Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Bobby-Jack - Somewhere near Flint Street

Gravedust posted:


A pleasant-looking man you may have met before beckons you over. He puts his hands in his pockets and leans back against a wall casually. "Good morning to you, hope you don't mind I looked you up. If you're up for a spot of work, I've some to offer. Just moving a motor-wagon of cargo down the road to the Port Avelline docks 'and back. The only thing is, all the people I normally use for this have eyes on them, so I need to rely on a little new blood. You've been helpful in the past, so I figure you might be willing to help a little more. Unfortunately, this needs to happen on the swift, meaning you leave within two hours of now, and no side-stops; you drive till you get there. It'll take three or four heads to get this done, there's some shine in it for you, paid when you get back. And I'm sure the folks down by the factories will appreciate that you've been of more help."

Bobby-Jack, still nursing his hangover, merely grunted as the man beckoned him over. He listened to the offer regardless, but took a few moments to mull it over.

"..."

"...You know what, sure. Even though my proclivities lie in quieter work than caravan escort", Bobby-Jack put proper euphemistic weight on the term, "I'm willing to help out a friend in a pinch."

"I do trust that you'll remember me if work more in line with my professional interests comes up though, should we meet again."

>Accept the Wagon to Port Avellin Job

Adbot
ADBOT LOVES YOU

Lux Anima
Apr 17, 2016


Dinosaur Gum

Seauffer Leuppah - [ BARRICAN ]

After several days of having laundry service and meals delivered to her door, in her private hotel room in the Three Candles Inn (she was songwriting, too - she's not completely shiftless!), the Tuk bard known as Seauffer Leuppah found a polite note left on her door that requested she make arrangements at the front counter if she wanted to continue her stay with them in such plush quarters.

The young minstrel patted her coinpurse to feel its weight - she was heading out on a shopping excursion to find a new G string for her lute, and she didn't want it lose too much of that satisfying heft.

"Back to the dorms for me, it looks like," Seauffer mused to herself, already planning her return to get her things packed up again.

> Seauffer changes Lodgings: returning to Silver Archive dormitories.

The Tuk singer would have to thank Armahad for the stay in these lovely lodgings when she saw him next, which was just about as soon as she made it downstairs for the inn's breakfast rush: kismet.

Armahad posted:

"Ah, there ith our thilver tongued thquirrel. Ha ha. You know.. Once I sobered up I remember where I remembered you from.. You were in the Arena on Opening day, yeth? And I saw you at the Trials, before. Quite a thowing."
"What happened, when you were fighting during the opening? You have skill and you don't have the look of a coward. So what happened?"
The lisp from Armahad's facial scarring made Seauffer consider saying 'Quite a thRowing I made indeed' but she bit her tongue: politeness should not receive unfair mockery in reply.

"Oh, THAT," Seauffer wailed dramatically as she tucked into a bite of peppered egg-and-oatmeal scramble. "I could tell ya - 'sec. Mm-hm."

Seauffer chewed and swallowed down her first breakfast bite with the help of a big swig from a refreshingly watery beer. With a spot of food in the stomach she smiled at Armahad across the table from her, as if she'd finally seen him for the first time.

"I'd just returned from outriding in the Pasturelands, where me an' Percy and some other folk had just kill't a whole gang of gangrenous vermik shacked up in a grain silo, and my LORD that smell of theirs hit me like a rampaging Motorwagon!..."

> Seauffer spins her yarn for Armahad, informing him of the current progress of the Vermik Collar questline, from Mameri and the Duston Farm of the Pasturelands to the Arena(s).


Later that afternoon, as Seauffer was unpacking her belongings at the Silver Archive dormitories, she was accosted by a particularly social fellow student.

"Good day to you, I was hoping that you might be willing to help me in a little side project of mine..." the young man began.

> Contemporary Lore: Brye Rynwell: 1d10 9

"Oh~ I know who you are!" Seauffer rebounded with an appraising eye on her collegiate colleague.

What kind of college dorm tuur-poo poo was going with all this nonsensical skulduggery? Seauffer was curious, naturally, but...
The ever-informative Tuur named Korrigath spoke up before Seauffer could:

Korrigath posted:

"Now you've gone and got me all kinds of intrigued. I would be remiss if I didn't pry open the mystery box, and whilst I will absolutely maintain the necessary secrecy, I do hope there's something I can commit to my God in due time."
At Korrigath's words, Seauffer began to think upon the Gods, and by extension their Heroes, and less and less of joining in any frivolous schoolyard games for now. The bookish Tuur doubtless noticed the lack of commitment coming from the Tuk performer's distantly-dreaming eyes. She was envisioning a waterfall in a forest, smelling the damp earth and feeling the hush of rushing waters in her ears as her cheeks were misted with the glistening dew...

Korrigath posted:

"Thought occurs we might be a tad short on numbers and skill diversity. There's an outrider I've worked with before, trustworthy, diligent, can keep a secret, would plug that gap nicely. I'd vouch for them unhesitatingly. I realise this is irregular, but it is a matter in which I gave my word. By your leave I'd like to see if they're amenable."
"Oh, well if you have another person in mind t'bring, that's fine by me! Jes' lemme know how it all goes after you lot get back ta Barrican - in one whole piece, if you please!" Seauffer asked of Korrigath and Percival DeLawney.

