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Raygereio posted:No. I thought they said they were using the idTech Void Engine for Dishonored 2. The logo was at the end of the trailer at least. I wasn't sure about Fallout 4.
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# ? Jun 19, 2015 20:43 |
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# ? May 25, 2024 01:33 |
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King Vidiot posted:Wouldn't really be accurate at all because New Vegas is the best Fallout, and it's not even that old. Yes, that's the point I'm making. You might think it's the best Fallout, but there's plenty of people who'll react with a response to that now, much less after 4 comes out. It's still what NMA mentality, just attached to a different game. MisterBibs fucked around with this message at 20:58 on Jun 19, 2015 |
# ? Jun 19, 2015 20:49 |
SexyCommando posted:Wait is the Railroad stuff just speculation based on the name or are they literally shoe-horning in a cheap slavery analogue for emotional impact. In fact, the only known plot hook for Fallout 4 is this quest, where they establish that the Institute makes perfectly human robots that try to escape, and that there's a group trying to help those robots escape called the Railroad. We know there's something called the Commonwealth Police, and that they have a "Synth Retention Bureau". They're willing and able to track an android all the way down to Rivet City... where there is a pretty well developed Railroad network. That's right, as far away as the Capital Wasteland there are half a dozen well connected people who are dedicated to freeing nonsensical androids. Not bringing down the actual network of slavers that operate locally... just freeing some strange non-human creatures from a distant country. Basically, it's a big old Blade Runner reference awkwardly shoehorned into a setting that doesn't really support it. It's... not a very promising start to Fallout 4's world, but there are aspects that could be interesting. Moridin920 posted:This is interesting theory crafting however I will say that this is the exact path that leads to bitter disappointment. And I'll enjoy the game anyway. Can't be worse than 3 in terms of plot, but I count that as one of my favorite games anyway just for how much fun I had exploring.
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# ? Jun 19, 2015 20:49 |
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If I wanted to be forgiving of the Railroad, for the sake of argument, I have to imagine they were people originally from and invested in the culture of the Commonwealth who feel the android "slavery" was wrong and that's what they want to address, and they built the Railroad out into the DC wastes to create distance from the Commonwealth (regardless of the fact that the Institute doesn't see that distance as any reason to stop pursuit, given the value of what's lost). The Railroad are unloading the androids there, but are not actually cognizant of local concerns, like the actual real human slavery that dominates much of the place. They're fixated on their thing and that's what they put their energy into. So yeah, they're dumb, naive, ignorant and/or inconsiderate, but I can imagine real people being those things.
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# ? Jun 19, 2015 21:00 |
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quote:In fact, the only known plot hook for Fallout 4 is this quest, where they establish that the Institute makes perfectly human robots that try to escape, and that there's a group trying to help those robots escape called the Railroad. We know there's something called the Commonwealth Police, and that they have a "Synth Retention Bureau". They're willing and able to track an android all the way down to Rivet City... where there is a pretty well developed Railroad network. That's right, as far away as the Capital Wasteland there are half a dozen well connected people who are dedicated to freeing nonsensical androids. Not bringing down the actual network of slavers that operate locally... just freeing some strange non-human creatures from a distant country. Desmond, one of the npcs from Point Lookout, is from the Institute too. Or the brain guy was. One of them, anyway.
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# ? Jun 19, 2015 21:03 |
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Sentient androids, like super mutants, threaten the future survival of the human race and must be purged (or at least given cyber-lobotomy so they're back to autonomous work machines)
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# ? Jun 19, 2015 21:06 |
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Lotish posted:If I wanted to be forgiving of the Railroad, for the sake of argument, I have to imagine they were people originally from and invested in the culture of the Commonwealth who feel the android "slavery" was wrong and that's what they want to address, and they built the Railroad out into the DC wastes to create distance from the Commonwealth (regardless of the fact that the Institute doesn't see that distance as any reason to stop pursuit, given the value of what's lost). The Railroad are unloading the androids there, but are not actually cognizant of local concerns, like the actual real human slavery that dominates much of the place. They're fixated on their thing and that's what they put their energy into. The railroad is specifically funneling them into the capital wasteland and are also uninterested in human slavery because in their own words there are other factions and groups working to combat it at the same time. So yes. The game itself addresses all this but I guess it's been long enough since most people played it they just don't remember.
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# ? Jun 19, 2015 21:10 |
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Humbug Scoolbus posted:I thought they said they were using the idTech Void Engine for Dishonored 2. The logo was at the end of the trailer at least.
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# ? Jun 19, 2015 21:13 |
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MisterBibs posted:Yes, that's the point I'm making. You might think it's the best Fallout, but there's plenty of people who'll react with a response to that now, much less after 4 comes out.
