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Edit: nm the post above had this in it
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# ? Jun 2, 2018 00:21 |
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# ? May 29, 2024 15:45 |
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inthesto posted:How much would it help EK to ease the magic school restriction? Say, one school must be Abjuration or Evocation, and the other is free choice? It's kind of difficult for reasons stated previously as well because EK is one of the few subclasses that runs into trouble mechanically casting spells. They don't get an arcane focus (without the attuned item in Xanathar's Guide), so depending on how rules lawyer you or DM's are, War Caster feat becomes a tax, and/or some spells still require you to drop your weapon so that you have hands available to cast. DKWildz fucked around with this message at 00:34 on Jun 2, 2018 |
# ? Jun 2, 2018 00:32 |
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The next adventure is Waterdeep: Dragon Heist. Focuses on urban adventures, obviously. https://venturebeat.com/2018/06/01/waterdeep-dragon-heist-is-dungeons-dragons-next-storyline/ Meh.
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# ? Jun 2, 2018 00:48 |
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It's funny to me because the current campaign I'm playing in revolves around the Xanathar guild plus Waterdeep, and we had to steal a dragon
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# ? Jun 2, 2018 01:00 |
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Shitshow posted:The next adventure is Waterdeep: Dragon Heist. Focuses on urban adventures, obviously. Is Waterdeep not warded against Dragon's still? Bad mouth feel from the title of this. Honestly, I was really hoping for Undermountain. DKWildz fucked around with this message at 01:14 on Jun 2, 2018 |
# ? Jun 2, 2018 01:12 |
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I like the concept but boy that name could have used a view revisions
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# ? Jun 2, 2018 01:16 |
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Haven't they learned anything from videogames? They're supposed to call it Dragon's Heists.
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# ? Jun 2, 2018 01:17 |
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How do you all feel about racial bonus stats? I think it kind of sucks that it makes some race/class combos so subpar. I think it would be cool if in the future it was changed to +1/+1 then you get to choose where the third stat poont goes. That way you keep the race's flavour but you can put the point in your main stat and get 16 in it with point buy.
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# ? Jun 2, 2018 01:18 |
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CJ posted:How do you all feel about racial bonus stats? I think it kind of sucks that it makes some race/class combos so subpar. I think it would be cool if in the future it was changed to +1/+1 then you get to choose where the third stat poont goes. That way you keep the race's flavour but you can put the point in your main stat and get 16 in it with point buy. That's why only certain races should be able to be certain classes
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# ? Jun 2, 2018 01:27 |
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mastershakeman posted:That's why only certain races should be able to be certain classes Everyone should just get +2/+1 wherever they want and then a ribbon ability. Your race should be about RP and the texture of a character, not its relative mechanical advantages.
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# ? Jun 2, 2018 01:40 |
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mango sentinel posted:
Somebody said it before, but I'd be completely okay with ditching ability scores and just having ability modifiers, you get +3/+2/+2/+1/0/-1 and each race gets some kinda special mechanic that doesn't directly alter those. Maybe have mechanics that suggest specialization (High Elves get an Int-powered cantrip, dragonborn get a Con-based breath weapon) but don't strongly enforce it. Hell, that's not even a difficult homebrew to make. I might just do that in the future.
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# ? Jun 2, 2018 01:57 |
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mango sentinel posted:
I can dig that.
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# ? Jun 2, 2018 01:57 |
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Josef bugman posted:I am one short atm. Without 15 strenght you take a 10ft movement penalty on the good armors (unless you're a dwarf). If you have 14 dex just stick to medium. You can't multiclass into cleric unless you have 13 wisdom, anyway. What is even your race/spread?
