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finally got around to buying this game and man i suck it feels like the early game is just a matter of trying to grab as much gold and upgrade mats with disposable heroes as i can, my mans are coming back all crazy and i don't have the resources to fix them
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# ? Sep 6, 2015 23:13 |
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# ? May 24, 2024 02:50 |
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Tollymain posted:finally got around to buying this game and man i suck Me, too, apart from the sucking part. Pretty brutal poo poo-canning of anyone with 'orrible draw-backs has lead to a little bit of upgrading so I can manage those who have kick-rear end skills alongside a little bit of splurging every now and then (cf Reynauld turning into a klepto that is costing me an eye-watering 4,500 to get rid of but dude hits like a rabid truck so...). I find myself pretty happy with a Crusader/Highwayman/Graverobber/Occultist party, they wreck poo poo fast.
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# ? Sep 6, 2015 23:50 |
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The early game is really the hardest part of the game, but if you don't get too attached to your people you'll do fine barring exceptionally bad luck on the first four runs. Don't worry about fixing your people right now. Just take care of their stress before they lose their minds if you want to keep that person around and build up piles of heirlooms with enough cash to keep the lucky ones stronger. Once you get some trinkets and enough cash to upgrade key skills and weapons/armor you'll be on easy street. Just remember that dark runs can go downhill fast if you're unlucky or not careful.
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# ? Sep 6, 2015 23:52 |
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To fall for such a little thing... a bite of bread! I still get lines I've never heard before, they've thought of almost every situation with the narration.
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# ? Sep 7, 2015 00:17 |
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I just accidentally blundered into the Swine King's room before camping, at 0 light. Holy poo poo what a mess. Dismas and Reynaud fought heroically, dancing in and out of Death's Door while making GBS threads out critical hits like madmen. My Plague Doctor and Vestal were highly clutch in preventing deaths, and somehow everyone came out of it alive and free of afflictions. Then I decided to explore a couple more rooms, and Dismas compulsively rummaged through a corpse cart in search of food. He got the Black Death instead Ithle01 posted:The early game is really the hardest part of the game, but if you don't get too attached to your people you'll do fine barring exceptionally bad luck on the first four runs. Always get attached to your fools and corpses. It makes the game more stressful and fun.
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# ? Sep 7, 2015 01:13 |
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Angry Diplomat posted:Always get attached to your fools and corpses. It makes the game more stressful and fun. Bah, the first ten runs are a Darwinian pressure-cooker that will distill gold from dross. Now wait until you've had a champion highwayman get taken out by two back-to-back crits and a dot tick, that's some stress right there. Or when the Unstable Flesh kills two people on your team in less than two turns.
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# ? Sep 7, 2015 01:58 |
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I've had a high-level golden boy Dismas decked out with rare items get wasted by back-to-back crits. I know how that is (it sucks way bad). But it sucks even more way bad if you scrabbled to raise those characters from level 0 amidst madness and disease, only to have them die in a monstrosity's jaws in some forgotten hellhole. It's very much in the spirit of the game.
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# ? Sep 7, 2015 02:08 |
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Speaking of, I just lost a Highwayman to some bad crits, bleeding, blighting and an eventual fail of resisting Death's Door. The rest of the crew freaked the gently caress out except Reynauld, boss that he is, freaked out, HULKed out and whipped out his game contract and showed the first two fiends where it says HERO in his contract and critted them off the face of the Earth with a 9 and 17. In honour of his big, clanky balls, now he has Holy Lance.
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# ? Sep 7, 2015 02:29 |
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RightClickSaveAs posted:To fall for such a little thing... a bite of bread! I absolutely cannot wait for the Darkest Dungeon Dota announcer.
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# ? Sep 7, 2015 17:57 |
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Returned to this game after a fairly long break, so corpses and stuff were all new to me. Of course the first thing I did was to try to take down one of new bosses. It became obvious that I've lost my touch when half the team went mad about 2/3 into the dungeon. Lost a lvl 5 crusader and occultist to a heart attack before I could retreat (they were all mad by then) Didn't even make it to the boss. Fun times. Ah well, more space in the roster for new classes.
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# ? Sep 7, 2015 18:10 |
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Time_pants posted:AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAA no loving way. The Houndmaster has one of the best camping skills in the game: his +Scouting skill. I undervalue scouting ability because I blindfold myself and dump truck my way through the dungeon.
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# ? Sep 7, 2015 18:34 |
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Wow I wish I had upgraded instructor before now. I thought I was just going to get +5 acc +1 crit on everything, but instead I get +1 to divine grace min and max and all my plague DOTS go from 3/3 to 4/3. And they only cost 250!
