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Endomorphic posted:General Hogarth Presents: Tropic Thunder Generations, in which an older General Hogarth accidentally travels back in time and must cooperate with his younger self to defeat an unknown enemy and also finally understand that strange energy ribbon. DivineCoffeeBinge posted:And the inevitable sequel, General Hogarth Presents: Tropic Thunder Generations 2: Judgment Day, where the elder General Hogarth travels back in time again to protect Teenage Future-General Hogarth from a crazed time-traveling Liao Robot Ninja Assassin. fryshutupandtakemymoney.jpg
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# ? Aug 14, 2015 17:04 |
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# ? May 25, 2024 11:42 |
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The series then takes a lighter turn with General Hogarth's Excellent Adventure To The Future. General Hogarth is facing his most insurmountable foe yet when an old General Hogarth arrives in a time machine - a custom Charger capable of reaching 88km/h. Together the Hogarths must travel the ages to enlist the help of Hogarths from prior missions (while not accidentally hooking up with his mom) until they reach Peak Hogarth and are able overcome their adversary in the present. Before leaving to return the Hogarths to their respective pasts, old General Hogarth reveals that the scheme was necessary in order to save the future for all mankind.
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# ? Aug 14, 2015 21:53 |
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The Final Battle - including the reveal of their time travel breeding programme and its product, General Hogarth^9 - is widely regarded as the single greatest fight scene in the history of cinema.
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# ? Aug 14, 2015 22:13 |
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Leperflesh posted:It's a false-flag operation by the Word of Lowtax. Those are bird-aliens in those mechs. Squawk! In proper WoL fashion, they'll leg everyone and only leave one disarmed opponent alive while chanting "tenbux" and "Lowtax is coming!" until the mission ends.
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# ? Aug 14, 2015 22:46 |
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laser dance parties and ritual executions were fun times
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# ? Aug 14, 2015 22:48 |
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goatface posted:...their time travel breeding programme and its product, General Hogarth^9... The bit in the conclusion of the trilogy where all the evil mini-Hogarth clones dogpiled the hero and we didn't see any actual fight until the hero did some kind of vague AoE thing and flung them all off ... it was ... odd ... some kind of Stackpole thing where Hogarth didn't even take any damage? I dunno. But the bit where the Charger broke down and they had to jury rig a rocket engine onto a rail mounted Mobile Long Tom to get it up to 88km, though, that was cool.
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# ? Aug 14, 2015 23:17 |
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I want the mission where Hogarth finds the memory core that's entirely corrupted except for movies from the 1980s.
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# ? Aug 14, 2015 23:31 |
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TildeATH posted:I want the mission where Hogarth finds the memory core that's entirely corrupted except for movies from the 1980s. I thought this was the basis for the entire setting???
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# ? Aug 14, 2015 23:39 |
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Did someone say "General Hogarth?" Because I may have made the best custom ride for General Hogarth.code:
Ballistic-Reinforced is pretty much the only good Dark Age era armor.
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# ? Aug 14, 2015 23:56 |
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MJ12 posted:Did someone say "General Hogarth?" Because I may have made the best custom ride for General Hogarth. No rotary autocannons? No sale.
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# ? Aug 14, 2015 23:59 |
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Pfui. He's no up-jumped training battalion peasant of a Davion to salivate over autocannon.
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# ? Aug 15, 2015 00:01 |
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The important question: Does it have a cape?
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# ? Aug 15, 2015 00:06 |
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DivineCoffeeBinge posted:The important question: It would have to dramatically throw the cape off at the start of every fight to avoid burning laser holes through it.
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# ? Aug 15, 2015 00:14 |
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A good poster posted:It would have to dramatically throw the cape off at the start of every fight to avoid burning laser holes through it. That would be the point, yes!
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# ? Aug 15, 2015 00:27 |
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DivineCoffeeBinge posted:Does it have a cape? Capes are for philanderers. Does it have a Royal Toga?
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# ? Aug 15, 2015 00:31 |
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It needs a supercharger.
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# ? Aug 15, 2015 00:56 |
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Are we also taking into account the time he leaves the cape on to disguise the fact that the previously damaged lasers have been repaired, only to defeat the opponent at his back with his last remaining weapons?
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# ? Aug 15, 2015 01:10 |
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wiegieman posted:Are we also taking into account the time he leaves the cape on to disguise the fact that the previously damaged lasers have been repaired, only to defeat the opponent at his back with his last remaining weapons? "However! I know something you don't know. My Atlas... is not left-handed."
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# ? Aug 15, 2015 01:31 |
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DivineCoffeeBinge posted:The important question: It's 94 million C-Bills. I bet it can totally have a cape if you want.
