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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

CaptainRightful posted:

All you people complaining about the thematic first player rules that were mentioned should go to museums and travel more often.

Or get sick more often! Or sleep longer!

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nimby
Nov 4, 2009

The pinnacle of cloud computing.



Last Will has a good one: person to have last bought something.

As does Manhattan Project Energy Empire: person who used the least fuel to get to the location where the game is played.

Johnny Truant
Jul 22, 2008




I thought Mint Works method of determining first player was cute, the player with the freshest breath goes first. :shrug: But it's a like, 10 minute game, for everything else I've played we always do lowest roll takes it.

CommonShore
Jun 6, 2014

A true renaissance man


The worst thematic opener I've seen is "Everyone says two or three words. The person who sounds the most scientific goes first."

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?
Start Player (either the physical version or the app) really isn't that bad since the randomization and large number of cards prevents the issue with the same person always being selected. My group is indecisive as hell so we mostly just use it as a way to force someone to pick a game to play, ignoring any cards that are subjective bullshit like "coolest phone." Also for games that have thematic start player mechanics that would never vary among the same group of people. Doesn't really take any more or less time than just having everyone roll dice so, eh, whatever.

Azran
Sep 3, 2012

And what should one do to be remembered?

Johnny Truant posted:

I thought Mint Works method of determining first player was cute, the player with the freshest breath goes first. :shrug: But it's a like, 10 minute game, for everything else I've played we always do lowest roll takes it.

Mintworks has a number of tie-breakers built in, but after like the 4th or 5th instance of a tie it says "okay, whoever is 43 years old wins".

Countblanc
Apr 20, 2005

Help a hero out!
I can't remember what it's called, but my group uses an app where everyone puts their finger on the phone's screen and after 2-3 seconds it chooses one of them. Simple, fast, random.

CaptainRightful
Jan 11, 2005

Countblanc posted:

I can't remember what it's called, but my group uses an app where everyone puts their finger on the phone's screen and after 2-3 seconds it chooses one of them. Simple, fast, random.

Chwazi. That's also what I use. Does first player as well as teams.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Bottom Liner posted:

This list is out of date currently, feel free to suggest any additions or removals due to the 64 bit update

Jaipur.

Chill la Chill
Jul 2, 2007

Don't lose your gay


CaptainRightful posted:

All you people complaining about the thematic first player rules that were mentioned should go to museums and travel more often.

I do. That's exactly why I oppose them.

lummawks
Apr 28, 2010

Countblanc posted:

I can't remember what it's called, but my group uses an app where everyone puts their finger on the phone's screen and after 2-3 seconds it chooses one of them. Simple, fast, random.

Chwazi, we use that one as well. Or sometimes when we can't be bothered to get a phone out, you pick someone to be the "zero", then everyone picks and puts out fingers between 0-10, add them all up, count around starting from the "zero", whoever the count stops at goes first.

cenotaph
Mar 2, 2013



CaptainRightful posted:

All you people complaining about the thematic first player rules that were mentioned should go to museums and travel more often.

Check out this ableist right here.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

nimby posted:

Last Will has a good one: person to have last bought something.

As does Manhattan Project Energy Empire: person who used the least fuel to get to the location where the game is played.

In Cthulhu Wars, Cthulhu of course gets to be First Player on turn 1. But if the Cthulhu faction isn't in the game, First Player goes to the fattest player.

I've met Sandy Petersen and his sons. Three guesses who got to be First Player a lot during playtesting.

SettingSun
Aug 10, 2013

That reminds me, in Shadows over Camelot, goddamn King Arthur goes first, period. Don't play Shadows over Camelot ever though.

!Klams
Dec 25, 2005

Squid Squad
recently picked up Caverna on the advice from this thread. Great call! I thought the theme would be super dull, but its somehow quite compelling. I've only played two player with my fiancee so far, and we've both found it feels one or two turns short? Which is weird because in the two player game you skip a round... Why do you skip a round? I mean, sure we can house rule it in, but it feels premature to start messing with it.

Also, haven't really got a handle on how to do well yet, we both won a game, and then had a draw, but never scored more than 60 odd? It has always felt like we've both just got our points engine online on the final turn without a turn to really capitalise on it, with everything up to then hampered by setting up a food engine? Are we both just being too precious about begging tokens?

