|
And you may think I'm crazy for calling it 5uke Nukem, but check out this sweet logo I made It's ok, you can admit your mind has been changed now edit: CJacobs fucked around with this message at 00:18 on Dec 1, 2018 |
# ? Dec 1, 2018 00:08 |
|
|
# ? May 28, 2024 06:57 |
"V" is the way they used to write "5" in bible times, so it needs more "V"s
|
|
# ? Dec 1, 2018 00:16 |
|
Duke Nukem neVer
|
# ? Dec 1, 2018 00:21 |
|
edit: They could even do a gag where the cigar fizzles out at the 'Forever' one and Duke's hand comes onscreen to relight it
|
# ? Dec 1, 2018 00:25 |
|
Never...Dead! Oh yeah that's already a game. With Megadeth music fittingly. https://www.youtube.com/watch?v=ZHNLZZMEdH4 Beautiful stuff, dudes, that is inspiring art! Always bet on the quality content in this thread.
|
# ? Dec 1, 2018 00:26 |
|
|
# ? Dec 1, 2018 00:28 |
|
|
# ? Dec 1, 2018 00:28 |
|
|
# ? Dec 1, 2018 00:37 |
|
So the guy that made Doom Slayer Chronicles is making a Doom mod based on Blood called Blood: The Curse Hunter. I'm intrigued by the idea of what certainly looks like a Blood Immersive Sim, though based on what I've heard of DSC, I'll probably wait for it to get some reviews. I've also been interested in the idea of seeing PBR stuff for vanilla Blood textures, I kinda dig how it looks on vanilla Doom textures, and at the very least we should get to see what that looks like.
|
# ? Dec 1, 2018 00:38 |
|
Weird
|
# ? Dec 1, 2018 00:50 |
|
CJacobs posted:
I’m sure there is a bullet time mod for Vice City, no?
|
# ? Dec 1, 2018 02:19 |
|
https://twitter.com/doom_txt/status/1068684306707443714
|
# ? Dec 1, 2018 03:05 |
|
CJacobs posted:People who watch my let's plays and streams and stuff can attest that every time I say I don't think there will be a sequel to something, one is announced in like the next month. So no there won't ever be a 5uke Nukem or a Miami Vice FPS which would be really drat good. There was a pretty fun Resident Evil 4 rip-off Miami Vice title for the PSP way back in the day.
|
# ? Dec 1, 2018 03:15 |
|
where's the lie
|
# ? Dec 1, 2018 05:33 |
|
Duke done in an MS Paint aesthetic would be excellent.
|
# ? Dec 1, 2018 08:27 |
|
treat posted:Duke done in an MS Paint aesthetic would be excellent. GUI posted:There was a pretty fun Resident Evil 4 rip-off Miami Vice title for the PSP way back in the day. Meanwhile, a conversation on the thread discord (in the OP!) led to some detective work with a sad outcome: https://twitter.com/pripyatbeast/status/1068559061392666624
|
# ? Dec 1, 2018 08:41 |
|
Has anyone done a cell-shaded game in the build engine? Also marathon shouldn't be alone, we need more good sci-fi old school shooters. Preferably not grungy sci-fi.
|
# ? Dec 1, 2018 09:05 |
|
BattleMaster posted:The old HUD faces were attack direction indicators for people without sound hardware and also as space filler since there was nothing else to put in that space, That makes me think of the HUD for Amulets and Armor, where they just had a waveform animating for absolutely no game purpose as space filler.
|
# ? Dec 1, 2018 12:02 |
|
its weird how huge the heretic hud looks to me these days on a big screen, when back in the old days on my 640x480 monitor, it looked completely reasonable. i think minimal huds have really spoiled me for the artistry of a classic hud. the hexen one with the chain was really fuckin dope
|
# ? Dec 1, 2018 12:06 |
|
Gloomy Rube posted:That makes me think of the HUD for Amulets and Armor, where they just had a waveform animating for absolutely no game purpose as space filler. Yeah I liked it when games did something interesting like that rather than just putting the game's logo there or whatever.
|
# ? Dec 1, 2018 12:58 |
|
Back in my day the HUD took up 75% of the screen and we were thankful for it!
