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Son of a Vondruke!
Aug 3, 2012

More than Star Citizen will ever be.

WAR FOOT posted:

If you didn't kill Benny at the Casino, he ends up captured by Caeser's Legion. From there, you:
-Can walk in and kill him, angering Caeser's Legion, OR
-Have him crucified by the Legion, OR
-If you're male, you can have him fight you to the death in a makeshift arena, with only machetes.

I enjoy killing the Friends cast member, Benny.

WAR FOOT posted:

ive probably already forgotten about options you can take

It's totally possible to not kill him at all. I just couldn't bring myself to do that to Chandler. You just have to kill everyone in the legion camp instead. I don't think they really expect anyone to do it though. Chandler just sort of says thanks and runs off into the desert never to be seen again.

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Backhand
Sep 25, 2008

Son of a Vondruke! posted:

It's totally possible to not kill him at all. I just couldn't bring myself to do that to Chandler. You just have to kill everyone in the legion camp instead. I don't think they really expect anyone to do it though. Chandler just sort of says thanks and runs off into the desert never to be seen again.

Apparently there was some cut content where if you did this, he'd eventually ambush you later on in a bid for revenge, calling you stupid for trusting him. I guess the devs figured it it was just a little too niche to be worth coding for, especially since it had no real impact on anything.

As for companions having utterly poo poo aim, that's why I tend to give them melee weapons. Cait with a Power Fist still isn't too terribly strong, but the nature of melee weapons means that she doesn't miss nearly as often and can at least tank damage meaningfully for me by always rushing up to the front as soon as the battle starts.

tooterfish
Jul 13, 2013

There's also less chance of her shooting you in the back!

I gave Preston a high powered sniper rifle exactly once. Not a good idea in survival.

Yes I know there's a perk for that. I think forcing a player to spend a perk to ameliorate the effects of your poo poo AI is... in the most generous terms, a troubling design decision.

Zamboni Apocalypse
Dec 29, 2009

tooterfish posted:

At a certain distance from the player the engine ignores collision detection for NPCs.

They're probably just walking through the walls, then getting stuck as you get closer.

Ah, so that's what happened with the named Ghoul worker - I'd reloaded about five times trying no to agro that rear end in a top hat, and finally managed to kite him way out by the train tunnels and boxed him in with shack walls... then as I'm almost back to the Overseer, fucker charges up. :argh: poo poo, this
also defeats my "wall off the unused sections" plan, too.

(Next attempt would have been a trapdoor and cage, maybe. :getin:)

Just as a theoretical question, if someone who is a new Vault Dweller puppies out and decides to leave, stealing all the gear I've been generous enough to equip them with, would there be any actual downside to following them out past the Vault door and stealth-murdering them? It's not like she was gonna talk up my sweet sweet underground hellpit, right?

(Prototypes: power bike, stoner pop, Big Brother eyes and servant of the machine gods one-armed bandit)

No more Raiders have spawned at the Quarry itself, but the flooded town & nearby church are in full respawn-on-game-load-or-transition mode - both NPCs and containers/floor loot. :10bux:

And finally, somehow I've now gained the ability to stagger enemies on hits with the Radium Rifle, if it's not a kill. I was knocking down a couple power-armor Raiders, which confused me as usually they don't go down unless dead.

Otacon
Aug 13, 2002


twistedmentat posted:



How do you do that?

Certain mods that include settlement menus (I can't think of any off the top of my head since I uninstalled FO4 a few weeks back) need to be "uninstalled" in-game by using an uninstaller script BEFORE you remove the modfile, or else even after being removed it'll still have the script running that creates the settlement menu stuff. Quite a few of them included an uninstaller item that was crafted in the chemistry bench. You'd need to go back to the Nexus pages of the mods you had installed and search for the READ ME BEFORE UNINSTALLING paragraph and see what instructions they gave were.

For instance, using Snap'n Build, from http://www.nexusmods.com/fallout4/mods/7393/

quote:

Uninstallation:

First use configuration holo-tape from your inventory an select "uninstall". You should get notification of successful uninstallation after closing pip-boy. Save your game and exit. Uninstall mod using NMM or manually deleting files.

Other mods have different methods, some of which require you to be inside a non-buildable location before using it, like the Sanctuary bomb shelter, or else it'll uninstall incorrectly.

Deific Presence
May 7, 2007
So I managed to fix my perma-invis problem by using a stealth boy. As soon as the duration expired I was back to normal.

Roberto_Silencio
Mar 9, 2004

lets start advertising and make us some real money

Mr. Pumroy posted:



what the gently caress is this bethesda

So does anyone know any pieces that'll fit in here without looking loving stupid?

edit: Or will one of the base "just a wall" pieces actually snap into the space?

dazoner
May 17, 2006

White People!

