|
I've been avoiding this thread since Ringed City trailers started showing up, but I'm finally getting around to starting a playthrough for it. I've freed Karla, but I'd like some Fashion Souls advice, and maybe a bit of build advice. I'm going for a fanfictiony "fallen firekeeper" thing, aiming for a Lord of Hollows ending. Dark pyromancy with miracle support, and minimal weaponry. Two concerns: I'm not totally happy with the head gear. Old Sage's Blindfold is one of my favorite "helmets," and it covers the eyes like I want, but I don't think it quite fits. Is there anything in the game that covers the eyes or face, but is a bit more, I guess, elegant, and doesn't require I kill Yuria? I can't remember anything. And while I've been enjoying using the Dark Hand as my primary weapon, (when did it become a legit weapon, I love it,) it's been slowing down a little, damage-wise. I don't know if this is because I've been putting levels into health and attunement, leaving Faith and Int in the low 20s, or because it can't be upgraded. If the problem isn't just my stats, is there anything as cool and fitting as the Dark Hand that I can use as a replacement? I've got a Raw Caestus I've been leveling, but I kinda wanted to turn it Simple for the focus regen. Finally, how high should I be pushing Faith and Int? I've seen 45|45 a few times, but also 30|30 and "any combination that adds up to 60." Two 45s? I wouldn't mind putting some of those levels into health or stamina instead, but I'll obey the softcap and get real good at rolling/lean real hard on Tears of Denial if I gotta.
|
# ? Dec 21, 2017 09:19 |
|
|
# ? Jun 5, 2024 20:53 |
|
aegof posted:I've been avoiding this thread since Ringed City trailers started showing up, but I'm finally getting around to starting a playthrough for it. I've freed Karla, but I'd like some Fashion Souls advice, and maybe a bit of build advice. Lorian's Helm, Blindfold Mask, Dancer's Crown and Ringed Knight Hood would all work, but they're all really late in the game. Blindfold Mask even boosts your dark damage.
|
# ? Dec 21, 2017 17:33 |
|
You can also complete Yuria's questline to get her armor, but that is very endgame as well.
|
# ? Dec 21, 2017 17:53 |
|
I just downloaded Dark Souls 1 from Steam. It was working fine, but when I changed the resolution the screen went black and I could only hear sound effects. I tried deleting and redownloading the game but it's doing the same thing. I googled the problem, but nothing's working. Any ideas?
|
# ? Dec 21, 2017 19:53 |
|
Do you have dsfix? That happens to me sometimes, but using dsfix I set my game to borderless windowed and it solved it.
|
# ? Dec 21, 2017 19:59 |
|
Little thing I don't quite get about dsfix. Should the dsfix files be directly in the folder named DATA or does the dsfix folder go inside it?
|
# ? Dec 21, 2017 20:58 |
|
Spermando posted:Little thing I don't quite get about dsfix. Should the dsfix files be directly in the folder named DATA or does the dsfix folder go inside it? inside, but there are also some files in the zip that are above the dsfix directory and go directly into DATA. Unzip into the DATA directory without modifying the directory structure of the zip
|
# ? Dec 21, 2017 21:24 |
|
It doesn't do anything. I opened a different account on my computer and it works fine there. What a mess of a port. :/
|
# ? Dec 21, 2017 21:36 |
|
I thought the current iteration of DS1 didn't really need the DSfix mod?
|
# ? Dec 21, 2017 22:15 |
|
SHISHKABOB posted:I thought the current iteration of DS1 didn't really need the DSfix mod? i played it earlier this year (i dont think theyve patched it since) and it was an unplayable glitchy mess without it op make sure you also use the "Dark Souls Connectivity Mod" (DSCM) which greatly improves the online matchmaking
|
# ? Dec 21, 2017 22:17 |
|
SHISHKABOB posted:I thought the current iteration of DS1 didn't really need the DSfix mod? It doesn't, but sometimes you do have to mess with the .ini regardless. I have a laptop that's locked to 48fps and Dark Souls wouldn't even load far enough to get to the options menu until I manually edited resolution/refresh
|
# ? Dec 21, 2017 22:18 |
|
SHISHKABOB posted:I thought the current iteration of DS1 didn't really need the DSfix mod? There's also a whole lot of small things it does which are often optional, and some performance tweaks. There's really no reason not to use it. DSCM is strictly speaking more required if you wanna do online though.