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# ? Aug 15, 2015 03:28 |
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goatface posted:It needs a supercharger. Sadly superheavies can't use MASC or Superchargers. Something something incompatible engine / myomer design.
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# ? Aug 15, 2015 06:44 |
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Scintilla posted:Sadly superheavies can't use MASC or Superchargers. Something something incompatible engine / myomer design. Basically it has always on TSM just so it can stand and walk around, you can't get masc or a supercharger onto that because it is already pushing the absolute max of what myomer as is can DO.
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# ? Aug 15, 2015 07:02 |
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The actual reason is: Balance.
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# ? Aug 15, 2015 07:26 |
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apostateCourier posted:No rotary autocannons? No sale. If PTN makes it so that the Rotary Autocannon variant somehow gets into an actual scenario, I will totally make you one with a Rotary Autocannon. It might even be a RAC/20 for maximum brokenness because why not have bullshit Clantech? :V
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# ? Aug 15, 2015 08:04 |
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Tank Boy Ken posted:The actual reason is: Balance. I thought gyros were for balance. ()
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# ? Aug 15, 2015 13:21 |
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I never said it had to be functional.
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# ? Aug 15, 2015 14:55 |
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Orders in, went with running to 0713, shooting at the Thunder some more, and putting ghost targets on the Nightstar. If the Nightstar does the back up to 1110 thing it should be in range to get covered by ghost targets from both myself and the War Dog. Might help a little!
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# ? Aug 16, 2015 03:01 |
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I did.
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# ? Aug 16, 2015 03:03 |
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See you on the other side then!! (Man I can't wait to see what happens tomorrow)
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# ? Aug 16, 2015 03:16 |
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Gwaihir posted:See you on the other side then!! Death and dismemberment (HOPEFULLY FOR THE ENEMY.)
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# ? Aug 16, 2015 03:32 |
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# ? Aug 16, 2015 03:48 |
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# ? Aug 16, 2015 21:35 |
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# ? Aug 16, 2015 22:06 |
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Working on it.
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# ? Aug 16, 2015 22:07 |
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Calm down, guys. Drawing movement lines for twelve SHD-2Ds is a time-consuming task.
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# ? Aug 16, 2015 22:20 |
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Movement? I assumed they were going to be dropped as munitions.
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# ? Aug 16, 2015 22:29 |
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The Merry Marauder posted:Movement? I assumed they were going to be dropped as munitions. Yessss
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# ? Aug 16, 2015 22:32 |
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Only 5. Also ahahaha you lucky son/daughter-of-a-bitch!
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# ? Aug 16, 2015 22:34 |
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PoptartsNinja posted:Also ahahaha you lucky son/daughter-of-a-bitch! Oh how I missed your teasing, PTN...
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# ? Aug 16, 2015 22:41 |
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Behind Enemy Lines: Tactical Update 14 Qing Long barely felt her Shadow Hawk’s feet alight on the upper curve of the HPG’s colossal transmission disc. The massive, myomer-supported actuators that supported and moved the eighteen-ton monstrosity were capable of supporting far more than just the weight of the dish itself, yet the sudden addition of another fifty-five tons was far beyond the load stress an HPG was designed to withstand. The actuators beneath her groaned and whined as they struggled to keep the dish aligned, but the metallic pop of snapping myomer was music to the test pilot’s ears. Her method had neutralized the HPG far more efficiently than the insane snap-shot of the distant Jinggau. Even she had to admit, that pilot had reacted well to the changing situation, but if Qing and the rest of her unit had been allowed to take the field the enemy would have never achieved such a run-away success. Even now the idiot nobles in the Prefectorate Guard were paying dearly for not begging for their help from the outset. The Penetrator teetered and fell, its cockpit a burning wreck. Even some of the