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Getting back to tactics for a moment here:Mukaikubo posted:O-kay. Tentative recommendation is that we Accept the duel to try to play for time. If the Banshee then moves to 1323, it'll break LOS with the Cobra and maybe buy us another turn if everyone else stays out of sight of wherever that B2 is going to move. That'd mean L4 staying where it is, and us other three sticking to our vertical road and waiting for someone to come through that top passageway at us. I think we (or I guess I since I'm the Banshee pilot) should accept it as well. It is a medium mech challenging an assault after all. It's their funeral if they want to be that ballsy. Thing is though, accepting the duel and then ducking out of sight might enrage them a bit, or they might think we'd be setting up a trap (which we could very well be doing depending on how this goes). Angry_Ed fucked around with this message at 03:37 on Mar 25, 2011 |
# ? Mar 25, 2011 03:34 |
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# ? May 25, 2024 02:05 |
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ShadowDragon8685 posted:It's not often I feel the need to disrespect the omnissiah or the guy who brought us 'mech propaganda, but... The thing is, the ATM would be good if it was IS gear. It would be really good. But Clan LRMs, along with the Clan Large Pulse, cER PPC and cER Medium, are so good that they are pretty much unbalanced. There's no real point in using anything but those four weapons other than funsies. Also re:mech propaganda/advertisements, my next stop is ComStar and I think it will be money. Does ComStar make the Firefly? Defiance Industries fucked around with this message at 03:39 on Mar 25, 2011 |
# ? Mar 25, 2011 03:37 |
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KnoxZone posted:You are sorely tempting me to do do this contest again. I shall refrain, however, so somebody else can enjoy such a remarkable game. You mean like the poor bastards who are playing in the thread that you already screwed over once? Hey, PTN, can we have a contest for "mess with the course of a starting or ongoing match" that doesn't revolve around making a video or playing a godawful video game? Maybe fanfiction or fluff stuff production or something?
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# ? Mar 25, 2011 03:37 |
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I'll think about that. I'm really just doing these with fun (and option ED is a joke. If anyone tries to choose it their fighter will get shot down pretty much immediately. 2nd Donegal Guards have air superiority ) Plus, I'd have no idea what sort of fanfiction contest I'd run except maybe to challenge someone to Let's Read "Far Country" which I was going to do myself until I realized I burned my copy about ten minutes after I finished it.
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# ? Mar 25, 2011 03:39 |
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Angry_Ed posted:Getting back to tactics for a moment here: IIRC, he just couldn't STAY there- it would just be to buy us one more turn. Sticking to the L1 ridge you're on and moving up like I outlined in the FIRE EVERYTHING plan would also work for fireworks this turn if you feel lucky about a piloting roll.
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# ? Mar 25, 2011 03:39 |
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Defiance Industries posted:The thing is, the ATM would be good if it was IS gear. It would be really good. But Clan LRMs, along with the Clan Large Pulse, cER PPC and cER Medium, are so good that they are pretty much unbalanced. There's no real point in using anything but those four weapons other than funsies. There's no denying that CLRMs, especially with Artemis IV FCS's, are very, very powerful. But ATMs are really great too. ERATMs give you a long-range option. ATMs give you SRM damage at ISLRM ranges, and HEATMs give you a short range option to gently caress someone right the gently caress up. And HAG-40s? They're just loving godlike at super-long ranges, and they get even worse up close. The only advantage LRMs have over them is indirect fire. And Clanners don't use IDF anyway.
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# ? Mar 25, 2011 03:40 |
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Fanfiction contest? Let me break out "Rudiger Steiner and the Lyran Irregulars versus the Galactic Crime Society."
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# ? Mar 25, 2011 03:41 |
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Mukaikubo posted:IIRC, he just couldn't STAY there- it would just be to buy us one more turn. Sticking to the L1 ridge you're on and moving up like I outlined in the FIRE EVERYTHING plan would also work for fireworks this turn if you feel lucky about a piloting roll. Well I wasn't expecting to stand still either. I guess ultimately even if I'd still be in cover I'd still be moving forward in acceptance.
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# ? Mar 25, 2011 03:42 |
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PoptartsNinja posted:I'll think about that. I'm really just doing these with fun (and option ED is a joke. If anyone tries to choose it their fighter will get shot down pretty much immediately. 2nd Donegal Guards have air superiority ) Well you could just go with a pie eating contest instead. That seems completely fair and impartial. And delicious.
