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It's not that it's unrealistic, it's that it's inconsistent. Inconsistency should be minimized Example: once per session item. Does great thing. Wow it got the boss to half health! Nothing else is working Weird what's that a player has to leave and session end a bit early tonight? Huh, weird... Let alone having to jump through a bunch of hoops to roleplay around said inconsistencies . It's just bad habit mastershakeman fucked around with this message at 23:42 on Jul 7, 2018 |
# ? Jul 7, 2018 23:39 |
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# ? May 28, 2024 11:05 |
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If you have a player who is trying to game the game by dragging it out for weeks at a time then you've got a completely different problem.
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# ? Jul 7, 2018 23:42 |
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Novum posted:If you have a player who is trying to game the game by dragging it out for weeks at a time then you've got a completely different problem. Pretty much. Basically the call is "you decide based on your group." Once a week is good for a pretty decent item, that way it's an "oh poo poo" item but not a every battle item. Once per day is usually fine if the item is doing poo poo like "+1d6 DMG from these specific circumstances". I'd say once per week if it's like 5d8 or something.
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# ? Jul 7, 2018 23:46 |
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Novum posted:If you have a player who is trying to game the game by dragging it out for weeks at a time then you've got a completely different problem. It's very similar to wanting to stop adventuring and refresh spells the next day, but in game . It's way better to be consistent within the made up world so that the made up characters can have more consistentcy in how they operate
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# ? Jul 7, 2018 23:46 |
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It's based on moon phases and leylines, you wouldn't understand the full explanation anyway. It only seems arbitrary because you haven't taken MGC 271: Replenishment Rate Accounting.
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# ? Jul 7, 2018 23:46 |
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Babylon Astronaut posted:It's based on moon phases and leylines, you wouldn't understand the full explanation anyway. It only seems arbitrary because you haven't taken MGC 271: Replenishment Rate Accounting. "I research moon phase and ley lines". Now what Obviously some stuff is going to be unavoidable for the sake of time (leveling at end of seessions jumps to mind) but items working per session is just a weird slippery slope to even contemplate going down
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# ? Jul 7, 2018 23:48 |
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Congrats on being the only expert on leylines not to understand such as simple concept as encounter spells? It's how magic has worked forever, and your heterodox school is only holding you back. Congrats on only using your magic once a month for 1000 gp a shot, instead of learning what a session is, in magical terms? I'll give you a clue, since magic is clearly a personal failing of yours. A session is a period of adventuring defined by a continuous state of heightened awareness, not a temporal amount of time. It should be trivial to understand why it is important. Again, clinging to non-magical materialism is making you a, frankly, inadequate wizard. * If you don't accept the premise, you don't get to be involved. "I don't think the game should be ran by the rules of the game" is not an argument, and no one who is actually trying to enjoy and play the game will benefit from adding arbitrary rules because your imagination is broken. Babylon Astronaut fucked around with this message at 23:55 on Jul 7, 2018 |
# ? Jul 7, 2018 23:50 |
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If you want it to be every session but really, really don't want to SAY it's every session, just make it a sentient artifact that they players have to talk to a certain amount every time they use it. The artifact will just happen to not feel like artifact-ing more than once a session. Make it a hypochondriac.
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# ? Jul 8, 2018 00:22 |
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mastershakeman posted:Example: once per session item. Does great thing. Wow it got the boss to half health! Nothing else is working mastershakeman posted:It's very similar to wanting to stop adventuring and refresh spells the next day, but in game . mastershakeman posted:items working per session is just a weird slippery slope to even contemplate going down "Only being able to imagine magic working in one specific way is not a red flag, it's bad because if you don't do it exactly the only way I can imagine it, I would immediately start acting like an rear end in a top hat". Elector_Nerdlingen fucked around with this message at 00:43 on Jul 8, 2018 |
# ? Jul 8, 2018 00:41 |
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You know that lots of games have per-session mechanics, right? AFAIK they don’t generally suffer from players strategically retreating from gaming sessions. If they’re willing to be that disruptive in search of a mechanical advantage, buh-bye and good riddance.
