"The first thing I see advertised is a Kickstarter exclusive that would cost an extra 5 gbp to anyone who doesn't get in on Day 1, and that is enough for me to disregard the rest of the project. But scrolling down I also see some nice cleavage on Athena, who was definitely not known for being a virgin or anything." Now that's a good first response.
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# ? Jun 6, 2017 20:34 |
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# ? May 30, 2024 13:55 |
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So it looks like the long in gestation new Mac Gerdts game Transatlantic will finally see the light at Essen:quote:From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer "Scotia" sails the North Atlantic, sea trade is dominated by the end of the game by huge vessels like "Mauretania"(Cunard), "Olympic"(White Star), or "Imperator"(Hapag). It sounds like a mix of Navegador and Concordia. Hopefully it's not too samey but I pretty much love everything he has done so I'll allow a little blind faith.
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# ? Jun 6, 2017 21:00 |
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He's right Though I'm a sucker for KS exclusives. The game looks... more like something meant to be sitting pretty on a shelf somewhere than something to be played. It's supposedly a quick-playing game (60-90 minutes playing time) but setup looks like it takes quite some effort mostly due to the miniatures. Maybe my friends and I are just clumsy idiots, but any game with lots of miniatures has at least 10 minutes tacked on to the setup.
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# ? Jun 6, 2017 21:02 |
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T-Bone posted:So it looks like the long in gestation new Mac Gerdts game Transatlantic will finally see the light at Essen: How's Antike II? I grabbed it on a whim from a recent sale because it checked a lot of boxes including the Mac Gerdts designer credit.
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# ? Jun 6, 2017 21:07 |
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FulsomFrank posted:How's Antike II? I grabbed it on a whim from a recent sale because it checked a lot of boxes including the Mac Gerdts designer credit. It's kind of like his Rondel version of Kemet in a way. It encourages aggression (although you could I suppose win without ever fighting) and there's a nice sense of brinksmanship with the end game that is also very Kemetesque. It's neat. Not essential like Imperial/Imperial 2030 and Concordia, but a very good game at the level of Navegador. e: Kemet is maybe overselling the combat a little, the civ building/economy driven parts of the game are just as important. Oh I got Luna to the table finally and that's a pretty good Feld even though I'm maybe getting tired of hunting for micro edge upon micro edge and wish his games had a more strategic > tactical bent at times (ALTHOUGH Luna, like Trajan I think can be more strategic than it appears if you really really work everything out). T-Bone fucked around with this message at 21:51 on Jun 6, 2017 |
# ? Jun 6, 2017 21:39 |
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Crackbone posted:How is Carson City? I read through the rules and it looks good, but I'm afraid all the good reviews are from Kickstarter hype over the Big Box.
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# ? Jun 6, 2017 23:28 |
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Well, after all the talk about which Dominion sets I should get, and me eventually ordering them, they've all finally arrived, and I've obtained a box+sleeves for them! (Although oddly, the UltraPro sleeves are like, just under a millimeter too short - so I'm not sure what kind of cards they're intended for...not a big deal though in this situation, thankfully) (White dividers for VP, money and curses, red for base-game kingdom cards, yellow/gold for Prosperity and purple for Intrigue. Randomizer cards are all in the bottom-right of the photo, sleeved with colours matching the dividers/expansions) It took quite some time though, sleeving those ~1100-1200 cards and then cutting out all those rectangle dividers! (90 rectangles from ten sheets of A4, argh! Felt like I was in a primary school art class again, haha) Now I can finally look forward to playing the damned game! (And then I plan on getting Seaside eventually, and sleeving those...plus I still need to finish labeling all the dividers I have, heh) So yeah, just curious about other peoples' storage solutions for Dominion and its many expansions. Do you all just store the cards in the boxes they came in (unsleeved), or are you like me, and prefer them to all be in one, somewhat more space-efficient, location? Major Isoor fucked around with this message at 01:01 on Jun 7, 2017 |
# ? Jun 7, 2017 00:37 |
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homullus posted:I've backed 46 projects over five years and all but 7 have come in; three of those seven are recent pledges, two will be in soon (Ben Robbins' Follow and Blades in the Dark POD), one is a video game (Bard's Tale), and one is Alas Vegas, which ... probably will come in eventually. Not all 46 have been or will be in retail -- they hit enough of their market with the KS, or were pretty niche things. To be fair, the PDFs for Alas, Vegas are out. Just waiting on the hard copies. And waiting.
