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En Fuego posted:I have the itch. I don't like getting people together in person and there's a diverse meta. Plus no pants and weed. ok, so now time for the important questions: Why is Turn Against in your edh deck?
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# ? Jan 19, 2017 02:55 |
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# ? May 29, 2024 05:57 |
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odiv posted:Anyone want a job? I think it's interesting that there is a post for what looks like Worth Wollpert's job. https://company.wizards.com/job/executive-producer-digital-publishing-job-renton-wa-us It seems that his termination wasn't because his position became redundant after the restructuring.
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# ? Jan 19, 2017 03:02 |
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Ultima66 posted:Actually on that note there's an interesting thing I never thought about or realized before MaRo's podcast about his day to day job: MaRo isn't a manager and doesn't want to be one. He mentioned having to have weekly one on one meetings with your direct reports if you were a manager and that he did have people reporting to him before but doesn't any more. Also he mentioned that there is a guy whose job it is to manage the rest of the design team in terms of keeping up with how they're doing as employees, doing performance reviews, etc so that he doesn't have to do that work himself. MaRo has so many hats on at WotC that it's easy to forget that his central job function is to design cards.
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# ? Jan 19, 2017 03:11 |
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Johnny Five-Jaces posted:here's the best advice i have for the deck: the wrongest opinion in this thread
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# ? Jan 19, 2017 03:12 |
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Applebees posted:I think it's interesting that there is a post for what looks like Worth Wollpert's job. As I mentioned he's been wanting to move from Seattle for a long while.
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# ? Jan 19, 2017 03:13 |
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Sickening posted:So what % of the field is going to be copy cat this weekend? Probably like 30%. There will be a lot of players just jamming aggrocars to hedge against poo poo they haven't seen before.
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# ? Jan 19, 2017 03:25 |
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Duskfiend posted:Hey everyone. I've just finished buying into Lantern Control and I'm gonna take it to SCG Baltimore on Feb. 17th to do some team Constructed with my friends. I don't have any practice playing on paper, I only play Cockatrice. Is there anything I should know? I'm hoping to get a few modern FNMs under my belt beforehand, though :s Take cockatrice testing data (against randoms) with a huge grain of salt. If you are playing a tier deck that you are competent with, you're going to win a lot, since most people on there are playing goofy brews or decks that they don't understand. Don't underestimate matchups or overestimate lines of play just because you beat up on a bunch of idiots. It's much better to get reps in paper or on mtgo since you get better quality players (and in paper you can get feedback from your opponents). Most definitely get some kind of paper experience. Your deck has a lot of sequencing to navigate, plus it's slow to finish games. You want enough reps that you're comfortable going on autopilot once the lock is in place and you're just trying to mill them out or whatever your actual kill is.
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# ? Jan 19, 2017 03:26 |
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ThePeavstenator posted:the strongest opinion in this thread
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# ? Jan 19, 2017 03:30 |
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ThePeavstenator posted:the wrongest opinion in this thread Agreed. If standard unfucks itself (unlikely) and modern continues the way it is right now, magic will be on the upswing. Modern got better after the bans for sure.
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# ? Jan 19, 2017 03:36 |
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if its a lantern players get out post than ok but modern itself is real good
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# ? Jan 19, 2017 03:36 |
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Narset Transcendent is now an average of $15, $9 more than it was 2 weeks ago. I guess off of speculation for these esper control lists I've seen running 3 narset McMagic was right
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# ? Jan 19, 2017 04:13 |
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Fingers McLongDong posted:Narset Transcendent is now an average of $15, $9 more than it was 2 weeks ago. I guess off of speculation for these esper control lists I've seen running 3 narset just went 3-0-1 with esper transcendant tonight at my LGS modern night. Even beat one of my nemeses in the final round. -2 narset play esper charm, mind rot your opponent then draw 2 extra on your next turn. feels good man. edit: Anyone sell on TCGPlayer? How do you like it? I am looking to start trimming my collection since it is a little ridiculous.