|
# ? Dec 21, 2017 22:33 |
|
DSfix does a couple of weird things for me, like there's 2 ladders in the game that if i slide all the way down i'll drop right through the map (thee long one under the the dragon brige from the rat room and the one right next to the hidden bonfire in the catacombs) and it'll always crash when i place the lordvessel, so i need to disable it for that. Also, having scaled the HUD down to a more reasonable size, it'll remain there unless i look up at the sun in Anor Londo, which is pretty loving specific. Also boss helath bars/names are a bit hosed.
|
# ? Dec 22, 2017 02:09 |
|
The sliding down ladders thing is a common 60 FPS glitch. I forget why it happens but with default FPS limit it should stop.
|
# ? Dec 22, 2017 02:11 |
|
skasion posted:The sliding down ladders thing is a common 60 FPS glitch. I forget why it happens but with default FPS limit it should stop. Because the collision detection is locked to 30 so your model is through the floor before it detects you hit it.
|
# ? Dec 22, 2017 03:37 |
|
Hey guys! Just got Flynn's ring!
|
# ? Dec 24, 2017 13:45 |
|
Still need to figure out a good dex weapon to infuse with blessed in a 40/40 fathi dex build and a weapon to use in a low level dragon invader. Also i finally discovered a very specific use for a cleric starter class. A build that needs exactly 12 str, 40 dex and 60 faith. If you go 11 str then merc is better.
|
# ? Dec 24, 2017 14:16 |
|
Iretep posted:Still need to figure out a good dex weapon to infuse with blessed in a 40/40 fathi dex build and a weapon to use in a low level dragon invader. Also i finally discovered a very specific use for a cleric starter class. A build that needs exactly 12 str, 40 dex and 60 faith. If you go 11 str then merc is better. Lothric ultra greatsword sharp or blessed
|
# ? Dec 24, 2017 22:24 |
|
asio posted:Lothric ultra greatsword sharp or blessed no see i already have a str dude doing that. im trying to think of a weapon that doesent use poise so i can skimp out on vit to the minimum.
|
# ? Dec 24, 2017 22:59 |
|
Tuxedo Catfish posted:Yes. I've done the Cathedral of the Deep in so many different weird-rear end orders I can't even remember them all. It's one of my favorite levels in any game, period. Legit, a masterpiece of level design, it's kind of so good it shames the rest of the levels by its presence. A highlight of the entire series, to be honest, it's an exacting gauntlet the whole way through. The enemies are mostly humanoid, which is a bit disappointing, but there's a huge variety of attacks and enemy compositions to face -- all told, from the forest of archers and dogs, including the three non-respawning NPC-style enemies, the Cathedral of the Deep is probably one of the single largest levels in the game and it contains a nearly unending stream of resolute challenges from beginning to end. It's kind of a pain in my rear end, especially if I'm playing poorly, but it's a section of the game I look forward to more and more each time I play Dark Souls 3 -- the inverse of which could be said for, say, Farron Keep.
|
# ? Dec 24, 2017 23:30 |
|
I like cathedral of the deep alright but I think it's kinda easy once you know where to go. Outside bit there's nothing tough besides the grave wardens. Once you're through the outside bit you just beat the first giant, go to the bottom, roll past the second giant in his shitpool and then it's a short walk to the boss. If you want to get rosaria's bonfire you fall off the raised area with the couple of knights that leads to the boss, and go into the right side to get to the shortcut and elevator that leads up to the rafters. And that's kinda it. There's a lot of that place that feels unimportant to me. Granted, this is also true of my favorite dark souls area, sen's fortress, but I feel like the goodies hidden throughout there make the many sidepaths more meaningful. All I care about in cathedral of the deep is grabbing rosaria's bonfire and then fighting the boss.