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# ? Jun 7, 2017 02:08 |
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Major Isoor posted:So yeah, just curious about other peoples' storage solutions for Dominion and its many expansions. Do you all just store the cards in the boxes they came in (unsleeved), or are you like me, and prefer them to all be in one, somewhat more space-efficient, location? I use an enormous binder (the rings are 4" diameter, I believe) filled with baseball card pages. A full stack of each kingdom card fits in each pocket. I don't own many expansions, but I'm told all of them could fit. All the extra tokens and mats and what not go in the zipped compartments. It's got a handle, so it's very easy to take anywhere. I sleeve nothing because the game ain't expensive and I value my time. Also, since I play Dominion online every day, I don't pull out the physical version often.
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# ? Jun 7, 2017 02:34 |
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I have some dragonshield four compartment boxes. The base game fits in a single box, unsleeved, and an expansion takes half a box. they stack real nice too.
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# ? Jun 7, 2017 02:36 |
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Well. I found someone willing to sell me a copy of 1st and Goal plus an expansion for $25 which is great news for me. I'm gonna need to start carrying a bigger game bag to our gaming nights! I also really need to get some storage solutions for some of my games. Dark Moon is great, separating the pieces out of my dumb baggies, not so much. It's time to stop buying games and start buying plastic bins
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# ? Jun 7, 2017 03:00 |
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There is a board game bar near me that I'm finally going to try visiting. My favorite part of their list of games is that they have Combat Commander: Europe for some mystifying reason. http://therookotr.com/library-search-results/
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# ? Jun 7, 2017 04:33 |
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fr0id posted:There is a board game bar near me that I'm finally going to try visiting. My favorite part of their list of games is that they have Combat Commander: Europe for some mystifying reason. You should play it.
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# ? Jun 7, 2017 04:41 |
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I've tried a bunch of new games! Onitama - loving bust my head open. It reminds me of solving Chess or Go problems on constant rotation. Sort of like Twilight Struggle where I'm not actually sure if I'm having fun, but I'm completely engrossed. Tak - Feels like an old classic. Don't think it would replace Go or Hive as my go-to abstracts, but an impressively slick design. Tsuro - Charmingly simple abstract that I can actually see myself playing more of. One of the rare games an adult can play with a kid and both are having equal amounts of fun. Machi Koro - whatever next Valeria: Card Kingdoms - The definition of fine. Better than Machi Koro, but undeserving of the crazy praise it gets at my FLGS. Fugitive - A 2 player hidden movement/deduction game that manages to be even shorter and simpler than Mr. Jack. I thought seeing all those numbers and the skeleton of the mechanic laid bare would put me off, but nope. Way into it. Champions of Midgard - Was told it's like a better Lords of Waterdeep, but I've never played that. Felt a lot like Stone Age, but not complete poo poo. Didn't blow me away, but wouldn't mind playing again. Hanamikoji - A neat variation on Battle Line with more actual pushing and pulling in the tug of war. Not sure if it's better, but the size of the Battle Line box makes me so crazy angry that gently caress it, Hanamikoji is better. Niya - It's fine. A totally inoffensive Connect-Tac-Toe-em-up. I dunno it's fine. It's short and small and fun I guess. It's fine. Takenoko - Wow I almost completely forgot I played this, and I guess that's a good enough description. Agricola: All Creatures Big and Small - This game was pretty loving rad, even if having all those animeeples yet discs instead of worker meeples makes NO GODDAMN SENSE. Also doesn't seem like there's enough variability to justify buying the app which I was considering, and if I was gonna play a 2-player Agricola-like I'd prefer Brew Crafters, but still a very satisfying game in under a half hour. Horse Town USA Kingdomino - This is some poo poo right here. Very nice indeed. Odin's Ravens - Simple, quick, lovely, and don't feel the need to ever play it again. Also I cannot stop playing Star Realms on my phone, even though I am pretty sure it is not a very good game, and I am thinking this the whole time while I continue playing. terebikun fucked around with this message at 10:59 on Jun 7, 2017 |
# ? Jun 7, 2017 10:42 |
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terebikun posted:I've tried a bunch of new games! This is exactly my star realms experience
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# ? Jun 7, 2017 11:24 |
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Agricola All Creatures only really gets variation with the building expansions (which do add a bit). Tsuro is definitely going to a few younger relatives for Christmas.