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# ? Mar 25, 2011 03:42 |
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Angry_Ed posted:Well I wasn't expecting to stand still either. I guess ultimately even if I'd still be in cover I'd still be moving forward in acceptance. Yeah, this would be my recommendation. For justification, I mean, if the clanner calls us on it.
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# ? Mar 25, 2011 03:43 |
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Defiance Industries posted:Also re:mech propaganda/advertisements, my next stop is ComStar and I think it will be money. Does ComStar make the Firefly? I see no reason they wouldn't have continued to produce it after they seized Terra. It's a really good 30-tonner. It was originally produced by Earthwerks Incorporated, though, and served in the SLDF. You could do a propaganda piece for back then - convincing the SLDF to purchase the Firefly.
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# ? Mar 25, 2011 03:43 |
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ShadowDragon8685 posted:I see no reason they wouldn't have continued to produce it after they seized Terra. It's a really good 30-tonner. I could put it on the list. Next, though, is ComStar since we may be playing as them after the Unwearied Second shocks the galaxy.
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# ? Mar 25, 2011 03:47 |
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PoptartsNinja posted:I'll think about that. I'm really just doing these with fun (and option ED is a joke. If anyone tries to choose it their fighter will get shot down pretty much immediately. 2nd Donegal Guards have air superiority ) If the 2nd Donegal Guards still have air superiority, how did the Clan's dropships land? How did their drop-pods land as anything but debries? And why aren't bombing runs being called continiously on these schmucks? MST3K Manta Okay, I'm better now. quote:Plus, I'd have no idea what sort of fanfiction contest I'd run except maybe to challenge someone to Let's Read "Far Country" which I was going to do myself until I realized I burned my copy about ten minutes after I finished it. Contests which require someone to either pay money or resort to are a bit mean, Poptarts. Besides, I don't think Borders is open at 11 at night, if they'd even have it. I was thinking more like giving us an initial set-up and challenging us to write you-like stuff to fit the scenario with the characters in question, or maybe stuff like Defiance is doing with his fluff propaganda pieces.
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# ? Mar 25, 2011 03:47 |
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PoptartsNinja posted:Let's Play Battletech: Mission 3! This video has me with a few questions: Has the Lyran Commonwealth in this reality invented the spike yet? Do the Donegal Guards have any on hand? This video has shown that the clans are dreadfully weak to spikes and I think placing a few on the civilian buildings would be a good strategic option. No ice though, the Donegal Guards will have to rely on good old fashioned charges or pushes.
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# ? Mar 25, 2011 03:53 |
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PoptartsNinja posted:Plus, I'd have no idea what sort of fanfiction contest I'd run except maybe to challenge someone to Let's Read "Far Country" which I was going to do myself until I realized I burned my copy about ten minutes after I finished it. Sir, your proposed challenge intrigues me, and I am willing to subject myself to the pain for science and amusement.
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# ? Mar 25, 2011 03:54 |
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KnoxZone posted:This video has me with a few questions: Has the Lyran Commonwealth in this reality invented the spike yet? Do the Donegal Guards have any on hand? This video has shown that the clans are dreadfully weak to spikes and I think placing a few on the civilian buildings would be a good strategic option. No ice though, the Donegal Guards will have to rely on good old fashioned charges or pushes. In the main timeline the technology to make pointy pieces of metal and put them on things was recovered in 3045 when Caesar Steiner and his son Reinhardt accidentally came upon a cache of 40k poo poo and realized that you could put spikes on ANYTHING. Thus he must escape, no matter what.
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# ? Mar 25, 2011 03:57 |
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Defiance Industries posted:In the main timeline the technology to make pointy pieces of metal and put them on things was recovered in 3045 when Caesar Steiner and his son Reinhardt accidentally came upon a cache of 40k poo poo and realized that you could put spikes on ANYTHING.
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# ? Mar 25, 2011 04:06 |
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You neglected to change the skills of the UberCorporal piloting the wolfhound. Don't make this another Grand Dragon. Also: Would a clan aero attacking someone engaged in a duel permit reprisal under Zellbrigen? I think it would be hilarious for some medium lasers to piddle at the banshee, then the clanner the Major is fighting gets a perfectly legal AC-20 to the back.
