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I miss being able to upgrade armor so you could bring light armor up to medium protection and wear whatever you want.
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# ? Jul 18, 2017 01:57 |
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# ? Jun 6, 2024 22:19 |
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Of all the criticism I've heard for Dark Souls 3, I never thought not having to upgrade your armor would be one. You already get like a 50% reduction just from wearing anything in every slot, which is a better upgrade from no armor in slot than light armor has ever been.
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# ? Jul 18, 2017 02:39 |
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upgrading light armor didn't improve it by that much relative to the cost though. like, black leather armor in ds1 eventually gets twice as good(in terms of defense, no poise benefit unlike actual medium armor), but you need to get to like +9 to actually reach that point, which means dumping a lot of chunks into it for even one piece... and is totally impractical for a whole set unless you want to make yourself miserable farming darkwraiths. and I mean, it's all relative right? you can say "eventually upgraded black leather armor is almost as good as black iron armor", but that's when you're comparing it to unupgraded black iron, which isn't really a fair comparison. if they're both unupgraded, the black iron has about double the defense of black leather. if they're both upgraded, it still has about double the defense of black leather... and either way it has poise. and then on top of that, in ds1 raising your stamina stat also raises equip load, and FAP ring is busted good, so there's really no reason to not go for more heavy armor eventually. ds2 doesn't have that but has 70% breakpoint like ds3 while still having poise, so heavy armor is still usually what you want basically I think light armor is, if anything, the most viable in ds3 because you don't have the huge incentive of (constant)poise and equip load boosting items/stats aren't quite as good as ds1 and yeah, heavy armor isn't better in terms of flat damage reduction than light in ds3, only absorption fool_of_sound posted:Armor is fairly important in DS3 due to how defense breakpoints work, so if you're wearing crap armor for fashion, you're going to be real squishy. You also pretty much need a bare minimum of 28 Vigor or you risk being 1-2 shot by major enemies when not embered. The only main game encounter I recall as being super tedious is the like eight hitscan hellnuns at the end of Irythill prison.
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# ? Jul 18, 2017 02:41 |
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Maleh-Vor posted:Of all the criticism I've heard for Dark Souls 3, I never thought not having to upgrade your armor would be one. You already get like a 50% reduction just from wearing anything in every slot, which is a better upgrade from no armor in slot than light armor has ever been. It's not about "having" to upgrade your armor, it was never a necessity, but the option was there if you wanted it and there was not much reason to remove it.
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# ? Jul 18, 2017 02:53 |
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My favorite hacker from Dark Souls 2 was being invaded by a guy named Ditto who had the exact same gear loadout as me, fashion and otherwise, for a straight duel. I would guess his stats were also identical, it wasn't like he had insane health or stamina or anything.
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# ? Jul 18, 2017 02:54 |
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CJacobs posted:It's not about "having" to upgrade your armor, it was never a necessity, but the option was there if you wanted it and there was not much reason to remove it. There was also no real reason to retain it IronicDongz posted:you can just run past them and they can't stop you But treasure...!
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# ? Jul 18, 2017 03:27 |
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the reason to remove armor upgrading is it's annoying(but the "smart" choice) to go through and upgrade all your armor
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# ? Jul 18, 2017 04:29 |
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So as a result of making the build randomizer, and the discussion here about an Ashen Estus only run - I decided to expand on that concept and started a "pure magic" run. The rules I set for myself were: - Ashen Estus Only - NO hand weapons of any kind aside from spell / miracle / pyro tools. - no restrictions on what spells/miracles/pyros to use. So far I made it to the dilapidated bonfire in the Village. Died the first time to Iudex Gundyr. Beat him the 2nd time after being completely out of FP and punching his last two hits' worth of HP with the R2 of the Pyro Flame in my right hand. Vordt took two tries as well. Not used to ranging him so I kept missing the dodge timing on a few of his attacks. Currently sitting at 18/18 Int/Fth with like 13 Vit. Have freed Cornyx, and Irina is next on the list so I can pack a Healing spell for emergencies. I messed around a bit with a final build on Mugenmonkey. It's basically 48/40 Int/Fth (48 Int for CSS), 40 Att for 6 slots, and the rest in Vit up to SL 120, which puts Vit at 35. Was planning on varying up the spell loadout situationally. For ordinary mooks, Fireballs seems to be working just fine. Will probably try to save the tactical nuke spells for tough enemies/bosses.