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# ? Jul 8, 2018 00:47 |
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if you want to make it once per session, make it so, and say so no amount of "in game narrative explanation" is going to discourage people from wanting to circumvent a mechanic if they want to try and you won't tell them no absolutely
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# ? Jul 8, 2018 00:50 |
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If the players say 'let's take an unexpected break here and pick this up from this instant in a week' then next week you're just resuming the same game session.
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# ? Jul 8, 2018 00:56 |
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mastershakeman posted:Wow it got the boss to half health! Nothing else is working mastershakeman posted:It's very similar to wanting to stop adventuring and refresh spells the next day, but in game . mastershakeman posted:"I research moon phase and ley lines". Now what I know this has already been triple quoted, but I'd like to join the "You cannot design a game that can prevent someone from being a total rear end in a top hat." My DMs have a very firm rule: "Don't worry about it!" If the DM tells you not to worry about it (and it's usually followed by the players also cheerfully adding "Don't worry about it!"), then stop worrying about it because we're all here to have a good time. I've never seen this fail, though I imagine if someone insisted on keeping on it they'd just find themselves outside the game. Edit: I realized that someone did try to ignore that rule for a bit, and he was out after the next session. Gharbad the Weak fucked around with this message at 03:51 on Jul 8, 2018 |
# ? Jul 8, 2018 03:49 |
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Am I the only one who feels like the small races bench is kinda overcrowded? Honestly I feel like you could cut it down to just Dwarves and it'd be fine. This is a thought that come to me after realizing my players absolutely never play halflings or gnomes.
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# ? Jul 8, 2018 04:23 |
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Azran posted:Am I the only one who feels like the small races bench is kinda overcrowded? Honestly I feel like you could cut it down to just Dwarves and it'd be fine. This is a thought that come to me after realizing my players absolutely never play halflings or gnomes. I think the biggest problem with small races is that they're assumed to be poor at melee combat; there's some truth to that, in their inability to wield two-handed weapons and the relative weakness of dual wielding as an alternative. But halfling heavy hitters are actually a lot of fun, and I'm of the opinion that your players are loving lame. Mine are as well, if I'm being honest. gently caress gnomes, though.
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# ? Jul 8, 2018 04:34 |
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Halflings have two limitations, no Darkvision, and no Heavy weapons. Other than that they are actually rather strong. So on a separate note I have been working on my Brute Class some more, taking into account feedback from Duke Ambi, and I have hopefully gotten it pretty close to finished. Of course I can still always use more feedback and suggestions. Also it would help to know if people think it would be fun enough to play.
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# ? Jul 8, 2018 04:39 |
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Azran posted:Am I the only one who feels like the small races bench is kinda overcrowded? Honestly I feel like you could cut it down to just Dwarves and it'd be fine. This is a thought that come to me after realizing my players absolutely never play halflings or gnomes. Dwarves aren’t small.
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# ? Jul 8, 2018 04:39 |
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Kaysette posted:Dwarves aren’t small. Not mechanically, no. I tend to categorize them as part of the small races, and most of my players do the same, that's what prompted the original question. Azran fucked around with this message at 04:52 on Jul 8, 2018 |
# ? Jul 8, 2018 04:49 |
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WTF is this??? Smallfolk own and Gnomes and Halflings would be my fist choice for Wizards and Rogues, respectively.
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# ? Jul 8, 2018 05:23 |
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In five years playing I've never ran into a gnome, and every halfling could just as well been a human with dwarfism for how much them being a different species ever factored into things.
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# ? Jul 8, 2018 05:38 |
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Ryuujin posted:So on a separate note I have been working on my Brute Class some more, taking into account feedback from Duke Ambi, and I have hopefully gotten it pretty close to finished. Of course I can still always use more feedback and suggestions. Also it would help to know if people think it would be fun enough to play. Do the _____ Of The Elements ability need a bonus action every round, or is the bonus action just to switch? Edit: are there ways to mitigate or remove attacks of opportunity? Gharbad the Weak fucked around with this message at 06:37 on Jul 8, 2018 |
# ? Jul 8, 2018 06:33 |
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Bonus Action on that is just to switch which element you are Imbued with. Maybe I should try and tie the Cantrips in to the element you are Imbued with?