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# ? Jun 2, 2018 01:58 |
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mango sentinel posted:
except everyone plays their race as a short/skinny/large/extra short human anyways so why even bother with races
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# ? Jun 2, 2018 02:04 |
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mastershakeman posted:except everyone plays their race as a short/skinny/large/extra short human anyways so why even bother with races i agree, and same for classes. you should have one race, you can be ranged or melee, and you get assigned stats based on that one choice
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# ? Jun 2, 2018 02:08 |
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mastershakeman posted:except everyone plays their race as a short/skinny/large/extra short human anyways so why even bother with races Good point. This is why it’s also Extremely Good and Cool to allow the various non-PHB races, and to homebrew non-human PHB races to be much more weird and alien, rather than thinly-reflavored variants of humans, or Tolkien ripoffs.
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# ? Jun 2, 2018 02:14 |
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CeallaSo posted:Somebody said it before, but I'd be completely okay with ditching ability scores and just having ability modifiers, you get +3/+2/+2/+1/0/-1 and each race gets some kinda special mechanic that doesn't directly alter those. Maybe have mechanics that suggest specialization (High Elves get an Int-powered cantrip, dragonborn get a Con-based breath weapon) but don't strongly enforce it. I do like how SotDL does it (what else is new?) in that which is this except they are offset from 10 instead of 0, so they double as the DC for attack rolls against those stats.
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# ? Jun 2, 2018 02:25 |
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mastershakeman posted:That's why only certain races should be able to be certain classes Extremely bad take. Honestly a whole +1 difference to relevant ability scores isn't that big a deal especially since ability score penalties are no longer a thing and reduces the potential gap in effectiveness. Balance discussions in D&D that revolve around extremely minor number differences is missing the forest for the trees. It's worrying that your elf fighter with 15 strength could be a dwarf fighter with 16 strength when the real issue is that you could instead be an elf wizard with an army of skeletons or the power to reshape reality.
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# ? Jun 2, 2018 02:26 |
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Saguaro PI posted:Honestly a whole +1 difference to relevant ability scores isn't that big a deal especially since ability score penalties are no longer a thing and reduces the potential gap in effectiveness. Balance discussions in D&D that revolve around extremely minor number differences is missing the forest for the trees. It's worrying that your elf fighter with 15 strength could be a dwarf fighter with 16 strength when the real issue is that you could instead be an elf wizard with an army of skeletons or the power to reshape reality. Although didn't someone do the math and figure that an elf barbarian was like 40% shittier than a dwarf barbarian around level 8 or so, based on average damage dealt?
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# ? Jun 2, 2018 02:28 |
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I feel like the right play is to tie ability score bonuses to your chosen class and just give neat features to the various races. So rangers and monks get +2/+1 Dex/Wis, for example.
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# ? Jun 2, 2018 02:34 |
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bewilderment posted:Although didn't someone do the math and figure that an elf barbarian was like 40% shittier than a dwarf barbarian around level 8 or so, based on average damage dealt?
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# ? Jun 2, 2018 02:35 |
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Okay here's my new fix - get rid of mental ability scores. Spells use strength. Every character wants all 3 and gets one high, one middle, one low. Squint really hard and maybe you can figure out why something is a con vs a str save.
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# ? Jun 2, 2018 02:37 |
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Stripping races of mechanical advantages starts off seeming fine when you're talking about elves and dwarves and whatnot but gets tricky when you're talking about something like dragonborn or aarakocra.
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# ? Jun 2, 2018 02:41 |
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Saguaro PI posted:Stripping races of mechanical advantages starts off seeming fine when you're talking about elves and dwarves and whatnot but gets tricky when you're talking about something like dragonborn or aarakocra. I mean, "can breathe fire" and "can fly" are pretty nice mechanical advantages that don't make them lovely at specific classes.
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# ? Jun 2, 2018 02:42 |
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Saguaro PI posted:Stripping races of mechanical advantages starts off seeming fine when you're talking about elves and dwarves and whatnot but gets tricky when you're talking about something like dragonborn or aarakocra. Get rid of those races then imo
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# ? Jun 2, 2018 02:42 |
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King of Solomon posted:I mean, "can breathe fire" and "can fly" are pretty nice mechanical advantages that don't make them lovely at specific classes. Again, if the standard for something being lovely at a class is that their max possible point buy stat is 15 instead of 16 I think we've moved past the realm of useful balance discussion.