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# ? Jul 18, 2017 04:36 |
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Nakar posted:Armor is extremely relevant in Bloodborne, it just never trivializes things. If you run lv5 FRC chalices and match to the damage type of a boss it can save your rear end going armor over fashion. Loran Darkbeast you probably shouldn't stack Lightning over physical defenses but if you do you will see a pretty sizeable difference in the electric swipes and AoE. Bloodletting Beast is also like mostly Blunt damage IIRC, at least every threatening attack he can use when you're hugging his flank. True but how many people really played Bloodborne to that extent? I think I only really benefitted from armor when I faced the loving winter lanterns since I personally didn't get terribly deep into the chalice dungeons despite having done multiple playthroughs.
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# ? Jul 18, 2017 05:13 |
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Excuse me. If you use armor for defense you are literally playing this game wrong. You're supposed to be prioritizing the Fashion stat.
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# ? Jul 18, 2017 05:26 |
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Tallgeese posted:Excuse me.
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# ? Jul 18, 2017 05:43 |
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KingSlime posted:True but how many people really played Bloodborne to that extent? I think I only really benefitted from armor when I faced the loving winter lanterns since I personally didn't get terribly deep into the chalice dungeons despite having done multiple playthroughs. And then I decided I really wanted some top end gems. Just stick to farming the fat guys on a FRC first floor and never, never try to get Abyssals.
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# ? Jul 18, 2017 08:47 |
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IronicDongz posted:the reason to remove armor upgrading is it's annoying(but the "smart" choice) to go through and upgrade all your armor Again: You didn't ever have to do it. If you bothered to grind out the materials to upgrade your armor back in DS1 when you didn't want to do it, you wasted your own time and that's not the game's fault. It'd be the same if you did it now. I liked it in DS1 because it existed as a bonus way of protecting yourself from hits- it was never necessary, and it was minor enough that doing it didn't upset the balance of damage enemies do to you. But I look at the HP chopped off of your guy with every hit in the final stages of DS3 and I really really wish you still could because the last couple levels of this game really suck.
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# ? Jul 18, 2017 09:21 |
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I've been finding the last levels easy, but I'm a ten foot tall king of death and bloodshed wearing a thousand pounds of steel.
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# ? Jul 18, 2017 09:36 |
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he looks so ashamed My old PS3 controller finally died last week during DS1 speedrun practice, so I decided I'll finally get around to beating DS3's DLC once my replacement arrives. Going to start a fresh character as I haven't played DS3 at all since release. I've decided I want to do a Barbed Straight Sword and Notched Whip for my weapons, but not sure what kind of spells to pair them with. If I go faith I can get Deep Protection and four kinds of weapon buff, but then I'll have no fire for dealing with leeches. I guess I could add a flame, but I'm already low of attunement slots in my build. And what about sorcery! How can I 100% the game without any int. Did the DS3 community ever settle on a level for PvP? My build is assuming 120 is still where everyone hangs out.
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# ? Jul 18, 2017 09:38 |
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120 seems to be the norm.
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# ? Jul 18, 2017 09:39 |
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Welp I'll sacrifice a few points in luck and attunement, I'll have my choice of spook or chameleon, deep protection, a smattering of weapon buffs, my fancy bleed weapons, and a good roll. Going to be reeeeal squishy though. Now comes the truly hard part: Picking an outfit. Cuchulain fucked around with this message at 10:03 on Jul 18, 2017 |
# ? Jul 18, 2017 09:55 |
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CJacobs posted:Again: You didn't ever have to do it. If you bothered to grind out the materials to upgrade your armor back in DS1 when you didn't want to do it, you wasted your own time and that's not the game's fault. It'd be the same if you did it now. I liked it in DS1 because it existed as a bonus way of protecting yourself from hits- it was never necessary, and it was minor enough that doing it didn't upset the balance of damage enemies do to you. But I look at the HP chopped off of your guy with every hit in the final stages of DS3 and I really really wish you still could because the last couple levels of this game really suck. Also I don't care if I don't have to do it, upgrading armor all the way to +6 was easy to do because you can buy shards and chunks. But it's annoying. It's annoying to do it because it means you're repeatedly going through the same menus, it's annoying not to do it because you know in the back of your head you're gimping your character for no reason. Cuchulain posted:My old PS3 controller finally died last week during DS1 speedrun practice, so I decided I'll finally get around to beating DS3's DLC once my replacement arrives. Going to start a fresh character as I haven't played DS3 at all since release. I've decided I want to do a Barbed Straight Sword and Notched Whip for my weapons, but not sure what kind of spells to pair them with. If I go faith I can get Deep Protection and four kinds of weapon buff, but then I'll have no fire for dealing with leeches. I guess I could add a flame, but I'm already low of attunement slots in my build. And what about sorcery! How can I 100% the game without any int. WRT int-are you just talking about the achievement for getting all sorceries? Because you could always respec for that. LazyMaybe fucked around with this message at 11:28 on Jul 18, 2017 |
# ? Jul 18, 2017 11:25 |
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If all else fails, you can always keep a torch in one of your off-hand slots to deal with maggot infections. Saves a lot of trouble.
