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Airspace posted:I am a sick puppy that likes making Mechwarrior and ATOW characters. I liked making characters in Mechwarrior for the sole purpose of using them to create a merc force with FM:Mercs. I tended to roll so badly in the lifepaths that using a default commander would have been better, but it was still fun. Haven't seen the ATOW rules, but the Campaign Ops force creation rules don't really care about characters and I just generally dislike them a lot more than the FM: Mercs ones so I haven't done anything along those lines in a while.
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# ? Jan 31, 2017 07:03 |
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# ? Jun 10, 2024 04:39 |
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So I'm getting ready to run a Battletech RPG campaign for the first time in years this weekend. I'm extremely familiar with the rules of the wargame but I know almost nothing about the RPG system. Some years ago I played in a very long-running Mechwarrior 2E campaign that I remember as being pretty fun. What's the general consensus about A Time of War? I see a lot of bitching about it. I have access to Mechwarrior 2nd Edition and would be fine using that, or any other generic system anyone wants to recommend, but is AToW worth the $50? I intend to run this campaign for at least a year, and there is going to be a significant amount of out-of-Mech action and roleplaying. I'm not worried about having to learn a new system, but if I can save $50 and still do a good job running I'd rather buy minis.
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# ? Jan 31, 2017 14:29 |
I've not played it but I'm convinced that you could have fun with the right group and a not-insignificant amount of narrative handwaving. If you plan on slotting it into the actual tabletop Battletech rules, it's probably more convenient to use AToW than to do a Battletech-flavored FATE game. Just pick and choose which rules you actually plan on using. As we've discussed over the last page though, character creation for AToW can seem really daunting at first but it's actually quite fun. Can't say anything about the quality of the actual game though since I've heard both good and bad. People still play other lovely RPGs like Shadowrun (which is pretty similar to AToW as far as I know) and have fun with them, so your enjoyment of the system probably depends a bit on how committed the group is to the Battletech setting already.
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# ? Jan 31, 2017 14:40 |
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I tried so hard to make A Time of War work but it essentially doesn't work. I liked the character creation but my players didn't, and that was the only part that even I liked. You can obviously fix anything with house ruling but the combat was just so junk for anything I wanted to use it for. You have to roll initiative every turn for every character and because of the time scale characters can run like 30 meters at a time. Combat is also incredibly deadly even by the standards of harsh and deadly RPG combat systems like GURPS. It really felt like they were going more for a next-gen BattleTroops where you simulate individual soldiers that you don't really care about individually on a battlefield instead of mercs getting into barfights or sneaking around 'mech hangars. If I ever run a campaign again I am either going to not even bother with RPG stuff or I'm just going to use GURPS or gently caress it, anything else. Defiance Industries posted:They are in fact SO overpowered that they don't even have a BV, as a way of saying "this weapon has no place in a balanced game." They must have a BV because the Turkina Z with 4 iATM12s has a BV of 3935. BattleMaster fucked around with this message at 15:14 on Jan 31, 2017 |
# ? Jan 31, 2017 15:07 |
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BattleMaster posted:I tried so hard to make A Time of War work but it essentially doesn't work. I liked the character creation but my players didn't, and that was the only part that even I liked. Same thing happened to me. I just run Traveller in a battletech setting instead. Works out fairly well. Only think I used ATOW for was some of the quirks and equipment lists.
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# ? Jan 31, 2017 16:01 |
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If all the canonical designs went to a BV Olympics, with appropriate events for mechs and fighters and all sorts of weird crap like Blakist submarines, who would win the gold for most BV? And are those highest-BV units actually powerful, or victims of the BV system? Boy I have a lot of questions
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# ? Jan 31, 2017 16:28 |
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IIRC there's a mech that mounts a mobile HPG station in some scenario that's stupidly expensive in BV terms but it basically unarmed.
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# ? Jan 31, 2017 16:43 |
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General Battuta posted:If all the canonical designs went to a BV Olympics, with appropriate events for mechs and fighters and all sorts of weird crap like Blakist submarines, who would win the gold for most BV? And are those highest-BV units actually powerful, or victims of the BV system? Boy I have a lot of questions Skinwalker C probably at 4387 BV, which inflates further if you stat up the pilot with realistic stats (elite level probably) with Enhanced Imaging and the Machina Domini system. http://www.sarna.net/wiki/Skinwalker_(Ryoken_III)
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# ? Jan 31, 2017 17:02 |
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The Ryoken III-XP C, from XTR RotS Vol. III (That's a wonderful collection of random characters there) wins the mech BV grand prize at 4,387. It's the only mech that beats the Turkina Z. Of course, these pale in comparison to the glory of the 100,000 ton Castrum Pocket Warship (Standard) at 67,223 BV. In terms of aero you might actually be expected to fight, though, the Kirghiz E at 4,023 BV wins it. Yes, BV can result in some overpriced units. The Ryoken is definitely overpriced, a victim of TSEMP's incredible cost. But the Turkina Z is a real terror and might just be worth that BV. Don't know enough about aero to say if the Kirghiz is about right or not, though its weapon loadout is pretty drat scary (double HAG 40, plus 2 clan large pulses).