Medium Style
Oct 11, 2002

lummawks posted:

Chwazi, we use that one as well. Or sometimes when we can't be bothered to get a phone out, you pick someone to be the "zero", then everyone picks and puts out fingers between 0-10, add them all up, count around starting from the "zero", whoever the count stops at goes first.

But how do you choose the "zero"?

Ropes4u
May 2, 2009

food court bailiff posted:

Or get sick more often! Or sleep longer!

You forgot to sacrifice people or animals more often.

cenotaph
Mar 2, 2013



Medium Style posted:

But how do you choose the "zero"?

Doesn't matter / the biggest loser in your group.

The Narrator
Aug 11, 2011

bernie would have won
I remember one from SU&SD, talking about an RPG storygame about colonialism called (I think) Dog Eat Dog. The richest person playing plays the role of the colonisers. The specifics of "richest" are left unspecified. It's intended to make everyone uncomfortable and establish the theme of power in the game.

Is it Small World that has "player with the pointiest ears"?

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Is there an iOS dominion app anymore? I don't see it in the App Store.

homullus
Mar 27, 2009

I just finished losing my solo learning game of Days of Ire badly. The AI for solo and cooperative play is a combination of a clever 14-card deck and some predictable ways Zhukov will mess you up each turn. Movement is very limited, which is I think the toughest part of solitaire play. I also screwed up some rules, but some of my errors favored Zhukov and some favored me (I made myself use actions rather than cards for additional movement steps, but also probably missed some automatic militia movement).

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Glazius posted:

Aside from competition for the spaces themselves or for the tiles overall, though, looting as a strategy doesn't hit a lot of bottlenecks on the way to board coverage.

The light blue tiles have some really good value and handy shapes early on (as in cheaper), but the later tiles (i.e. more expensive) seem to me to get diminishing returns unless you can fit them just so on a board to make things click just right. Otherwise they cost a lot looting-wise to get when strictly by coverage I think there's cheaper ways to get similar area (but not the weird shapes the light blues come in though.) Forging is an alternative but can be hard to do if someone else has the same idea since there's only the one spot.

At least, that was my take over the last bunch of games before Gloomhaven utterly took over our gaming lives.

The Eyes Have It fucked around with this message at 07:57 on Jul 4, 2017

CaptainRightful
Jan 11, 2005

Lord Frisk posted:

Is there an iOS dominion app anymore? I don't see it in the App Store.

Pretty sure http://dominion.games is all there is now.

discount cathouse
Mar 25, 2009

!Klams posted:

recently picked up Caverna on the advice from this thread. Great call! I thought the theme would be super dull, but its somehow quite compelling. I've only played two player with my fiancee so far, and we've both found it feels one or two turns short? Which is weird because in the two player game you skip a round... Why do you skip a round? I mean, sure we can house rule it in, but it feels premature to start messing with it.

Also, haven't really got a handle on how to do well yet, we both won a game, and then had a draw, but never scored more than 60 odd? It has always felt like we've both just got our points engine online on the final turn without a turn to really capitalise on it, with everything up to then hampered by setting up a food engine? Are we both just being too precious about begging tokens?

Most Engine Building games feel too Short, but of you played for longer it wouldnt be as fun. If there isn't a Rush to finish your stuff, the tension is gone. Most people dislike Ora er labora for exactly that reason.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

!Klams posted:

recently picked up Caverna on the advice from this thread. Great call! I thought the theme would be super dull, but its somehow quite compelling. I've only played two player with my fiancee so far, and we've both found it feels one or two turns short? Which is weird because in the two player game you skip a round... Why do you skip a round? I mean, sure we can house rule it in, but it feels premature to start messing with it.

Also, haven't really got a handle on how to do well yet, we both won a game, and then had a draw, but never scored more than 60 odd? It has always felt like we've both just got our points engine online on the final turn without a turn to really capitalise on it, with everything up to then hampered by setting up a food engine? Are we both just being too precious about begging tokens?

The round you "skip" is the one that is a 4 adventure action, which would be overpowered in a 2 player game due to what you can get from it. Plus, since there's a lot less competition overall for spaces, it works out.

