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Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Panfilo posted:

You know, this is the type of game that would also be a lot of fun on a mobile device like a tablet.

Yeah but then I'd probably get fired for never doing any work again so it's for the best

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poor life choice
Jul 21, 2006

Iron Chitlin posted:

Devs have said that the PS4/Vita versions will happen shortly after actual release, but they have not given any specific time frame that I'm aware of. So right now, some time after Jan. 19 is all we know.

Cool, thanks. I actually didn't realize there's no proper release yet. Been intentionally staying in the dark about it.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

poor life choice posted:

Been intentionally staying in the dark

A good strategy for Darkest Dungeon.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Panfilo posted:

You know, this is the type of game that would also be a lot of fun on a mobile device like a tablet.
Been wanting this for a while

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.
Really, the only things holding it back from working perfectly on mobile are the need to use mouse over and right click.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Also the Jester is loving useless garbage

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Jackard posted:

Also the Jester is loving useless garbage



My main problem with the Jester is that he isn't actually as mobile as he should be to best utilize his skills, so he needs a specific group to do well.

But even in such a group there are still others who outshine him, as in you'd probably be better off with (another) Grave Robber doing the Lunge-Fade routine.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I wonder, would the Jester be more interesting (or better) if he had virtually no combat skills and his buffs/debuffs were better? Treat him like a pure support unit that rocks out on his lute and hurls insults at the enemy.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


Cream-of-Plenty posted:

I wonder, would the Jester be more interesting (or better) if he had virtually no combat skills and his buffs/debuffs were better? Treat him like a pure support unit that rocks out on his lute and hurls insults at the enemy.
Probably just on my mind because I re-re-watched it, but he should be basically the Doof Warrior from Fury Road. Just hangs out constantly shredding on his lute, and can maybe hit enemies with the lute in a pinch. You should get a different soundtrack when you bring him along.

FourLeaf
Dec 2, 2011

RightClickSaveAs posted:

Probably just on my mind because I re-re-watched it, but he should be basically the Doof Warrior from Fury Road. Just hangs out constantly shredding on his lute, and can maybe hit enemies with the lute in a pinch. You should get a different soundtrack when you bring him along.

This is a great idea, at least in battles.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Cream-of-Plenty posted:

I wonder, would the Jester be more interesting (or better) if he had virtually no combat skills and his buffs/debuffs were better? Treat him like a pure support unit that rocks out on his lute and hurls insults at the enemy.

An idea I had was to give the Jester's buffs a lot of secondary effects that could 'proc' on certain triggers. For example, if party members have the Battle Ballad buff active, they'd get +1 HP healed for each stress heal they receive. So the Jester could keep alternating Battle Ballad and Inspiring Tune to both reduce stress, buff everybody, and heal a little bit.

Tyrone Biggums
Mar 5, 2013
Alternatively, make him a bleed specialist in the same vein (heh) as the Plague Doctor. The closest things to competition Jester has in the bleed department right now are the Hellion and the Houndmaster. Hellion has an okay mid range bleed, and a strong bleed that is extremely position dependent and also debuffs her. Houndmaster has a weak single target bleed and an even weaker AOE bleed. Jester has a strong single target mid range bleed and an okay mid range AOE bleed. Making the Jester the game's best bleed class and finally giving him a real niche beyond stress relief would be as simple as buffing the ranks he can hit and his ACC. The Bounty Hunter also has a strong bleed move but he already has a niche of "gently caress everything up with some help from a buddy".

Chair In A Basket
Aug 6, 2005

I'm basically Jesus.

Nap Ghost
I need this game on a tablet so badly.

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.
Messed around last night with low-level parties. Back-row Man-at-arms: Surprisingly good.

e: To be fair, 3rd-row Man-at-arms is even better, but still.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

TheRagamuffin posted:

Messed around last night with low-level parties. Back-row Man-at-arms: Surprisingly good.

e: To be fair, 3rd-row Man-at-arms is even better, but still.

Problem with back row Man at arms is he has only 3 abilities (out of 8) which can be used in that position. What's weird is he has a class specific trinket that requires him to be in that position for its bonuses (perhaps why you tried it).

As a tanky support, though yeah he's great. Bolster, guard vulnerable allies, and get him hopped up on bonus HP/PROT and he's almost as durable as a Leper, but with more position flexibility.