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# ? Jun 2, 2018 02:56 |
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King of Solomon posted:I mean, "can breathe fire" and "can fly" are pretty nice mechanical advantages that don't make them lovely at specific classes. If it comes with powers it sounds like a class to me. Bird warrior... solid class with powers based around flight. Dragonborn... I've got just the sorcerer archetype. No reason they can't coexist with the simple race/class pairs.
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# ? Jun 2, 2018 03:11 |
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Blockhouse posted:I like the concept but boy that name could have used a view revisions I assume it's because Waterdeep Undermountain is next. Also someone is offering a crazy expensive boxed set for the game. https://www.beadleandgrimms.com/store-swag/platinum-edition Anyway not going to buy that, but the Adventure sounds cool and I will check it out. DKWildz posted:Is Waterdeep not warded against Dragon's still? Bad mouth feel from the title of this. Honestly, I was really hoping for Undermountain. It's really likely this is going to come in two parts.
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# ? Jun 2, 2018 03:17 |
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Jeffrey of YOSPOS posted:If it comes with powers it sounds like a class to me. Bird warrior... solid class with powers based around flight. Dragonborn... I've got just the sorcerer archetype. Sure, you could make classes out of them, but specific powers like that are kinda exactly what I'd want races to be.
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# ? Jun 2, 2018 03:18 |
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King of Solomon posted:Sure, you could make classes out of them, but specific powers like that are kinda exactly what I'd want races to be. This works better in demon lord because each character chooses a race + 3 classes but the fancier ancestries subsume one of those so its fancy ancestry + 2 classes. Jeffrey of YOSPOS fucked around with this message at 03:29 on Jun 2, 2018 |
# ? Jun 2, 2018 03:27 |
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The whole "DM can choose the big bad villain at the beginning" smacks of the different giant factions you can fight in SKT. In that book they outline attacking one, but in reality, most people I have talked to end up having multiple assaults across at least 2 of the factions minimum. Hopefully it doesn't end up the same. Prepare for some ahead: We started a group at work ( Everyone is there, so it's rarer for someone to not show up ) with a dude who wanted to run Pathfinder. He's running the Strange Aeons adventure path, and after Book 1 he was like "I need a break". So I started up the Storm King's Thunder game I've been talking about. We ran through it for a while, till level 5, and the story actually started to talk about giants. Then went back to Pathfinder for the guys Book 2. We do that, finish it up an go back to D&D to do more of SKT. Well yesterday, the other DM goes "Oh hey guys, I'm super excited to play Pathfinder again so we can start playing again as soon as possible, and we'll just burn through all of Book 3, then immediately 4, 5 and 6 because I think the story is super cool!" Literally everyone else was like "Aren't we still playing D&D, we're kind of in the middle of this." Apparently he saw D&D as a distraction and not a real campaign ( He is the only one who was against playing 5e and has derided it over his 'balanced' Pathfinder whenever he could). At least 2 other people in the group were hoping to start their own campaigns and try out DM'ing, but were immediately like, "well gently caress I guess that's not happening." This is the same guy who had a melt down at the end of his sessions for Book 2 because nobody else in the game was looking to play the meat grinder game he wanted, and was going to quit. So at least 2 of us were like... wtf? This guy apparently thinks that this is 'His" gaming group, and I know if I bring it up with him, he's just going to explode again about it. Anywho, this concludes my bitching about the group I play with, and well the one guy who makes it insufferable sometimes. He did however backpedal like mad like 10 minutes later as I can only assume someone pointed out how much of an rear end in a top hat he was being. We're apparently going to just finish SKT then he's planning on running the Pathfinder AP till it's done. We shall see. I fully expect for Pathfinder to crash and burn, due to his dm 'style' (Some would call it a rail road, I would call it a walking simulator with combat).