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# ? Jul 8, 2018 06:36 |
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If your players use the "once per session" item and immediately pick up their books as soon as you're done saying what happens just lock the basement and put up a NO ESCAPE sign, y'know
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# ? Jul 8, 2018 08:25 |
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Tendales posted:If the players say 'let's take an unexpected break here and pick this up from this instant in a week' then next week you're just resuming the same game session. 13th age handles this perfectly. If players are cowards or need to take an extra regroup, the big bad gets a tactical win and accomplishes one of his subgoals or gains some other advantage. If it is the final epic showdown they back down from? The Big bad wins the campaign. the party weren't there to stop him.
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# ? Jul 8, 2018 09:27 |
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13th Age also states that True Magic Items all have some form of consciousness/ego that prevents a lot of typical player behavior. Oh you all started swapping gear around because it was optimal? Well now your sword has stopped talking to you and is a regular rear end +0 d8 blade again.
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# ? Jul 8, 2018 09:36 |
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Ever have a moment of inspiration that gets in the way of everything else. I started reimagining Kara-tur for 5e within certain stipulations and well, the typing went on and on so posting here for your enjoyment and feedback. http://breadthofpopsanity.blogspot.com/2018/03/kara-tur-some-thoughts-part-1-overview.html http://breadthofpopsanity.blogspot.com/2018/03/kara-tur-some-thoughts-part-2-race-ideas.html http://breadthofpopsanity.blogspot.com/2018/06/kara-tur-some-thoughts-part-3-classes.html http://breadthofpopsanity.blogspot.com/2018/07/kara-tur-some-thoughts-part-4-level.html
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# ? Jul 8, 2018 13:25 |
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Conspiratiorist posted:In five years playing I've never ran into a gnome, and every halfling could just as well been a human with dwarfism for how much them being a different species ever factored into things. Halflings and gnomes are pure and good I especially like them as courageous, dashing hero types. In various one-shots I've played a halfling paladin and a gnome battlemaster. I have a goblin soldier in Starfinder too. I think ever since I saw Mazzy Fenten in Baldur's Gate 2, characters who are little but brave, strong, and tenacious have been really cool to me
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# ? Jul 8, 2018 14:29 |
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Cephas posted:I think ever since I saw Mazzy Fenten in Baldur's Gate 2, characters who are little but brave, strong, and tenacious have been really cool to me Same, but Willow.
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# ? Jul 8, 2018 14:53 |
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Gnomes are not allowed in my games unless they are extremely small and have pointy red hats 'rear end in a top hat illusionist halfling' is not a good racial identity
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# ? Jul 8, 2018 15:19 |
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shades of eternity posted:I started reimagining Kara-tur for 5e within certain stipulations and well, the typing went on and on so posting here for your enjoyment and feedback. Gawdayam that’s good stuff. If I wasn’t flying off to a creative writing vacation to pen out my Gaelic Celt meets the declining Roman Empire analogue Birthright campaign that I’m starting in a couple weeks, I’d be all the gently caress over this. Even just ripping off, whole cloth, the original L5R war of the thunders concept in that framework would be an amazing campaign that can be played from virtually any angle. It’s going to be difficult to not stray into that territory as I’m writing this week. That poo poo definitely resonated in a good way with me.
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# ? Jul 8, 2018 15:23 |
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4e gnomes had an actual identity. It was neat. e: there was supposed to be more here hit post by mistake Splicer fucked around with this message at 16:11 on Jul 8, 2018 |
# ? Jul 8, 2018 15:26 |
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Man y'all got some lovely opinions about gnomes.
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# ? Jul 8, 2018 15:32 |
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Conspiratiorist posted:In five years playing I've never ran into a gnome, and every halfling could just as well been a human with dwarfism for how much them being a different species ever factored into things. The thing with halflings is that their only real personality trait is that they're supposedly to be the opposite of monster races, aka 'always good'. But 90% of people who actually play them, play them as greedy sneaky rogue types, because that's what halflings are good at, despite everything about halflings constantly being like 'Halflings believe in community good! They always help their friends! They will die for their family! They are always kindly and trust easily!'. They're supposed to be The Good Folk, giving up everything for what their communities and families need. Instead they 99% of the time act like greedy backstabbing humans who are tiny.
