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Hmmm, this thread seems to be eating posts. Usually kicks in after a few more.
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# ? Mar 17, 2018 23:43 |
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# ? Jun 8, 2024 21:01 |
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It always seems to have on unread post in my bookmarks, anyone else see that?
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# ? Mar 17, 2018 23:45 |
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GunnerJ posted:It always seems to have on unread post in my bookmarks, anyone else see that?
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# ? Mar 17, 2018 23:46 |
It's the new iteration of forums cancer, this one can not be cured, you have to make a new thread and abandon the old. (The actual cause is a database desync from an administrative incident a while ago.)
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# ? Mar 17, 2018 23:53 |
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Too much effort went into re-opening it to be honest. Just live with the tumor I say.
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# ? Mar 18, 2018 02:09 |
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For the base, what better to counter "the invisible hand" of Morgan's marketplaces than The Visible Finger? Okay, it's too silly to use for the LP but when I thought of it I laughed.
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# ? Mar 18, 2018 02:54 |
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Yay! Tis thread is again. Also I totally imagine Yang's theme as the Nod theme from Command and Conquer.
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# ? Mar 18, 2018 04:22 |
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Just found this thread and binged it over a few hours. Good stuff! I might drop in with a more queer-focused character, since we've had some neat discussions on homosexuality and the way the Good Hive works with gender/sexuality difference is really interesting to me. Anyone else feel the same way?
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# ? Mar 18, 2018 07:16 |
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I'm for it. Seeing how Good Hive handles people who are different is always interesting. Especially when, as in this case, the difference isn't antisocial.
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# ? Mar 18, 2018 07:39 |
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T-man posted:Just found this thread and binged it over a few hours. Good stuff! I might drop in with a more queer-focused character, since we've had some neat discussions on homosexuality and the way the Good Hive works with gender/sexuality difference is really interesting to me. Anyone else feel the same way? Criona's touched on queer issues - I was the one who started that discussion since I was writing Criona as a lesbian - so by all means, take that ball and run with it. One thing Addamere and I agreed on the Good Hive would never touch would be turning women into baby factories. Very easy to see the Hive doing, completely inappropriate for the Hive as good guys.
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# ? Mar 18, 2018 13:57 |
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Cythereal posted:If you're okay with it, then I'll see if I can come up with something. I stopped following Nweis' thread when he asked me to. Mmmm, I was discouraged too, so I decided to get out of the way of the Conservatives (sorry about splitting that first vote). I was proposing more efficient forms of almost centrist militarism, and being charismatic about it, so NWeis assumed that I must be going for some sort of charismatic supervillain, and he wasn't happy about that. Anyway, he ran a thread that was fun for many, even if it was suffocatingly tight for some of us, so I just quit so the highly planned out story could be told. I was never going to propose full conquest/annihilation or anything, just trying to make it more efficient - I guess at some point when affordable I might have suggested some fun, but mostly harmless dickery against those of our neighbors we didn't like (and there might have been some coddling of favored allies ). But the party platform wasn't about that, it was entirely to just be more efficient about military expansion if we were going to do it - and that was too much. Hopefully this thread will be more open to player input. RA Rx fucked around with this message at 15:05 on Mar 18, 2018 |
# ? Mar 18, 2018 14:45 |
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AJ_Impy posted:All these good guy playthroughs have made me consider doing a bad guy runthrough with a usually 'good' character. Which of the SMAC or SMACX factions is the least canonically horrible? Deidre hasn't done anything bad in the flavor but you can read her motives as willing to sacrifice humanity to planet as a means to atone for the sins of the past. Technically, Morgan hasn't done anything TOO horrible, outside of the one nerve stapling when the civilians saw an experiment they weren't suppose to see and being a monopolistic d-bag. Lal is the most interesting because he a fairly nuanced good guy who has made some tough choices.