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# ? Jan 19, 2017 04:51 |
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An "Oh yeah, neat" moment from the wild world of banned cards and super standard sets that is Magic Duels: Flip-walkers from Origins trigger Revolt. Also Walking Ballista is better than I gave it credit. Can take over late games. And I like Vengeful Rebel a lot.
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# ? Jan 19, 2017 05:00 |
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Rinkles posted:An "Oh yeah, neat" moment from the wild world of banned cards and super standard sets that is Magic Duels: Flip-walkers from Origins trigger Revolt. Walking ballista is definitely better than people gave it credit for.
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# ? Jan 19, 2017 05:10 |
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I was a doubter on the ballista until I read wtwlf123's cube review of it: A scaleable Triskelion variant. What I Like: The name of the game with Walking Ballista is flexibility. It can drop into and be effective in multiple different places in the curve. Early on in the game, it can be used as a 2 removal spell to kill off critical 1-toughness creatures like Mana Dorks, Thalia, Clique, Welder, Confidant, Rofellos, Cobra, Mother of Runes, etc. While less than ideal, spending 2 colorless mana to kill off one of those creatures is important. As the game progresses, Ballista can be bigger when it resolves, threatening to remove important 2-toughness creatures, or killing off a 1-toughness target and surviving to grow on subsequent turns. It’s the latter plays that make Ballista a formidable cube card. You can spend the 4 for his ability reactively, and do so only with mana that’s otherwise going unspent, making control a great shell for Ballista to shine. The thing to understand about Ballista is that once it has resolved and you have the 4 mana up to use reactively, the opponent can never effectively resolve another 1-toughness creature because you can just kill it. Once it has 2 counters on it and you have 4 mana open, they can never effectively resolve another 2-toughness threat. And so on. The effect scales, and can really start to snowball on the opponent. It has a similar effect on the board that the original Masticore does, with the added flexibility of being an early-game removal spell, and no discard drawback. But that’s just the beginning. Once you’ve stabilized the board and have this guy (reactively) growing, it’ll do decent attacking work for you too. Unlike Hangarback Walker, Ballista doesn’t have to tap to grow, so it can be doing some heavy lifting in the red zone while keeping its growth potential saved up in your mana in case you need to react with other spells. Perhaps better yet is how much damage this can represent in a single round. After a handful of turns when this has grown into a 5/5 or 6/6, the opponent has to chump-block it with their medium-sized dudes ...because it represents 10-12 damage in a single unblocked round of combat. More if you have mana available to grow it too. It can also be used to shoot planeswalkers directly when the need arises, so when it’s a 3/3, it can attack a 4-loyalty walker down to 1 in combat, and then remove a counter to shoot it to death. It’s surprisingly effective at killing ‘walkers because of how the damage stacks like that. It’s an incredible target in super-ramp, because when it can resolve as a huge creature, and grow multiple times a turn, it can threaten any creature the opponent can drop, in addition to being of a size where the opponent has no choice but to resolve creatures in an attempt to block it. Once this thing is in play and you have reactive mana to spend on its ability, it’s amazing how awkward of a position the opponent can get into. It’s also a prime target for Trinket Mage and the Recruiter(s), but it also has powerful interactions with Academy Ruins and Stronghold; being able to be used early to remove a creature and as a win condition late after stabilizing. After seeing it in action even a few times, it continually impressed me with how many different things it can do in so many different situations. What I Don't Like: It probably doesn’t have a decent enough cost/power ratio to be played in aggro, since aggro doesn’t often have the mana to sink into effectively growing it either. It’s limited to being a card that goes in midrange and control decks most of the time. Verdict: It looks like such a middling card because it’s never super cost-effective and it loses the abusive interactions that Triskelion has in the cube (the interactions that allow it to hold onto its last bit of cube-worthiness) ...but man, I’ve really been impressed with Walking Ballista so far in testing. I think this a card I would make room for in 450, and it might even sneak into some smaller lists if you play archetypes that revolve around critical 1-toughness creatures. Sorry that was longer than I remembered and some of it is cube format specific but
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# ? Jan 19, 2017 05:36 |
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En Fuego posted:Plus no pants and weed. This guy loving gets it. I'm 100% sure both stores in my town don't want people smoking in front/out back BC kids and cops and I'm too nice to gently caress with them about it and just leave it to modo/kitchen table time. Are there any 420 friendly game stores in the states where its rec legal? That's free money on the ground for someone to pick up Big ol' wizard with a bong on your sign out front
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# ? Jan 19, 2017 05:49 |
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Friend's got a store near Pittsburgh and says he's probably going that direction if/when PN legalizes. He's been open a little over a year and is working on all the necessary bullshit for a liquor license too.