Backhand posted:

Apparently there was some cut content where if you did this, he'd eventually ambush you later on in a bid for revenge, calling you stupid for trusting him. I guess the devs figured it it was just a little too niche to be worth coding for, especially since it had no real impact on anything.

As for companions having utterly poo poo aim, that's why I tend to give them melee weapons. Cait with a Power Fist still isn't too terribly strong, but the nature of melee weapons means that she doesn't miss nearly as often and can at least tank damage meaningfully for me by always rushing up to the front as soon as the battle starts.

Sentrybot Codsworth seems pretty efficient at destroying everyone that looks at me funny

Also, there is nothing more glorious in this game than Strong with an Ashmaker

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
Ada with dual machine gun arms is perfect. She doesn't use ammo, her shots don't hit me, and she mostly doesn't bother me with asinine patter.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

sector_corrector posted:

Ada with dual machine gun arms is perfect. She doesn't use ammo, her shots don't hit me, and she mostly doesn't bother me with asinine patter.

Plus you can get her up to some insane carry capacity. She is a one-woman-robot argument against solo runs in survival.

Populon
Mar 1, 2008

What's the matter,scared?

Either the Vault tec dlc changed something or my game glitched because i just killed Marcy Long.

pmchem
Jan 22, 2010


Populon posted:

Either the Vault tec dlc changed something or my game glitched because i just killed Marcy Long.

Best DLC ever?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Populon posted:

Either the Vault tec dlc changed something or my game glitched because i just killed Marcy Long.

They removed the essential status on a bunch of dudes with the last patch if I recall correctly.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

OK, so I'm trying to build Vault 88, but how the hell do I lock sections of different rooms together? I can buld all sorts of atrium stuff off the initial nub next to where you meet the overseer easily, but anything else doesn't want to lock onto those parts (caffeteria, overseer's office, etc) so everything ends up looking janky.

Twincityhacker
Feb 18, 2011

Cyrano4747 posted:

OK, so I'm trying to build Vault 88, but how the hell do I lock sections of different rooms together? I can buld all sorts of atrium stuff off the initial nub next to where you meet the overseer easily, but anything else doesn't want to lock onto those parts (caffeteria, overseer's office, etc) so everything ends up looking janky.

You should be able to snap the doors of the specialized rooms onto the doors of the atrium. From there, blue snaps to blue and red to red, and there is a red to blue hallway.

Zephyrine
Jun 10, 2014

This is what meat is supposed to be like, dingus

Populon posted:

Either the Vault tec dlc changed something or my game glitched because i just killed Marcy Long.

Have all my money!

spiritual bypass
Feb 19, 2008

Grimey Drawer
more like vault 1488

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Snapping has to be done doorway-to-doorway.

Backhand
Sep 25, 2008

Zephyrine posted:

Have all my money!

Yeah, think I'll be grabbing this one now too.

Emo Szyslak
Feb 25, 2006

I made the vault-tec guy a little vault house in Sanctuary :)

Speedball
Apr 15, 2008

Wow. Robbaz went NUTS with the Vault-Tec DLC.

First, he uses a minor mod to build rocks around Starlight so he can have his own underground above-ground Vault, then in THIS video, he uses modded versions of Contraptions factory machines to create a Soylent Green factory that turns dead people into soap, food, and medicine, and conveyor belts that put the food, soap and medicine into the medical bay, cafeteria and showers. That's both very hosed up and very impressive.

https://www.youtube.com/watch?v=tSirXp96mps

I also like how he's put the bowling ball modification on the Big Boy so he gets two bowling ball shots for every one he fires. A gun that makes more bullets for you to use every time you fire it!

Zamboni Apocalypse
Dec 29, 2009

Speedball posted:

Wow. Robbaz went NUTS with the Vault-Tec DLC.

First, he uses a minor mod to build rocks around Starlight so he can have his own underground above-ground Vault, then in THIS video, he uses modded versions of Contraptions factory machines to create a Soylent Green factory that turns dead people into soap, food, and medicine, and conveyor belts that put the food, soap and medicine into the medical bay, cafeteria and showers. That's both very hosed up and very impressive.

https://www.youtube.com/watch?v=tSirXp96mps

Did he put up some neon "Arbeit Macht Frei Vault-Boy Happy!" signage, too?

More Vault 88 annoyances: dammit, can't use robots as merchants or assign 'em to the slots. :smith: Also, my newest settler only got partially equipped before I sent her to run the clinic, and now she won't interact except "huh?" or her merchie routine. May have to... uhm, "de-recruit" her via Kremvh's Tooth. :unsmigghh:

Tombot
Oct 21, 2008

Roberto_Silencio posted:

So does anyone know any pieces that'll fit in here without looking loving stupid?

edit: Or will one of the base "just a wall" pieces actually snap into the space?