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# ? Jan 31, 2017 17:09 |
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Xotl posted:Yes, BV can result in some overpriced units. The Ryoken is definitely overpriced, a victim of TSEMP's incredible cost. But the Turkina Z is a real terror and might just be worth that BV. Surely no 'mech is worth that much... Sarna posted:Four iATM 12 systems provide heavy firepower... the Turkina Z's ten tons of ammunition...
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# ? Jan 31, 2017 17:41 |
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I could've sworn iATM BV was listed somewhere (and obviously units with iATMs have BVs) but I can't find it in Wars of Reaving or the supplemental. Also rereading the iATM entry in the main Wars of Reaving book made me remember that they can also fire indirect (without the "streak" capability though) lol
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# ? Jan 31, 2017 18:17 |
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DrPop posted:I could've sworn iATM BV was listed somewhere (and obviously units with iATMs have BVs) but I can't find it in Wars of Reaving or the supplemental. WoR p. 208.
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# ? Jan 31, 2017 20:37 |
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Xotl posted:WoR p. 208. Doof. No idea how I missed that. Thanks.
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# ? Jan 31, 2017 21:13 |
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I assume the iATM's stunning power comes from the Streak feature? Are Streak LRMs any good or does the reduced payload per missile even it out a bit?
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# ? Jan 31, 2017 21:28 |
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General Battuta posted:I assume the iATM's stunning power comes from the Streak feature? Are Streak LRMs any good or does the reduced payload per missile even it out a bit? Well the streak functionality is a big part of it but so is all the different ammo types. Being able to guarantee that all your missiles hit can really disrupt a unit (if you're using infernos or EMPs), or REALLY gently caress it up if you're loaded with HE rounds (meaning a 12-rack does 36 damage, far more than the Streak LRM can put out). One of the main limits on the utility of Streaks was that they didn't load specialty rounds, and iATMs tossed that out.
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# ? Jan 31, 2017 22:05 |
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Streak LRMs are really cool and flavorful but they are basically categorically inferior to paired Clan LRM launchers of the same class, which takes up the same tonnage. THey suffer on heat and ammunition concerns, but they make up for it by having 'average' damages that are greater than half of the Streak's full damage. I like Streak LRMs.
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# ? Jan 31, 2017 22:51 |
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Strobe posted:Streak LRMs are really cool and flavorful but they are basically categorically inferior to paired Clan LRM launchers of the same class, which takes up the same tonnage. Also they're vulnerable to Angel ECM, which is more common than SLRMs by the time SLRMs stop being experimental.
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# ? Feb 1, 2017 00:58 |
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Well then, I guess I have no choice in the matter AT ALL except to just download a PDF of Mechwarrior 2nd edition and use the $50 I save to buy even more tiny spaceships and tiny robots.
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# ? Feb 1, 2017 01:31 |
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Any opinions on the recent book by BLP on Clan Wolverine?
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# ? Feb 8, 2017 03:25 |
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You mean the one that was originally a 4-part series on battlecorps? If it's that one, then it basically takes the original mystery of the wolverines, and answers it with "The wolverines are actually tragic heroes, stabbed in the back by Nicky K". YMMV if you consider that good or bad. For my part, I found it sort of interesting, and in regards what little nicky gets up to, I could readily believe it as he always came across as being that much of a dick from the word go. Him and the shitheel actions of the widowmakers are basically what increasingly makes me dislike the clans. I already wasn't wild about them, but if this is actually considered canon, then yeah, it's pretty easy to point and say "shitlord ahoy" and still be accurate. So if you're interested in that sort of thing and a mirror of the 40k horus heresy, but by BLP then I'd say go for it. If you're intolerant of some pretty blatant and obvious plot points and tropes that we've all seen before in this sort of thing, then give it a miss. Although honestly, battletech has always been pretty schlocky, with only a few really stand-out novels. Short answer - it's still better than pretty much everything after BoK (timeline-wise) that was written involving VSD and the super friends. Well, mostly.
