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Drowning Rabbit posted:If I were looking for a new adventure to run in the nearish future, I'd at least consider it. But it is very highly priced for what it is. I can only assume most of that cost is wrapped up in physical props ( It looked like you got a white dragon scale that was to scale from the stream? ) and miniatures. I earnestly hope that there is no market for $500 dollars in supplies to play pretend.
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# ? Jun 13, 2018 19:35 |
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# ? May 28, 2024 17:30 |
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Gumball Gumption posted:I earnestly hope that there is no market for $500 dollars in supplies to play pretend. Are you kidding me? I know folks who easily drop that much in minis and terrain for a campaign.
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# ? Jun 13, 2018 19:37 |
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Yeah but those are easily reused for other stuff. I don't know if the 500 dollar box is the same.
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# ? Jun 13, 2018 19:40 |
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Yeah, those are reusable and honestly kind of ridiculous on their own. I get the appeal but just use your imagination. The bulk of this box appears to be pictures of monsters and a nicer binding on the books or something. Either way the amount of "luxury" products for talking about dragons is dumb.
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# ? Jun 13, 2018 19:43 |
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DalaranJ posted:Isn’t this product for 5th e where bards are by far the most useful class? Bards in 5e are great but they've never been bad in any edition.
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# ? Jun 13, 2018 20:38 |
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Let's be honest, being able to cast spells puts you above all the martial classes.
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# ? Jun 13, 2018 20:43 |
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So the Giant Elk has a Charge that can prone the target, and another attack that only works on prone targets. Since the first thing a prone target will do is stand up, isn’t that sort of useless?
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# ? Jun 13, 2018 20:44 |
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I dunno, depending on the number and quality of the maps, the number and quality of the minis, and whether or not they're helping you at all (like, at least with standees or token discs) with the stuff that isn't important enough for minis ... I think it'd be cool. It's $450 more than I'd ever drop for similar, mind you, but it does look like a helpful thing to have for an adventure you'll spend a year playing.
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# ? Jun 13, 2018 20:46 |
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Subjunctive posted:So the Giant Elk has a Charge that can prone the target, and another attack that only works on prone targets. Since the first thing a prone target will do is stand up, isn’t that sort of useless? Add a second giant elk.
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# ? Jun 13, 2018 20:47 |
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Conspiratiorist posted:Add a second giant elk. I can only turn into one at a time.
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# ? Jun 13, 2018 21:03 |
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Gumball Gumption posted:I earnestly hope that there is no market for $500 dollars in supplies to play pretend. This is merely the addons list. A copy of the core game cost nearly two hundred dollars, which to normal people like you and I sounds real stiff but to Monte's fanbase (primed by a blog entry entreating playgroups to buy more poo poo for their GMs) was apparently just fine. NGDBSS fucked around with this message at 21:14 on Jun 13, 2018 |
# ? Jun 13, 2018 21:09 |
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NGDBSS posted:Let me tell you about a passion project named Invisible Sun. It's based of overpriced, pretentious bullshit and yet people still paid money for it because Monte Cook's name was on it.
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# ? Jun 13, 2018 21:13 |
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I believe that was one of the first jabs we had at it, yes. For anyone who wants to explode in a fit of apoplectic rage, I tracked down the Kickstarter page (apparently 45 credulous hipsters paid >$1K each for this), the preorder page (in which you have to pay even more if you weren't in the Kickstarter at a 25% markup), the initial "share the cost" post (put up just a month before IS was revealed), and a later version of that same post (which even more nakedly shows the previous one off as a money-grubbing marketing piece). I would love to throttle the man for his shameless salesmanship and poor design chops but I doubt he'd learn anything from it.
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# ? Jun 13, 2018 21:33 |
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Firstborn posted:Unrelated note: I'm reminded of the end of SLC Punk, when it flashes back to Steevo and Heroin Bob as kids playing D&D and Bob busts out a tape and is like "check this out" and introduces them to punk. I'm going to pretend that kid was Matthew Lillard IRL Also, thank you all for the feedback about Roll20!