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

Panfilo posted:

Problem with back row Man at arms is he has only 3 abilities (out of 8) which can be used in that position. What's weird is he has a class specific trinket that requires him to be in that position for its bonuses (perhaps why you tried it).

This is exactly why I tried it. And it ruled.

MacheteZombie
Feb 4, 2007

TheRagamuffin posted:

This is exactly why I tried it. And it ruled.

Did you just spam guard ally?

Sephyr
Aug 28, 2012

TheRagamuffin posted:

This is exactly why I tried it. And it ruled.

What was your set-up? I've been meaning to try it but I always end up putting a PD or crossbow there.

Pittsburgh Lambic
Feb 16, 2011

Panfilo posted:

The Final Countdown: Front row only. Deals massive stress to your entire party to do heavy damage to all enemies.

This is good, if only because it means that after the dungeon is over the entire party goes scrambling to the bar to drink away the memory of that godawful horseshit the Jester was doing.

Alternately, they go and pray to God to never let the Jester loving do that again.

Greatbacon
Apr 9, 2012

by Pragmatica
So I ran a short apprentice dungeon the other day with 3 jesters and a vestal. It went... surprisingly well actually.

I hosed up the initial config on the jesters, so they weren't fully utilizable in every slot, but for the most part it managed to work. The only downside was that after the run I then had jesters taking up 1/5th of my roster space.

On the opposite end of things, I set out to tackle the 2nd tier hag and ran into a tree giant and rabid dog on the first tile. My crusader got hit off the bat with a bleed from the dog, a crit from the giant taking him to DD, and then a deathblow from the bleed upon taking his turn.

Has anyone made a "That's Darkest Dungeon" smiley yet?

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

MacheteZombie posted:

Did you just spam guard ally?

When I wasn't spamming his other buffs. Had that shield trinket and I think Heavy Boots on him. He was usually the one taking damage, because of the Jester and Highwayman having pretty high dodge and the Leper usually being under his protection. Kept his health up by feeding him spare rations between combat. I don't think he ever took more than one damage per hit, but it was also a green run. I wouldn't send this party setup against a boss. I would have replaced the Jester with a healing class, but all my healers have graduated to orange dungeons.

e: Oh oops, forgot that I never posted the setup. From front to back: Leper, Highwayman, Jester, Man-at-arms. These were my only low-level heroes remaining besides a Hellion, and I didn't feel like having a Hellion AND a Leper in the same lineup. On reflection, that could have been pretty rad, too.

TheRagamuffin fucked around with this message at 18:38 on Nov 9, 2015

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Greatbacon posted:

So I ran a short apprentice dungeon the other day with 3 jesters and a vestal. It went... surprisingly well actually.

I hosed up the initial config on the jesters, so they weren't fully utilizable in every slot, but for the most part it managed to work. The only downside was that after the run I then had jesters taking up 1/5th of my roster space.

On the opposite end of things, I set out to tackle the 2nd tier hag and ran into a tree giant and rabid dog on the first tile. My crusader got hit off the bat with a bleed from the dog, a crit from the giant taking him to DD, and then a deathblow from the bleed upon taking his turn.

Has anyone made a "That's Darkest Dungeon" smiley yet?

The 3rd level of Hag has eaten more Level 6 Legendary heroes than I care to count. And I find the Hag annoying because people either have an incredibly easy or an incredibly hard time with her. If you have position-dependent heroes or lack DoTs and back row attacks, you can really get screwed even if your lineup looks good on paper.

Greatbacon
Apr 9, 2012

by Pragmatica

Panfilo posted:

The 3rd level of Hag has eaten more Level 6 Legendary heroes than I care to count. And I find the Hag annoying because people either have an incredibly easy or an incredibly hard time with her. If you have position-dependent heroes or lack DoTs and back row attacks, you can really get screwed even if your lineup looks good on paper.

I know what you mean. My first deaths in the game were a full party wipe attempting the 1st tier hag. I had managed to get her down to single digit hp, but all I had left was a highwayman in rank 1, so all I could do was watch her destroy him while failing to run away.

The next time I went in with a hellion and plague doctor with their DoTs upgraded a level and tore through her in like 5 rounds :shrug:

Iron Chitlin
Sep 3, 2011

I need to use the bathroom!
The Hag is the one boss I fear more than any other, and a big part of that is the 100% success rate on "Into the Pot". Not only does it move remove a character from your lineup, but even knocking the pot over tends to screw up your positions more often than not. I feel like If they made "Into the Pot" a check against your move resist, in much same way that the Siren's charm is a Debuff resist check, it would end up being a lot more tolerable.