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# ? Jun 19, 2015 21:15 |
Sharkopath posted:The game itself addresses all this but I guess it's been long enough since most people played it they just don't remember. Still kind of silly, but at least they tried to address it.
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# ? Jun 19, 2015 21:18 |
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Eiba posted:Yep! I didn't remember that at all. For what its worth the one full member you actually meet says they do help humans too when they can, which would make sense because I doubt there are enough fully human robots running around to need to keep agents in the wasteland around 24/7 to protect them. Maybe they funnel the humans up to the commonwealth and the robots down to the capital. The underground fanbelt.
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# ? Jun 19, 2015 21:19 |
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Sharkopath posted:For what its worth the one full member you actually meet says they do help humans too when they can, which would make sense because I doubt there are enough fully human robots running around to need to keep agents in the wasteland around 24/7 to protect them.
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# ? Jun 19, 2015 21:22 |
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I'm not too worried about the main plot as the Cheers total conversion mod will make up for it. It will feature an immersive alcohol crafting system and the AI will learn and develop its own Dad jokes.
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# ? Jun 19, 2015 21:22 |
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Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess?
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# ? Jun 19, 2015 21:24 |
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khy posted:Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess? Electric Sheep
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# ? Jun 19, 2015 21:28 |
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khy posted:Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess?
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# ? Jun 19, 2015 21:28 |
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khy posted:Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess? The what they eat idea is kinda silly because the game mentions that too a bunch. People are farming and harvesting the animals around the wasteland and the caravans are trading them to settlements and lone survivors throughout. In better times there was even a straight up mirelurk butcher factory but a rival operation elsewhere in the area had it sabotaged and destroyed.
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# ? Jun 19, 2015 21:29 |
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khy posted:Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess? Futurama already answered this question Poolparty posted:immersive alcohol crafting system
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# ? Jun 19, 2015 21:29 |
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khy posted:Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess?
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# ? Jun 19, 2015 21:29 |
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Only assholes play videogames, so we're presented with two choices: 1) accept reviews from people who watched only a trailer or even just heard some things through the grapevine 2) accept reviews from a bunch of assholes khy posted:Guys, the more pressing question about the android is : WHAT DO THEY EAT. Can we expect the world to provide sustenance for the androids or will the lack of any synthetic fuelling stations shatter our immersion and cause us to go on a 3-page rant about the horribly broken mess? They pause time and stuff 80 cabbages in their face and use that as biofuel
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# ? Jun 19, 2015 21:30 |
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I want to know information about the leveling system, and the voice actors, and what parts of Boston there are, and how crafting works. Release the information, Todd Howard, or I'll convince that guy who tried to pay for the game with bottlecaps to start a campaign where everybody does it.
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# ? Jun 19, 2015 21:33 |
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I only want them to tell us more about the Perk System, THATS ALL I WANT TODD
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# ? Jun 19, 2015 21:34 |
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frajaq posted:I only want them to tell us more about the Perk System, THATS ALL I WANT TODD Yeah, I want to start building Norm and thinking about what he would take as he levels up.
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# ? Jun 19, 2015 21:38 |
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Eiba posted:Possibly, but I think poo poo like that is interesting for its own sake. If the story ends up being heroes vs villains again I was never going to be engaged to begin with, so at least I got to dream before hand. I think Fable hype scarred me as a child so I might be more wary than is necessary. Molyneux built up my dreams only to shatter them into tiny little pieces. quote:Last time I was talking about a game feature, I got really excited and said it would be ‘the utopia of game design’, but that’s just me talking with no filter. When I was at Microsoft, there were these PR policemen in the room trying to pour buckets of cold water over me when I got too excited. Moridin920 fucked around with this message at 21:42 on Jun 19, 2015 |
# ? Jun 19, 2015 21:39 |
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Bicyclops posted:I want to know information about the leveling system, and the voice actors, and what parts of Boston there are, and how crafting works. Release the information, Todd Howard, or I'll convince that guy who tried to pay for the game with bottlecaps to start a campaign where everybody does it. What's the current exchange rate of dollars to caps? If this is going to be a thing I want to invest now before the speculators start inflating the currency. Also maybe buy a stake in a bottling plant.
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# ? Jun 19, 2015 21:39 |
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frajaq posted:I only want them to tell us more about the Perk System, THATS ALL I WANT TODD Yeah, Boston means nothing to me personally, but perks are paramount. If they cut Shotgun Surgeon or And Stay Back, I will hang myself. Deathclaw-bowling with a shotgun was a grand ol' time.