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# ? Sep 7, 2015 19:52 |
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Muraena posted:Returned to this game after a fairly long break, so corpses and stuff were all new to me. Of course the first thing I did was to try to take down one of new bosses. It became obvious that I've lost my touch when half the team went mad about 2/3 into the dungeon. Lost a lvl 5 crusader and occultist to a heart attack before I could retreat (they were all mad by then) Didn't even make it to the boss. Fun times. Ah well, more space in the roster for new classes. You haven't lost your touch, game is significantly more "gently caress you" on stress.
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# ? Sep 8, 2015 00:32 |
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Muraena posted:Returned to this game after a fairly long break, so corpses and stuff were all new to me. Of course the first thing I did was to try to take down one of new bosses. It became obvious that I've lost my touch when half the team went mad about 2/3 into the dungeon. Lost a lvl 5 crusader and occultist to a heart attack before I could retreat (they were all mad by then) Didn't even make it to the boss. Fun times. Ah well, more space in the roster for new classes. Consider retreating as soon as any of your team hits 100 stress and gets an affliction, unless you're close to finishing the dungeon or very confident you can manage it. Do this and you'll pretty much never lose anyone to a heart attack.
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# ? Sep 8, 2015 00:37 |
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I got some sort of Cthulhu potion for my PD. It gives her +15 ranged accuracy and +30% blight/stun chance. I know it'll probably bite me in the rear end, but right now I don't care about the -10% deathblow resistance tradeoff. Her flash grenade's stun chance is so high now that she can infallibly chain-stun the back two rows pretty much forever.
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# ? Sep 8, 2015 00:53 |
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Angry Diplomat posted:I got some sort of Cthulhu potion for my PD. It gives her +15 ranged accuracy and +30% blight/stun chance.
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# ? Sep 8, 2015 02:35 |
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According to their twitter, next update (Cove update) in two weeks.
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# ? Sep 17, 2015 13:56 |
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Azran posted:According to their twitter, next update (Cove update) in two weeks. I can't want for Reynauld to go insane fighting gribbly horrors from the deep
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# ? Sep 17, 2015 14:12 |
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Holy poo poo long missions are awesome. I just pulled ~26,000 gold (loot + quest rewards) from a single long Veteran dungeon.
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# ? Sep 18, 2015 23:52 |
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Ia Hydra
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# ? Sep 19, 2015 03:51 |
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Anybody else getting this?
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# ? Sep 25, 2015 02:11 |
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Sanzuo posted:
I had that happen to me, hopefully it will get fixed with the Cove patch.
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# ? Sep 25, 2015 04:16 |
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Sanzuo posted:
I've had that too, its most likely a missing description error. Update's coming soon, if its still there then we might as well just email them.
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# ? Sep 25, 2015 08:04 |
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So depending on how the mechanics for the darkest dungeon work, I was thinking about stuff for leveling heroes later on. Basically, after you beat all the bosses at a given level, new recruits show up at the previous level, so after beating all the level 3 bosses new guys would be level 1, level 5 bosses would have new guys show up at level 3. Maybe have it use some amount of all heirlooms as well if needed, would give something to sink them into later on. Looking forward to new content to mess with!
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# ? Sep 29, 2015 10:35 |
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ZypherIM posted:So depending on how the mechanics for the darkest dungeon work, I was thinking about stuff for leveling heroes later on. Basically, after you beat all the bosses at a given level, new recruits show up at the previous level, so after beating all the level 3 bosses new guys would be level 1, level 5 bosses would have new guys show up at level 3. Maybe have it use some amount of all heirlooms as well if needed, would give something to sink them into later on.
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# ? Sep 29, 2015 14:37 |
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According to Twitter, the Cove update should go live in about 3 hours!
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# ? Sep 29, 2015 15:08 |
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Iron Chitlin posted:According to Twitter, the Cove update should go live in about 3 hours! Christ, finally.
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# ? Sep 29, 2015 15:56 |
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So does anyone have any bright ideas on how to tackle the new Cove boss, the Siren? I know the update isn't up yet, but certainly the prospect of playing down a party member in a 3-on-2 brawl where you actively don't want to hurt one of the opponents under any circumstance has got to be a fairly interesting challenge that had you thinking as soon as you heard about it. First reports from the people who fought the new boss at PAX said that she's vulnerable to Stun. I'm planning on bringing two classes with Stun and playing the battle really defensively. I fear that bringing party members with big, explosive damage output is going to run the risk of a lucky Grapeshot Blast crit from an entranced Highwayman or a Hew crit from an entranced Leper destroying the party. Instead, I'm planning on piling on the +Dodge to make whoever gets entranced a bit heartier and just try to grind the battle out. Anyone else thinking the same?