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# ? Jul 8, 2018 16:37 |
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KittyEmpress posted:The thing with halflings is that their only real personality trait is that they're supposedly to be the opposite of monster races, aka 'always good'. But 90% of people who actually play them, play them as greedy sneaky rogue types, because that's what halflings are good at, despite everything about halflings constantly being like 'Halflings believe in community good! They always help their friends! They will die for their family! They are always kindly and trust easily!'. They're supposed to be The Good Folk, giving up everything for what their communities and families need. Yes, Order of the Stick and various podcasts have certainly had a cultural effect on how people think they should play halflings.
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# ? Jul 8, 2018 17:20 |
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I think its more part people wanting to subvert expectations and part All Good All Loving being boring unless handled very well.
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# ? Jul 8, 2018 17:37 |
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Ryuujin posted:So on a separate note I have been working on my Brute Class some more, taking into account feedback from Duke Ambi, and I have hopefully gotten it pretty close to finished. Of course I can still always use more feedback and suggestions. Also it would help to know if people think it would be fun enough to play. Man, I really like the flavour of this class. There's some very unique features there I really enjoy in a more beaty styled brawler unlike the Monk. It almost takes the best of the Barbarian with the flavours of the Monk but still being Its Own Thing. Particularly your choices regarding the use of d4's and the Strength of the Mountain archetype in particular. I think that, outside of some niggles and editing choices, you could really have a great class on your hands there. In no particular order:
lol Reddit, but have a peek at r/dndhomebrew when you're mostly done with your class for some more feedback. Also consider editing your draft with Homebrewery for that neat, PHB-styled look.
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# ? Jul 8, 2018 18:00 |
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Dinictus posted:Man, I really like the flavour of this class. There's some very unique features there I really enjoy in a more beaty styled brawler unlike the Monk. It almost takes the best of the Barbarian with the flavours of the Monk but still being Its Own Thing. Particularly your choices regarding the use of d4's and the Strength of the Mountain archetype in particular. I think that, outside of some niggles and editing choices, you could really have a great class on your hands there. Thank you for taking the time to go over it to this level. quote:In no particular order: So yeah I got the idea from the Barbarian capstone, which increases Strength and Constitution by +4 each, to a Maximum of 24. But I felt the Brute should be a true wall of muscle, stronger and tougher than pretty much anything, so I increased it to +6. But there is a problem with the Barbarian capstone, it is a very long wait for a small bonus. This bonus is a little bigger but it is still a really long wait for a relatively minor bonus. And most people never even reach level 20. So I tried to spread the stat increase throughout the levels so a player could actually experience the stat growth as they play. Besides for Strength at least it is entirely possible for someone to find a belt that gives a higher strength score. quote:
Yeah I got the idea from the Ambuscade Ranger they worked on in a UA. That class actually had 2D6 Hit Dice per level, and they went on to specify that yes you could use each individual D6 separately with Con mod when using HD for healing on a Short Rest. Which of course meant that Con mod should be added in for each 1D6 they have when leveling. Now D6s seemed a bit much, but I liked the idea of a class that is just that tough, harkening back to the early rangers that used to start with 2d8 HD back before 3e. It might be a bit too much HP would have to see it in play, either way I still like the idea of having the extra HD for Short Rest healing. quote:
Yeah I wanted it to be more like a Monk with no Shield use possible. AC would get higher than a Barbarian's because of the slightly higher max stats, and the focus on Str and Con instead of Dex and Con. It does mean no Shield Master, no Evasion for Dex saves by using a Shield, no knocking enemies Prone with a Bonus Action using a Shield or other shenanigans like that, but I think it is okay for the flavor. quote:
Hmm I thought it was clear. But I will have to go and take another look at it to make sure it is clear. If you have Move 30, and Jump 20, you can move 30 feet then jump 20 feet further putting you up to 50 feet away. Or you can Move ten feet, Jump 20 feet, then continue moving another twenty feet on the other side. Or move 5 feet, jump 10 feet, move another 5 feet, jump another 10 feet, and finish the last 20 feet of movement. quote:
So I got this, whole cloth, from the Brute archetype of the Fighter. Which was a large part of the inspiration for the class. And personally I feel like the Fighter's Indomitable should go back to Advantage on all Saves like it was during the Playtest. Yes this helps them make Saves, but they still don't likely have the stats to do real well on the other saves. quote:
