early on above everything else?

There's little to be gained by increasing either skill between 25 and 50, 50 and 75, or 75 and 100, until you hit the next breakpoint. What I like to do as a result is, if I can reach a breakpoint in both skills, get Lockpicking up to said break, and dump the remaining in Hacking. If I can get Hacking to a break, but not LP, the reverse. If neither, Dump a bunch of points into both to put both breakpoints in reach on the next level (if that's possible - again, prioritizing LP). It's worth getting both skills to 100 (or 90 + Bobblehead) early, and 75 ASAP. (there aren't a huge number of locks/computers that require 100, but missing them will annoy the crap out of you, so I tend to go for 100).

Once you've got Lockpicking and Hacking taken care of, dump points into Repair and a combat skill of your choice. From there on out, you can worry about things like Barter, Medicine, Speech, etc.

Scalding Coffee
Jun 26, 2006

You're already dead
Anything about TES: Arena? Might as well start on the first before it gets complicated.

Twitch
Apr 15, 2003

by Fluffdaddy
I'm pretty well into Mass Effect 2, but any spoiler-free tips for that would be welcome (avoiding the megathread until I beat it). Specifically, I need to know if it'll mess anything up if I hold off on talking to the Illusive Man and advancing the main plot forward for a while; I have all of the missions to get every party member I'm missing and want to get them all before going forward with the main quests.

edit: Looks like I'm stuck taking the mission anyway.

Twitch fucked around with this message at 16:37 on Jul 27, 2010

Nate RFB
Jan 17, 2005

Clapping Larry

Twitch posted:

I'm pretty well into Mass Effect 2, but any spoiler-free tips for that would be welcome (avoiding the megathread until I beat it). Specifically, I need to know if it'll mess anything up if I hold off on talking to the Illusive Man and advancing the main plot forward for a while; I have all of the missions to get every party member I'm missing and want to get them all before going forward with the main quests.

edit: Looks like I'm stuck taking the mission anyway.
Don't start the IFF mission until you have finished EVERYTHING you want to do. Try to make sure this includes every ship upgrade (Shields, Armor, and Guns from Tali, Jacob, and Garrus I believe). After you finish the IFF mission, go into the Omega 4 relay as soon as possible. You may or may not have one more Loyalty mission to do right after the IFF mission, but that's OK. Just try not to do anything else inbetween finishing that Loyalty mission and entering the relay.

Keep a save around right before entering the Relay anyway. You may wind up restarting it a few times if you want to try a couple of new variables to see if you can change what happens.

Nate RFB fucked around with this message at 16:54 on Jul 27, 2010

Ainsley McTree
Feb 19, 2004


I'm looking at the wiki for Farcry 2 and one of the tips is "It's worth it to do the buddy missions. Really. " Two questions:

1) Why?

2) By "buddy missions", is it referring to the bonus objectives your buddy will call you about when you start a story mission, or is it referring to the missions that mercs/potential buddies will give you in Mike's Bar? I think I know what the bonus objectives do (upgrades the safe house, anything else?) but what's the point of the Mike's Bar missions?

Also, if a buddy dies, is there an opportunity to replace him? You get two buddies, one who calls you with objectives, one who saves you when you're dying; if one dies are you SOL, or do you get a chance to make a new buddy?

Dr Snofeld
Apr 30, 2009

Ainsley McTree posted:

I'm looking at the wiki for Farcry 2 and one of the tips is "It's worth it to do the buddy missions. Really. " Two questions:

1) Why?

2) By "buddy missions", is it referring to the bonus objectives your buddy will call you about when you start a story mission, or is it referring to the missions that mercs/potential buddies will give you in Mike's Bar? I think I know what the bonus objectives do (upgrades the safe house, anything else?) but what's the point of the Mike's Bar missions?

Also, if a buddy dies, is there an opportunity to replace him? You get two buddies, one who calls you with objectives, one who saves you when you're dying; if one dies are you SOL, or do you get a chance to make a new buddy?

1) Because you get ammo caches, syrette boxes and better cars at your safehouses.

2) It refers to the bonus objectives. I'm not sure what, if anything, you get for the bar missions.

3) You can meet new buddies in each map. On the first map, in the centre segment there's four little bases. One of which you start off in, and one is a mission objective. There's new buddies being held in the other two bases. And one other buddy at a plane crash somewhere in the north segment.

Lets Fuck Bro
Apr 14, 2009
Anyone know anything about Shin Megami Tensei: Strange Journey?