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# ? Jul 18, 2017 11:36 |
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Does fire remove leeches? I thought it just did good damage against leech monsters.
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# ? Jul 18, 2017 11:51 |
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Yes, they explode off of you if you pull out a torch or otherwise set yourself on fire somehow. You don't even take bleed build up from being leeched if you already have it out. The Follower Torch you can find in Ashes of Ariandel completely neuters that area's final segment.
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# ? Jul 18, 2017 11:55 |
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And Tyler Too! posted:My guy is dressed an Abyss Watcher and nothing is going to make me take that off. Today I discovered how ridiculous Onikiri and Ubadachi is. I started using it for shits & giggles as I came out of Duke's Archives and either I'm being invaded by dummies or this weapon is seriously unbalanced because I can keep people flinchlocked constantly and the bleed effect is icing on the cake. I +10'd it in a heartbeat. I love the Onikiri and Ubadachi, but they became totally useless in The Ringed City because they do like zero poise damage. So crawling pilgrim assholes just cast that circle around you and your swords plink off their shell, and the ringed knights don't even flinch while they murder you.
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# ? Jul 18, 2017 13:54 |
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CJacobs posted:Yes, they explode off of you if you pull out a torch or otherwise set yourself on fire somehow. You don't even take bleed build up from being leeched if you already have it out. The Follower Torch you can find in Ashes of Ariandel completely neuters that area's final segment. Which is good cause otherwise it would be massively tedious.
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# ? Jul 18, 2017 14:20 |
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The only time I ever upgrade my armor in DS1 and 2 is once I'm done upgrading my weapon and don't need the particular material anymore. Usually this means I never upgrade the twinkling titanite armor.
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# ? Jul 18, 2017 14:33 |
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I like those enemies but I think they're too grab happy. Red moss clumps also make them pop off fwiw
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# ? Jul 18, 2017 14:34 |
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Can I do the last boss then the DLC or will I need to start a new man/do it in NG+? I didn't realise I'd need to start a new guy and level all the way up or do the BB DLC in NG+ (and gently caress that first time) then cracked the shits like a massive baby. I'm talking ashes and ringed city.
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# ? Jul 18, 2017 14:49 |
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JBP posted:Can I do the last boss then the DLC or will I need to start a new man/do it in NG+? I didn't realise I'd need to start a new guy and level all the way up or do the BB DLC in NG+ (and gently caress that first time) then cracked the shits like a massive baby. You'll be given the option to start NG+ after the credits, just say no and you'll stay in your current game until you activate NG+ at the Firelink bonfire.
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# ? Jul 18, 2017 15:02 |
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fool_of_sound posted:Which is good cause otherwise it would be massively tedious.
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# ? Jul 18, 2017 15:53 |
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Not many people on forums and stuff seem to use the boss drops, is there some massive advantage to using a regular weapon with a gem over my profaned greatsword and Vordt's hammer? My build is basically 40/40/40 vit/vigor/str and I like big armour and big weapons. I've got titanite purchasing unlocked plus a couple of slabs in my inventory.
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# ? Jul 18, 2017 16:05 |
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JBP posted:Not many people on forums and stuff seem to use the boss drops, is there some massive advantage to using a regular weapon with a gem over my profaned greatsword and Vordt's hammer? It's mostly cause boss weapons A) can't take resins/buff spells, and B) because they're widely gimmick weapons with better mundane alternatives. That said I see a reasonable amount of Vordt Hammer, Farron Greatsword, Dragonslayer Axe, Firelink Sword, and Freide's Scythe. I'm told that Gundyr's Halberd used to be really popular too, but it's been replaced by Splitleaf. Frostbite tends to be pretty good, so Vordt is perfectly usable, especially if you back it up with Cold Snap. e: Profaned Greatsword otoh is kinda just... bad when compared to other UGSs fool of sound fucked around with this message at 16:27 on Jul 18, 2017 |
# ? Jul 18, 2017 16:25 |
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Dragonslayer swordspear is real fun, though I don’t know where it sits in the ~meta~.