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# ? Jan 19, 2017 06:11 |
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PleasantDirge posted:This guy loving gets it. You can't smoke inside a business in Washington regardless of what it is, but nobody really looks twice if you smoke pot outside.
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# ? Jan 19, 2017 06:20 |
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I finally have all the Greedier mode runs done! Now to never touch that again until/if they make Antibirth official. Bethany should be easy, but how would Jacob even work in Greed/ier mode?
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# ? Jan 19, 2017 06:29 |
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BJPaskoff posted:I finally have all the Greedier mode runs done! Now to never touch that again until/if they make Antibirth official. Bethany should be easy, but how would Jacob even work in Greed/ier mode? Well, given that this is the magic thread and not the BoI thread, just buy as many copies of chaos orb as you can and then use the spray and pray method of combat: if everything's dead, they don't need to program in the ability to use a second isaac.
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# ? Jan 19, 2017 06:35 |
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GeneX posted:Well, given that this is the magic thread and not the BoI thread, just buy as many copies of chaos orb as you can and then use the spray and pray method of combat: if everything's dead, they don't need to program in the ability to use a second isaac. Well my eyes are hosed up from doing so many Greedier mode runs and there are a couple of posters shared between the threads and other excuses. If anyone doesn't know, Chaos Orb is literally a card pickup you can find in The Binding of Isaac, and it does exactly what you'd think Chaos Orb would do.
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# ? Jan 19, 2017 06:40 |
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BJPaskoff posted:Well my eyes are hosed up from doing so many Greedier mode runs and there are a couple of posters shared between the threads and other excuses. If anyone doesn't know, Chaos Orb is literally a card pickup you can find in The Binding of Isaac, and it does exactly what you'd think Chaos Orb would do. Can also find a black lotus and the starter deck is an MTG thing.
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# ? Jan 19, 2017 06:57 |
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isaac is a very fun game
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# ? Jan 19, 2017 07:01 |
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xanthan posted:Can also find a black lotus and the starter deck is an MTG thing. Goes the other way, too! The guest designer cards were neat, even if they didn't see a whole lot of play. Wonder if we'll ever see more, perhaps in a supplemental product or something.
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# ? Jan 19, 2017 07:47 |
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Anil Dasharez0ne posted:Goes the other way, too! Genesis Hydra saw a decent amount of play, at least
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# ? Jan 19, 2017 07:56 |
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Sickening posted:Lantern control I was seriously considering buying in to this deck myself as I've been playing a version of the mtggoldfish enchantress prison deck for a while. How do you find it not running spellbomb?
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# ? Jan 19, 2017 08:26 |
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Sigma-X posted:That sounded pretty bog standard up until it was asking for TCG player specific design leadership. On the other hand, they have a shockingly bad Glassdoor profile so are probably a bunch of poo poo to work for
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# ? Jan 19, 2017 10:12 |
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Aetherworks Marvel still seems like a busted deck. Ulamog instead of Emrakul isn't that much of a downgrade.
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# ? Jan 19, 2017 10:32 |
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mfcrocker posted:On the other hand, they have a shockingly bad Glassdoor profile so are probably a bunch of poo poo to work for Yeah I kinda figured since they can't get a decent tech team together in Seattle. I wasn't going to bother checking their glassdoor though since it's not like I have any desire to work for them.
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# ? Jan 19, 2017 10:36 |
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Rinkles posted:An "Oh yeah, neat" moment from the wild world of banned cards and super standard sets that is Magic Duels: Flip-walkers from Origins trigger Revolt.