Orgophlax
Aug 26, 2002


I bought Mass Effect off Steam a while back when it was on sale for :10bux: but never really got around to playing it (only got like 1 1/2 into it).

I think I'm going to finally do so though, so any tips would be appreciated (no spoilers obviously).

Lets Fuck Bro
Apr 14, 2009

Orgophlax posted:

I bought Mass Effect off Steam a while back when it was on sale for :10bux: but never really got around to playing it (only got like 1 1/2 into it).

I think I'm going to finally do so though, so any tips would be appreciated (no spoilers obviously).
Play as a female renegade. Do the planets in the order of Dig Site, Feros, Noveria, Virmire. All the classes are pretty good so play whichever one you want. Bring Garrus and Wrex with you everywhere because all the other characters are boring as hell.

Lets Fuck Bro fucked around with this message at 02:29 on Jul 28, 2010

Heliotrope
Aug 17, 2007

You're fucking subhuman

Orgophlax posted:

I bought Mass Effect off Steam a while back when it was on sale for :10bux: but never really got around to playing it (only got like 1 1/2 into it).

I think I'm going to finally do so though, so any tips would be appreciated (no spoilers obviously).

http://anthonyhobday.com/misc/wsik/index.php/Site/MassEffect

thrakkorzog
Nov 16, 2007

McCoy Pauley posted:

So finally this weekend, more than, I guess, a year and half after I bought it, I sat down to play Fallout 3 (for the 360). I'm just out of the Vault and have done the supermarket mission from Megaton, although I think I'm going to start a new game, now that I've had a chance to play the game a bit and think a bit more about skills and perks.

Anything in general I should know going into the game, beyond what's on the wiki?

A few specific questions:

Will I be well served by allocating points both to lock picking and hacking, or is it better to pick the former first? Should I prioritize repair early on above everything else?

I have all the DLC, I think, or maybe all but one of them. I have a level cap of 30, anyway, so I must have the post-game DLC. Should I generally wait on those DLC missions until later in the game? Should I do them early on? I'm not particularly concerned about getting overpowered and having the game be too easy, but I don't want to mess up the main campaign by getting to DLC too early (if that's even possible)


Point Lookout has some enemies that are a bit tougher than most of the stuff you'll find in the wasteland, so you'll probably want to wait until you're in the high teens or 20+ before doing it. Operation Anchorage and Mothership Zeta can both be done straight out of the vault.

Lockpicking is a bit more useful than hacking, so you'll be a bit better off putting more points into it than hacking. There really aren't any superweapons that are locked away, so if you can't open a door, it's not that big of a deal, since you usually have the option of going back later.

I usually focus on combat skill > repair > lock pick > hacking > medicine, and then spread a point on other skills like explosives and speech. Also, don't bother with the perk that gives extra XP, since there is so much stuff to do already.

thrakkorzog fucked around with this message at 04:46 on Jul 28, 2010

Scalding Coffee
Jun 26, 2006

You're already dead

Orgophlax posted:

I bought Mass Effect off Steam a while back when it was on sale for :10bux: but never really got around to playing it (only got like 1 1/2 into it).

I think I'm going to finally do so though, so any tips would be appreciated (no spoilers obviously).
I would type Superspeed in the console, when doing any long stretches of walking. Something the guide really needs to include.

Positronic Spleen
May 5, 2010

Ainsley McTree posted:

I'm looking at the wiki for Farcry 2 and one of the tips is "It's worth it to do the buddy missions.

. . .

Also, if a buddy dies, is there an opportunity to replace him? You get two buddies, one who calls you with objectives, one who saves you when you're dying; if one dies are you SOL, or do you get a chance to make a new buddy?

Dr Snofeld posted:

. . . It refers to the bonus objectives. I'm not sure what, if anything, you get for the bar missions.

. . . You can meet new buddies in each map.
The Mike's Bar sidequests are the vestigal remains of what was supposed to be a more interesting reputation system, which was axed due to time restraints. As it is, there are literally no rewards for doing them. The main mission bonus objectives give you supplies at safehouses, which can be handy, but felt like they tripled the length of missions because of all the driving and checkpoints. They're not very interesting, I think, but get them if you need them.

Likewise, there is little point in actually finding more buddies, you can only use one or two unless they die, and you're provided enough through the story. If you are so interested, aside from the ones you get automatically, there are four to find at first (one in a facility in each corner of the center square that you don't start in, plus a crash in the north), and then another two past the plot desert (one on some southern penninsula thing, another at... I can't remember, but you'd know what to look for by this point, in some buildings somewhere).

