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Soul Reaver posted:You could probably figure out what it is if you carefully draw a map of Drangelic based on the levels and how they connect. Good luck with the iron keep.
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# ? Mar 31, 2017 10:58 |
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# ? Jun 5, 2024 18:34 |
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I finished my 360 vanilla run yesterday (called it about Vendrick/Nashandra - he's a Hollowed husk and she's the big dark bad guy, albeit an extremely easy boss), and then couldn't resist the siren call of SOTFS, so I hopped in as a sorcerer and holy poo poo it's been a cakewalk so far. My only two deaths were 1) to a dumb jump off a cliff and 2) to an enemy popping out when I didn't expect it because the placement is different in Scholar. The Last Giant was a joke - just hang back and throw Soul Arrow at his face for a couple minutes. I haven't killed the Pursuer yet, but I dipped my toes into co-op and had a blast helping people slaughter him, plus I regained humanity to boot. It's awesome that so many people still play these games!
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# ? Mar 31, 2017 10:59 |
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Soul Reaver posted:You could probably figure out what it is if you carefully draw a map of Drangelic based on the levels and how they connect. I'm not sure if you're serious or not...
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# ? Mar 31, 2017 13:02 |
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SHISHKABOB posted:I'm not sure if you're serious or not... I'm not, I said it because Dark Souls II has a notoriously disjointed map/world layout (eg, take an elevator up at the top of a mountain - that clearly had nothing on top - and end up in a lava-filled keep). It was one of the complaints people had about it compared to Dark Souls 1, where all the places were logically connected. Unfortunately it means it's sometimes pretty hard to figure out what you're supposed to be seeing in the distance.
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# ? Mar 31, 2017 22:24 |
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Soul Reaver posted:I'm not, I said it because Dark Souls II has a notoriously disjointed map/world layout (eg, take an elevator up at the top of a mountain - that clearly had nothing on top - and end up in a lava-filled keep). It was one of the complaints people had about it compared to Dark Souls 1, where all the places were logically connected. Yeah definitely. It's probably just a graphics bug or something.
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# ? Apr 1, 2017 00:07 |
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Oh my god shut up about the iron keep
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# ? Apr 1, 2017 20:16 |
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Bogart posted:Oh my god shut up about the iron keep Why? I kinda like it and never really bugged me that elevator thing. Elevator from Earthen Peak... Elevator from Earthen... Elev Earth Pe... Elearth... TEAM... TEAM B!
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# ? Apr 1, 2017 20:43 |
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Iron keep is my favorite zone for just aesthetic reasons. The pillars of rock with the houses stuck on them in the boss arena look real cool.
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# ? Apr 1, 2017 22:21 |
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SHISHKABOB posted:Iron keep is my favorite zone for just aesthetic reasons. The pillars of rock with the houses stuck on them in the boss arena look real cool. I think those may be intended to be Brume Tower and its satellites. It doesn't match up exactly but that's not terribly surprising given that the latter probably wasn't fully conceived yet.
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# ? Apr 1, 2017 22:24 |
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I think a world connected in nonsensical ways would be kind of cool if done right with the underlying idea of time and space breaking down and lines of reality getting blurred, but Iron Keep probably isn't that
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# ? Apr 2, 2017 22:12 |
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Guillermus posted:Why? I kinda like it and never really bugged me that elevator thing. He's been infected. There's no cure. Farewell, sweet Guillermus.
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# ? Apr 3, 2017 06:20 |
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I don't think there's anything I love more in this world than coming back after not playing this game for 5+ months and comically parrying the Pursuer to death. I can still remember what a nightmare of a time I had back when I first fought him compared to now, where, instead, it's like seeing an old friend.
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# ? Apr 3, 2017 06:25 |
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I still suck absolute rear end at parrying. I should just chill in a relatively easy area and practice for a while sometime.
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# ? Apr 3, 2017 08:58 |
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Vermain posted:I don't think there's anything I love more in this world than coming back after not playing this game for 5+ months and comically parrying the Pursuer to death. I can still remember what a nightmare of a time I had back when I first fought him compared to now, where, instead, it's like seeing an old friend. Totally. I love the lost bastille as a zone, and the first couple of times in SotFS it really did feel like it was tracking me down to murder me, and now it's more "hello there, twinkling titanite".
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# ? Apr 3, 2017 09:54 |
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Mahlertov Cocktail posted:I still suck absolute rear end at parrying. I should just chill in a relatively easy area and practice for a while sometime. Accomplishments are forever out of reach to those who constantly fear failure. A true warrior hones his body and mind, and peers far beyond immediate hardship.