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# ? Jun 13, 2018 21:35 |
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dwarf74 posted:I dunno, depending on the number and quality of the maps, the number and quality of the minis, and whether or not they're helping you at all (like, at least with standees or token discs) with the stuff that isn't important enough for minis ... I think it'd be cool. I think it's very important to note, this box set is for an adventure designed to bring your players from level 1 to 5. Speaking broadly, most groups don't spend more than a few months in this period, compared to post level 5. If this were for, say Storm King's Thunder or something like that, then I would have been slightly more interested. But even that book had a TON of campaign setting thrown into it. This book is assumed to be MOSTLY campaign setting and rules for urban adventures, with a adventure thrown in.
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# ? Jun 13, 2018 22:47 |
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dwarf74 posted:look like a helpful thing to have for an adventure you'll spend a year playing. The adventure is level 1-4. E: Whoops, beaten
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# ? Jun 13, 2018 23:56 |
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If the entire box was full of resources to specifically flesh out Waterdeep as a mega-setting that you can keep using through your entire game, it would still be about $300 too expensive but I would at least GET it. This, though, sounds like a bunch of guys with more than the average amount of disposable income all thought it was something they would want to buy themselves so that makes it a marketable idea.
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# ? Jun 14, 2018 00:13 |
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DalaranJ posted:Isn’t this product for 5th e where bards are by far the most useful class?
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# ? Jun 14, 2018 01:14 |
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Firstborn posted:I play on Roll20 like twice a week and frequently look for AL or one-shots if I get bored and have the time to invest. The neat part is that you can play with many different people, which can be cool if your IRL group is stagnant or always plays the same types of characters, etc. The bad part is because it's so hard to find a game and the aforementioned 90 gamer applications it means that players apply to a dozen games and wait for callbacks. This turns into them sitting for one session in a game just to shop a character or burn a single night of entertainment, which means the long-term campaigns tend to suffer. Thanks thats genuinely useful information. I'd play in a game if you ran it but I'm in australia so good luck working that into a timeslot lol. People not understanding that Bards are the super powerful god class now are extremely my jam. I could imagine people who dont understand mechanics thinking they were bad in 3.x but it's hilarious that people don't see that now. kingcom fucked around with this message at 01:30 on Jun 14, 2018 |
# ? Jun 14, 2018 01:27 |
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kingcom posted:
I know bards are super powerful at basically everything, but what should they be doing in combat to make them awesome? I haven't played one in a bit.
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# ? Jun 14, 2018 01:31 |
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Jarvisi posted:I know bards are super powerful at basically everything, but what should they be doing in combat to make them awesome? I haven't played one in a bit. Basically being a battlefield control wizard with a better cantrip and better/more frequent use of bonus actions and reactions.
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# ? Jun 14, 2018 01:36 |
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kingcom posted:Thanks thats genuinely useful information. I'd play in a game if you ran it but I'm in australia so good luck working that into a timeslot lol. Well, I couldn't be in your game, but Roll20 has a ton of aussie games. I see some that won't take on people outside of Australia!