The only other boss gimmick that I find anywhere near as bad is the Brigand Cannon, it's massive Protection stat and fact that you constantly have to play cleanup with the fuse lighters makes it a pain to fight. Overall the Weald is my least favorite of the regions so far.

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.
Even non-boss Weald is awful. Blight for days, more common blockages, some VERY annoying and common enemy layouts....

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Iron Chitlin posted:

The Hag is the one boss I fear more than any other, and a big part of that is the 100% success rate on "Into the Pot". Not only does it move remove a character from your lineup, but even knocking the pot over tends to screw up your positions more often than not. I feel like If they made "Into the Pot" a check against your move resist, in much same way that the Siren's charm is a Debuff resist check, it would end up being a lot more tolerable.

The only other boss gimmick that I find anywhere near as bad is the Brigand Cannon, it's massive Protection stat and fact that you constantly have to play cleanup with the fuse lighters makes it a pain to fight. Overall the Weald is my least favorite of the regions so far.

Its not 100% success, but it nearly is. I think its closer to 80%, because every now and then you WILL resist it, and if you do it gives you an enormous advantage. Her pattern is:

1.) Into the Pot on a random hero. I believe at level 3 every time the Hag/hero takes a turn, the hero in the pot takes 5 damage which can really add up.
2.) Taste the Stew (stresses a hero and heals the Hag). Often people are too busy banging on the pot trying to free their buddy to outdamage her on this.
3.) Seasoning (debuffs, maybe a chance to blight, not really that bad)
4.) Meat Tenderizer (big damage to multiple targets

Often you get nailed by a 1-2 punch. She puts a hero in the pot, you try to free them, she heals back any damage you dealt up to that point. Eventually the guy in the pot ends up on death's door, followed up by Meat Tenderizer which kills them.

In addition to having a challenging time with the Hag, I'm also dealing with the 3rd level of the Formless Flesh. The FF is probably the hardest of the 'secondary' bosses, because its form is so random. The main pattern I find with it is:

1.) The ribs have the most protection, and can stun. Avoid wasting attacks on them if possible.
2.) The head can do a lot of damage/bleed and is the second toughest part.
3.) The butt can apply blight/diseases on heroes, and attack from any position.
4.) The 'heart' heals itself, but its the most vulnerable.

Generally you want to hope to get lucky and get a lot of the more vulnerable parts present early on, so you can DoT it, particularly with bleeds. I find distributing DoTs works better than stacking them since it will 'tick' more frequently. Marking it will only mark that location, not the whole monster, so be careful because you could mark the 'heart' only to have it transform into a ribs section.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Greatbacon posted:

I know what you mean. My first deaths in the game were a full party wipe attempting the 1st tier hag. I had managed to get her down to single digit hp, but all I had left was a highwayman in rank 1, so all I could do was watch her destroy him while failing to run away.

The next time I went in with a hellion and plague doctor with their DoTs upgraded a level and tore through her in like 5 rounds :shrug:
I never attempted the Hag without double Hellions and it's always been a pretty easy fight. Just ignore the pot and lay on the DoTs. Still kinda scary, and I've always gambled with the life of whoever gets thrown in the pot because if they come out at Death's Door before the Hag dies that can pretty much be it for that character, but I don't think the Hag can actually beat a party like that.
I've probably had more trouble with those loving dogs dodging everything and giants randomly critting someone from full health to Death's Door than the Hag.

Obviously, if someone, for some bizarre reason, doesn't like Hellions or decides to give the lovely Leper they keep around as a mascot a shot at a boss, yeah, I guess that fight can really suck.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

TheRagamuffin posted:

Even non-boss Weald is awful. Blight for days, more common blockages, some VERY annoying and common enemy layouts....

I will take getting my rear end in a top hat pounded in by fishmen any day over going to the Weald

Honky Dong Country
Feb 11, 2015

Soothing Vapors posted:

I will take getting my rear end in a top hat pounded in by fishmen any day over going to the Weald

Lol I wish this was the thread title

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

Wizard Styles posted:

I never attempted the Hag without double Hellions and it's always been a pretty easy fight. Just ignore the pot and lay on the DoTs. Still kinda scary, and I've always gambled with the life of whoever gets thrown in the pot because if they come out at Death's Door before the Hag dies that can pretty much be it for that character, but I don't think the Hag can actually beat a party like that.

