|
BATS ARENT BUGS!!!
|
# ? Apr 10, 2024 02:54 |
|
|
# ? Jun 12, 2024 23:15 |
|
As we suspected all along, the automatons weren't defeated, luckily they have fallen into our trap by mounting a massive unexpected assault!
|
# ? Apr 10, 2024 03:12 |
|
Human faction from one of the previous Super-Earths.
|
# ? Apr 10, 2024 03:17 |
|
Opopanax posted:BATS ARENT BUGS!!! hosed up if true
|
# ? Apr 10, 2024 03:34 |
|
Sunshine Heavy Industries is an extremely cute puzzle game where you need to make maximally efficient spaceships according to a whole bunch of different variables like certain parts used, overall capabilities, minimising dimensions, making sure that weapons and viewports aren't occluded by other parts etc. It's fun and has a nice little story mode that sets you up with a bunch of set puzzles on top of essentially endless random puzzles being available outside of story mode. In one of the story mode missions you need to steal a cloaking device that cloaks everything within a certain radius. So you have to lure someone to your shipbuilding yard with the promise of a free oil change, and steal one from him. The way that you do it is to remove one of three cloaking devices on his ship while still keeping all of the ship's capabilities exactly the same as they were when he first came in. So the above is the ship he brings in. So the easiest cloaking device to steal is the one in the middle. Hm. The most efficient way is to remove the midsection entirely, move any of the actual functional components to other parts of his ship... ...and turn it into a Chode. I choose to believe that making this the most obvious solution was deliberate on the part of the developers.
|
# ? Apr 10, 2024 10:37 |
|
In Immortals of Aveum you have a construct made of rocks as a temporary NPC companion…it doesn’t talk or have any real personality, but it does an adorable little spin dance any time it finishes a combat encounter.
|
# ? Apr 10, 2024 16:20 |
|
I just discovered another neat thing about Death Stranding! The cities are surrounded by semi-invisible force fields, to protect from baddies and such. Sam can't walk through them, and today I found out that sound doesn't travel through them neither. So if your camera is on one side, and Sam is on the other, he can holler without you hearing it.
|
# ? Apr 10, 2024 16:39 |
|
oh wow In Immortals of Aveum the worldbuilding is really cool but the plot has been kind of rote so far, so this really jumped out at me. I’ve seen people in the other thread complaining that it was really obvious that a mysterious villain was probably secretly another character, and it’s not like the game particularly signposted it a lot or anything it was just kind of an obvious twist. When the reveal finally happens you realize that the main character has had his suspicions the whole game too, and was just desperate to be wrong. It landed a lot better than pretending it was some shocking blindside moment for the player!
|
# ? Apr 11, 2024 16:50 |
|
Another couple things in Immortals: - it’s way too long until you finally unlock it but the refraction prism puzzles just feel good to do, like playing with a laser pointer that gets you fun gear - the big fuckoff kamehameha style tri-color Dominion magic super attack is fun as hell and has a good balance between charge up time and power. it charges fast enough that you can use it pretty often, it’s powerful enough to give you a serious edge without trivializing anything but the most basic encounters, and it bypasses a bunch of the more frustrating mechanics for a few seconds in a pinch (like if you’re attacked by big dudes with green regen, red armor and blue shields all at once). It’s not like some games where you might get your ultimate attack once per level or something and therefore never use it
|
# ? Apr 12, 2024 16:12 |
|
The DJ on the radio in Burnout 3 TAKEDOWN is fuckin hilarious. His name is DJ Stryker (on Crash FM) and he is the weirdest dude. He is barely over 21, allegedly covered snowboarding events in SSX Tricky, and is now in charge of a radio station covering an international racing event. His quips are either advice on the race or just the most random poo poo. The game opens with you burning rubber around an Americana lakefront and the whole time he's just talking about how It's a great day to fish and at the end he caught one that 'was as big as his... Car'. At this time he reported that he cooperated with the city to reactivate the tram service such that you could loving crash cars into it. Metal. His goal seems to be some kind of mass chaos? I am constantly informed that Vans and petroleum trucks exist in this world to explode. I have been told that if a civilian is bothering me on the road I should crash another racer into them. Bury my fellow racers in snow. Crash them into the ocean. He has referenced Twisted Metal as art obliquely through talking about a local gallery. During the EU section of the game, he talked about getting wasted on tequila and boning in his hotel room before going out on an illegal street race. Live, on air, in-between 2004 nu metal songs. Later during that same race he elaborated that he was getting high on the fumes and it's legal because we are in the EU. He kindly let me know that the local government refused to cooperate and lower toll booth costs, so I'm free to just blast right through them. Multiple times now he has told me he does his reporting in a thong. The racing and crashing is almost the second most fun part of the game behind listening to Stryker's grand terrorism scheme. Edit: something nuts is that they gave him a different name and different type of crazy for each localization. He is called DJ Starman in French, DJ Arturo in Spanish, and DJ Blackpearl in German. Starman is a French House bro who uses French idioms, Arturo lives racing events and commentates like it is one, and Blackpearl is a hype beast who interrupts the music more often to tell you to crash more. CJacobs has a new favorite as of 11:53 on Apr 13, 2024 |
# ? Apr 13, 2024 11:24 |
|
DJ Atomika is great in ssx 3, similar vibe. The same character does burnout paradise as well It really adds something to the game, even if I've heard the lines a million times before. It gives everything a lot of personality
|
# ? Apr 13, 2024 11:55 |
|
It was neat that the various EA games of the time had a little shared universe.