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# ? Jul 18, 2017 16:35 |
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This game probably has the most balanced weapons in any Dark Souls. There's very few boss weapons that aren't at the very least decent, and everything can work well enough. Many are tuned towards kind of weird builds, like the Demon weapons, or the Dancer's Enchanted Swords, and have split damage, which is generally kind of not great. Then again, lots of them also have interesting Weapon Arts which can be pretty powerful if you like using them, like the Dragonslayer weapons, the Demon Fist, and the Lothric Holy Sword. Some others, like Gael's Greatsword have very strong combos with their Weapon Arts. Even in pvp, some of those weapon arts are at the very least useful for catching people off-guard. So while some of the weapons might not be ~optimal~ and have like 10% less AR than a regular weapon, they'll at least work decently, have some weird trick, or have +1 in Fashion. Just use whatever and have fun, hope this helps.
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# ? Jul 18, 2017 17:04 |
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Fats posted:Dragonslayer swordspear is real fun, though I don’t know where it sits in the ~meta~. I've killed enough people who did not expect the weapon art to hit them for 800 damage to make up for all the people who have killed me using a better weapon. I just wish it weighted a little less.
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# ? Jul 18, 2017 17:09 |
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Carl Seitan posted:I love the Onikiri and Ubadachi, but they became totally useless in The Ringed City because they do like zero poise damage. So crawling pilgrim assholes just cast that circle around you and your swords plink off their shell, and the ringed knights don't even flinch while they murder you. I'm about to start Ringed City and I am so tired of my Farron Greatsword. Are there any other similarly beefy weapons for DEX characters?
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# ? Jul 18, 2017 17:18 |
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The one thing regarding weapon balancing that really annoys me is that when you dual wield a paired weapon, you do half damage with each one to balance out swinging around two weapons at once. But what this amounts to is doing less damage with slower attacks because you're only gonna hit with one of them more often than not. edit: Also a lot of weapon arts do exactly as much damage as one R1 attack or less except they're slower and leave you open and that makes them feel kinda useless.
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# ? Jul 18, 2017 17:24 |
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And Tyler Too! posted:I'm about to start Ringed City and I am so tired of my Farron Greatsword. Are there any other similarly beefy weapons for DEX characters? Friede'a scythe is not very beefy per say but it hits like a truck and has nuts scaling
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# ? Jul 18, 2017 20:05 |
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Someone above said there was no need to play Dark Souls 1 because he/she already played DS2, DS3 and BB and that's enough. Well, I'm replaying DS1 now and I kid you not: the first half of this game may well be the best one of any game ever. The trip from Firelink to Blightown and back with no bonfire teleporting is the appex of exploration in the medium. The sense of isolation is so strong you feel it with your teeth. Each step is calculated, each corner a dread. No other game rivals this appex. And I think this is where the series excels at - closed environments where you can't see whats around the corner, and must constantly reassess your capability to go on, with resources gradatively exhausting, the fear of a strong foe ever present, and no sign of the next bonfire. While DS2, DS3 and BB get glimpses of this here and there, Dark Souls 1 first-half gets it beautifully right. lessavini fucked around with this message at 22:32 on Jul 18, 2017 |
# ? Jul 18, 2017 22:13 |
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I play dark souls for the action elements, not the survival horror of the early first game.
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# ? Jul 18, 2017 23:13 |
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fool_of_sound posted:I play dark souls for the action elements, not the survival horror of the early first game. Yeah I just want to beat the poo poo out of stuff in a good combat engine. E: that long stretch also sounds like the birth of turtle mode souls gaming which is boring as gently caress and has likely ended up costing players their opportunity to yell "test your might!" at the tv while whirling a massive hammer around without a shirt on. JBP fucked around with this message at 23:32 on Jul 18, 2017 |
# ? Jul 18, 2017 23:25 |
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# ? Jun 6, 2024 22:19 |
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lessavini posted:must constantly reassess your capability to go on, with resources gradatively exhausting, the fear of a strong foe ever present, and no sign of the next bonfire this is video game crack to me (not surprisingly I am a big fan of dungeon crawlers where the stakes are high, like Etrian Odyssey) I love that sense of "am I straying too far from home base??" It's extremely primal/visceral and great and everyone go away you're ruining the things i like with your different opinions about what the series excels at
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# ? Jul 18, 2017 23:42 |