This is pretty much what I do; not always double hellions, just make sure all four party members can hit the back rows and damage race her. If you stack damage well, and go in with folks at max HP, you can probably kill her before she finishes cooking whoever gets thrown in the pot. Arb - Houndmaster - Hellion - Hellion is ideal, especially since three of those four people have +Damage camp skills, since the Hag is a large creature. But if you need to use a second houndmaster, or a grave robber, or a highwayman, you should be fine.

And you can definitely kill her before she finishes cooking TWO people.

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

Iron Chitlin posted:

The Hag is the one boss I fear more than any other, and a big part of that is the 100% success rate on "Into the Pot". Not only does it move remove a character from your lineup, but even knocking the pot over tends to screw up your positions more often than not. I feel like If they made "Into the Pot" a check against your move resist, in much same way that the Siren's charm is a Debuff resist check, it would end up being a lot more tolerable.

The only other boss gimmick that I find anywhere near as bad is the Brigand Cannon, it's massive Protection stat and fact that you constantly have to play cleanup with the fuse lighters makes it a pain to fight. Overall the Weald is my least favorite of the regions so far.

the siren's charm needs to work like the pot, actually

Carbolic
Apr 19, 2007

This song is about how America chews the working man up and spits him in the dirt to die
Just had a full-party wipe of Legendary characters from the Brigand 16-Pounder. My strategy against that boss at earlier levels has been to focus on the matchman and the cannon and ignore the other two dudes. This time my guys got whittled down too quickly while I was trying to chip away at the cannon. Unless I got a lucky crit it would take 2 guys to take out the matchman, my Vestal would spend her turn desperately try to bring people off Death's Door, and only my Crusader would get an attack in each turn for roughly 5 damage. At that rate, it would have taken 21 rounds to kill the cannon. I got it down to about 30 HP before people started dying, and then I couldn't escape.

I was stupid to try the fight without having unlocked level 5 weapons or armour. Got too cocky. Now I've lost my A-team and all my best trinkets. Shoulda run when it became clear I wasn't damaging it fast enough.

The wiki suggests a good strategy is to take out all the supporting dudes, but when I tried that once at an earlier level, Reinforcements! just brought back the guys I killed and I was making no progress at all on the cannon. Watching the video on the wiki I see that Reinforcements! only brings back 1 or 2 bandits and not 3, so the player killed the 8-pounder by constantly killing all the supporting dudes while having an extra attack or two against the cannon. But that is harder on higher levels when you can't one-shot bad guys consistently. Thoughts/suggestions? Did I basically need to bring a Houndmaster to debuff it with -PROT, or use Mark?

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I went with your strategy of just killing the matchman, although I did it with a fully pimped-out party. My hellion could often one-shot him, and I made sure everyone could hit anywhere so they could help finish him off if necessary. I also brought a stun just in case, which I think I had to use once or twice. My vestal with two +heal trinkets was able to keep up with the heals and I eventually took it out with no losses.

Carbolic
Apr 19, 2007

This song is about how America chews the working man up and spits him in the dirt to die

Wafflecopper posted:

I went with your strategy of just killing the matchman, although I did it with a fully pimped-out party. My hellion could often one-shot him, and I made sure everyone could hit anywhere so they could help finish him off if necessary. I also brought a stun just in case, which I think I had to use once or twice. My vestal with two +heal trinkets was able to keep up with the heals and I eventually took it out with no losses.

My party was Crusader/Highwayman/Grave Robber/Vestal. This tends to work well for me in longer dungeons because of the high crit rate, but I should have swapped out the Grave Robber and put in a Hellion for raw damage. And waited to level up the blacksmith to get level 5 stuff. As someone once said, overconfidence is a slow and insidious killer. (But so is boredom... I got tired of farming scrolls and thought I'd go for it.)

To my annoyance, the sacred scroll (or whatever it's called) on the Vestal which gives +33% heal does not boost her 3-point heal to 4 points. I guess 3.99 rounds down to 3. Unless there's fractional accounting the game doesn't show you? It might be a while before I can test that again, until I can find another copy of that item...