|
# ? Apr 13, 2024 14:11 |
|
Babe Magnet posted:One of the side NPCs on your ship mentions Rebels at one point and it would be dope as gently caress if you had dudes calling in the same kinds of orbital strikes and turrets and poo poo you do It's been out like two months
|
# ? Apr 13, 2024 18:05 |
|
yep
|
# ? Apr 13, 2024 18:13 |
|
I just feel like it's probably too soon to say a hyped up live service game is living up to its potential. You gotta figure the first few months of release are the only ones with planning
|
# ? Apr 13, 2024 18:27 |
|
Len posted:I just feel like it's probably too soon to say a hyped up live service game is living up to its potential. You gotta figure the first few months of release are the only ones with planning They're getting the benefit of the doubt because they did the same with Helldivers 1 and people loved it.
|
# ? Apr 13, 2024 21:22 |
|
Len posted:I just feel like it's probably too soon to say a hyped up live service game is living up to its potential. You gotta figure the first few months of release are the only ones with planning You would think so, but the competition has usually stumbled by now so the bar is pretty low.
|
# ? Apr 13, 2024 22:23 |
|
I am finally playing Tunic and now I get why the one piece of information about the game that doesn't get you assassinated is that the Manual is cool now.
|
# ? Apr 13, 2024 22:37 |
|
i think 'won't get you assassinated' is a bit much tbqh the thing about tunic is that it's one of those games where progression is *knowledge-based*, meaning that knowing you can do a certain thing or learn the meaning of something is past a spoiler into being part of the intended gameplay. the manual is a big part of the success of that! knowledge-based progression is really cool if you can manage it, and I've played more than one game that fails really hard on that front (looking at you, antichamber)
|
# ? Apr 13, 2024 22:50 |
|
"I have more power than I give myself credit for, and today I'm gonna USE IT...in the BAR!" -- my dwarf, on loading into Deep Rock Galactic
|
# ? Apr 13, 2024 23:22 |
|
flatluigi posted:i think 'won't get you assassinated' is a bit much tbqh Yeah and it makes Tunic and Inscryption two games you couldn't get a single sentence of detail out of people even if you did every Mortal Kombat fatality on them.
|
# ? Apr 13, 2024 23:32 |
|
It's almost a whole genre now where every last facet of the entire possibility space they present is considered part of the value and something not to share with anyone. Outer Wilds. Frog Fractions. Probably others
|
# ? Apr 13, 2024 23:52 |
|
haveblue posted:It's almost a whole genre now where every last facet of how they are told to you is considered part of the value and something not to share with anyone. Outer Wilds. Frog Fractions. Probably others Would you count Return of the Obra Dinn in that group or is that just a really fun game you can only play and enjoy once?
|
# ? Apr 13, 2024 23:54 |
|
Everyone always gushes over Return of the Obra Dinn, and rightfully so, but they gloss over the first game in the series, The Obra Dinn
|
# ? Apr 14, 2024 00:03 |
|
flatluigi posted:i think 'won't get you assassinated' is a bit much tbqh
|
# ? Apr 14, 2024 00:10 |
|
oldpainless posted:Everyone always gushes over Return of the Obra Dinn, and rightfully so, but they gloss over the first game in the series, The Obra Dinn Well yeah it was a generic first person shooter
|
# ? Apr 14, 2024 00:13 |
|
RareAcumen posted:Would you count Return of the Obra Dinn in that group or is that just a really fun game you can only play and enjoy once? Obra Dinn runs on your knowledge in a similar way, but the knowledge isn't as fundamentally mechanical. It's easier to talk about what the game is about and how it works without giving away any puzzle solutions or plot twists.