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# ? Mar 18, 2018 15:49 |
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GunnerJ posted:We have had nothing but good relations with the Gaians and as the settlement closest to theirs, Unity's Lantern has had many visiting Stepdaughters. In my view, their environmentalist orientation is both prudent and... sympathetic. Most Hivers have a concern for their relationship to this world's environment, although I am not sure where this comes from since it is not a part of official Hive policy. (Criona has some theories... I should ask her what she thinks of the Gaians.) This is something that visitors from Skye's faction have noted with approval. quote:
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# ? Mar 18, 2018 19:20 |
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Glazius posted:"improving the morale of probe teams" means improving their success rate, right? Hey, this post finally showed up! Yes it does. Click here if you're interested in the math. Also, a unit's Psi combat rating is based entirely on their Morale level (or life cycle stage for native fauna). e: Part Two is coming tonight/tomorrow. Addamere fucked around with this message at 04:57 on Mar 19, 2018 |
# ? Mar 19, 2018 04:34 |
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———————————————————————————————————————— Begin Part Two. Click Here for Part One. ———————————————————————————————————————— The State of The Human Hive, M.Y. 2160 (Click to expand.) Over the course of the past decade, road networks have expanded to connect every human settlement on the southeastern landmass of Chiron, from Morgan Industries in the west and People's Eyrie in the south to The Hive in the north. On the Morganite front, Morgan Antimatter has been completely encircled by Hive territory, and Hive laser cavalry and scout infantry led by Hildebrand have encircled Morgan Industries itself. The mogul has been fully contained. A colony pod from Unity’s Lantern is bound for the isthmus that connects the western continent of Chrion to the southeastern landmass. All is quiet along the Gaian border. Hive military strength remains unrivaled on Planet, with a strong core of infantry supplemented by light cavalry, mind worms, and sea foils. Over the course of the past decade, base garrisons have transitioned from the traditional Scout Patrol design to the new Tranceguard design, and to date the only purely offensive units produced were the initial prototypes for the Laser Foil and Recon Rover designs. Acquisition of additional mind worms and sea foils has allowed for more rapid mapping of the areas surrounding Hive territory, which should allow for more accurate cartographic data in the coming years. Hive energy production has risen by nearly fifty percent over the last decade, while energy consumption has more than tripled in the same time. Population growth and new facilities account for both effects. Net energy income has remained a constant, small surplus as a result of careful planning. Hive base operations have achieved efficiency goals at most bases, and now efforts have been directed towards increased research production. The Hive remains the economic and industrial center of the entire colony cluster, and has again grown in the past decade. Recreation Common, widely available in other bases, have recently been installed, and other common facilities are slated for the next decade. Quality of life for workers in The Hive is expected to improve in the near future, and the presence of a double-strength garrison will safeguard against future insurrections. Another secret project is already being planned, code-named The Virtual World, though it is presently in the abstract design stage. Fecundity Tower boasts a happy, productive citizenry and is slated to produce the first seafaring terraforming unit midway through the next decade. In keeping with earlier mandates, construction of a Network Node is expected to follow. Great Collective will complete its Network Node within the next decade, and is expected to experience significant population growth. Future production orders have not yet been received. Owing to advantageous nearby resources, Labour Network has become a thriving settlement that rivals The Hive itself in economic output. Proximity to the Morganite border does nothing to diminish local quality of life, as the base offers the most pleasing accommodations for its citizen workers available to Hive settlements. Additional terraformers and a Network Node are slated for production. People’s Eyrie has focused on base defense, boasting a double-strength garrison. Settlement expansion and construction of a Network Node are expected in the next decade. Seed of Aspiration gives more than it takes from the Hive cluster, exporting resources and finished goods to be used elsewhere. Its population is small but productive, and other than its strategic location the settlement is unremarkable. Formers, a second garrison unit, and then a Network Node are slated for production. This newly-founded base is the single most vulnerable in all of Hive territory, for its position is surrounded by the Morganites. Only the best and brightest were selected for its colonists, and they have set to their labours with admirable results. Recycling tanks are expected within the next decade. Unique among Hive bases, the local garrison is not an infantry unit but a Laser Foil, equally adept at base defense and artillery strikes. From an entrenched position at port, the Laser Foil may bombard any advancing hostile force without reprisal. Unity’s Lantern is due for expansion in the coming decade, and construction of a Network Node is underway. Its industrial output is presently taxed by the supply trains supporting a colony pod deployed to the west, which should be resolved within two years. Socialism Tunnels is due for expansion in the next decade, and its