Take a look at all the yellow tiles and see which ones you think you can work towards. Ruby storage doubles the value of rubies, for instance. If you go for a weaponless strat, get the tile that rewards you for having no weapons. I've often made good use of the tile that lets donkeys in mines discount your food costs.

The last game I played, I won with 92 points in a 5-player. I had at least 4 of every animal excepting dogs, 3 ruby mines, but the big one was getting the Guest Room ASAP. That turns "or" into "and/or" for you, which can double up some early actions. That allowed me to get a baby a round earlier than is usually feasible. Learning which of the rounds could have a full harvest or a variable harvest can be important as well. I've found that it really fucks your game over if the last round is the last ? token, because then you're getting shorted either animals or veggies. Plan your food income for when you need it. The Peaceful Cave can do wonders for that, as well, as it basically allows you to directly turn ore into food.

discount cathouse
Mar 25, 2009
Board game book reviews:

Hi, Thread. I recently read 2 books about modern boardgames and wanted to share my opinions.



not recommended

This book has a very dry and academic tone, which would be ok with me if it had some interesting insights. It begins well enough, with a concise, but interesting history of "hobbyist games" in the english-speaking world such as wargames, TRPGs and CCGs and finally, eurogames.

However, the next part is very bad. The data he used for his academic study on eurogames and the culture that surrounds them is a is a questionary he gave to boardgamegeek users.
Most of the users questioned are from English-speaking countries, where eurogames are a niche within a niche. Of the people in this niche, only the most fanatical are on boardgamegeek, and only the most frequent users of that site would fill out such a questionnaire.

So not only does he ignore continental europe, where most of these games are made and bought, but even in english-speaking countries he only examines the geekiest people, who tend to be rich white men working in IT. Most of his observation are more on the culture of these turbonerds than on the actual people who play most of eurogames.

Still, he manages to have some intereresting observations about social conventions and accepted behaviour in boardgaming circles, mostly about in-game behaviour that is motivated by forces outside the game. Some of these, such as explaining the game to newbies and giving them advice during the game, are seen as good, tactical whining or kingmaking are divisive issues, whereas being mad about the game after it ends or couples working together are seen as universally bad.
His conclusion: Board gamers dont just play to win, the social surrounding and the game itself cannot be seperated.



recommended

This game is written by a journalist and its surprisingly good. It is more focused on telling interesting stories than on giving a historical overview. Its focused on how history has influenced board games, and also how board games have influenced history.

We learn about how Senet, Backgammon, Chess became the games we know them as today. All of the major Mainstream games such as Monopoly, the game of Life or Clue appear with surprisingly interesting stories of their creation and how they went with the times. How chess became a propaganda tool in the cold war. How the wargame was invented for Genererals in Prussia and how it was later used to plan the surprise attack on Pearl harbour. Volko Ruhnke gets a few pages.

The stuff on modern "designer games" and eurogames is rather short, but it's a pretty good, entertainingly written overview of the movement.

I think this book is good, and i recommend reading it or giving it as a gift to someone that likes board games, in whatever form.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

discount cathouse posted:

Board game book reviews:




Any idea what the game on this cover is? Looks extremely My poo poo.

Bobby The Rookie
Jun 2, 2005

Bottom Liner posted:

Any idea what the game on this cover is? Looks extremely My poo poo.
Looks like Santiago?

ETB
Nov 8, 2009

Yeah, I'm that guy.

Bobby The Rookie posted:

Looks like Santiago?

I think so, and it's not a bad game!

T-Bone
Sep 14, 2004

jakes did this?
Santiago is fantastic but with 5 only really (it's not bad with 4, and any lower isn't worth playing).

Sleekly
Aug 21, 2008



This is like the PYF porn thread, legendary for identifying porn scenes from screenshots, or poorly recalled memories.

I mean that in the nicest way :D

lummawks
Apr 28, 2010

Medium Style posted:

But how do you choose the "zero"?
Just pick someone, doesn't really matter who it is since everyone is throwing out random number of fingers.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I'm not going to read the replies to the other stuff about Splotter as I've been offline for this group. I talked with Jeroen Doumen of Splotter this morning and here's what he had to say.