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# ? Jun 2, 2018 05:30 |
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Drowning Rabbit posted:-DM Snip- 5E is the first and only edition that I've actually played. It's really weird to hear these stores from people that experience these 'meatgrinders,' or the DM's themselves that love to run them. I'm sure it's more the edition and generation of the game that you started with, and that initial group that imprints that mindset. I keep hearing that they think the game is too easy and they need to challenge the players more. Do they think the players aren't having fun, or is it that they aren't having fun when they're actually killing player characters? Without any experience as a DM myself, but having run a couple weeks in Storm King's Thunder & Tomb of Annihilation in separate groups, it seems like there becomes a huge gap in feeling between DM's and players as far as fun and challenge. The DM in SKT put the 4 of us players through 3 successive fights vs 20 creatures of varying types. We managed without a death, but had several down's in the first and 3rd fight (easily surrounded on a small map with those huge numbers), but honestly I was sure we were not going to win at points in all 3 fights, and had a blast in each one and was looking forward to being able to spend some time in the town for RP afterwards. It seems like in an adventure like these, if one were to run it as that 'meatgrinder,' you'd be losing characters so often that before long not a single original character that started the story is present, and at that point, what do these characters have in stake for continuing this story since none of them were even present for the thing that started all of it. It feels very odd to me, narratively.
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# ? Jun 2, 2018 06:25 |
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Tome of Foes mentions that servants of Mammon often keep a book on them called The Accounting and Valuation of All Things, which has among other things, pricing information for mortal souls. Supposing it was written in Infernal and you gave some sort of limitation with the book like decaying/fading away so the players aren't just bothering you with it forever, what fun/interesting thing might you put in there? Like the obvious choice is an abnormally high or low value for a particular individual's soul, information that someone has already sold theirs, etc., but I'm curious if anyone has any specific or different ideas.
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# ? Jun 2, 2018 06:38 |
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Conspiratiorist posted:Without 15 strenght you take a 10ft movement penalty on the good armors (unless you're a dwarf). If you have 14 dex just stick to medium. Bear in mind I am not trying to just power game. I am a Tiefling bladelock: Str: 14 Dex 10 Con 14 Int 8 Wis 12 Cha 19
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# ? Jun 2, 2018 07:50 |
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Josef bugman posted:Bear in mind I am not trying to just power game. Well not with stats like those you won't. Anyhow, +1 STR/WIS would let you dip Cleric, but if you're neglecting raising your CHA anyway, then just spend a Feat on Heavily Armored (which also raises your STR to 15 so no penalties) and that way you don't delay your class progression. That's your best option for more AC in this case.
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# ? Jun 2, 2018 09:00 |
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Josef bugman posted:Would getting a single level in Warrior be a better plan than going and getting the "Heavily Armoured" proficicency on my Warlock. It seems as if there are a lot more options if I did decide to get it as opposed to giving up a stat boost opportunity. If not AL, just ask your DM to not care about that. If yes AL and under level 5 remake your character to be exactly the same character except with your first level in fighter. e: woop new page. Post above me has the good answer. Splicer fucked around with this message at 09:14 on Jun 2, 2018 |
# ? Jun 2, 2018 09:07 |
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Splicer posted:What level are you and is this AL? Just turned level 4, it's Tomb of annihilation, and it's the intro of my new character since my adorable kenku cleric of storms just got flung a mile by a goblin village. Josef bugman fucked around with this message at 09:13 on Jun 2, 2018 |
# ? Jun 2, 2018 09:10 |
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Josef bugman posted:Just turned level 4, it's Tomb of annihilation, and it's the intro of my new character since my adorable kenku cleric of storms just got flung a mile by a goblin village.
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# ? Jun 2, 2018 09:24 |
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Or dump str put that 14 into dex and go medium armour like a normal person.
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# ? Jun 2, 2018 09:27 |
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# ? May 29, 2024 15:45 |
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Any good survival* mechanics that aren't just insufferable tedious bookkeeping? Planning on running a game exploring a lost (supposedly)uninhabited region after the game I'm currently running wraps up soon. *The style of game, not the skill
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# ? Jun 2, 2018 15:45 |