|
# ? Dec 24, 2017 23:48 |
|
I mean, yeah, it doesn't have great loot but it is in and of itself a fun level to run through.
|
# ? Dec 25, 2017 04:16 |
|
8-Bit Scholar posted:The enemies are mostly humanoid, which is a bit disappointing this is part of why I like it, non-humanoid enemies in Dark Souls suck
|
# ? Dec 25, 2017 09:45 |
|
Got this gifted to me last night, so here I am with the dumb questions. I just finished getting all trophies in Bloodborne, so I was thinking about making a BB-y agile build instead of falling back to the old 'turtle and poke with a spear' DaS1 trap. Started out with a Mercenary, made it to Firelink and I'm kinda liking the dual scimitars so far. Should I go STR/DEX, or just pure DEX? Beforeiplay mentions rapiers/stocs being rather good, does that still hold? Never did a rapier run in the series before so I kinda like how it sounds. Cheers and merry Christmas.
|
# ? Dec 25, 2017 13:04 |
|
Optimal stat builds depend on the specific weapon. Look 'em up on the DS3 wiki and see how they scale. For a first playthrough I would recommend just going STR/DEX and making your weapons Quality, not because it's optimal (although it might be for all I know) but simply because you'll be able to experiment with everything but magic. e: Looks like Refined Sellsword Twinblades have 361 AR on a 40/40 build and Sharp Sellsword Twinblades have 362 AR at 10/40 and 384 at 10/60, so dexterity is probably the way to go. If you were talking about some other weapon you can run the math here: https://mugenmonkey.com/darksouls3
|
# ? Dec 25, 2017 13:13 |
|
questions 1. what does poise on weapons mean 2. what does frostbite do
|
# ? Dec 25, 2017 13:40 |
|
Tuxedo Catfish posted:For a first playthrough I would recommend just going STR/DEX and making your weapons Quality, not because it's optimal (although it might be for all I know) but simply because you'll be able to experiment with everything but magic. Yeah, this sounds about right. It's not like I won't replay the game; I can always min-max when I know what I want to do. Cheers.
|
# ? Dec 25, 2017 13:45 |
|
Edmond Dantes posted:Yeah, this sounds about right. It's not like I won't replay the game; I can always min-max when I know what I want to do. You also get access to (limited, but can be unlimited with a glitch) respecs about 1/3 of the way into the game.
|
# ? Dec 25, 2017 13:52 |
|
where the red fern gropes posted:2. what does frostbite do I'm not touching the first one, but frostbite slows you down, basically. Like all status effects in DS3 it does nothing until it reaches a certain threshold (usually as a result of taking multiple hits in a short time) at which point the effect kicks in and lasts until the bar is emptied.
|
# ? Dec 25, 2017 13:53 |
|
Tuxedo Catfish posted:I'm not touching the first one, but frostbite slows you down, basically. Like all status effects in DS3 it does nothing until it reaches a certain threshold (usually as a result of taking multiple hits in a short time) at which point the effect kicks in and lasts until the bar is emptied. It’s a lot more evil than that - it’s Bleed (a massive burst of damage once the meter tops up) plus reduced stamina recovery and increased damage taken for a certain period of time. Basically, don’t get Frosted, and do inflict it on bosses vulnerable to Frost.
|
# ? Dec 25, 2017 14:14 |
|
where the red fern gropes posted:questions The bigger the weapon the more 'poise health' it has when you swing it. In order to stagger you during your attack, enemies need to deplete your poisehealth. That's pretty easy to do if you're wearing light armor, but if you're wearing heavy armor the poise value from that serves as defense for your poisehealth. Whenever you swing your poisehealth is reset to 80%(if it was below 80%), and whenever you are staggered or use most weapon arts it is reset to 100%. tl;dr: when you swing big weapons you can't get staggered easily, the bigger the weapon and the more poise your armor has both affect how much enemies need to hit you to knock you out of your attack animation. A really big weapon like a great mace paired with armor with high poise makes it extremely difficult to stagger you out of your r1s, which basically means you win any trades against humanoid enemies. If you wanna minmax, you can use this.