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# ? Feb 9, 2017 09:53 |
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mcjomar posted:
I think everyone can agree that short of the Dark Age, the FedCom Civil War / any novel with VSD is just absolutely loving terrible. I've never hated fictional characters as much as I did the Steiner-Davions.
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# ? Feb 9, 2017 17:32 |
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Skoll posted:I think everyone can agree that short of the Dark Age, the FedCom Civil War / any novel with VSD is just absolutely loving terrible. I've never hated fictional characters as much as I did the Steiner-Davions. On the other hand, unlike the Warrior trilogy, the Victor novels at least succeed at the barest requirements of narrative. Victor may be a terrible character but at least it's possible he might lose when he goes to fight the Clans. The Warrior trilogy is just three books of a Federast fanboy jerking himself off.
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# ? Feb 9, 2017 21:27 |
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The Warrior trilogy doesn't make up all of Classic Battletech. I actually did like those books but the Mary Sue was strong with Justin Xiang. He was more likable than VSD though, by a long shot, and eventually got offed regardless. VSD got some ripe old age poo poo and KSD got to become a Clan warrior.
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# ? Feb 9, 2017 21:30 |
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Skoll posted:The Warrior trilogy doesn't make up all of Classic Battletech. I actually did like those books but the Mary Sue was strong with Justin Xiang. He was more likable than VSD though, by a long shot, and eventually got offed regardless. VSD got some ripe old age poo poo and KSD got to become a Clan warrior. I'm just saying, I'd take Blood of Kerensky over the Warrior Trilogy any day. Neither of them are good because Stackpole can't write dialogue to save his life, but at least BoK succeeds at having antagonists with at least the barest chance of victory.
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# ? Feb 9, 2017 21:32 |
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Defiance Industries posted:I'm just saying, I'd take Blood of Kerensky over the Warrior Trilogy any day. Neither of them are good because Stackpole can't write dialogue to save his life, but at least BoK succeeds at having antagonists with at least the barest chance of victory. I see your point and agree. The fights in WT felt predetermined as gently caress and it was lazy writing. I like Stackpole's Star Wars novels to be up front, but I do remember him saying he has a system worked out to where he can poo poo out 300 page novels pretty easily and just send them off to be edited.
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# ? Feb 9, 2017 21:35 |
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Skoll posted:I see your point and agree. The fights in WT felt predetermined as gently caress and it was lazy writing. I like Stackpole's Star Wars novels to be up front, but I do remember him saying he has a system worked out to where he can poo poo out 300 page novels pretty easily and just send them off to be edited. Yeah, PTN pointed out that he (Stackpole) had some skill in that area. That said, I like in WT that the protagonist for most of the novel comes off as becoming a hateful traitor who despises the feddies, and is reasonably played that way. But the fights were pretty much a given, so that's kind of crappy. BoK was better in that the protagonists actually sometimes lost, but it's also the series that introduced us to the super friends in the first place, so I'm of two minds about that side of things. RE: Star Wars, while some of his x-wing characters were a little bit flat, I do still like his action scene writing (although I could accuse him of occasionally being a little bit repetitive with his descriptions - but devil's advocate, there's only so many ways to describe spaceships pew-pewing each other). I like to describe Stackpole as being the McDonalds of sci-fi books. You know it's junk (food) but it still can be enjoyable. But in comparison, I,Jedi was basically worse than Burger King on their worst day ever, combined with a really lovely KFC I went to on the M62 in the middle of England this one time (near Manchester) which served what was probably the worst chicken I have ever seen in my life. And I like my chicken. Okay so maybe that was breaking the metaphor a bit - so I guess I, Jedi was like those horror stories you hear of people getting a chicken foot in their McNuggets?
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# ? Feb 10, 2017 09:41 |
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Summary of the last Q&A : https://community.battletechgame.com/forums/threads/5741/comments/106258 quote:Story-related Questions
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# ? Feb 10, 2017 16:02 |
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Latest Q&A posted:Engines on Mechs cannot be swapped. Yee and yee
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# ? Feb 10, 2017 18:18 |
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I actually really like the no engine switching thing. Mechs will retain their personalities imo.
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# ? Feb 10, 2017 18:23 |
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It's a good decision.
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# ? Feb 11, 2017 02:07 |
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Skoll posted:A movie replay of your battles will not be in the game. Once again, limited budget. yo hold up, what kind of feature are they trying to describe when they say "movie replay"? Are they talking about a demo record/playback function? I can't see that being expensive to implement in a turn-based game.