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# ? Apr 3, 2017 12:58 |
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Mahlertov Cocktail posted:I still suck absolute rear end at parrying. I should just chill in a relatively easy area and practice for a while sometime. To be fair, parrying in DS2 is pretty unpredictable. Except when you're fighting Pursuer
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# ? Apr 3, 2017 13:01 |
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Vermain posted:I don't think there's anything I love more in this world than coming back after not playing this game for 5+ months and comically parrying the Pursuer to death. I can still remember what a nightmare of a time I had back when I first fought him compared to now, where, instead, it's like seeing an old friend. monny posted:To be fair, parrying in DS2 is pretty unpredictable. My biggest change with DS2 is right after playing Bloodborne, suddenly I parry way better and handle like ever without a shield.
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# ? Apr 3, 2017 20:22 |
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Overall I think I enjoyed DS2 more than DS3. DS2 feels like this fun, giant fantasy land that, despite its meh level design, is still a blast to run around in, get stronger, gun for gear that you want, get into pvp hijinks, etc DS3 feels more focused but also much more drab. The level design is stronger, sure, but the game feels like a slog and idk, the stronger level design weirdly enough didn't translate to a more memorable or even fun game I like all the soulsbornes games to be fair but DS2 = huge, open world action rpg without a super strong direction but lotsa stuff to do, and DS3 = linear, directed experience that very much feels like it tells you how you need to play The former is just going to be funner to revisit
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# ? Apr 3, 2017 21:58 |
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I think people brought it up before but the shield you use has a drastic effect on how easy parrying is I'm not even using a shield this run through however so oh well. dodging and smashing is pretty fun
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# ? Apr 3, 2017 22:34 |
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That reminds me, I still need to do my darklurker as first boss run.
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# ? Apr 3, 2017 22:36 |
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I'm not able to land a parry on anybody on the first try in this game using the royal kite shield and in 1 I it down where I was getting black and silver knights on their first swing.
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# ? Apr 3, 2017 22:41 |
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Shear Modulus posted:I'm not able to land a parry on anybody on the first try in this game using the royal kite shield and in 1 I it down where I was getting black and silver knights on their first swing. Do not try to parry with medium shields, it's just an exercise in frustration.
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# ? Apr 3, 2017 22:44 |
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KingSlime posted:Overall I think I enjoyed DS2 more than DS3. Same here, and I can say this rather conclusively now with the final bit of DS3's DLC out in the wild. It's not a single thing, but a bunch of minor factors that tip the scales:
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# ? Apr 3, 2017 23:15 |
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Rubellavator posted:That reminds me, I still need to do my darklurker as first boss run. This just strikes me as insanely tedious because you need to farm up a million souls to sequence break to Drangleic, but without even killing a boss. Apart from that I don't know that it would be much harder than any other run, if you're taking the time and farming a million souls you might as well farm another couple hundred thousand and get your stats up to normal Darklurker fighting level. I don't know what the best method would be even, Covenant of Champions to avoid depopulation and go nuts on the ogre near the first bonfire in Forest?
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# ? Apr 3, 2017 23:43 |
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the fact that you can even do such asinine things in DS2 makes it so much better than DS3
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# ? Apr 3, 2017 23:44 |
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You would have to kill that ogre like 700 times with the merchant's robes or whatever they're called holy lol
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# ? Apr 3, 2017 23:54 |
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RyokoTK posted:You would have to kill that ogre like 700 times with the merchant's robes or whatever they're called holy lol lol I bet if you finally managed to do this, complete all the abyss dungeons, and drop down to darklurker he doesn't spawn and you just get a dev message that says "try thrusting but hole"
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# ? Apr 4, 2017 02:24 |
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I started on it earlier. Made my way down to the gutter. Don't think it will be too bad honestly.
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# ? Apr 4, 2017 06:19 |
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Vermain posted:Same here, and I can say this rather conclusively now with the final bit of DS3's DLC out in the wild. It's not a single thing, but a bunch of minor factors that tip the scales: Don't forget [*] Magic isn't total garbage Seriously I'll take DS2's magic being "overpowered" over DS3's magic being total dog poo poo donkey balls with a thousand downsides any day.