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# ? Mar 25, 2011 04:08 |
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^^^^ It would, but the reprisal can only be launched at the offending unit (in this case, the fighter). And yes, "Air Superiority" is relative. Omnifighters are nowhere near as effective as Omnimechs, so the Clan advantage is greatly reduced in the air. The Donegal Guards have more fighters, but just because you have superiority doesn't mean you have total control of the sky. Also, y'know... Arrow IV missiles, pulse lasers, and targeting computers really make fighters cry. Arquinsiel posted:And thus was born the Caesar MBT, more commonly known as "the Scourge of the Clans". With its amazing ability to hold about eight guys and not have any weaponry, the Clans were indeed terrified of it. PoptartsNinja fucked around with this message at 04:11 on Mar 25, 2011 |
# ? Mar 25, 2011 04:08 |
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Eight is one more than a normal platoon. It changes the entire mechanized infantry game.
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# ? Mar 25, 2011 04:13 |
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Seven is a normal squad size, 21 per platoon normally.
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# ? Mar 25, 2011 04:23 |
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Yeah, just mixed the two up. Either way carrying eight instead of seven AND being covered in spikes? Ffffffffff
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# ? Mar 25, 2011 04:26 |
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Mukaikubo posted:IIRC, he just couldn't STAY there- it would just be to buy us one more turn. Sticking to the L1 ridge you're on and moving up like I outlined in the FIRE EVERYTHING plan would also work for fireworks this turn if you feel lucky about a piloting roll. Angry_Ed, I have been requested to clarify this; the other choice I am talking about here would be running to hex 1421 and firing pretty much everything you have at him. You'd have a pretty decent to hit since that would put you in short range with your PPCs, and you would probably be able to do a serious amount of damage to the battle cobra- but you'd be really, really overheated. It's your choice on whether you want to start things out with a bang or hiding behind the building, but be aware that if you move into cover you may not have an easy time next round getting outside your PPCs' minimum range for firing. But it will gain us at least one extra round out of the 20 we need. I make no demands, just point out options I think might be viable.
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# ? Mar 25, 2011 05:04 |
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Somebody has to stay and park the thing.
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# ? Mar 25, 2011 05:05 |
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PoptartsNinja posted:^^^^ It would, but the reprisal can only be launched at the offending unit (in this case, the fighter). I don't think you understand. If you try to shoot it the bullets/missiles/lasers will just hit the spikes and...nothing! It's an unstopable killing machine! Edit: On a more serious note, starting some fires might draw this out a bit, if PTN wants to handle that kind of bookkeeping. raverrn fucked around with this message at 05:16 on Mar 25, 2011 |
# ? Mar 25, 2011 05:14 |
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That tank actually has two bolters on it, they're just hard to make out since it's not really painted beyond the "drybrush red" stage and... ye know.... spikes.Mukaikubo posted:Angry_Ed, I have been requested to clarify this; the other choice I am talking about here would be running to hex 1421 and firing pretty much everything you have at him. You'd have a pretty decent to hit since that would put you in short range with your PPCs, and you would probably be able to do a serious amount of damage to the battle cobra- but you'd be really, really overheated. It's your choice on whether you want to start things out with a bang or hiding behind the building, but be aware that if you move into cover you may not have an easy time next round getting outside your PPCs' minimum range for firing. But it will gain us at least one extra round out of the 20 we need. I make no demands, just point out options I think might be viable.
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# ? Mar 25, 2011 05:28 |
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Arquinsiel posted:I would actually reccommend firing no more than the PPC and the AC for the first turn or so, until the numbers get better. May as well try fool them into thinking you're not the awesome Banshee. Not sure how useful that is; the battle cobra is going to still be dueling him and probably not holding anything back given a 50 ton weight disparity, and the worst that can plausibly happen is that the biggest of their mechs wants to challenge the best of ours. Not so bad. Also- dammit raverrn you are ruining my surprise!
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# ? Mar 25, 2011 05:30 |
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Hey PoptartsNinga! However you want to do it, I recommend keeping the challenge bonuses. They give great audience participation and spices up the time between updates. The prizes are fantastic; the ability to nudge the game in the direction you desire can not be understated. And who knows? Maybe such obvious interference will calm some of the "my side is unreasonably unlucky" comments. Please, please keep the challenges for the Sega Battletech and put some thought into other sources of challenges. Feel free to be as empirical or subjective as you wish. Here are some ideas: -Run Megamek games that award for killing your mech or, for your teammates, whomever runs the most interference for you. -Mech design competitions -Clan-speak Bingo -Mech betting (one-on-one match-ups with the award going to the person who most correctly guesses the run of the battle. Match preplayed to ensure a lack of bias) Sky's the limit!
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# ? Mar 25, 2011 05:33 |
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PoptartsNinja posted:Bonus Update 3 Wow. What rear end in a top hat ice sections.