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# ? Jan 19, 2017 13:13 |
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Wurzag posted:I was seriously considering buying in to this deck myself as I've been playing a version of the mtggoldfish enchantress prison deck for a while. How do you find it not running spellbomb? How is that enchantress deck? I'm building it on the side for an eventual laugh and because there's a lot of aggro in my area. My limited testing indicates that it is indeed hilarious.
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# ? Jan 19, 2017 13:18 |
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Wurzag posted:I was seriously considering buying in to this deck myself as I've been playing a version of the mtggoldfish enchantress prison deck for a while. How do you find it not running spellbomb? Spell bomb is meh. I never understood why it was in lists.
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# ? Jan 19, 2017 14:45 |
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anglachel posted:Aetherworks Marvel still seems like a busted deck. Ulamog instead of Emrakul isn't that much of a downgrade. It's still good but, of course, not nearly as good. I've been playing a lot of versions with just the emmys changed and a techy one a friend sent me.
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# ? Jan 19, 2017 14:51 |
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Elyv posted:ok, so now time for the important questions: Why is Turn Against in your edh deck? It's a Marchesa deck with Threaten effects (Turn Against is strong, as it's an instant and gets around pro-red). Essentially it's abusing the rules to steal a dude, attack with it (get a counter) and then sac it to various effects to get that creature back permanently under my control. Edit: Seattle friends, is Legacy a frequent thing? How often does Mox run them? I am somewhat thinking I want to make a Death & Taxes. En Fuego fucked around with this message at 15:24 on Jan 19, 2017 |
# ? Jan 19, 2017 15:10 |
PleasantDirge posted:This guy loving gets it. A lot of people at my local shop in San Diego (Villinaous Lair) used to disappear between rounds and get a beer at the bar across the street or smoke around the corner. No one said a thing, and that was before They're also very good about cracking down on hateful bullshit towards poc and LGBT folka, and they've got a big old lizard in a habitat they've mocked up to look like a giant planeswalker card. What I'm saying is that they're awesome. It's not legal to smoke in a consumer location in California, I think. (I guess there are hookah bars. Not sure how that works.)
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# ? Jan 19, 2017 15:31 |
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Anil Dasharez0ne posted:Goes the other way, too! Yominous Merchant is a perfect card.
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# ? Jan 19, 2017 17:11 |
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I just found out about the card Uncle Istvan yesterday. I need to make a fun on theme casual deck surrounding him, Homicial Seclusion and a bunch of removal spells for kitchentable multiplayer. Any ideas?
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# ? Jan 19, 2017 18:10 |
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I'm still sad that in the Great Creature Type Update he just become Creature - Human instead of Summon Uncle Istvan as originally printed. On the other hand, the oracle errata to Nameless Race is great.
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# ? Jan 19, 2017 18:18 |
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C-Euro posted:How is that enchantress deck? I'm building it on the side for an eventual laugh and because there's a lot of aggro in my area. My limited testing indicates that it is indeed hilarious. I find it really fun, and you can beat even the really aggressive aggro decks including infect, though it does fall over really hard when it doesn't come together.
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# ? Jan 19, 2017 18:28 |
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# ? May 29, 2024 05:57 |
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anglachel posted:Aetherworks Marvel still seems like a busted deck. Ulamog instead of Emrakul isn't that much of a downgrade. Ulamog is still good, but losing Emrakul is a huge hit for a couple of reasons beyond just being the more powerful finisher. 1.) They weren't running one or the other beforehand; they were running both. Losing Emrakul means they go from having two playsets of cards that pretty much win on the spot off a fast marvel activation down to just the Ulamogs, making the T4 backbreakers much less consistent. 2.) Emrakul can feasibly be cast out of hand if the game stalls out a bit, which means the Marvel deck can win games even when it doesn't have Marvel.. The jump from 6-7 all the way up to 10 for Ulamog is substantial and they are much more likely to die with Ulamog in their hand.
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# ? Jan 19, 2017 18:56 |