|
# ? Dec 1, 2018 13:02 |
|
Yeah uh, I don’t miss the original Marathon HUD in the slightest
|
# ? Dec 1, 2018 13:10 |
|
To celebrate 20 years of Thief, A Metric Shitload of Fanmissions are incoming
|
# ? Dec 1, 2018 14:02 |
|
Two Owls posted:To celebrate 20 years of Thief, A Metric Shitload of Fanmissions are incoming Awesome. Here's to hoping something similar happens in two years for Thief 2.
|
# ? Dec 1, 2018 14:11 |
|
Anyone looking to dive into Thief 2 fan missions can do so with Thief2x. Just be warned that the first mission really fuckin sucks for some reason. Then it gets super super good. It's a lot like Nameless Mod for Deus Ex in that way
|
# ? Dec 1, 2018 14:16 |
|
SolidSnakesBandana posted:Anyone looking to dive into Thief 2 fan missions can do so with Thief2x. Just be warned that the first mission really fuckin sucks for some reason. Then it gets super super good. It's a lot like Nameless Mod for Deus Ex in that way Agreed, it's a loving excellent mod. Press ctrl+shift+end to skip the first level, it's just some spooky docks with no enemies or things to steal.
|
# ? Dec 1, 2018 15:14 |
david_a posted:he protec But most importantly he don't understand that
|
|
# ? Dec 1, 2018 16:33 |
|
The Kins posted:Meanwhile, a conversation on the thread discord (in the OP!) led to some detective work with a sad outcome: Update the art? That's a shame, especially since I assume we're never seeing that source code.
|
# ? Dec 1, 2018 16:46 |
|
Negrostrike posted:Devs said the actress was indeed 14 and today she's an elementary school teacher, married with kids somewhere in southern England. Was looking forward to her return in the new Carmageddon together with whoever Max Damage was, but I guess she refused or they couldn't reach her. I think they got her for a single publicity shot? I could be wrong. E: to contribute to a few pages ago, the ideal retro aesthetic is strong pixel art paired with low-poly 3d using style-matched pixel art textures LvK fucked around with this message at 17:35 on Dec 1, 2018 |
# ? Dec 1, 2018 17:27 |
|
She was on the hop from school when she recorded her stuff for Carma1. For the new game they used their Community Manager and the Lead Dev Nobby for Anna and Max's character art and never managed to get prat cams working.
|
# ? Dec 1, 2018 17:38 |
|
The Kins posted:Meanwhile, a conversation on the thread discord (in the OP!) led to some detective work with a sad outcome: Well that's a bummer
|
# ? Dec 1, 2018 17:43 |
|
stephen also mentioned that it wasen't just an art update they wanted, they wanted an art update that is AAA quality (think spyro re-ignited) which like, no??????????? gently caress off???????????
|
# ? Dec 1, 2018 20:27 |
|
ETPC posted:stephen also mentioned that it wasen't just an art update they wanted, they wanted an art update that is AAA quality (think spyro re-ignited) which like, no??????????? gently caress off??????????? How do you even update Bianca Beauchamp’s boobs anyway, they’re already in HD
|
# ? Dec 1, 2018 20:46 |
|
this is just explicitly true, though?
|
# ? Dec 1, 2018 20:49 |
|
Arivia posted:How do you even update Bianca Beauchamp’s boobs anyway, they’re already in HD i guess just copy her model from the source engine game
|
# ? Dec 1, 2018 20:54 |
|
8k 10-bit color HDR subsurface scattering volumetric lighting raytraced tesselated elexis titty
|
# ? Dec 2, 2018 00:37 |
|
ETPC posted:8k 10-bit color HDR subsurface scattering volumetric lighting raytraced tesselated elexis titty The Kins posted:
|
# ? Dec 2, 2018 00:43 |
|
exquisite tea posted:Back in my day the HUD took up 75% of the screen and we were thankful for it!
|
# ? Dec 2, 2018 00:48 |
|
Newest Simon's Destiny update looking good
|
# ? Dec 2, 2018 00:52 |
|
|
# ? May 28, 2024 06:57 |
exquisite tea posted:Back in my day the HUD took up 75% of the screen and we were thankful for it! It's also necessary for the HUD to have the name of the game permanently visible, so that you never forget the name of the game you're playing.
|
|
# ? Dec 2, 2018 01:30 |