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# ? Mar 25, 2011 05:35 |
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Arquinsiel posted:I would actually reccommend firing no more than the PPC and the AC for the first turn or so, until the numbers get better. May as well try fool them into thinking you're not the awesome Banshee. The odds for hitting with the ppcs are pretty good since the Banshee can get inside their short range bracket. Not so much with the other weapons but with 20 shots of AC ammo you might as well fire a shot off every turn. It might be a good idea to conserve heat for a better shot. Because of the chokepoint the clanner can only really run forward or stay still to avoid breaking zellbrigen, both of which are good for the banshee. Longinus00 fucked around with this message at 05:41 on Mar 25, 2011 |
# ? Mar 25, 2011 05:39 |
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Personal recommendation: humor the clan 'mech for now but move the other IS 'mechs (and tank) into a support position that's as hidden from the tree line as possible. If more than one more clan 'mech moves into a support position or if more duels get called, start blasting the Cobra like it crawled into your baby's crib.
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# ? Mar 25, 2011 05:39 |
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Mukaikubo posted:Angry_Ed, I have been requested to clarify this; the other choice I am talking about here would be running to hex 1421 and firing pretty much everything you have at him. You'd have a pretty decent to hit since that would put you in short range with your PPCs, and you would probably be able to do a serious amount of damage to the battle cobra- but you'd be really, really overheated. It's your choice on whether you want to start things out with a bang or hiding behind the building, but be aware that if you move into cover you may not have an easy time next round getting outside your PPCs' minimum range for firing. But it will gain us at least one extra round out of the 20 we need. I make no demands, just point out options I think might be viable. I'm not entirely sure I want to do that though because of the heat curve and also because of the piloting roll necessary to do the running. Starting off things with a bang is a good idea but there's a lot running against it and I'd rather not risk sending the Banshee skidding across the pavement because I was too eager to engage. But you have brought up a good point about the minimum PPC range problem I could run into, maybe it is worth taking the chance then. Angry_Ed fucked around with this message at 05:56 on Mar 25, 2011 |
# ? Mar 25, 2011 05:43 |
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That was quite the Raocow imitation you have there, Poptarts.
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# ? Mar 25, 2011 05:50 |
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Artificer posted:That was quite the Raocow imitation you have there, Poptarts. A terrible one, yeah. It's what I get for just going stream-of-consciousness with my commentary. Battletech for the Sega Genesis doesn't really deserve my (or anyone else's) best effort.
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# ? Mar 25, 2011 06:02 |
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Okay, I gotta ask. Is Colonel Rossi sharing a surname with a Clan Nova Cat founder relevant in any way considering they aren't involved in the invasion?
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# ? Mar 25, 2011 06:20 |
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^ Funny, I was thinking that it was a shout out to Criminal Minds. And if you're not gonna do the Firefly for ComStar, what are you gonna do for them?
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# ? Mar 25, 2011 06:26 |
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Defiance Industries posted:Okay, I gotta ask. Is Colonel Rossi sharing a surname with a Clan Nova Cat founder relevant in any way considering they aren't involved in the invasion? Rossi =/= Rosse So no, it's unrelated. His first name is Aldo, that doesn't make him Aldo Lestrade either. It was just a semi-Italian name that I felt was Steiner-appropriate. Then again, I could've called him Winston Kashiwagi if I'd wanted; the only name that would've been out of place is 'Kurita'. PoptartsNinja fucked around with this message at 06:35 on Mar 25, 2011 |
# ? Mar 25, 2011 06:32 |
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Well, I checked my 3050 TROs and apparently it was the Dragoons who brought the design back to the Sphere, so it's kinda out. Instead, I'm thinking maybe the Excalibur or the Flashman.
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# ? Mar 25, 2011 06:35 |
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Defiance Industries posted:Well, I checked my 3050 TROs and apparently it was the Dragoons who brought the design back to the Sphere, so it's kinda out. Instead, I'm thinking maybe the Excalibur or the Flashman. The Excalibur is the first mech I think of when I think of the ComGuards. I endorse this mech wholly.
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# ? Mar 25, 2011 06:40 |
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# ? May 25, 2024 02:05 |
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Ok I've thought it over and barring any loud objections I'm leaning now towards accepting the duel but using Mukaikubo's idea of running to hex 1421 and opening fire on the Battle Cobra. I know there's the risk involved of falling on the pavement but if I do what I was originally planning it pretty much takes my PPCs out of the fight because the Cobra would be able to close within minimum range. I don't think I'm going to alpha-strike it though. Angry_Ed fucked around with this message at 06:45 on Mar 25, 2011 |
# ? Mar 25, 2011 06:42 |