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# ? Jun 14, 2018 01:37 |
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Jarvisi posted:I know bards are super powerful at basically everything, but what should they be doing in combat to make them awesome? I haven't played one in a bit. Theyre the battlefield control class. They have access to a majority of the buffs and debuffs, their unique cantrip forces attack disadvantage, and they get Magical secrets, a feature that allows them to cherry pick two spells from any list as long as you can cast that level of spell, and they get it three times (10,14,18) four times if you go lore bard (at 6) and they count as Bard Spells so you actually use your casting stat for them. Theyre the best at counterspell thanks to Jack of all trades adding half prof to the counterspell roll, and unlike the other casting classes their bonus actions always add something to their action economy. thanks to expertise and jack of all trades they supplanted rogues as the skill monkey class since bards get as much expertise'd skills as rogues, and CHA is pretty much a super stat in 5e by how much mileage you get out of it. So simply put, they have the best spells. And they're not too shabby at regular damage, either. side note: Rogues eventually get better than bards at skills but only thanks to reliable talent which lets them treat D20 rolls of 9 or lower as 10 on prof skills, so with expertise rogues can pass most skill checks with ease. They also get expertise earlier. Rigged Death Trap fucked around with this message at 01:55 on Jun 14, 2018 |
# ? Jun 14, 2018 01:42 |
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Jarvisi posted:I know bards are super powerful at basically everything, but what should they be doing in combat to make them awesome? I haven't played one in a bit. Love that Dissonant Whispers. Free attacks for everyone!
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# ? Jun 14, 2018 01:48 |
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Jarvisi posted:I know bards are super powerful at basically everything, but what should they be doing in combat to make them awesome? I haven't played one in a bit. Anything you drat well want, what type of bard are you playing? If you are playing a valor/swords bard you want to get yourself heavy armour prof and charge into melee in full plate + shield while buffing you and your friends. You are the best grappler in the group in this style of play loading up in expertise on athletics and maybe even taking shield master so you can just knockdown everything with your giant bonus resulting in every bonus action being used to either bardic inspiration or knock something down to give advantage to all your melee actions. You can also turn into a strong anti-caster load up on counterspell as well and focus on charging into melee with your enemy wizard and have their either fight you or try and cast and spell and have it get shot out. You are running around as well armoured as anyone else, your numbers wont be as good damage wise as a paladin or barbarian but you also happen to be a full spell caster and the valor bard inspiration is extremely powerful for helping your allies just ignore hits or make saves that could end them. Alternatively the swords bard flourishes are so comically good defensively that you want to be the character who charges into melee just to lock up enemies. Depending on how you go you might want sentinel instead of heavy armour if you are a swords bard because of how good it is defensively anyway and throwing extra attacks at targets can be helpful. Ideally Sentinel needs 2 people to take it and be standing next to each other to guarantee you fire it off all the time though so thats a bit of a maybe choice depending on your group. If you are playing more of the support caster type in a lore bard you are basically a wizard but better in almost all respects. You won't be able to swap in an out spells as much as a wizard but thanks to the ridiculous lore bard archetype features you are essentially taking spells from every class in the game, you can summon a horde of skelie bros and giving them huge bonuses to stealth by taking a druid spell (I'm blanking on the name). Or you're loading up on save vs suck spells and super crowd control. You also have some extremely potent spells to fire off like blindness/deafness and hold person at low levels while later on you are nabbing other classes spells along with your bigger gently caress you combat spells like Greater Invisibility or Otto's Irresistible Dance. You're also a character who has all the important healing spells (except revivify which again if you are a lore bard you can pick up easily) so you can fill in the role of the cleric no problem. A wizard or sorcerer will be able to beat you potentially with regards to raw damage numbers but honestly raw damage is not how you win fights and is something the martial characters are best at anyway. The bard is the master of save vs suck and save vs death which are far more powerful than just shooting off damage. A bard is loaded up on charisma so they are absolutely the face and talky character of group in general, additionally a lore bard gives you not only more proficiency in skills but also a huge amount of expertise that make you just flat better than anyone else but a rogue at skills. A rogue by the way is at best equal to you skill wise and the only thing they beat you in is having tool proficiency so they'll do the traps. But I mean, you can just take Find Traps from the cleric/druid spell list if you really want to do that. The ultimate answer is that other classes need to ask 'What do I do in combat, how do I play'. As a bard you figure out what YOU want to be doing in combat and then set yourself up to play like that and do it better than anyone else. I mean really the only thing a bard doesn't want to do is dual wielding because their bonus action slot just has too many good options to waste on an extra attack. ritorix posted:Love that Dissonant Whispers. Free attacks for everyone! I've gotten conflicting answers to this but I thought forced movement didn't trigger attack of ops? Does movement they are forced to make but actually they are taking as an action/reaction not count towards this or not. kingcom fucked around with this message at 02:02 on Jun 14, 2018 |
# ? Jun 14, 2018 01:58 |
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kingcom posted:I've gotten conflicting answers to this but I thought forced movement didn't trigger attack of ops? Does movement they are forced to make but actually they are taking as an action/reaction not count towards this or not. Forced movement normally doesn't provoke. But Whispers forces them to use their reaction to move, that provokes. So yeah you and your best melee friends all get to beat them down. You can take a reaction on your turn too, so move up before casting and take a swing on top of the 3d6 psychic damage.
