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muscles like this!
Jan 17, 2005


NoneMoreNegative posted:

There was a game I remember seeing previews for a good while back where your character ended up an undead and could lose your limbs and eventually just be a head rolling around, but I don't remember if it ever got released (or maybe I played it on OG XBOX and my memory is just terrible) - Any ideas?

Also why does no digital store have Stubbs the Zombie on sale!? :mad:

I assume Stubbs might be music rights related? They had a bunch of licensed songs on the soundtrack.

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Hokkaido Anxiety
May 21, 2007

slub club 2013

muscles like this! posted:

I assume Stubbs might be music rights related? They had a bunch of licensed songs on the soundtrack.

It was a great soundtrack! God, those are some 2005-rear end artists though!

My little thing dragging it down is that I own it on steam but haven't been able to get it running in modern systems.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

Captain Hygiene posted:

We've had some speculation in the RE thread that somewhat convinces me RE7 had some kind of mechanics along those lines but then mostly dropped them. Like, not all the way to permanent changes, but maybe impacting your gameplay until you're able to fix it rather than the couple of times it happens and is instantly resolved in cutscenes.

The blade-arm enemies can actually hack off Ethan's limbs in-game, but it's incredibly rare and mostly pointless since you can fix it instantly.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



SkeletonHero posted:

The blade-arm enemies can actually hack off Ethan's limbs in-game, but it's incredibly rare and mostly pointless since you can fix it instantly.

Wow, weirdly rare, I don't even think anyone mentioned it at the time.

Opopanax
Aug 8, 2007

I HEX YE!!!


Fallout sort of does that. I can't really imagine a game that does it constantly being very much fun though. Maybe in like a multiplayer Dead Space game or something

LIVE AMMO COSPLAY
Feb 3, 2006

Finally, it's time for Plok to shine.

oldpainless
Oct 30, 2009

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In Doom Eternal I run out of ammo too much. How can I run and gun if I can’t gun?

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

oldpainless posted:

In Doom Eternal I run out of ammo too much. How can I run and gun if I can’t gun?

https://www.youtube.com/watch?v=A52p9jc-gOo

Hokkaido Anxiety
May 21, 2007

slub club 2013

oldpainless posted:

In Doom Eternal I run out of ammo too much. How can I run and gun if I can’t gun?

I used cheat engine and the console to give myself just a bit more ammo capacity, and honestly it made the game perfect. You still get to engage in the chainsaw loop without it feeling as obnoxious.

Bushmaori
Mar 8, 2009

oldpainless posted:

In Doom Eternal I run out of ammo too much. How can I run and gun if I can’t gun?

Weapon switching is pretty much the name of the game. Low on ammo, switch to another, repeat until you have a viable chainsaw target.
It's difficult to main a single gun in Eternal, so if you don't adapt to weapon switching, or fundamentally dislike it, then Eternal might not be your cup of tea.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Hokkaido Anxiety posted:

I used cheat engine and the console to give myself just a bit more ammo capacity, and honestly it made the game perfect. You still get to engage in the chainsaw loop without it feeling as obnoxious.

But then I wouldn't get to make this "more like oldammoless" joke

CJacobs
Apr 17, 2011

Reach for the moon!
Doom Eternal is aware of the ammo-starvation-as-a-mechanic thing, the game spawns those weak fodder zombies that die in one shot and don't use chainsaw fuel in every encounter all the way up to like the final boss of the whole game. In my opinion they should have just given the player a little more max ammo when you upgrade it. Ammo upgrades in Eternal give you a whopping 2 more shotgun shells per upgrade for example which is really lame.

Bushmaori
Mar 8, 2009

CJacobs posted:

Doom Eternal is aware of the ammo-starvation-as-a-mechanic thing, the game spawns those weak fodder zombies that die in one shot and don't use chainsaw fuel in every encounter all the way up to like the final boss of the whole game.

Fodder enemies use one pip.

CJacobs
Apr 17, 2011

Reach for the moon!
Well ok what I meant was they are always available to chainsaw because they use the one pip that recharges instead of the second and third pips which don't, I probably should have said that instead of being lazy.

Ravenfood
Nov 4, 2011

Bushmaori posted:

Fodder enemies use one pip.

Yeah but what are you possibly shooting that you'd run out of ammo before that one pip regenerates?

e: Just holding down the chaingun the whole encounter might do it I suppose. Don't do that and you'll be fine. Or use any of the other 6 guns and 3 ammo pools you have by that point.

Bushmaori
Mar 8, 2009

Ravenfood posted:

Yeah but what are you possibly shooting that you'd run out of ammo before that one pip regenerates?

e: Just holding down the chaingun the whole encounter might do it I suppose. Don't do that and you'll be fine. Or use any of the other 6 guns and 3 ammo pools you have by that point.