best equipment the Confederation could field was no match for the determination of the House Marik guerillas. Her face stretched into something a casual onlooker might’ve described as a smile, provided they were half-blind and drunk at the time. Qing broadcast, her machine encrypting and distorting her voice and broadcasting in a squelch that lasted a fraction of a second. “This may be a good fight after all.” “They are brazen,” Xuan Wu replied, his voice rendered flat, metallic, and genderless by the same process that stripped the personality from Qing’s own transmissions. “What is the expression? Their skin is itchy.” “Qing Long, you are monitor,” Zhu Que broadcast, drawing an involuntary hiss of rage as Qing Long sucked air past her teeth. “Help us remind ComStar why their decision to ally themselves with House Marik was a mistake, then stay in the rear as our reserve/observer while we save the last of the two-fifties. Let us give these guerillas a glimmer of hope by engaging them with even numbers.” “I will comply,” Qing broadcast, glad her transmitter stripped the fury from her voice. Still, she’d been invited to help finish off the ComGuard, and that was some consolation. The blinding flash of Bai Hu’s overcharged PPC crossed the distance between his machine and the Grim Reaper as he tried to deny her even that. She spun, her over-tuned machine responding almost more quickly than she could think. Her shoulder-mounted pulse-laser swung in line with the Grim Reaper and right on past as the powerful myomer bundles overcorrected. It was one of the few flaws she could find in her machine, the responsiveness was so high it could easily throw off even an elite pilot’s aim. She took a breath and held it as though stilling her own body would help the machine’s targeting computer, waited an extra half-second as her weapon corrected, and put her shot squarely into the hole Bai Hu had bored through the Grim Reaper’s back. The machine flashed on thermals, its heat spiking as her laser shredded the heat sinks that made up the outer layer of the machine’s engine shielding. A moment later its heat spiked further as Zhu Que shot it in the chest with her plasma rifle. Movement Phase War Dog (Player) - Generating Ghost Targets on Nightstar (4 base + 2 ECM Tuning = 6): rolled 6, succeeds! MOS: 0! Maelstrom (Player) - Generating Ghost Targets on Thunder (4 base + 2 ECM Tuning = 6): rolled 6, succeeds! MOS: 0! - Must pass a piloting test to grab arm (4 base + 2 difficulty = 6): rolled 8, succeeds! Shooting Phase War Dog (Player) - Fires Large Pulse Laser at Penetrator (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 5, miss! - Fires Medium Pulse Laser at Penetrator (4 base + 4 range + 2 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 10): rolled 11, hit Left Leg (14/26 armor remaining)! - Fires One-Shot Streak SRM-2 at Penetrator (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 7, fails to lock-on! - Fires One-Shot Streak SRM-2 at Penetrator (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 6, fails to lock-on! - Gains 16 heat, sinks 20! Nightstar (Player) - Fires Gauss Rifle at Penetrator (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk + 1 minimum range = 8): rolled 7, miss! - Fires Gauss Rifle at Penetrator (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk + 1 minimum range = 8): rolled 5, miss! - Fires ER PPC at Penetrator (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk = 7): rolled 8, hit Head (0/9 armor, 2/3 structure remaining)! Crit! - Fires Medium Pulse Laser at Penetrator (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 2, miss! - Fires Medium Pulse Laser at Penetrator (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 6, hit Right Leg (20/26 armor remaining)! - Gains 27 heat, sinks 28! Maelstrom (Player) - Fires ER PPC at Thunder (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 5, miss! - Fires ER Large Laser at Thunder (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 6, miss! - Fires Medium Laser at Thunder (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 6, miss! - Gains 32 heat, sinks 34! Cerberus (Player) - Torso-twists to threaten hex 0716 - Fires Gauss Rifle at Thunder (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk = 7): rolled 9, hit Center Torso (19/34 armor remaining)! - Fires Gauss Rifle at Thunder (4 base + 0 range + 1 movement + 1 enemy movement + 1 dusk = 7): rolled 9, hit Right Torso (8/23 armor remaining)! - Fires Medium Pulse Laser at Thunder (4 base + 4 range + 1 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 8, miss! - Fires Medium Pulse Laser at Thunder (4 base + 4 range + 1 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 8, miss! - Fires Medium Pulse Laser at Thunder (4 base + 4 range + 1 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 4, miss! - Fires Medium Pulse Laser at Thunder (4 base + 4 range + 1 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 9): rolled 9, hit Center Torso (13/34 armor remaining)! - Gains 20 heat, sinks 30! Grim Reaper (Allied) - Fires LRM-20 at Thunder (3 base + 2 range + 1 movement + 1 enemy movement + 1 dusk = 8): rolled 11, 12 missiles hit Right Leg (0/30 armor, 11/15 structure remaining (Crit!), Right Leg (6/15 structure remaining Crit!), Left Arm (15/22 armor remaining)! - Fires ER Large Laser at Thunder (3 base + 2 range + 1 movement + 1 enemy movement + 1 dusk = 8): rolled 4, miss! - Gains heat 28, sinks 20! Penetrator - Fires Medium Pulse Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 7, hit Left Torso (6/32 armor remaining)! - Fires Medium Pulse Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 8, hit Left Leg (28/40 armor remaining)! - Fires Medium Pulse Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 8, hit Right Torso (26/32 armor remaining)! - Fires Medium Pulse Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 7, hit Right Arm (16/32 armor remaining)! - Fires Medium Pulse Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 5, hit Left Torso (0/32 armor remaining)! - Fires Medium Pulse Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 5): rolled 3, miss! - Gains 26 heat, sinks 24! Thunder - Fires Medium Pulse Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 6, miss! - Fires Medium Pulse Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 7, hit Right Leg (34/40 armor remaining)! TAC! - Fires Medium Pulse Laser at Nightstar (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 8, hit Right Arm (10/32 armor remaining)! - Fires Autocannon/20 at Lightray (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk = 9): rolled 10, hit Right Arm (0/32 armor, 6/10 structure remaining)! Crit! - Gains 21 heat, sinks 22! Jinggau - Fires Gauss Rifle at Maelstrom (4 base+ 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 7, miss! - Gains 2 heat, sinks 26! Shadow Hawk Bai Hu (White ACE!) - Fires Heavy PPC at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk = 9): rolled 10, hit Rear Center Torso (0/10 armor, 13/18 structure remaining)! Crit! - Gains 19 heat, sinks 26! Shadow Hawk Zhu Que (Red ACE!) - Fires Plasma Rifle at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk = 9): rolled 10, hit Center Torso (16/26 armor remaining)! Target gains 4 heat! - Fires Medium X-Pulse Laser at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 5, miss! - Fires Medium X-Pulse Laser at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 4, miss! - Gains 25 heat, sinks 26! Shadow Hawk Xuan Wu (Black ACE!) - Holds fire! - Gains 3 heat, sinks 30! Shadow Hawk Tengshe (Green ACE!) - Fires Medium X-Pulse Laser at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 7, hit Rear Right Torso (2/8 armor remaining)! - Fires Medium X-Pulse Laser at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 7, hit Left Arm (12/18 armor remaining)! - Fires Medium X-Pulse Laser at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 6, hit Rear Right Torso (0/8 armor, 9/13 structure remaining)! Crit! - Gains 22 heat, sinks 26! Shadow Hawk Bai Hu (Blue ACE!) - Fires Large X-Pulse Laser at Grim Reaper (4 base + 0 range + 3 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 7): rolled 8, hit Rear Center Torso (4/18 structure remaining)! TAC! - Gains 19 heat, sinks 26! End Phase Penetrator - Critical chance in Head! 2 critical hits sustained! - - Cockpit hit! `Mech destroyed! - - Sensors hit! Thunder - Critical chance in Right Leg! No critical hit sustained! - Critical chance in Right Leg! 2 critical hits sustained! - - Hip Actuator hit! - - Lower Leg Actuator hit! - Must pass a piloting test or fall (5 base + 1 massive damage + 2 hip damage + 1 lower leg actuator damage = 9): rolled 5, failed! - - Suffers 7 damage in the fall to Rear Right Torso (2/7 armor remaining), Right Leg (4/15 structure remaining)! - Critical chance in Right Leg! No critical hit sustained! - Must pass a piloting test to avoid pilot damage (5 base + 1 massive damage + 2 hip damage + 1 lower leg actuator damage + 2 avoiding damage = 11): rolled 5, failed! - Must pass a 3+ consciousness test: rolled 6, succeeded! Nightstar (Player) - Through-armor critical chance in Right Leg! No critical hit sustained! - Critical chance in Right Arm! No critical hit sustained! - Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 12, succeeds! Grim Reaper (Allied) - Critical chance in Center Torso! No critical hit sustained! - Critical chance in Right Torso! No critical hit sustained! - Through-armor critical chance in Center Torso! 1 critical hit sustained! - - Engine hit! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds! Next Turn’s Movement Phase Thunder - Must pass a piloting test to stand carefully (5 base + 2 hip damage + 1 lower leg actuator damage - 2 careful stand = 6): rolled 9, succeeds! Player Status: Allied Status Opposing Force Status: Mission Objective: - Protect Carlos Marik (0/1) Secondary Objectives: - Damage but don’t destroy the Civillian `Mechbay in hex 0517 (1/1) - Destroy the Capellan Checkpoint in hex 1418 (1/1) - - Make it look like an accident (1/1) - Avoid Antagonizing ComStar (succeeded!) - Rescue the ComGuard, if possible (0/1) Vengeance Counter: 6 Message Counter: Transmission Complete? Special Rules: Dusk – This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall. Escort Mission – This mission has a mobile objective that must be defended. Orders Due: Midnight Tuesday! PoptartsNinja fucked around with this message at 20:20 on Aug 17, 2015 |
# ? Aug 16, 2015 23:40 |
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# ? May 25, 2024 11:42 |
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Where'd the Capellans get all that poo poo from?
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# ? Aug 16, 2015 23:49 |