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# ? Jun 14, 2018 02:08 |
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Does dissonant whispers straight-up not function on things that have already used their reaction? Or do they still move, and just not have to use a reaction. I think it's the former but it's a little ambiguous - that's really weird.
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# ? Jun 14, 2018 02:28 |
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Nah it says 'if available' for the reaction. If the reaction's already used it just does damage.
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# ? Jun 14, 2018 02:52 |
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Rigged Death Trap posted:Theyre the best at counterspell thanks to Jack of all trades adding half prof to the counterspell roll Abjuration wizards get better at it starting at level 10 but for the vast majority of the time in most games, yeah Bards are the best.
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# ? Jun 14, 2018 03:46 |
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" Don't kill the Hag we need to get the information of what happened to the kids from her" Paladin " I elbow drop her and use this magic spell to do radiant damage" Hag dies.
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# ? Jun 14, 2018 04:28 |
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Hollismason posted:" Don't kill the Hag we need to get the information of what happened to the kids from her" That would have been extremely lovely but the paladin elbow dropped her to death so hes okay in my book.
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# ? Jun 14, 2018 04:30 |
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It was a boss move.
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# ? Jun 14, 2018 04:36 |
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This is 3rd party, but it's a super-popular product made by a notable 5e YouTube channel (Taking 20). It's a martial class called the Mist Walker. For those who own or seen it, what are your thoughts? It's getting good reviews, but the most common points of contention is that it has an at-will short range teleport which people feel is too much of a get-out-of-jail free card.
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# ? Jun 14, 2018 05:45 |
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I thought that Druid was in the running for "currently most broken class".
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# ? Jun 14, 2018 08:04 |
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To me it seems like druids are just bad clerics unless you really like shapeshifting, otherwise their spells are just worse than other full casters.
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# ? Jun 14, 2018 09:57 |
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Josef bugman posted:I thought that Druid was in the running for "currently most broken class". Druids can easily own the melee combat game, but I'm not sure they've got the sheer utility of the bard.
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# ? Jun 14, 2018 10:29 |
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What are the best paladin builds nowadays? I'm starting a curse of strahd game and wondering if u should go devotion or something else
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# ? Jun 14, 2018 12:07 |
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Jarvisi posted:What are the best paladin builds nowadays? I'm starting a curse of strahd game and wondering if u should go devotion or something else How do you feel about smite/ crit fishing with great weapons?
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# ? Jun 14, 2018 12:15 |
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Josef bugman posted:I thought that Druid was in the running for "currently most broken class". Moon Druid is the most broken class (assuming you mean broken like overpowered) at 2nd level but their power tapers off pretty quickly until they aren’t that remarkable in the 11-15ish range. They do have a stupid good capstone, though.
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# ? Jun 14, 2018 12:23 |
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# ? May 28, 2024 17:30 |
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My friend was running a game where he got so fed up with one of his player's Moon Druid that he flat out banned Druids in general from subsequent games. No doubt early on the ability to wildshape for free HP every short rest was nuts, but I just told him to step up the monster difficulty and frequency to compensate.
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# ? Jun 14, 2018 14:11 |