Hmm I could do that, I didn't remember if they capitalize the class name or not. quote:
Hmm was originally calling them Magic Crushing Fists, but was suggested to cut it down, Overpower could work for the name though. quote:On to archetypes: quote:
Strength of the Mountain is definitely designed to spread the damage around, rather than focus firing. With the naming I tried to start from as low as you can go to as high as you can go on a mountain. Avalanche Blow does sound thematic for the actual attack. quote:
Strength of the Element deals more damage to a single target generally, unless you manage to push an enemy into a wall with Strength of the Mountain. You shed light while your Unarmed Strike is Imbued with an element. This lasts until you spend a Bonus Action to switch element, or turn your elements off entirely. I was definitely having issues coming up with a scaling series of names that felt like it touched all the elements. The multiple movement modes is not a big thing for most of them. It is easy for characters to get Climb and Swim speeds. Earth Glide is the exception, Druid's Wildshaping into an Earth Elemental can get it much of the time, but other than that I am not sure how common it is. As for Flight, there are certain classes that get that at will at 14th level, of course those are mostly ranged casters who obviously benefit from the ability to fly out of melee character's reach a great deal more. Sorcerers are not limited, Dragon Sorcerer's get at will flight at 14th level, at least one Cleric archetype gets at will flight as well. quote:
Yeah some of the names were not really what I wanted, but I wanted them to fit thematically and wanted to end on Praise the Sun. I wanted each archetype to have a different way of dealing more damage, Mountain gets a cleave like effect based off the War Hulk from 3.5 and potentially extra damage from knocking enemies into walls based off of Dungeoncrasher Fighter also from 3.5, Elements gets basically an at will switchable Elemental Weapon though it scales a little higher, Zephyr gets extra attacks as they move though how that worked has changed a bit in the process, and Sun was about doing a different kind of damage, I added in a bit of radiant damage on top because of some paladin spells I was incorporating, but mostly by doing a very unusual damage type for resistance. Though yeah I should probably think of what happens if someone is resistant or immune to radiant. quote:
So it is based off an aura spell that gives some healing on a bonus action to a creature in your aura. Originally I just gave it always on but it was commented that it might be too powerful at will, so I cut it down to 1 minute of use per Short Rest. quote:
Again these are based off Paladin aura spells. And Paladins do get some immunities or advantage on saving throws vs certain things. Having a single one of these spells up on a Paladin can probably give most of the advantage and immunities. While maybe not all of them on one character at one time with just 1 spell, the Paladin also has other spells that do things. quote:You may want to consider tweaking this to be less all-inclusive, or perhaps that you can choose which among the many immunities you will choose as your light burns away at these impurities. Perhaps allow the Brute of the Sun to change these immunities on the onset of every sunrise/after a long rest for a little versatility. Personally, I'd say go for immunity to being blinded and resistance to necrotic damage. I might change it, Immunity to Blinded and Resistance to Necrotic make sense. Did I not include them? I might change it to have only some up at a time, but I built a lot of the archetype off of paladin aura spells or similar things. quote:
Yeah I would definitely want to look into new names for the features. Your suggestions seem pretty good for them. quote:
Hmm I thought since they were glossary terms that were actually important instead of just random words that it would be better to capitalize them, but if you think it will be less confusing I may change it. quote:lol Reddit, but have a peek at r/dndhomebrew when you're mostly done with your class for some more feedback. Also consider editing your draft with Homebrewery for that neat, PHB-styled look. These can be rather useful, I would definitely like to make it look nicer once I have finalized it.
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# ? Jul 8, 2018 19:19 |
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I think I know the answer, but why do like 90% of special abilities say "oncee per long rest", but a very few (like the drow innate spells) say "once per day"?
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# ? Jul 8, 2018 19:24 |
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This brute class is basically what I wanted my goliath to be tbh.
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# ? Jul 8, 2018 19:36 |
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# ? May 28, 2024 11:05 |
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Toshimo posted:I think I know the answer, but why do like 90% of special abilities say "oncee per long rest", but a very few (like the drow innate spells) say "once per day"? The pessimistic answer says, 'nobody loving looked.' The slightly less pessimistic answer: Monster innate abilities are usually X per day, I think, so maybe it's an example of lifting something from drow-as-monsters?
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# ? Jul 8, 2018 19:38 |