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# ? Jun 19, 2015 21:41 |
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I want to know how much of the tens of thousands of lines of dialogue were reserved for the radio and how much budget went into buying song rights, because I really don't want to listen to the same 15 songs followed by the same five anecdotes over and over again, interspersed with "Misterrrrr New Vegas" title cards every five minutes (which admittedly was much, much better than hearing THAREEEEEEE DAAAAAAAAWG, but it still got old pretty quick).
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# ? Jun 19, 2015 21:41 |
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SexyCommando posted:I want to know how much of the tens of thousands of lines of dialogue were reserved for the radio and how much budget went into buying song rights, because I really don't want to listen to the same 15 songs followed by the same five anecdotes over and over again, interspersed with "Misterrrrr New Vegas" title cards every five minutes (which admittedly was much, much better than hearing THAREEEEEEE DAAAAAAAAWG, but it still got old pretty quick). I'd prefer if they DIDN'T spend too much money on licensed songs, if only because that's something that's super-easy to fix with mods compared to how much of a budget drain it can be.
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# ? Jun 19, 2015 21:44 |
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SexyCommando posted:I want to know how much of the tens of thousands of lines of dialogue were reserved for the radio and how much budget went into buying song rights, because I really don't want to listen to the same 15 songs followed by the same five anecdotes over and over again, interspersed with "Misterrrrr New Vegas" title cards every five minutes (which admittedly was much, much better than hearing THAREEEEEEE DAAAAAAAAWG, but it still got old pretty quick). to the town of agua fria rode a stranger one fine day hardly spoke to folks around him didn't have too much to say no one dared to ask his business no one dared to make the slip for the stranger there among them had a big iron on his hip big iron on his hiiiiiip Random rear end in a top hat posted:I'd prefer if they DIDN'T spend too much money on licensed songs, if only because that's something that's super-easy to fix with mods compared to how much of a budget drain it can be. true but they can pull a TON of stuff from the 1950s or whatever that is probably public domain by now and would fit right in
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# ? Jun 19, 2015 21:44 |
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Random rear end in a top hat posted:I'd prefer if they DIDN'T spend too much money on licensed songs, if only because that's something that's super-easy to fix with mods compared to how much of a budget drain it can be. The only problem is they are really keen on limiting it to songs that either explicitly or vaguely relate to nuclear bombs/energy, and there's only so many of those. SexyCommando fucked around with this message at 21:48 on Jun 19, 2015 |
# ? Jun 19, 2015 21:45 |
Nevets posted:What's the current exchange rate of dollars to caps? If this is going to be a thing I want to invest now before the speculators start inflating the currency. Also maybe buy a stake in a bottling plant. About $0.60 per cap. Or 360 caps for a new copy of Fallout 4.
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# ? Jun 19, 2015 21:46 |
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as an aside, CONELRAD and that existence station run by a robot were both pretty great
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# ? Jun 19, 2015 21:46 |
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When did everything go so wrong??
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# ? Jun 19, 2015 21:46 |
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Moridin920 posted:to the town of agua fria rode a stranger one fine day The Radio New Vegas bug was hilarious. 4 of the 25 songs wouldn't play, and instead I think it would just play big iron in their place. I think that's why they also included Radio Mojave: same songs, but no announcer.
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# ? Jun 19, 2015 21:48 |
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SexyCommando posted:Jesus you're even more mad about people mad about fallout 3 then the people who are mad about fallout 3. MAYBE! But at least i'm not as mad about people mad about fallout 3 as the people who are mad about being a dad in Fallout 4. Marin Karin posted:Big Iron is an OK song, just overplayed. Theeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeere was never a maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan like my johnnyyyyyyyyyyyyyyyyyyyyyyyyyyyy. Like the one they caaaaaaaaaaaaaaaaaaaaaaaaaaalled johnny Guitaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar khy fucked around with this message at 21:52 on Jun 19, 2015 |
# ? Jun 19, 2015 21:49 |
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Big Iron is an OK song, just overplayed. Johnny Guitar, now that poo poo will follow you into your nightmares.
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# ? Jun 19, 2015 21:51 |
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khy posted:MAYBE! But at least i'm not as mad about people mad about fallout 3 as the people who are mad about being a dad in Fallout 4. The second thing could have two interpretations, the people who are angry that the PC has a child, or the people who are crazy for the idea of playing a Dad in their first playthrough.
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# ? Jun 19, 2015 21:52 |
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Everyone is scared the first time they become a father; it's only natural.
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# ? Jun 19, 2015 21:53 |
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Your strength stat is determined by how many other dads your son claims you can beat up at school.
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# ? Jun 19, 2015 21:54 |
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# ? May 25, 2024 01:33 |
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SexyCommando posted:Your strength stat is determined by how many other dads your son claims you can beat up at school.
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# ? Jun 19, 2015 21:58 |