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boneration posted:Oh is that necessary to get things rolling? I've had a few Anomaly-scented events so far without touching it (dude with some kind of tentacle arm and a deadlife infestation, the shambler thing) so I assumed it was already happening. I will go touch the monolith now. I don't know, but probably?
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# ? May 13, 2024 19:05 |
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# ? May 28, 2024 11:03 |
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av/name post combo see you on the other side
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# ? May 13, 2024 19:11 |
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Under the Anomoly tab there should be a capture point or whatever it's called. You can build one like a floor-based pawn or pet sleeping spot or a crafting spit. Just slap it down for free anywhere, no pawn building required. With one of those empty right clicking a downed horror should give the option to capture. I don't think it has to be discovered or opened up by touching the monolith but that was the first thing I did since it was going to wake up on its own anyway so maybe it does need that as a trigger?
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# ? May 13, 2024 19:12 |
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bird food bathtub posted:Under the Anomoly tab there should be a capture point or whatever it's called. You can build one like a floor-based pawn or pet sleeping spot or a crafting spit. Just slap it down for free anywhere, no pawn building required. With one of those empty right clicking a downed horror should give the option to capture. I don't think it has to be discovered or opened up by touching the monolith but that was the first thing I did since it was going to wake up on its own anyway so maybe it does need that as a trigger? The Anomaly tab is blanked out and says Nothing is currently buildable in category: Anomaly. This hasn't changed since I sent someone to investigate the monolith.
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# ? May 13, 2024 19:22 |
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he hasnt licked the spoopy stone yet
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# ? May 13, 2024 19:27 |
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boneration posted:The Anomaly tab is blanked out and says Nothing is currently buildable in category: Anomaly. This hasn't changed since I sent someone to investigate the monolith. Have you done any anomaly research? It's in a separate tab from the regular research. There should be a check box when you select the monolith to allow you to study it, which gives you the anomaly research points you need for the anomaly projects.
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# ? May 13, 2024 19:29 |
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Gadzuko posted:Have you done any anomaly research? It's in a separate tab from the regular research. There should be a check box when you select the monolith to allow you to study it, which gives you the anomaly research points you need for the anomaly projects. I've investigated it twice now and nothing's changed. The Anomaly tab in research is blank and says This category of research has not been discovered. I have my researcher set to Dark Research priority one but the only option the monolith gives me is Investigate. There's no study option.
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# ? May 13, 2024 19:36 |
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boneration posted:I've investigated it twice now and nothing's changed. The Anomaly tab in research is blank and says This category of research has not been discovered. I have my researcher set to Dark Research priority one but the only option the monolith gives me is Investigate. There's no study option. To activate the Anomaly research tree you need to activate the monolith by investigating it.
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# ? May 13, 2024 19:40 |
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Jack Trades posted:To activate the Anomaly research tree you need to activate the monolith by investigating it. boneration posted:I've investigated it twice now and nothing's changed.
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# ? May 13, 2024 19:44 |
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The eldritch powers aren't making protecting this drat building easy
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# ? May 13, 2024 19:45 |
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boneration posted:I've investigated it twice now and nothing's changed. The Anomaly tab in research is blank and says This category of research has not been discovered. I have my researcher set to Dark Research priority one but the only option the monolith gives me is Investigate. There's no study option. What happens when you investigate the monolith? There should be a big pulsing aura around it and the appearance should change afterward. If nothing is happening you probably have a mod conflict or something.
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# ? May 13, 2024 19:48 |
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Gadzuko posted:What happens when you investigate the monolith? There should be a big pulsing aura around it and the appearance should change afterward. If nothing is happening you probably have a mod conflict or something. this. some poo poo should happen after you lick the spooky
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# ? May 13, 2024 19:49 |
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Gadzuko posted:What happens when you investigate the monolith? There should be a big pulsing aura around it and the appearance should change afterward. If nothing is happening you probably have a mod conflict or something. Yeah I gave in to looking at the wiki (didn't want spoilers) and it looks like it should have changed shape after investigating it. Unless you need to investigate more than twice to get it to change? fake edit: I just delisted all my mods and made a vanilla game, it took four or five investigations but the thing changed. Is that how it's meant to be, it takes a few investigations? VVV Hmm maybe I was unclear. I had to "keep focusing on the monolith" a few times. Does that sound right? e: just made a new, new vanilla game and this time it only took one iteration of "keep focusing on the monolith". Varies with something? Psychic sensitivity maybe? boneration fucked around with this message at 19:59 on May 13, 2024 |
# ? May 13, 2024 19:53 |
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No, you investigate it once and it activates. You get a pop-up asking if you for sure want to investigate it.