Based on what I understand, the pointed roof component of the atrium are designed to be placed right next to eachother. And you can build an atrium without one if you wish. Though looking at it, it does sorta look like you could fit one or more wall pieces off pattern to full in the gap, I don't think the game has snapping points that let you do that.

Back Hack
Jan 17, 2010


I love how he "accidentally" killed all his settlers, then replaces them all with mannequins. :v:

Mr. Pumroy
May 20, 2001

these vault lights are bullshit. i'm using the basic naked lightbulb to light my atrium, and it's like 8 times stronger than the lights from the vault dlc

dazoner
May 17, 2006

White People!

Mr. Pumroy posted:

these vault lights are bullshit. i'm using the basic naked lightbulb to light my atrium, and it's like 8 times stronger than the lights from the vault dlc

I like them for the warehouse I am trying to put together... it's got a "work goes on here" feel

Zamboni Apocalypse
Dec 29, 2009

dazoner posted:

I like them for the warehouse I am trying to put together... it's got a "work goes on here" feel

I like subway lights, just because they put out some nice wattage.

Well, and strobes wherever I want to be a dick, and the disco ball that was the centerpiece of my Sanctuary metal shack...

Hmm, I don't remember - are there any steel 55-gallon fire drums, for that South Bronx Wasteland ambiance?

The Bramble
Mar 16, 2004

Ugh, I'm about level 19 in survival and am entering the bullet sponge portion of the program. Am I missing out on something by not using energy weapons, or am I supposed to just tough it out while I take boring +20% damage perks as I level?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

You will definitely need to invest in +20% perks in something. The game's roughly balanced with the assumption that you're keeping up with both damage buffs and weapon mods. If you want to stick with ballistic weapons I would advise clearing out the railyard northwest of Jamaica Plain, there's a railway rifle there that does pretty gnarly damage til some legendary enemy shits out a gauss rifle in the 50-70 level range. Alternatively, you can install the Minutemen overhaul and patrols will start carrying gauss somewhere in the 40s. I lucked out when a patrol got the poo poo end of an encounter with a mutant suicider and I've been rolling 2mm ever since.

B.B. Rodriguez
Aug 8, 2005

Bender: "I was God once." God: "Yes, I saw. You were doing well until everyone died."

I installed Modern Weapons and have never looked back. No one is a bullet sponge with that mod.

Azhais
Feb 5, 2007
Switchblade Switcharoo
As long as you're keeping up with the +20% talents and not doing something dumb like using automatics it doesn't really matter if you're using ballistic or energy weapons. I used a 308 rifle until I could put a 50 cal chamber in it and used that til I quit in the high 90s and was oneshotting everything from stealth

The game really really rewards (and seems to expect) alpha damage, not dps. I mean sure, the gauss rifle is better (and just buy the last minute from the minutemen), but it's overkill

Speedball
Apr 15, 2008

Haha, holy poo poo. I had a Defend The Castle mission with a couple of Mythic Deathclaws defending it and they ripped through those coursers like tin foil.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Do the Automatic/Rifle/Pistol perks apply to all weapon types, i.e. does Rifleman apply to Ballistic + Energy rifles?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Yes. Auto applies to all auto weapons, rifleman applies to all semi-auto or manual guns with stocks, pistols to all semi-auto or manual guns with pistol grips. Rifleman is the most powerful, obviously.

Korgan
Feb 14, 2012


Zamboni Apocalypse posted:

Did he put up some neon "Arbeit Macht Frei Vault-Boy Happy!" signage, too?

More Vault 88 annoyances: dammit, can't use robots as merchants or assign 'em to the slots. :smith: Also, my newest settler only got partially equipped before I sent her to run the clinic, and now she won't interact except "huh?" or her merchie routine. May have to... uhm, "de-recruit" her via Kremvh's Tooth. :unsmigghh:

Send someone else to work the clinic and then finish equipping her, or wait until she's on break in the evening and try talking to her?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Today, I found Ladies Auxiliary Tape 08.

In general I play without fast travel. So going to some place on the other side of Boston is always at least a little bit of an adventure.

Today I was passing by the Old North Church for about the dozenth time, when my route took me past a green door I hadn't seen before. So I got closer to take a look and it said "boxing gym". Okay, let's see what we got.

And it was a boxing gym. With barbells all over the place, and Buffout sprinkled liberally as well. There was a locked safe with some random loot, and a funny skeleton diorama. I think some dude packed his glove with explosives or something, and blew his opponent through the ropes but got flung back himself? Or maybe he was just too swole for mortal man to encompass.

But that's not where I found Ladies Auxiliary Tape 08. That was just something I'd never noticed before and it put me in the mood.