If buddy #1 dies they get replaced by #2; if #2 dies, they're replaced by the next highest reputation buddy; these replacements take effect after taking the next story mission, I believe. For a good reason I forgot, if you get to the last 3 or so buddies, they might not replace ones you lose.

The word 'buddy' sounds really stupid now.

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




Orgophlax posted:

I bought Mass Effect off Steam a while back when it was on sale for :10bux: but never really got around to playing it (only got like 1 1/2 into it).

I think I'm going to finally do so though, so any tips would be appreciated (no spoilers obviously).

Do the Dig Site last! It's funny :) She thinks you're a hallucination

Southern Heel
Jul 2, 2004

I've picked up Uncharted and Uncharted 2 with the intent to play through them sequentially. Without any spoilers, does anyone have any particularly pertinent info I should know?

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Positronic Spleen posted:

The Mike's Bar sidequests are the vestigal remains of what was supposed to be a more interesting reputation system, which was axed due to time restraints. As it is, there are literally no rewards for doing them. The main mission bonus objectives give you supplies at safehouses, which can be handy, but felt like they tripled the length of missions because of all the driving and checkpoints. They're not very interesting, I think, but get them if you need them.

To add to this a little, if you ever get tired of clearing out the same checkpoints for the hundredth time, start using boats whenever possible. There are enemies along rivers and streams as well, but it's usually possible to outrun them, unlike the terrible rubber-banding Road AI that will catch up to you every time.

Ainsley McTree
Feb 19, 2004


ArchRanger posted:

To add to this a little, if you ever get tired of clearing out the same checkpoints for the hundredth time, start using boats whenever possible. There are enemies along rivers and streams as well, but it's usually possible to outrun them, unlike the terrible rubber-banding Road AI that will catch up to you every time.

Yeah, my method with checkpoints is to just blow past them with a gun jeep and then, when I'm far enough away from it, hop on the turret and kill anyone who followed me, then either repair my jeep or steal one of theirs if I haven't shot the engine too much.

Is there any way to clear out checkpoints permanently so they stop giving you trouble in the future, or will enemies always be there? They're a little annoying tbh

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

The Will posted:

I've picked up Uncharted and Uncharted 2 with the intent to play through them sequentially. Without any spoilers, does anyone have any particularly pertinent info I should know?

Go through the first Uncharted on Easy, seriously -- the combat mechanics are not quite as good as the second Uncharted, and the enemies come in wave after wave. Easy mode takes the emphasis off of combat, which isn't the game's strong point, and lets you move through the story, which is.

In the first Uncharted, taking down an enemy with a brutal combo will double the ammo you find. It explains how right at the start.

For both games, headshots are the way to go. Pistols make this easier, I find.

If you come across a particular enemy in Uncharted 2 that you just can't seem to beat or pass, there may be an environmental solution. There are some enemies near the end of the game that can be effectively dealt with by using their own weapons against them.

Treasures in Uncharted 2 are a bit harder to find. They are often on ceilings and walls, and need to be shot down.

If you get bored with cover-to-cover shooting, run-and-gun is a viable option, especially on easier difficulty levels.

Admiralty Flag
Jun 7, 2007

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Lets gently caress Bro posted:

Play as a female renegade. Do the planets in the order of Dig Site, Feros, Noveria, Virmire. All the classes are pretty good so play whichever one you want. Bring Garrus and Wrex with you everywhere because all the other characters are boring as hell.
Absolutely take a female and follow that order.

Paragons have some good stuff to do too. But even if you're Paragon, if you're tempted to make a specific renegade choice because it seems really fun/interesting, do it.

Don't take a soldier, they're boring as hell. ME2 did a good job of giving pure combat characters clickies to push but in ME1 it's just "hose guy down with assault rifle while clicking Overkill every 20 seconds" or whatever.

For a first playthrough, I really liked infiltrator, you get the sniper rifle to allow covering range, both prestige classes are good, and you get the flexibility to have whoever you like in your group (though it's moot because it'll be Wrex and Garrus for the awesomeness angle).

Vanguard's also fun, especially if you roll with Wrex and Kaiden (to get the tech skills). Three biotics is a blast. And by blast I mean incredibly cheesy when two have shotguns. PULL!

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Scalding Coffee
Jun 26, 2006

You're already dead
The true power of the Vanguard is seeing half a dozen enemies get bowled over with one shove. Said group gets shoved some more until they die.

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