That's an interesting question, I wonder if you physically could run out of ammo before your base pip regens. Maybe at lower levels where you don't have all the guns and you have a lower ammo capacity, but yeah, at higher levels I don't know if it would be possible to burn through your ammo for all guns even with shoot taped down.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
Neverdead was such an awful game. Great concept though.

Gort
Aug 18, 2003

Good day what ho cup of tea
Yeah, I agree with the Doom Eternal ammo gripe. Constantly doing special poo poo to refill health, armour and ammo felt bad in a way that constantly having an eye open for pickups didn't.

CJacobs
Apr 17, 2011

Reach for the moon!
I wouldn't mind it if the game gave enemies a stronger identity when it came to which weapon was the most effective on them a la Serious Sam. "Shoot it with whatever you want until it dies unless it resists a specific damage type or weapon, but also you have very little overall ammo" isn't a very good compromise. Telling me to use a little of everything is all well and good until you don't give me very much of anything and then I don't really have that freedom of choice anymore, do I?

Zoig
Oct 31, 2010

Doom eternal honestly didnt feel good to me because for the most part you fight every enemy the same way, so once I got the combat down fights got stale pretty fast, not to mention it still has the problem 2016 does where somewhere around 1/2 to 2/3rds in the game just gets easier as you go. Also the dash recharge upgrade is so hilariously necessary compared to every other one it really feels like it should not have been optional.

I have a very long list of gripes against eternal even though I do agree its still a pretty good game.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

CJacobs posted:

Doom Eternal is aware of the ammo-starvation-as-a-mechanic thing, the game spawns those weak fodder zombies that die in one shot and don't use chainsaw fuel in every encounter all the way up to like the final boss of the whole game. In my opinion they should have just given the player a little more max ammo when you upgrade it. Ammo upgrades in Eternal give you a whopping 2 more shotgun shells per upgrade for example which is really lame.

The worst part of Doom Eternal is that you can't just punch those guys, it doesn't hurt them. You have to blood punch them or put them in a glory kill state before you can melee. It just feels bad that you can't punch a zombie apart immediately.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

RBA Starblade posted:

The worst part of Doom Eternal is that you can't just punch those guys, it doesn't hurt them.

Technically false:

https://www.youtube.com/watch?v=RSRl13DRPf8

So I guess it actually does some damage, but so little that I don't know why they didn't just set it to zero. Maybe some programming reason where it has to have a positive value so they give it 1 damage even though the weakest enemy in the game has 100 health.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


What are the best and worst cases of nested quests? Where a simple task becomes long-winded because one step of the task takes radically much more effort? The thought came to be when playing FFXIV 2.0 since there is an overarching story, but like a lot of mmos you get side-tracked into fetching somebody's shoes or killing rats in a cellar before you can stop those Primals that are killing people in the meantime.

SubNat
Nov 27, 2008

I very much like Larian's latest games.
But I do find it pretty loving ridiculous to roll out a ~60 usd early access title. (Baldur's Gate 3)

It's one thing to do a kickstarted/crowdfunded game as early access, since player feedback is a big part of that whole deal.
But getting a big title, developed with WOTC, and rolling out only the first 1/3rd of it, at the price of a full AAA game is just loving ridiculous. (Especially sine a similar deal for DOS1 and 2 ended up being 20-30usd each, not 60.)
(For anyone unaware, Baldur's Gate 3 is out and developed by the Divinity:Original Sin 1/2 studio, however it's released as early acces, with only Act 1 out of 3 available. With the rest coming 'in a year or so'.)

I haven't gotten around to playing it yet myself, since I was originally looking forwards to playing it coop with a friend. But the price + the concept of 'play 1/3rd of a game, then wait a year? nah.' put him off it for now.
Yes, they deserve the money and make good games. (WOTC less so.) But I feel like I can't really support the whole 'AAA game prices, early access release' thing they're doing.

And while strictly speaking it's the length of some/many AAA games etc, it kind of feels like I'm forced to buy the ULTIMATE EDITON WITH SEASON PASS edition of a game just to access the first 1/3rd of it now.

Gort
Aug 18, 2003

Good day what ho cup of tea
I mean, you should be put off by the concept of playing a game in Early Access. It's a substandard product. Wait for the game to actually release, or you'll be sick of it by the time it's actually release-worthy.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Been loving around a little bit with Hitman: The Complete First Season and I can never quite tell WHY my disguise gets blown a lot of times. I make sure to holster my weapons and poo poo but the game isn't always clear about where I do and don't belong. I like the game and enjoy stealth but sometimes I get spotted for no reason.

example:

In one of the tutorial missions, I'm on a cruise ship dressed as a loving COP early on. I should be able to go ANYWHERE unless I'm maybe seen by another cop who knows I'm not part of the force. But no. Some random person decides I'm not legit and really need to be dressed as a chef or a maintenance worker instead so I get called out.