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# ? Jun 7, 2017 12:14 |
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When the kids play Tsuro with me and someone realises they are doomed its become a tradition to go for the longest most loopy death possible.
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# ? Jun 7, 2017 13:05 |
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Man after some of the games in development I've playtested over the past couple weeks, let me tell you guys that even the worst games that get published are better than the majority of games that get designed
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# ? Jun 7, 2017 13:13 |
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Kashuno posted:Man after some of the games in development I've playtested over the past couple weeks, let me tell you guys that even the worst games that get published are better than the majority of games that get designed
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# ? Jun 7, 2017 13:14 |
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Tekopo posted:Actually getting into playtesting made me realise that I'd never cut it as a game designer: the number of hours that you have to force yourself to play essentially broken games in order to improve them is not fun. I don't mind playing broken games to improve them, but the amount of games I've played where people haven't even gone far enough to think "what is the ending condition" and still think their game is "THE NEXT (Insert popular game of their genre here)" is frustrating.
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# ? Jun 7, 2017 13:18 |
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Japanese Dating Sim posted:Haha, no. He linked a random thread in FYAD for some reason. Posts in question start here. I don't know how the hell I managed that, I copied and pasted the link from my browser bar. And I never go into FYAD. Apologies for the mess, and thanks for fixing it.
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# ? Jun 7, 2017 13:28 |
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Jedit posted:I don't know how the hell I managed that, I copied and pasted the link from my browser bar. And I never go into FYAD. Apologies for the mess, and thanks for fixing it. The one for the FYAD thread is threadid=377763 So you just missed the 1
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# ? Jun 7, 2017 13:30 |
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Kashuno posted:Man after some of the games in development I've playtested over the past couple weeks, let me tell you guys that even the worst games that get published are better than the majority of games that get designed This is very close to a natural law in creative endeavors. 10% of the board game designers produce 50% of the games played on a regular basis. Also among those designers, 10% of the games they have produced get 50% of the play. So for example, most people play Uwe Rosenburg games, and among them the majority are only playing Agricola. https://www.youtube.com/watch?v=6Q0PCDEJWek&t=168s Rutibex fucked around with this message at 13:59 on Jun 7, 2017 |
# ? Jun 7, 2017 13:52 |
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Rutibex posted:This is very close to a natural law in creative endeavors. 10% of the board game designers produce 50% of the games played on a regular basis. Also among those designers, 10% of the games they have produced get 50% of the play. So for example, most people play Uwe Rosenburg games, and among them the majority are only playing Agricola. That was genuinely interesting, thank you. I also can easily see how it applies to board games, and many other things. Just look at reviewers. There are so many game players out there that I'm sure would love to be reviewers, YouTube personalities, etc. But with the volume of such people out there, we still tune in to the same relatively limited set of people for reviews (SUSD, Dice Tower, Rahdo, etc.).
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# ? Jun 7, 2017 14:27 |
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Got 7 Wonders Duel: Pantheon on the table last night. I really dug it! I've read mixed reviews about it but I thoroughly enjoyed the two games I played. The randomization of the Divinity tokens was cool, and the option to not draw a card really mixes it up a bit. I'm wondering if there's a way to randomize where the Divinity/Offering tokens go, though, as I feel always placing them on the same cards is kinda meh. Can't wait to play it again with my partner and have her absolutely crush me, as is her style whenever she plays a new game with me.
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# ? Jun 7, 2017 14:44 |
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SlyFrog posted:Just look at reviewers. There are so many game players out there that I'm sure would love to be reviewers, YouTube personalities, etc. But with the volume of such people out there, we still tune in to the same relatively limited set of people for reviews (SUSD, Dice Tower, Rahdo, etc.). And we started way back in 2010, when there were relatively few boardgame-specific websites out there. I can't imagine how difficult it is to find an audience now.
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# ? Jun 7, 2017 14:53 |
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WhiteHowler posted:This is the main thing that made me stop reviewing. We'd publish well-written, in-depth reviews of new games and get 300 views if we were lucky, and then Tom Vasil would fart out a video on the same game and get 50,000. I feel like finding a niche to fill in board game media these days would be really hard.