citizens are making great strides towards efficiency with the construction of Recycling Tanks. Cadre Meeting The decennial meeting of the full Hive Advisory Cadre is an open forum for discussing all manner of concerns that have arisen over the course of the past decade. As in the previous decade, a live telecast is made available in the common areas of most bases. Topics discussed among the cadre include the lasting impact of the drone riots of 2157, the practical application of data from The Human Genome Project, the widespread emergence of talents in the latter half of the decade, living and working conditions throughout the Hive, and an increasingly evident schism between the Charonborn and Planetborn citizens. Highlighted in this discussion are the effects of growing population and the ultimate goals of society. With the recent encirclement of the Morgan territories by Hive forces, all focus has been turned inward save for a brief status report on Hive military readiness that coincided with the broadcast. Hardly any mention is given to the other known factions, but for the Believers whose territory a single mind worm unit from the Hive has recently violated by accident. Contact Zakharov: Do we want to contact Prokhor Zakharov and form the Council of Planet? A follows B; we cannot do one without necessarily causing the other to occur. Yea or Nay, simple majority wins. Impact Prototype: During this update we gained the ability to make units with Particle Impactors, the 4-strength weapon. We could make such a unit on an infantry, rover, or sea foil chassis; or, we could abstain from making one. Such a unit would clearly represent an offensive design, if for no other reason then we simply do not have the technology to make armour nearly as strong as our weapons. Impact-equipped infantry would be able to easily overwhelm any known base garrisons, and would thus be most useful in a war of conquest. Impact rovers would be able to easily overwhelm any known human units in open terrain, and would thus be most useful in a defensive war. An impact foil could assault coastal garrisons directly or bombard any unit within two squares of the sea, which makes it useful for both defensive and offensive campaigns. All are specialized units that would be most effective against human combatants. And there is always the choice of not bothering as we are already a military superpower. Options for this ballot are: Infantry, Rover, Foil, None; pick up to three on your ballot, winner after single transferable votes are counted via Droop Quota will win. A later vote, before the next update, will further design and name the new unit type if one is selected. Rename Base: “Come At Me Dude”: Right now it looks like "Morgan Social Collective" is in the lead, but the voting will be open for a few days still. Research Priority: As before, options are Build, Conquer, Discover, Explore; pick up to three on your ballot, top two after single transferable votes are counted via Droop Quota will win. Housekeeping AJ_Impy and GunnerJ: Let me know if you two are still available to run your bases, and give me some feedback on what you’d like done with them. Yarville: Your unit is the Scout Patrol north east of Morgan Industries, and as you can see you are at 100% strength. Closing Remarks I forgot to include The Human Genome Project being completed in 2158, but I’ve gone back and edited it into the proper place in Part One. After a two-year hiatus, I’m sure some other things have fallen through the cracks as well, so if you have any questions or feedback please post and ask! New and old readers, feel free to jump right into the narrative. Consider this a general call for feedback: I'd like to know what everyone reading would like to see going forward. Addamere fucked around with this message at 02:03 on Mar 21, 2018 |
# ? Mar 20, 2018 21:13 |
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quote:
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# ? Mar 20, 2018 21:44 |
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Addamere posted:Housekeeping Very much doubt I'm going to be able to contribute at my previous level and I have lost track of what the situation was there, but I can make basic decisions. What, uh, are the options for UL, I guess?
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# ? Mar 20, 2018 22:14 |
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GunnerJ posted:Very much doubt I'm going to be able to contribute at my previous level and I have lost track of what the situation was there, but I can make basic decisions. What, uh, are the options for UL, I guess? Unity's Lantern can build any of these things, but note it's already slightly over supply cap with the current colony pod and will be at supply cap once that pod becomes a base. Each unit over the supply cap requires one unit of minerals per year for maintenance. Right now a Network Node is the only thing planned. Both supported terraformers are working on a road toward where that colony pod will be making a base near the Manifold Nexus. The garrison is at home, and the supported mind worm unit is the one that got teleported to Believer's territory. You can also have control of the population! If you scroll up to the base image, you can see there's a talent and two workers whom are gathering from two forest tiles and the condenser tile. If you'd like, we could focus on making more food by moving workers over to the farm tiles west of town. Or one of them could become a doctor, gathering no resources but producing +2 psych. This would allow the base to enter a Golden Age once it gains another population, I think. Addamere fucked around with this message at 23:10 on Mar 20, 2018 |
# ? Mar 20, 2018 23:02 |
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Cool, lemme mull this over. Also, what do we know about the Believers and University? Have an itch to do more diplomatic profiles.