One thing that makes the red/Level 5 dungeons harder is that your ability to upgrade equipment doesn't keep up with the increase in difficulty of the dungeon. You can do a green dungeon with level 2 characters who have level 3 equipment and skills (which makes it pretty much child's play). You can do an orange dungeon with level 4 characters who have level 5 equipment and skills. All you get from Level 6 characters as opposed to Level 4 characters is 20% more on some resistances, which seems to be counter-balanced by the increased skills of the monsters anyway.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Carbolic posted:

I was stupid to try the fight without having unlocked level 5 weapons or armour. Got too cocky. Now I've lost my A-team and all my best trinkets. Shoulda run when it became clear I wasn't damaging it fast enough.

Resisting the urge to run level 5 boss dungeons with undergeared characters because of the promise of sweet trinkets is the true endboss of this game

RIP dismas I'm sorry I sent you in there with level 3 armor on buddy

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Difficulty of bosses from easiest to hardest in my opinion:

Siren- No hard hitting attacks, mind controlling a hero with self-heals/buffs will cause them to use them on themselves (My houndmaster got mind controlled and promptly crit healed himself)

Brigand cannon- As long as you can focus on the Matchman each turn you can sandblast it down. Its really only a threat if it gets the shot off.

Sunken Crew- Similar strategy to cannon, keep the critical element (anchor guy) out of commission, and the rest of the abilities are watered-down boss fare.

Prophet- Falling rocks give you a 1 turn warning to rearrange your party/buff accordingly.

Necromancer- Vulnerable to bleed, just kill the skeletons faster than he raises them.

Formless flesh- Challenging because the forms are random and keep rearranging. Barely defeated the level 2 version (entire party on deaths door, bleeding AND blighted, then my Arbalest busts out this 42 damage crit for the clutch win)

Hag/Swine king- Kind of a toss up between which is the hardest. Hag can be brutal if you don't have DoTs or effective back row damage. Swine king is a product of just pure brute force; tons of HP, deals enormous damage to everybody. Woe be to the man laid low by Wilbur's Squeal!

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Been talking to this guy who insists the best way to reliably win the game is to max out speed and scouting chance.Immediately after starting the dungeon, he camps, using both scouting abilities, and any damage buffs he has available in his party. He claims that with their speed they almost always go first, so he can bypass stress heals/heals by using curios, disarming traps, and bypassing unnecessary monster encounters. He claims that with this strategy he has successfully completed 97 out of 100 runs and hasn't lost a single guy.

While it sounds great on paper, I dunno...I remember in earlier builds of this game people were swearing by speed and crit; crumping monsters before they could even do anything and just blitzing through dungeons. However, with heart attacks, nerfed AoE, and high PROT enemies I feel like you cannot always rely on dumping enemies. Also, since speed is actually SPD+D20 you can't always rely on going first, and putting all your eggs in the speed basket comes at the cost of other skills.

Personally I like to save my camp for a bit later; late camps mean you can heal HP, stress, and Plague Doctor can cure heals. This guy acts like that 1 log and 8 food is a waste of 2 inventory slots and wants to get rid of it ASAP, but I'm wondering whats going to happen if he gets hit by multiple 'hunger' events with no food or other abilities to heal out of combat. At least if you saved camping for later you can vary the amount of food you use when you camp. If you have a lot of food by then, use more, if you used up a bunch, use less.

slydingdoor
Oct 26, 2010

Are you in or are you out?
The guy's right. The time and trouble you might save killing things faster while buffed and not getting surprised or trapped or having to backtrack mitigate and outweigh the risks you talk about. It also means you can take people with a little stress on medium or longer missions and cure the stress with an 8 food instacamp.

Speed's also a good stat when you need to run away after your dudes miss/your formation gets hosed.

If you run out of food later you can always bail the mission then at least with all the crap you grabbed. If you get hosed before you even use the log or you do it too late to salvage the run you leave with a lot less.

Cirofren
Jun 13, 2005


Pillbug
Your friend is p. much right.

Since I've had a handful of level 3s My A team, and now much later my B team, are Occ/HwM/HwM/MaA.

With this teams the following strategy cleaves through most dungeons:

-Start Dungeon
-Camp
--Clean Guns
--Clean Guns
--Weapon Practice
--Tactics
-Proceed to Victory

I used to use the HwM scout instead of Practice/Tactics but I don't feel like I need it since I've gotten a better feel for torch management and running dark.

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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Panfilo posted:

Difficulty of bosses from easiest to hardest in my opinion:

...

Swine king

Swine King is the easiest if you bring an occultist or two and spam the damage debuff on him so all his hits do 0 damage.

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