|
# ? Dec 25, 2017 15:40 |
|
What am I missing about the Lothric Wall knights? Because they're destroying me; feels like if I dodge they recover from their attack animation before I can get a swing in, if I turtle their attacks just ruin my stamina and they have a shield bash that comes out stupid fast and tracks like a motherfucker (seriously, I've seen their torsos do some weird poo poo when they pull it off). I can kinda handle the sword ones, but the spear dudes are making my life hell. :<
|
# ? Dec 25, 2017 18:00 |
|
Edmond Dantes posted:What am I missing about the Lothric Wall knights? Because they're destroying me; feels like if I dodge they recover from their attack animation before I can get a swing in, if I turtle their attacks just ruin my stamina and they have a shield bash that comes out stupid fast and tracks like a motherfucker (seriously, I've seen their torsos do some weird poo poo when they pull it off). Remember to two-hand your weapon so it doesn’t bounce off shields, then batter down their defences when they try to turtle and go for a critical hit when their shield drops.
|
# ? Dec 25, 2017 18:03 |
Edmond Dantes posted:What am I missing about the Lothric Wall knights? Because they're destroying me; feels like if I dodge they recover from their attack animation before I can get a swing in, if I turtle their attacks just ruin my stamina and they have a shield bash that comes out stupid fast and tracks like a motherfucker (seriously, I've seen their torsos do some weird poo poo when they pull it off). Got a sword of some description? The upward sweep Weapon Skill lets you bat away that big shield and get in a spicy riposte. Kicking too, if you're persistent enough. And uh those shield bashes don't exactly home in per se, it's just that they're onto your circling tactics. They see you going to one side, they'll give a painful swing left or right in response. You're quick enough, it's possible to bait them into a shield whiff while you're still in front. scamtank fucked around with this message at 18:08 on Dec 25, 2017 |
|
# ? Dec 25, 2017 18:05 |
|
The Lothric Knights are definitely Dark Souls as hell and will repeatedly kick your rear end when you first run into them. I think the shield bash they have that's perfectly engineered to hit you out of the "circle around to the right with your shield up" tactic everyone learned from the previous games is great. The spear ones are kind of turtley so you cheese them by breaking through their guard with a few hits or a couple of kicks.
|
# ? Dec 25, 2017 21:28 |
|
Shear Modulus posted:The Lothric Knights are definitely Dark Souls as hell and will repeatedly kick your rear end when you first run into them. I think the shield bash they have that's perfectly engineered to hit you out of the "circle around to the right with your shield up" tactic everyone learned from the previous games is great. The problem is you basically have to be psychic when breaking the shield dudes' guard with kicks, since they guard for so short a window that most of the time you'll end up kicking them instead of their shield and eating a stab. Weapon arts that break guards are A-OK though.
|
# ? Dec 25, 2017 21:31 |
|
I seem to remember the guys with the spears and big shields being a lot easier to kick than the sword+medium shield ones but it's been a while since I played the game.
|
# ? Dec 25, 2017 21:34 |
|
The spear guys are super easy because they turtle up all the time, which makes them an easy target for guard breaks. The sword guys are more aggressive, but they stagger really easily.
|
# ? Dec 25, 2017 21:47 |
|
I was running with the twin scimitars, so I had neither two-handing nor kicks Ended up grabbing the broadsword and smacking them with the two hand hits, but... going back to the sword is what I was trying to avoid for this run. Ah well, not like I can't swap afterwards. I made a bit of progress and just fought a very angry tree which I hit in the balls until they popped.
|
# ? Dec 25, 2017 23:31 |
|
|
# ? Jun 5, 2024 20:53 |
|
Lothric Knights are made to punish Dark Souls 1 and 2 style play. You've been trained to circle around away from their weapons and backstab, and that's precisely what their shield bashes punish. It's funny the first few times, but generally just pretty rude and they're a lot harder than early enemies in other Souls games. The overall best tips are using the Stance weapon art on Long/Broadswords that breaks their guard, or two-handing your weapon and hitting them 3 times, or kicking their shield. Parrying them is also effective, but a risk as always.
|
# ? Dec 26, 2017 02:41 |