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# ? May 13, 2024 19:55 |
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I accepted some mysterious cargo which wound up being a never rotting dead body of a current colonist. Okay, cool, we can study it... oh no, it's coming to life! It's going to hunt down the colonist and kill them! But wait, the colonist is currently in a biosculptor pod, so the now alive-ish anomaly body which has an insane move speed and massive regeneration is... punching the biosculptor pod while the fire team is filling it full of bullets and the top construction pawn is occasionally patching up the biosculptor pod. Colonist exits biosculptor pod to wonder why there are so many shell casings in the biosculptor room.
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# ? May 13, 2024 20:05 |
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boneration posted:Yeah I gave in to looking at the wiki (didn't want spoilers) and it looks like it should have changed shape after investigating it. Unless you need to investigate more than twice to get it to change? It's actually not investigating it to start. You need to awaken it. Left click on the monolith and one of the abilities in the bottom bar will be either "attune" or "awaken" (I can't recall which). Click that then one of your pawns, doesn't matter who. Then it goes all funky and the research tree unlocks. Omce it's unlocked the investigation commands you're doing atm will start feeding research points towards a selected Anomoly research.
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# ? May 13, 2024 22:24 |
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Broken Cog posted:The eldritch powers aren't making protecting this drat building easy That looks like grain, try using one of those anti-grain warheads in a mortar. That should take care of it.
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# ? May 13, 2024 22:40 |
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If you are worried about fleshmass breaking down doors, putting graves in front of them prevents the spread.
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# ? May 13, 2024 22:50 |
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boneration posted:Okay I am having the big dumb and can't figure out how to capture things. I only just started playing with Anomaly the other day. The holding spot is in the bottom left of the build menu, where it has all the categories like "furniture" "production" "misc", etc. - there's one called "anomaly" and it should be in there.
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# ? May 13, 2024 22:57 |
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Medical skill 8 doctor(Not the best, but I didn't catch it was him rather than my best doctor doing it), medical bed with vitals analyzer. What are the odds of this happening again?
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# ? May 14, 2024 00:02 |
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New arm, right? OK so first thing lemme just stab at your crotch for a bit...
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# ? May 14, 2024 00:06 |
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Leal posted:New arm, right? OK so first thing lemme just stab at your crotch for a bit... you mean you *don't* want a third arm bolted onto your taint?
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# ? May 14, 2024 00:56 |
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Broken Cog posted:
Base game has a minimum failure percent regardless of skill level, beyond that, skill 15 is when you get maximum base chance to succeed at 100% manipulation.
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# ? May 14, 2024 05:33 |
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I tried to type out a reply but instead I’ve cut off my right leg and slashed the gently caress out of my left arm, torso, and face.
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# ? May 14, 2024 05:54 |
you know, at a certain point, even if you fail it should at least minimize negative consequences
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# ? May 14, 2024 06:05 |
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This is a world where ancient malevolent machines decided to make vampires, all activities explicitly have some chance of getting hosed up because a robot somewhere in space thought it'd be funny
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# ? May 14, 2024 07:11 |
yeah i mean if you get mechanites maybe, but if you're a professional doc and fail you should just have to redo it with some loss of meds and maybe minor brain scarring
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# ? May 14, 2024 07:23 |
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silentsnack posted:you mean you *don't* want a third arm bolted onto your taint? Prehensile penis.
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# ? May 14, 2024 07:55 |
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Man, these shambler assaults are no joke. 92 shamblers attacked from all directions just as a bunch of my colonists got the plague. They eat through walls too, so can't pull them through a killbox. Edit: And now there's rot stink absolutely everywhere in my base while everyone recovers. Broken Cog fucked around with this message at 10:30 on May 14, 2024 |
# ? May 14, 2024 10:25 |
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Broken Cog posted:They eat through walls too Maybe you shouldn't build your walls out of flesh!
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# ? May 14, 2024 10:40 |
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isndl posted:Maybe you shouldn't build your walls out of flesh! Oh I assure you, these guys have found a taste for limestone Honestly though, I like the assault event. Really feels like you're fending off a zombie horde.