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# ? Sep 29, 2015 18:04 |
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Um, did they change the levelling mechanic? Because suddenly I have 4 level 6 people when before I only had 2 level 5 people. Edit: Yeah, it looks like everyone above level 3 got promoted. Edit 2: Another change: you only get one type of heirloom as a reward for each dungeon now. Oh, and thank god they changed the maximum party number from 22 to 25, because I was going to have to delete people otherwise to do the level 1 cove dungeon. Edit 3: Hahaha the corpses look so hosed up now (I mean that in a good way) FourLeaf fucked around with this message at 19:51 on Sep 29, 2015 |
# ? Sep 29, 2015 19:28 |
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Is there a full changelog anywhere yet?
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# ? Sep 29, 2015 19:51 |
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From Reddit:quote:The Cove
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# ? Sep 29, 2015 20:30 |
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FourLeaf posted:Retreating causes stress. Ooooooh. I kind of imagine a pillar of salt scenario if your dude dies of a heart attack during a retreat because he decided to look back.
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# ? Sep 29, 2015 21:18 |
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That's a lot of poo poo. drat. Gonna start a new Estate when I get home tonight.
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# ? Sep 29, 2015 21:21 |
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This trinket rebalance is amazing. Things have, in general, gotten stronger, and they seem to try to be have the pros and cons of a trinket come from different areas of specialization. There are so many items totally worth using now; they might not give huge bonuses, but even the common stuff usually gives notably bigger bonuses than penalties.
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# ? Sep 29, 2015 22:26 |
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So the new boss, the Siren is just the slightest bit easier than I anticipated. It turns out that her Siren Song that "borrows" a party member only lasts for a round or so and can be resisted because it counts as a Debuff. For some reason, I expected her to always have one party member under her spell--either the same one or swapping between a few--but she only steals a party member occasionally, and much of the danger there can be mitigated by careful skill selection. I ran my Hellion with three skills because I didn't want any sudden nastiness from YAWP! or Breakthru. I'd imagine that you would probably want to pack some +Debuff resist gear outside of Novice level. Has anyone fought the second boss yet? Any trip reports?
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# ? Sep 29, 2015 23:16 |
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Well to be fair that still looks weaker than some trinkets, but useful enough that you'd use it. Stuff like sun/moon were so much stronger than other things that a lot of stuff was instant sell instead of use until getting your rarer one. Time to start a new estate though! Edit: Not sure how I feel about only 1 heirloom per place. Really slows down your upgrade progress, and you're probably going to spend a lot of trips to the cove. I'm guessing they're trying to avoid letting you skip places that you don't like to go, and a bit of a nerf to shorter dungeons (heirloom quest reward is a smaller amount of your total haul in a longer dungeon). ZypherIM fucked around with this message at 00:41 on Sep 30, 2015 |
# ? Sep 29, 2015 23:21 |
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I'm two fights into Cove and Reynauld and my best Plague Doctor have been on Death's Door a half-dozen times each. Bring bandages. Bring a shitload of them.
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# ? Sep 30, 2015 00:46 |
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God drat that spear fish is a monster. 18 damage average even without buffs or crits? And they usually get to attack first? And I have to fight 4 of them at the same time? Are you kidding me?? I also got into the worst possible scenario where the Man-at-Arms fish was Guarding the shaman fish, while the shaman fish was healing the minuscule amount of damage I managed to inflict on the Man-at-Arms fish thanks to its buffed 78% PROT.
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# ? Sep 30, 2015 01:19 |
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Time_pants posted:Has anyone fought the second boss yet? Any trip reports? I somehow won without really understanding the mechanics by just hitting him with If It Bleeds a bunch On higher difficulties I imagine you probably won't be able to get away with that. e: Oh I forgot to mention, the game crashed twice and I was only playing for about an hour. I've never had the game crash before so multiple crashes in such a short time seems pretty not great. may contain peanuts fucked around with this message at 01:25 on Sep 30, 2015 |
# ? Sep 30, 2015 01:20 |
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# ? May 24, 2024 02:50 |
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FourLeaf posted:God drat that spear fish is a monster. 18 damage average even without buffs or crits? And they usually get to attack first? And I have to fight 4 of them at the same time? Are you kidding me?? I feel like this is penance for abusing the poo poo out of the Houndmaster's Guard ability. I sent a tweet to the Dev team about the Guardian monsters being able to maintain a Guard on an ally while Stunned. Not sure if that's working as intended, but that would at least offer a way of dealing with them long enough to get at whoever they're Guarding. No question, though: they're my least favorite enemies of all time. OF ALL TIME
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# ? Sep 30, 2015 01:48 |