|
# ? Apr 14, 2024 00:28 |
|
Yeah, most puzzle games have zero replay value once you have the solutions, but not all of them make absolutely everything you do, down to the most basic structure of the world and how you interact with it, part of the puzzle Like, no one considers it a spoiler to say that Tetris is about rotating blocks or Myst is about a series of islands. But people still try not to mention that, say, Outer Wilds has a time loop
|
# ? Apr 14, 2024 02:34 |
|
Sininu posted:I'm curious what exactly you thought about Antichamber c: outside of some very obvious binary knowledge checks ("do you know what this symbol means or not? great") i felt it did a very poor job of actually confirming assumptions and making the player feel confident that they figured something out, which can lead to a lot of flailing around/going into rabbitholes on things that are meaningless/not confidently following what you're "supposed" to do because it feels arbitrary or even game-breaking it should've been a game very much up my alley but i've tried to go back to it a few times and it just leaves me cold
|
# ? Apr 14, 2024 02:55 |
|
I've started playing Arc: Twilight of the Spirits on PS2 and I'm enjoying it so far. It has a fairly cute metaphor for coal with the magic crystals that you have to distribute between your party to refill their magic as magic power is a resource that has to be mined and therefore has scarcity. also I like that the two brothers have differing personalities to what you'd expect. The monstrous servant is a gentle giant raised by brutes, and the prince is bloodthirsty and foolhardy, only wanting to fight.
|
# ? Apr 14, 2024 18:33 |
|
Wow, that takes me back--I did a fair bit of translation work on that game. I hope you continue to enjoy it!
|
# ? Apr 14, 2024 19:05 |
|
haveblue posted:Yeah, most puzzle games have zero replay value once you have the solutions, but not all of them make absolutely everything you do, down to the most basic structure of the world and how you interact with it, part of the puzzle Literally not a spoiler it's part of the marketing lol
|
# ? Apr 14, 2024 19:46 |
|
Hirayuki posted:Wow, that takes me back--I did a fair bit of translation work on that game. I hope you continue to enjoy it! I spoke too soon, just finished Darc's first chapter. after almost all the allies he'd made betrayed him, losing him everything he'd built for himself, he's had a severe psychotic break and gone to the thought of "If I can't convince them to help me nicely, gently caress IT! Time to beat everyone into line!" It's interesting that the story basically starts with the long lost brothers getting radicalised against one another.
|
# ? Apr 14, 2024 20:04 |
|
Len posted:Literally not a spoiler it's part of the marketing lol Maybe, but there was definitely a period where the forums consensus was "say NOTHING beyond it's a really good game" and people would get mad at you if you posted that unspoiled
|
# ? Apr 14, 2024 20:58 |
|
even if it's an easy to stumble across detail it might be fun to go into the game without knowing it, so i don't blame people for that advice -- but i'm also one of those people who doesn't harbor any malice towards people who are protective about spoilers, even if i know it aggravates others pretty heavily. you can only learn a thing for the first time once, after all
|
# ? Apr 14, 2024 21:04 |
|
The thing that is super annoying though if someone comes in saying something like "I'm stuck on this part of whatever game and I'm ripping my hair and just want to get past it what do I do?!?" And all they get are a bunch of "hmm keep playing", "it'll ruin it for you if we tell you". That's not a SA thing either. There's a puzzle in Tunic that I got stuck on where I was googling the solution and every other person asking about the same puzzle on Reddit, gamefaqs, etc. had to reiterate multiple times "I don't care if it spoils anything that's why I'm loving asking" until someone finally told them what they wanted to know.
|
# ? Apr 14, 2024 22:28 |
|
that's an entirely different thing though
|
# ? Apr 14, 2024 22:32 |
|
"this game literally says in every store description it's a groundhog day game, they couldn't have bought it without seeing text that says that. Better spoil tag it always"
|
# ? Apr 14, 2024 22:35 |
|
I think the twist in Outer Wilds is more how SHORT the loop is overall and WHY you are looping, rather than the loop itself.
|
# ? Apr 14, 2024 23:22 |
|
|
# ? Jun 12, 2024 23:15 |
|
Len posted:"this game literally says in every store description it's a groundhog day game, they couldn't have bought it without seeing text that says that. Better spoil tag it always" Your use of "literally" is maybe slightly incorrect but it is definitely redundant.
|
# ? Apr 14, 2024 23:45 |