1. People underestimate the cost/risk ratio of them printing more games

2. They intend to keep this purely as a hobby for them.

If you would like me to ask him more questions, he flattered me by asking to friend me on Facebook about a year ago and so I can ask him questions if you have any.

Apologies for any off topic ridiculousness that I unintentionally started.

The End
Apr 16, 2007

You're welcome.

Lorini posted:

I'm not going to read the replies to the other stuff about Splotter as I've been offline for this group. I talked with Jeroen Doumen of Splotter this morning and here's what he had to say.

1. People underestimate the cost/risk ratio of them printing more games

2. They intend to keep this purely as a hobby for them.

If you would like me to ask him more questions, he flattered me by asking to friend me on Facebook about a year ago and so I can ask him questions if you have any.

Apologies for any off topic ridiculousness that I unintentionally started.

Any truth to the rumour that FCM may be licensed by a larger publisher?

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit
Is clashing in and of itself an action in millennium blades, so that it flips the card that initiates the clash? And if that card is the top card at the time of the clash, is it still the top card for purposes of determining star power?

Frush
Jun 26, 2008
No idea the number of people in here who are playing/have played the Gloomhaven kickstarter mini-campaign, so I'll be careful with spoilers here and suggest anyone else does the same.

I've been brainstorming on how to beat scenario 9, but coming up with nothing. Its rough, especially with only 2 players.

Spoilered bits: You can't just breeze by everything, since you'll take way too much damage. Damaging everything down takes too long and you exhaust, and the boss not only has a lot of life, but you have to split up to damage him, and then only damage you do to both counts? With two characters that's 14 damage each, which if we generously assume you pull off 3 damage each every turn (level 3 characters here, so don't have some of the fancy stuff) that's still 5 turns needed to kill the boss, after two tough fights. Would probably be much easier with 4 characters, but that isn't how we've played it.

Maybe there's something about the scenario I'm missing that makes it easier? Not a lot of talk about it in other places online, so I assume people either haven't gotten that far or had an easier time of it than we're managing.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

The End posted:

Any truth to the rumour that FCM may be licensed by a larger publisher?

I will ask him and get back to you. He's like 10 hours ahead of me so it'll be awhile.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Anyone got a good mulligan house rule for Tash Kalar? Been playing it a lot on boardgamearena and it makes us feel like it is a weakness in the game.

Was thinking toss your entire hand and draw it again once after seeing the faction selection and inital setup in 3+ players

SilverMike
Sep 17, 2007

TBD


Frush posted:

No idea the number of people in here who are playing/have played the Gloomhaven kickstarter mini-campaign, so I'll be careful with spoilers here and suggest anyone else does the same.

I've been brainstorming on how to beat scenario 9, but coming up with nothing. Its rough, especially with only 2 players.

Spoilered bits: You can't just breeze by everything, since you'll take way too much damage. Damaging everything down takes too long and you exhaust, and the boss not only has a lot of life, but you have to split up to damage him, and then only damage you do to both counts? With two characters that's 14 damage each, which if we generously assume you pull off 3 damage each every turn (level 3 characters here, so don't have some of the fancy stuff) that's still 5 turns needed to kill the boss, after two tough fights. Would probably be much easier with 4 characters, but that isn't how we've played it.

Maybe there's something about the scenario I'm missing that makes it easier? Not a lot of talk about it in other places online, so I assume people either haven't gotten that far or had an easier time of it than we're managing.

Which 2 classes are you using where you can only see yourself ever hitting for 3 in a turn? You should each have -some- trick to bump up your damage output even if it's resorting to lost cards. It's a rough fight but you know that going in so play the rest of the scenario accordingly and leave some cards to use against the bosses.

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Glazius posted:

Yeah, many occupations wind up less useful in the solo game because you can't get them going every round. For the sake of exploring the space in a solo game, I'd recommend drawing decks+2 cards and discarding decks+1, whenever you would draw a card.

For reference this actually worked out pretty well. Managed about 125 with all three occupation decks going. I never actually wound up shedding previously drawn cards, which is technically allowable, because I found some cards I wanted to get out every time I drew.

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