Same with the airport hanger mission. I'm wearing an OFFICER'S uniform but the loving airline mechanics are gonna give me poo poo all of a sudden for walking around? gently caress you. Get back to work, scrub. Do you know who signs your checks?

buddhist nudist
May 16, 2019
"Enforcers" (people who can see through your disguise) should have a dot over their head. They're most often people associated with your disguise, as well as a few random people peppered around for flavor (maybe that waiter plays cards with the security guys and doesn't recognize you) The minimap will also inform you if you have the wrong outfit for your area, saying you're either "trespassing" (guards will order you to leave or escort you out) or "hostile area" (guards will shoot to kill)

Trespassing areas are a mix of places you're not allowed to be (civilian dress in a staff-only area) or places where your presence would be questionable (gardener in the kitchen, chef in the bedrooms, etc)

mmj
Dec 22, 2006

I've always been a bit confrontational

SubNat posted:

I very much like Larian's latest games.
But I do find it pretty loving ridiculous to roll out a ~60 usd early access title. (Baldur's Gate 3)

It's one thing to do a kickstarted/crowdfunded game as early access, since player feedback is a big part of that whole deal.
But getting a big title, developed with WOTC, and rolling out only the first 1/3rd of it, at the price of a full AAA game is just loving ridiculous. (Especially sine a similar deal for DOS1 and 2 ended up being 20-30usd each, not 60.)
(For anyone unaware, Baldur's Gate 3 is out and developed by the Divinity:Original Sin 1/2 studio, however it's released as early acces, with only Act 1 out of 3 available. With the rest coming 'in a year or so'.)

I haven't gotten around to playing it yet myself, since I was originally looking forwards to playing it coop with a friend. But the price + the concept of 'play 1/3rd of a game, then wait a year? nah.' put him off it for now.
Yes, they deserve the money and make good games. (WOTC less so.) But I feel like I can't really support the whole 'AAA game prices, early access release' thing they're doing.

And while strictly speaking it's the length of some/many AAA games etc, it kind of feels like I'm forced to buy the ULTIMATE EDITON WITH SEASON PASS edition of a game just to access the first 1/3rd of it now.

I've been watching my friend play this the last couple nights and it makes me excited for the final product, but the current beta they released is just plagued with bugs and graphics issues. Some are gamebreaking (cant save anymore, period) and some are hilarious (mind flayer's mouth tentacles spinning like a windmill in a cutscene) but in a year I bet it will be pretty great.

SubNat
Nov 27, 2008

Gort posted:

I mean, you should be put off by the concept of playing a game in Early Access. It's a substandard product. Wait for the game to actually release, or you'll be sick of it by the time it's actually release-worthy.

Yeah, I just mean it's more of a double-whammy of dissapointing. (Especially since they rolled out a big e3 trailer for it, and didn't announce it would be an EA title until ... half a year later? or something. )
I'm just so massively loving put off by them having the gall to do a full price, but early access release of a game.

I imagine the game will be like <20 bux by the time it releases next year, too, I guess.

mmj posted:

I've been watching my friend play this the last couple nights and it makes me excited for the final product, but the current beta they released is just plagued with bugs and graphics issues. Some are gamebreaking (cant save anymore, period) and some are hilarious (mind flayer's mouth tentacles spinning like a windmill in a cutscene) but in a year I bet it will be pretty great.

Yeah, that doesn't really surprise me. DOS:2 was pretty survivable when I played that on the final launch from what I remember, with some wonk.
Glad to hear that in 2020 developers still haven't figured out physics dampening and smoothing on physics/jigglebones.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


SubNat posted:

Yeah, I just mean it's more of a double-whammy of dissapointing. (Especially since they rolled out a big e3 trailer for it, and didn't announce it would be an EA title until ... half a year later? or something. )
I'm just so massively loving put off by them having the gall to do a full price, but early access release of a game.

I imagine the game will be like <20 bux by the time it releases next year, too, I guess.


Yeah, that doesn't really surprise me. DOS:2 was pretty survivable when I played that on the final launch from what I remember, with some wonk.
Glad to hear that in 2020 developers still haven't figured out physics dampening and smoothing on physics/jigglebones.

I dunno, the Original Sin games are still at full price so BG3 might still be up there

1stGear
Jan 16, 2010

Here's to the new us.
I mean, the store page for BG3 explicitly says (bolding mine):

quote:

“We’ve learned that working directly with our players during development makes our games better. RPGs this large, with so many permutations, thrive from feedback as new features and fixes are incrementally added to the game. Early Access gives players a chance to participate in development and it gives us an opportunity to explore different game ideas with a live community. We want to learn how you play the game and use that to make it a better experience for everyone.