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# ? Jun 7, 2017 15:03 |
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"Articulate/literate critical reviews"
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# ? Jun 7, 2017 15:13 |
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SlyFrog posted:That was genuinely interesting, thank you. I also can easily see how it applies to board games, and many other things. That is how marketing works. Vasel markets better than other people, he also had the fortune to start reviewing early on. People have invented/created better stuff than what we use but they couldn't gain traction. If you're going to be a recognized reviewer at this point, you need to have a specific plan on how you are going to stand out from the gazillion other viewers. Having better reviews is just a start.
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# ? Jun 7, 2017 15:16 |
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Hauki posted:"Articulate/literate critical reviews" The "All the Games You Like are Bad" guy showed a lot of promise, but it's not hard to see why he stopped. It's got to be a ton harder to do what he did than what Vassal does, which is play a game twice, set up a 1-shot and just riff for 15 minutes.
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# ? Jun 7, 2017 15:28 |
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Hauki posted:"Articulate/literate critical reviews" Reviewer with the least B.O.
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# ? Jun 7, 2017 15:28 |
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Probably why I like Rahdo far more then Tom. His reviews are pretty boring and his monotone voice (and face) are awful. Rahdo might do some dumb rear end mistakes but it's actually pretty funny rather then a facepalm moment. I also like how he plays a bit to get you into it then a extended play if it grabs my interest. Sometimes I can get into the game he's playing just because of the excitement in his voice. Plus he plays everything two player which is great for me.
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# ? Jun 7, 2017 15:30 |
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terebikun posted:Also I cannot stop playing Star Realms on my phone, even though I am pretty sure it is not a very good game, and I am thinking this the whole time while I continue playing. If they didn't create those idiotic single player scenarios*, I'd probably still be playing that bad game. *The boss fights in the app. Also, I played Shadow Hunters for the first time recently. It's basically Bang!, but somehow more random and takes longer to play through.
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# ? Jun 7, 2017 16:01 |
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Cthulhu Dreams posted:This is exactly my star realms experience Same. Also, I drag out about 1/3 of my games until I lock the AI into discarding his whole hand each turn and the deck is run out. I don't know why I do this.
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# ? Jun 7, 2017 16:26 |
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terebikun posted:Also I cannot stop playing Star Realms on my phone, even though I am pretty sure it is not a very good game, and I am thinking this the whole time while I continue playing. For the past few days, Jaipur has been that experience for me.
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# ? Jun 7, 2017 18:03 |
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terebikun posted:I've tried a bunch of new games! Onitama is devious as hell. Such a simple but brain melting game. I love it. Tak is a game that gets better and better the more you play, especially with the same person. It's so open that the game plays drastically differently as you both explore different strategies and counter play. I'm really eager to try Hanamikoji. Would you say it has more mechanical depth than Battle Line with tactics cards or about the same? Agricola ACBAS basically requires one or both expansions to not be a static game. With them though, it really opens up and becomes a full worker placement that we like more than the original. Bad deck builders become much better in app form, where you can just plow through a game in 5 minutes or less. I've played a few thousand games of Ascension that way, and I think it's a much better game than Star Realms.
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# ? Jun 7, 2017 18:09 |
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Played some more Antiquity and my first game of Lorenzo il Magnifico on Monday night, both 4P. I almost pulled out a Giorgio win for the first time, but came in along the wrong approach and probably a hair too slow. Lorenzo seems kind of cookie cutter Euro, but I'll be giving it another shot next week.
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# ? Jun 7, 2017 19:06 |
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CaptainRightful posted:For the past few days, Jaipur has been that experience for me.
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# ? Jun 7, 2017 19:29 |
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WhiteHowler posted:Did you play the physical game before the mobile version? It's widely regarded as one of the best light two-player games out there. I haven't, but I can see how it would be really good.
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# ? Jun 7, 2017 19:58 |
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# ? May 30, 2024 13:55 |
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WhiteHowler posted:Did you play the physical game before the mobile version? It's widely regarded as one of the best light two-player games out there. I haven't. I'm sure it's easier to track your opponent's score in real life, which would help. I'm not a fan of hidden scoring--I like strategy games, not memory games. The app version seems to be 80% push-your-luck and 20% card-counting.
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# ? Jun 7, 2017 20:17 |