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# ? Feb 11, 2017 05:15 |
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It may just be coding/time budget with them dumping any features which aren't part of their chosen "core" in the backlog. It's likely that feature was shoved completely out of "Must" and "Should" and at most remained in "Could" or "Would be nice to have" as far as their development priorities went. What I'm saying is if they're ignoring it in favour of making sure DFAs work correctly/at all, then I'm fine with it. They can always patch it in later.
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# ? Feb 11, 2017 09:51 |
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mcjomar posted:It may just be coding/time budget with them dumping any features which aren't part of their chosen "core" in the backlog. But making DFAs work correctly IS making them never work all. Those loving TNs.
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# ? Feb 11, 2017 10:26 |
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Xarbala posted:It's a good decision. I like the decision too, but I also think there are way way too many 'Mechs that move 4/6 or slower in the time period.
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# ? Feb 11, 2017 17:37 |
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4/6 is the old 5/8
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# ? Feb 11, 2017 18:13 |
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That's true in the sense that I believe you're thinking of, but the difference between 5/8 and 4/6 is the difference between actually breaking even on target speed modifier against your own movement modifier, versus the majority of 'Mech playstyle ending up as just parking in a spot and rolling weapon attacks forever. No big deal though wrt HBS BattleTech, because weapon attack rolls are done differently anyways if i'm getting all this correctly. fe: Also I like Jump Jet 'Mechs because there's a point to moving with them to get over terrain and a better shot at stuff
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# ? Feb 11, 2017 19:00 |
mediocre dad okay posted:I don't think so, but I've had some success using Fate Core for the non-mech bits. The mechanics actually mesh fairly well: Mech Quirks become aspects, pilot abilities can be bought as stunts, pilot hits go into your stress boxes/consequences etc. Plus, you can allow the use of Fate Points to reroll headshots/ammo TACs if you want your players to live longer. Older post but I've been thinking about this lately.. do you have any kind of hack document that you use for FATE to run a Battletech game, or is there really not much converting that needs to be done?
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# ? Feb 14, 2017 11:16 |
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Drone posted:Older post but I've been thinking about this lately.. do you have any kind of hack document that you use for FATE to run a Battletech game, or is there really not much converting that needs to be done? FATE is one of those extremely super rules light universal systems so it's just a matter of taking FATE concepts and applying them on the fly while running the game since, well, winging it is sort of built in to FATE and figuring stuff out should be fairly easy. Basically BT already has an extensive set of rules for basic interactions [moving, shooting, kicking, etc.] while stapling FATE on would basically give players an expanded "cheat sheet" to handle things BT doesn't explicitly have rules for, or spending Edge in ways that AToW might not allow. The thing about the system is that as a part of the narrative-system school of design, it has rules for gamifying ways for players to influence how scenes or events play out that don't normally fly in a competitive and "fair" environment. Something like your character's specific narrative hooks, background details, and so forth (called Aspects in FATE) have as much mechanical relevance as their hard skill numbers, and they can Invoke them to use them for their own benefit or be Compelled by them wherein someone else, such as the GM, uses their Aspects against them. It's elegant but explicitly does not mean to satisfy a desire for heavy crunch. But it does make creating campaigns a very hands-on experience for players as much as the GM, as it's designed as a collaborative effort by all parties involved to make an entertaining and fun story. https://fate-srd.com/ If worse comes to worst, though, you can always just use FATE for out-of-'Mech conflict resolution and leave it out of the robot action. Runa fucked around with this message at 14:06 on Feb 14, 2017 |
# ? Feb 14, 2017 14:02 |
Xarbala posted:If worse comes to worst, though, you can always just use FATE for out-of-'Mech conflict resolution and leave it out of the robot action. That's probably what I would do. Everything that takes place inside a robot would probably be done in MegaMek, and everything outside the robot in FATE. As much as AToW's crunchy-rear end character creation is a guilty pleasure of mine, I'm not sure I'd actually want to, uh, play it.
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# ? Feb 14, 2017 14:30 |
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# ? Jun 10, 2024 04:39 |
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Drone posted:That's probably what I would do. Everything that takes place inside a robot would probably be done in MegaMek, and everything outside the robot in FATE. As much as AToW's crunchy-rear end character creation is a guilty pleasure of mine, I'm not sure I'd actually want to, uh, play it. Yeah, I don't think it'd be possible to reconcile FATE with Megamek-run battles but it uh, it would certainly speed up char creation and just about everything else for that matter.
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# ? Feb 14, 2017 14:56 |