Will I enjoy Early Access?
You should not buy Baldur’s Gate 3 in Early Access if you want a polished experience.

Early Access gives you a chance at an early taste of what the gameplay will be like but we still have a lot of work ahead of us. While we did our best to remove the most annoying bugs and optimize the game as much as we could, there are still plenty of issues and it will take us time to fix them. Only buy the game now if you want an early look or if you want to participate in community feedback. Otherwise, you’re probably best off waiting until version 1.0 releases.”

rydiafan
Mar 17, 2009



BiggerBoat posted:

I should be able to go ANYWHERE unless I'm maybe seen by another cop who knows I'm not part of the force.

No?

If I found a cop randomly in the kitchen at the restaurant I work at I wouldn't be cool with it. I'd ask why they're there, where's their warrant, what the hell's going on, etc.

cohsae
Jun 19, 2015

There's no way it will full release that cheap and tbh Larian have been extremely upfront about the fact that it's a very early and incomplete product at this stage. Nobody's making you buy it.
I mean this is what's on the steam page

quote:

Will I enjoy Early Access?
You should not buy Baldur’s Gate 3 in Early Access if you want a polished experience.

Early Access gives you a chance at an early taste of what the gameplay will be like but we still have a lot of work ahead of us. While we did our best to remove the most annoying bugs and optimize the game as much as we could, there are still plenty of issues and it will take us time to fix them. Only buy the game now if you want an early look or if you want to participate in community feedback. Otherwise, you’re probably best off waiting until version 1.0 releases.

Leal
Oct 2, 2009
I work in a crappy discount grocery store and I'm pretty positive no one here will have a hit placed on them, but even I would ask someone what the gently caress they're doing in my department if they weren't someone already in my department. The gently caress you doing in produce, meat department? That poo poo don't mix, you know that. Cross contamination, bam now your expert hitman got foiled by not understanding basic food hygiene.

Lunchmeat Larry
Nov 3, 2012

Hello, mods? I saw that I could pay to alpha test an unfinished product if I wanted and I'm insanely red + nude that I could do that if I wanted, because I don't

Manager Hoyden
Mar 5, 2020

Zoig posted:

Doom eternal honestly didnt feel good to me because for the most part you fight every enemy the same way, so once I got the combat down fights got stale pretty fast, not to mention it still has the problem 2016 does where somewhere around 1/2 to 2/3rds in the game just gets easier as you go. Also the dash recharge upgrade is so hilariously necessary compared to every other one it really feels like it should not have been optional.

I have a very long list of gripes against eternal even though I do agree its still a pretty good game.

My biggest gripe about Eternal is the huge number of platforming segments. I stopped playing the game after the dozenth one or so.

Also giving the doom guy a backstory and a face was just about the dumbest move they could have made with the series.

Crowetron
Apr 29, 2009

Manager Hoyden posted:

My biggest gripe about Eternal is the huge number of platforming segments. I stopped playing the game after the dozenth one or so.

Also giving the doom guy a backstory and a face was just about the dumbest move they could have made with the series.

While I mostly agree with you, I have to point out that he had a handsome face prominently displayed at all times in the very first game.

My Lovely Horse
Aug 21, 2010

Leal posted:

The gently caress you doing in produce, meat department? That poo poo don't mix, you know that. Cross contamination, bam now your expert hitman got foiled by not understanding basic food hygiene.
He's just going for the accident kill.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

rydiafan posted:

No?

If I found a cop randomly in the kitchen at the restaurant I work at I wouldn't be cool with it. I'd ask why they're there, where's their warrant, what the hell's going on, etc.

I didn't think of that but was using video game logic.

And I'm just walking around a boat, not really loving with anybody. I think on a cruise ship during a party where people pass cops entering the boat who check their ID's, stand guard at stairwells and are clearly shown providing security I'd be free to walk around but maybe this game is more woke than I thought.

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SubNat
Nov 27, 2008

With DOS1 and 2 a lot of the buyers (like me for DOS1) got the game for 25-30usd through crowdfunding.
Which is a very different proposition than it being rolled out at 60. It meant that you got the game for a lower price, and could playtest it and give feedback as you wanted, and then at the end you got the full game for half price for supporting early.
It made a lot more sense, and I did dig into DOS1 a bit, before returning to the full game a while later.

But considering how a bunch of people spontaneously showed up to try to dunk on me, it obviously means some people are completely fine with them just rolling it out at full price instead.

Manager Hoyden posted:

My biggest gripe about Eternal is the huge number of platforming segments. I stopped playing the game after the dozenth one or so.

Also giving the doom guy a backstory and a face was just about the dumbest move they could have made with the series.

Yup, D2016 is a title I occasionally think about replaying a bit later on, D2020 is not. Remembering the large amount of platforming that didn't really serve much purpose other than slowing everything down is a part of that.

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