When I got out of the boxing gym, I noticed a scaffolding stairway up. The gym itself was only one floor, so I figured, oh, this is how I see the ruins of the second floor or whatever. Let's see what's up there.

And up I went, into the ruined second floor of the boxing gym and climbing higher until I was on the rooftops. There were planks all over the place leading to other rooftops. Huh, I thought. Okay, so there's another stash up here somewhere, right? An overlook with some ammo boxes or something?

At this point I feel like I should mention I also run with the mod Darkest Nights. It tends to make points of interest in the larger wasteland a lot more obvious since they're the ones with the lights on. So there I am, able to see maybe six feet in front of my face, stumbling around a seemingly endless maze of darkened rooftops, and I'm casting about for the payoff, but there's nothing. Planks lead to other roofs lead to the occasional constructed stairway lead to even more roofs.

Disoriented, I come across an actual fairly expansive bridge spanning a gap, curving around the upper story of an apartment building. This seems important so I seize on the lead, and as I round the corner I spy the first thing I've seen here other than more roofs: a patio table, and two chairs, set out overlooking something I can't quite see because it's still nighttime.

But that's not where I found Ladies Auxiliary Tape 08. That just whetted my appetite for the white door on the other end of the patio from the plank bridge, only labeled "apartment".

Inside was... well, the aftermath of an episode of Hoarders. Passages choked by junk, fungus growing in miscellaneous piles, and empty bottles and cat bowls all over the place. Stacks of Boston Bugles, collections of old toys. Most of the household appliances are the name-brand versions - Luxobrew coffee pots, Wakemaster alarm clocks. I figure this was a scavenging base of sorts after the bombs fell, maybe. The apartment is small, but given the stacks of junk it's entirely possible that around any given corner I'll find a body.

Or an active terminal.

Or... well, or something to explain why.

In the last corner I look in, tucked next to a TV with a bottle of wine, is Ladies Auxiliary Tape 08. So I pop it into the Pip-Boy for a listen.

And it's... prewar, is my best guess. A serious but nebbish-sounding lady, introducing the tape as "surveillance tape number eight" but mostly just sharing local gossip with her mother-in-law before the mother-in-law proposes going off to drink at "Paul Revere's house".

At this point I am just full of questions and also junk, but no answers. Is this maybe just a variant of the old "release three pigs numbered 1, 2, and 4" trick? Were there actually a breadcrumb trail of tapes 01 through 07 leading up to this place? If I find Paul Revere's house, wherever in Boston that is, is it going to be stocked with junk or at least Ladies Auxiliary Tape 09? (If you know, please answer in spoilers. I'm going to at least try and have a look at this next time I play the game.)

Maybe more importantly, who came up with this little sequence of events? The interconnected rooftops was a not-inconsiderable feat of geometry, with at least one more possible "on-ramp", a more different stairway leading down off the rooftop warren, but I didn't go down to have a look because I was focused on trying to find something, anything up top. Now it feels like... somehow, I've stepped into an ARG that is also inside of a video game?

Tonight I found Ladies Auxiliary Tape 08, and even if this little island is all Ladies Auxiliary Tape 08 ever was, Fallout 4 suddenly feels huge.

(Also, I'd like to apologize to perhaps a different level designer and dialogue writer. Before I signed off for the night I was up north at Lake Quannapowitt, and since I've got Aquagirl I figured I'd look at the bottom on my way through. As I spot the first of a hundred or so orange barrels, Deacon pipes up, warning me to steer clear of Lake Q because it's got the hard rads. Why is he saying that, I wonder. A location bark for this area in specific? I mean, I know location-specific barks exist for various characters, but why him, here?

On the other side of Lake Q is an open delivery truck, and I go to have a look inside of it when I see something on the shipping crate blocking most of the back hatchway.

Railsign. It's a cache.

Oh, so that's why him, here.

The reason I'd like to apologize is that this was also a neat little moment but Ladies Auxiliary Tape 08 kind of recalibrated my revelation meter for the night.)

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Are you stoned?

There are multiple Ladies Auxiliary tapes but I don't know if they lead to a quest or anything like that. The one I remember finding was a woman encouraging her young daughter to spy on a suspected communist uncle.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
There are a total of three: 5, 8 and 10. They're all basically the same, the ladies auxiliary palling around. Kind of reminds me of the sign shop in New Vegas that had a terminal with logs of staff absences and such, just life going on and not being anyone's famous last anything

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Basic Chunnel posted:

Are you stoned?

I don't think so. I have had kind of a long week at work so maybe I'm high on fatigue poisons?

Anyway, maybe things just happened to come together in a weird way tonight, but I felt it was worth sharing.

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Orange Sunshine
May 10, 2011

by FactsAreUseless
Does anyone know what if anything affects the damage that the shredding minigun does? Strength/perks/anything else?

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