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# ? Mar 20, 2018 23:09 |
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GunnerJ posted:Cool, lemme mull this over. Also, what do we know about the Believers and University? Have an itch to do more diplomatic profiles. Zakharov has only been mentioned by Deirdre, but we have seen no evidence of him ourselves. We could trade with the Gaians for his commlink to initiate contact, but until then we know nothing more than that he exists. Faction profile has not changed much since the previous update. We can deduce from the number of council votes she would theoretically have that she has a second base with 2 population. The image showing your mind worm unit chilling beside Sanctity Base is all we know about Believer's territory. That base is northeast of Gaian territory. We could probably trade with someone for a map of her territory. edited for accuracy Addamere fucked around with this message at 01:57 on Mar 21, 2018 |
# ? Mar 20, 2018 23:19 |
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Addamere posted:Zakharov has not been mentioned by any of the other leaders, and we have seen no evidence that he even exists. We know nothing. Actually, Lady Deirdre offered to sell you his comm link along with Sister Miriam's. Addamere posted:Later in the year, Chairman Yang initiates diplomatic dialogue with the Gaians to acquire access to Miriam’s commlink frequency. In the course of the conversation, Deirdre lets slip that she also has the commlink frequency for Prokhor Zakharov, the Unity’s science officer who now styles himself Provost of the University of Planet. Setting aside that tidbit for the time, the Chairman trades away the Energy Credits acquired from Lal to gain access to Miriam, and then politely ends the conversation.
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# ? Mar 21, 2018 01:39 |
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Kacie posted:Actually, Lady Deirdre offered to sell you his comm link along with Sister Miriam's. Woops! Forgive me, it's been 2 years since I typed most of that and it slipped my mind. I'll edit the response. Thanks! e: On that note, I'm adding an additional voting measure to the current update. Contact Zakharov: Do we want to contact Prokhor Zakharov and form the Council of Planet? A follows B; we cannot do one without necessarily causing the other to occur. Yea or Nay, simple majority wins. Addamere fucked around with this message at 02:02 on Mar 21, 2018 |
# ? Mar 21, 2018 01:53 |
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Still, we've virtually guaranteed a war with Morgan. A Green economy annoys him, but Planned really makes him lose his poo poo. Though we're so overwhelming in military might I wonder if he won't just declare fealty. Peacekeepers, likewise war is very probable. Lal doesn't like Funy, but he hates Police State. Deirdre's a bit of a wild card. She doesn't like Planned, but she doesn't blow up at it the way she does at Free Market. Miriam is also likely to be a problem. Being batshit aggressive is what she does, and we can expect "Your so-called Police State is godless and wretched" any time she rings us up. She'll really lose her poo poo if we go Knowledge. Santiago's going to be more or less okay until values come online. Zakharov is at least not going to mind us since we're not Fundy and Fundy seems at odds with the Hive society we've constructed in this thread. But for what values to choose when the techs unlock, that's a tough call. Wealth I think is a hard fit for us from a story perspective, though no denying it would work well with Planned. Power would be a much more natural fit, though not the best choice unless we're actively at war. I think Knowledge might be the best choice, I think our take on the Hive would probably be very resistant to anyone actually infiltrating Hive society but not hard to imagine it being vulnerable to computer hacking given the panopticon gone amok nature of Hive society. Power would have the added benefit of sealing our alliance with Santiago and cost of pissing off Zakharov. Knowledge would do the opposite. Ironically, if they were present the alien factions would probably be our most natural allies right now in terms of SE.
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# ? Mar 21, 2018 02:08 |
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Addamere posted:Woops! Forgive me, it's been 2 years since I typed most of that and it slipped my mind. I'll edit the response. Thanks! Yeah! See if he'll trade us any good research, having a nerd around can really help.