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# ? Apr 4, 2017 07:30 |
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quote:[*]The responsiveness of the controls is vastly superior to DS3. Whatever their design intention was with the long action queue, it makes controlling your character feel like garbage. Perhaps most importantly, DS2 has a higher responsiveness with its dodge roll key (probably as a consequence of the run starting up much faster than in DS3; it has to check fewer frames to see if the key's being held down or released), leading to very few circumstances where my inputs feel like they're being eaten at critical times. ???? If anything, DS3 rolls are a little too good, as you can spam them if you mistime them and still get a bullshit dodge in certain circumstances. I'm actually curious about this. I played DS2 extensively, pvp mainly and I never noticed any decrease in the game's responsiveness, ESPECIALLY when it comes to rolls. quote:[*]Surprisingly, a more intelligent and well thought-out healing system. DS3 tries to have its cake and eat it too with the Estus upgrading system, which leads to your Estus Flask becoming so ludicrously good that you can afford to play outrageously sloppy by the late game and never suffer for it. By comparison, sloppy play in DS2 always has the potential to be punished because of the long Estus windup and its HoT nature. Yeah, Healing Gems were a great idea. Estus flasks are way too good and numerous in DS3, but DS2 was just as bad if not worse with this. quote:[*]A colorful gameworld that still maintains a somber air. The whole Undead Settlement -> Farron Keep -> Catacombs route tires me out to no end with how dreadfully brown it is. Seeing actual greens, blues, and reds scattered throughout DS2's journey is such a welcome relief. quote:[*]A NG+ worth a drat. It seriously boggles my mind that DS3 couldn't even be bothered to stick some random red phantoms around the world for NG+ runs. DS2's new game+ was a neat idea that didn't do enough. It's a shame they didn't expand and flesh out the idea in DS3, but I wouldn't call DS2's new game+ enemy dumpage some great plus for the game. The most interesting thing it did was allow you to convert certain areas to New Game+ via an item, letting you get certain items very early in the game if you were good enough to kill a boss on NG+... or had friends.
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# ? Apr 4, 2017 08:16 |
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Jvie posted:Good luck with the iron keep. it's not perfect but eh artistic license, close enough
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# ? Apr 4, 2017 09:24 |
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Wow, that's pretty cool actually. It really fits with the way the castle is described as having sunk into the ground.
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# ? Apr 4, 2017 14:20 |
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Ah yes, the big cliff that's totally right up against the windmill Don't get me wrong, I love the nerd fight about the stupid elevator, I hope it never goes away.
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# ? Apr 4, 2017 17:18 |
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IIRC there did use to be said cliff in the skybox, but it was a big performance drain and got nixed.
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# ? Apr 4, 2017 17:26 |
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N64 woods was still a more interesting and visually intriguing area when compared to a lot of DS3's soul-less levels, graphic fidelity aside that said, DS2 has way, way stronger areas than shaded woods
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# ? Apr 4, 2017 17:43 |
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KingSlime posted:N64 woods was still a more interesting area than a lot of DS3's levels, graphic fidelity aside The shaded ruins? They weren't very exciting... A pretty standard DS2 map IMO. Which areas do you think are worse in DS3, and why?
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# ? Apr 4, 2017 17:46 |
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<imo> Farron Keep. An enormous amount of useful things to get, but you're allowed to get about one of them per hour thanks to the movement speed. Road of Sacrifices. What are the sacrifices. There's nothing here. The Not-Bloodborne enemies that are clearly not sacrificed? Plus, it leads into the Keep. gently caress the Keep. High Wall. Just not nearly as well put together as the Undead Burger or the Forest of Fallen Giants. It feels too much like a video game level and not enough like the battlements of a destroyed civilization. </imo>
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# ? Apr 4, 2017 17:56 |
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The gutter is my favorite ds2 zone. Its like those big wooden playground sets you played on as a kid. It even has a zip line. It's the only area that months into the game I couldn't keep a good mental map of and frequently found myself lost in. I love lighting all the torches.
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# ? Apr 4, 2017 18:02 |
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SHISHKABOB posted:The shaded ruins? They weren't very exciting... A pretty standard DS2 map IMO. Which areas do you think are worse in DS3, and why? Maybe not downright worse but a lot of DS3, specifically farron, cathedral, and catacombs, are equally drab and unfun. The profaned capital is also a giant wet fart. Smoldering Lake is also loving awful, as is the stupid jail area Chalice Dungeon Remix Edition: Now With Less Interesting Mobs E: Yikes looking back, the first two lords of cinder has got to be the worst stretch in a souls game ever. High wall is decent, undead settlement is awesome...then the game plummets, only getting slightly better by the time you hit the boreal valley and dipping back down as you make your way into the chalice dungeon tileset zones KingSlime fucked around with this message at 18:06 on Apr 4, 2017 |
# ? Apr 4, 2017 18:03 |
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# ? Jun 5, 2024 18:34 |
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I'd feel a lot kinder towards that whole stretch of DS3 if the color palette wasn't so awful and monotonous.
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# ? Apr 4, 2017 18:07 |