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12 Icons in 13th Age is a weird choice.
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# ? May 9, 2024 02:21 |
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# ? Jun 4, 2024 17:20 |
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Yeah keeping Tweet on board is still going to be an automatic pass for me, namaste
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# ? May 9, 2024 02:33 |
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long-rear end nips Diane posted:Did the orc lord die in an adventure somewhere or is this new lore? I don't think so. I believe this is new lore. Someone please correct me if I am mistaken. CitizenKeen posted:12 Icons in 13th Age is a weird choice. The idea I've seen floating around is that the 13th Icon is created by the GM, though this isn't mentioned in the beta book. There is supposed to be a beta GM Guide coming soon, so I think we'll see if it appears in there.
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# ? May 9, 2024 02:40 |
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There is this in the Kickstarter FAQ:quote:Why did you get rid of the Orc Lord?
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# ? May 9, 2024 02:59 |
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Also we can just say he still exists if we want to :V
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# ? May 9, 2024 04:10 |
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Twibbit posted:Also we can just say he still exists if we want to :V NO I will come to your gaming table and slap the dice out of your hand
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# ? May 9, 2024 04:56 |
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ninjoatse.cx posted:NO Yay! New player!
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# ? May 9, 2024 05:03 |
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It's much easier to roll for a random icon out of 12 if you need to. Also the whole idea of orcs in fantasy settings is being reevaluated. I kinda feel like it would have been a good opportunity to scratch half-orcs and make a playable orc kin, too, not that anything keeps me from striking out "half-" in my games.
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# ? May 9, 2024 10:26 |
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Prince of Shadows wasn't on the old D12, but he was responsible whenever the die fell under the table.
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# ? May 9, 2024 11:35 |
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Replacing the Orc Lord with generic orc hordes sounds more like a step backwards than a re-evaluation
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# ? May 9, 2024 11:48 |
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Tarnop posted:Replacing the Orc Lord with generic orc hordes sounds more like a step backwards than a re-evaluation I mean, it's on-brand; they brought Tweet back after all.
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# ? May 9, 2024 16:08 |
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It sounds like fighters are still random and barbarians got more so? No news on whether monks still have three stats, too, I guess.
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# ? May 9, 2024 16:20 |
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I appreciate the in depth write up from the last page. I can't say I'm too fired up about it, between keeping Tweet on board and some of the weird choices. I don't like the barbarian changes from the sound of them, though I'll have to read through myself. The barbarian was good for less rules invested players and sounds more fiddly now without being any more flavorful. I'll probably try the playtest documents, but when I think about my RPG budget I'm a lot more excited for other stuff than this new edition. Plus.. 13th Age Glorantha took a long time to come out, didn't it? And the playtest documents stalled way behind their timeline. I imagine it will be quite a while before the books really come out. My Lovely Horse posted:It's much easier to roll for a random icon out of 12 if you need to. I liked the idea of having the Orc Lord since it meant the orcs had more agency and maybe more concrete goals in the setting. The Orc Lord gave a face to the generally faceless horde. So while the Orc Lord wasn't my favorite icon, I'm sorry to see him go for that reason. I'll keep him in my games, it's not an issue at all, but the justification of "we didn't know what to do with him so we figured no one else did either" is odd. Sionak fucked around with this message at 16:51 on May 9, 2024 |
# ? May 9, 2024 16:47 |
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Lord knows where those Chaos Mage spells come from now
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# ? May 9, 2024 17:13 |
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Caphi posted:It sounds like fighters are still random and barbarians got more so? Nope, flexible attacks are gone for both fighters and bards, replaced by more straightforward abilities. Monks aren't in the book so nothing to report there.
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# ? May 9, 2024 19:50 |
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Rob posted a correction to the ongoing damage rules in the beta playtest doc:quote:Here's the text that should have been in the Critical Hits section and in the ongoing damage notes on page 278, and isn't. We tested what's currently in the book and it was too evil, these are the actual rules:
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# ? May 9, 2024 21:25 |
Sionak posted:
Yeah, same. I thought it was specifically nice to establish orcs at the same level of cosmological and setting importance as elves and dwarves and demons and dragons. I mean, I guess 3e technically did too with Grumsh, but it never remotely felt like that one stuck in subsequent books.
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# ? May 10, 2024 02:07 |
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waderockett posted:Rob posted a correction to the ongoing damage rules in the beta playtest doc: Why not just have it do the ongoing amount right away on a crit?
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# ? May 10, 2024 02:49 |
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# ? Jun 4, 2024 17:20 |
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Hey 13A pros! I just made a couple of posts in the chat thread touching on my current troubles converting Stone Thief to Strike! I was hoping to get feedback from someone who has run Stone Thief and especially run it with a large-ish group who engaged in the "huge battle" on page 80. My posts here and here. I'm happy to discuss here or in the chat thread. I've been aiming to be vague enough to not have any real spoilers for others who might be playing the campaign. I'm mainly wondering if there's any GM tech that exists in 13A that I might be unaware of that makes having 50 monsters in play run smoother, or hearing about the experiences people have had with that. My current best plan is to hack together a "series of running battles" system, which could be cool on its own, but which would probably make the whole thing take like 2 full sessions. Or abstract it away with a "Team Conflict" (Strike!'s improved version of a 4e-style Skill Challenge) I dunno! I can't convert the monsters directly to Strike! and run it as-is. My players are reaching the end of the section before that section, so I have a couple of weeks to figure something out.
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# ? May 15, 2024 18:06 |