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# ? Mar 21, 2018 02:57 |
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Chinwe Faith: "In Praise of Pain" posted:We are, of course, familiar with the phrase "death by a thousand cuts". I do not wish to suggest that this is what is happening to us. I only bring it up to dismiss it. This is not my worry. By every conventional measure of strength and prosperity, the Chairman's actions have bettered our situation.
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# ? Mar 22, 2018 20:41 |
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quote:
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# ? Mar 23, 2018 01:28 |
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Governor-Adjunct Thirteen of People's Eyrie If it pleases the Chairman, this one will continue to govern. We are approaching the point at which a Recreation Commons will be needed, so let that be scheduled. Contact Zakharov and see if we can assert our authority as is appropriate, both on an individual level and with the splinter colonies as a collective. Work on an Impact Rover because it is quite clear that some individuals will not listen to reason. Build, Discover and Explore I advise as our priorities.
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# ? Mar 23, 2018 10:47 |
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I did a double take when I realized the post dates on the earliest updates, if this isn't a record for "returned from hiatus" for any thread I've found yet, it's gotta be up there. Blitzed through it, and looking forward to contributing at some point. Love this game, love these LPs.
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# ? Mar 26, 2018 06:15 |
sniper4625 posted:I did a double take when I realized the post dates on the earliest updates, if this isn't a record for "returned from hiatus" for any thread I've found yet, it's gotta be up there. Well there was Spirit Armor's legendary Sakura Wars LP, started in 2007 and had the last update in 2014, before it finally fell into archives.
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# ? Mar 26, 2018 10:43 |
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nielsm posted:Well there was Spirit Armor's legendary Sakura Wars LP, started in 2007 and had the last update in 2014, before it finally fell into archives. Has it really been four years? How time flies.
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# ? Mar 26, 2018 13:43 |
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Looks like anyone interested has voted, so I'll look at starting the next update soon
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# ? Mar 26, 2018 13:46 |
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The Planescape: Torment LP was pretty rediculous as well though I don't remember the specifics.
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# ? Mar 26, 2018 19:08 |
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Since Addamere asked about this in the update and no one bit, here's getting the thread back to the front page.quote:
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# ? Apr 2, 2018 22:53 |
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(Inspired by this webpage and by Gatac's post:)re: The Praise of Pain posted:I thought it was interesting that you used the phrase 'fundamentally flawed' to describe the body's natural mechanisms for protecting us from harm even as you praised the necessity of those mechanisms for moral thought. I'm not sure I agree with you on either point. People are not rational. In theory, we should act to maximize our pleasure and minimize our pain, but in practice we constantly struggle both to identify the optimal course of action and to follow it. (I'm looking at you, extra donut at lunch.) Attaching our ability to act morally - or should I say 'ethically', to avoid religious connotations - to our desire to avoid pain seems doomed to fail before it starts.
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# ? May 3, 2018 21:09 |
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Chinwe Faith: "A Response to Pain" posted:It seems my recent missive on the topic of discomfort has spawned some interesting discourse. It is a particularly pernicious fallacy to believe that disagreement with one's position is driven chiefly by misunderstanding of the same; I shall permit my interlocutors the same benefit that my own frequent rambling has been met with and grant that their understanding of the matter is robust and in no need of factual correction. Still, if you will indulge me by reading this, I should like to expand on some issues.
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# ? May 4, 2018 16:39 |
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Criona O'Connell posted:
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# ? May 4, 2018 17:41 |
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this thread has inspired me to reinstall smac so thank you for that
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# ? May 4, 2018 19:22 |
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Don't mind me, just poking the thread to see if I can dislodge an eaten post or two.
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# ? May 8, 2018 17:47 |
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Huh, I thought that hiatus was for a month when reading back, not two years. Whelp, on the train now.
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# ? May 9, 2018 15:12 |
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# ? Jun 8, 2024 21:01 |
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HOPE Archive 313-1 posted://NOTE//: The following is a recreation of a human mind, made by the HOPE (Hive Operational Personality Emulator) software, under authorization of the directorate of the Human Genome Project. The child was chosen via random number generator, #313 of 754 to be watched, interviewed, and emulated.
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# ? May 12, 2018 13:45 |