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# ? May 14, 2024 10:40 |
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I wound up building a funnel for all the melee threats. When chimeras or shamblers show up, my squad falls back through a one tile hallway to a space where three melee guys can hold enemies back while being supported by shooters and psycasters behind them. Plasma swords are really good here provided you dont turn your panic room into an air fryer.
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# ? May 14, 2024 10:41 |
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worm girl posted:I wound up building a funnel for all the melee threats. When chimeras or shamblers show up, my squad falls back through a one tile hallway to a space where three melee guys can hold enemies back while being supported by shooters and psycasters behind them. Plasma swords are really good here provided you dont turn your panic room into an air fryer. Does this work for the shambler assault though? Because unless you're living in a mountain with only one entrance, they're going to be clawing their way in from all directions.
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# ? May 14, 2024 10:53 |
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worm girl posted:I wound up building a funnel for all the melee threats. When chimeras or shamblers show up, my squad falls back through a one tile hallway to a space where three melee guys can hold enemies back while being supported by shooters and psycasters behind them. Plasma swords are really good here provided you dont turn your panic room into an air fryer. I sincerely hope you genemodded all your pawns to be fireproof. Flaming shamblers are worse than non-flaming shamblers. Had a 200 shambler raid with gorehulks they came from 4 sides of the map, including the river at the back of the base I have walled off and usually no raids happen from that direction. I called in 2 random allies, then I called in 16 additional troop drops using permits. They ate though all the walls, like 90% of my turrets, some of my allies had flame weapons, which set the shamblers on fire, which were also running though my stockpiles and setting my stockpiles on fire, set my dead allies on fire, and anything they passed by. I think about 1/3 of my stockpile got destroyed from flaming shamblers setting fires everywhere. I now have firefoam poppers *everywhere*. I am considering moving from my initial location just so I don't have a river going though the center of my base and I don't have to deal with raids coming from the 4 cardinal directions.
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# ? May 14, 2024 11:34 |
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Broken Cog posted:Does this work for the shambler assault though? Because unless you're living in a mountain with only one entrance, they're going to be clawing their way in from all directions. The assaults I think spawn with short lifespans, so if you can build enough wall layers to slow them down a lot of them should drop dead.
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# ? May 14, 2024 11:35 |
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OwlFancier posted:The assaults I think spawn with short lifespans, so if you can build enough wall layers to slow them down a lot of them should drop dead. I had double layered limestone stone walls around my entire base, but they got through that just fine. They also seem to seek out doors in the outer walls if you have them.
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# ? May 14, 2024 11:39 |
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Oh you'd want like 4 layers at least I think. That's what I use for trying to construct proper blockers. Just pack an area with walls and it can deter most raids from bothering though shamblers will still try to break through. I've found that using speed to kite them and thin the herd combined with retreating can cut a lot of their numbers down.
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# ? May 14, 2024 11:47 |
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Broken Cog posted:Does this work for the shambler assault though? Because unless you're living in a mountain with only one entrance, they're going to be clawing their way in from all directions. My base is an open area with a little pocket the pawns can run into. Doesn't matter which way the shamblers come from, my guys have plenty of time to fall back. Also if your base isn't a monobuilding, at least in my experience the shamblers will not move in one single blob. They will fan out and try to get into different parts so you don't have to fight them all at once.
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# ? May 14, 2024 12:44 |
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As mentioned, they're not very fast though. I found the flame thrower to work really well. Kite them around and they tend to bunch up naturally then one shot and a dozen or more of them are burning. They don't panic and roll around like normal organics but it's steady, constant damage you don't have to maintain while running around that will get them eventually.
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# ? May 14, 2024 12:52 |
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# ? May 28, 2024 11:03 |
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SniperWoreConverse posted:yeah i mean if you get mechanites maybe, but if you're a professional doc and fail you should just have to redo it with some loss of meds and maybe minor brain scarring I mean the answer to this and many other vanillisms is simply: quote:This is meant to eat time and work hours, as the game is still fundamentally oriented around limited work hours and capabilities as a resource that you expend toward the ever present timer to get off the planet before cass/Phoe drowns you in raids. Even combat, the overworld, diplomacy, and questings foibles come back to this. StealthArcher fucked around with this message at 18:19 on May 14, 2024 |
# ? May 14, 2024 13:32 |