Seauffer wandered Barrican with thoughts of 'proper helping' weighing on her mind - she was far too antsy from all her resting up, but she realized that she wanted an adventure that would be a serious affair instead of simply seeking gold by committing to violence by sword.

A sonorous ringing from a nearby temple's bell tower marked off yet another hour towards evening, and Seauffer found herself staring intently at a congregation of common-looking folk gathered around the temple's front steps and making preparations of some kind. From the amount of cloaks, backpacks, and bedrolls present, quite a few of them looked like they were packed and dressed for some serious trekking.

"So, what's all this then?" Seauffer asked a helpful-looking human. "Some temple-talkers're taking a field trip?"

Seauffer had faith in the Gods, of course, but she would never have considered herself a religious person, per se...

> Seauffer accepts mission: Take Pilgrimage to The Mourner.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Clove - Barrican Wandering

Clove slowed to a stop as he saw the others from his crew. His crew. Is that what they were now? His face froze partway between a smile and a grimace, torn by the minor mundane awkwardness of the moment. He passed his glance between the four expectant faces, then patted the butt of his crossbow and nodded. "Where we headed, gents?"

>Wagon to Port Avelline

LLSix
Jan 20, 2010

The real power behind countless overlords


Camryn Chase

Gravedust posted:


Brinn passes you on the street by chance, seemingly, and pads over to greet you. "Hello again! I just wanted to thank you again for helping me get away from the farm, things have been going really well for me here; I've found work as a tanner's apprentice and have a little place by the northwall.. I have to share it with a few others, but it's home." He smiles. "I remember you offered some lessons in swordplay, though? If that offer's still on the table, I'd be interested in that, still. I can flip you a few coins out of my wages, if you want, as thanks."

Camryn was standing in the shade of the awning of a stall selling street food, reciting the tale of the creation of the world to an audience, many of whom had purchased lunch from the stall owner as they listened. The alabaster white man brought the story to it's end as Brinn padded over as if he'd planned it all along. "Praise then darkness as creation unfinished. That's all for now good folk. I'll be performing again this evening at the Triple Moon the back here tomorrow. Good afternoon, young Brinn. I'm glad you landed on your feet. Keep your coin, I remember how dear they were during my apprenticeship. You can pay me by sharing stories of your life and anything else interesting you happen to hear. As it happens, I have a few hours now for your first lesson, just need to find a shady courtyard."

***

A passing watchman, on his way to start his shift on the walls, overheard the tail end of Brinn's first lesson and followed it to the well shaded courtyard they were using. "I see you know how to handle a sword, and when not to."

Gravedust posted:

[A favor for a Watchman] ----------------------------------------------------------------------------------------------------------------------------------
[$40 pot][(+10/+10) Barrican Watch][2-3 slots]
"I wonder if you might do a thing for me.. A man in my group has been acting strange lately - showing up late for his work, shirking, and sneaking off nights to visit someplace outside the walls. We've been covering for him so's the group doesn't look bad in front of the watch captains, but that can't go on forever. I want you to follow him when he goes off shift and figure out where he's going and what he's doing. Should be an easy enough job, you'll barely need to leave the city. I'd do it myself except he knows me too well. "
Chase agreed easily. "Sounds like a story in the making; and I could never resist one of those."

Chase had been waiting to see what developed with the vermik collars, but he hadn't heard anything from Mameri yet. Well, he'd check in with her when he got back.

Change lodgings to Twin Moons 3rd floor. Pay 7 Boroughs favor and 1 gold.
Buy Bottled Alex2. Pay 8 Boroughs favor.


I never did get a chance to use Camryn's Grit talent. Can I swap it out for a second rank of Joie de vivre instead?

LLSix fucked around with this message at 04:56 on Sep 16, 2023

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?


Xelek - Barrican Streets

quote:

Nymar's eyes widen at the mention of the giant insects. "That's ..bad news. If there were many, it could be an incursion from the deep kingdom. But I'm glad you came through unscathed." Nymar touches his chin, thinking. "I don't hear Sollos' voice, myself, but from what I understand he never asks that you do the impossible, only that you do the most you're capable of. And you, of all people, I know would not have given ground unless there was no other choice. To me, it sounds like you honored the will of Sollos by making certain everyone escaped safely, and then giving warning to the city. You know.. Sollos and Aulua are actually very similar, some feel, it's just that their actions and outlooks differ-" He stops himself, realizing he is about to launch into a sermon. "Well. If you seek advice, you could speak with Gilus Yvandal, he's the Speaker for Sollos at the conclave. I mentioned you to him, the last time we met. He seemed interested in you."

Xelek considers this for a while. This, too, was an unfamiliar approach to faith. That the gods might tailor their demands for the sake of mortals was... preposterous. Their will was absolute, their decrees beyond reproach. What they commanded, it was up to mortals to see done, no matter the difficulty or price. If you were broken by your duty, then at least it was in service of the divine.

Xelek was about to make this argument, had opened his mouth to speak, but held his tongue at the last second. For all that their faiths might differ, Nymar was a man of faith. Of true belief, a priest of leadership and good standing. He would not argue this.

"I would... like to speak with him. I am sure he has many questions. And I... would also like to know more. But first... I must learn more of the worship in these lands. I must... earn my questions to the Conclave. The pilgrimage." Xelek tilted his head, indicating the caravan that was being assembled. "I would join it, if they will have me."

Xelek joins the Pilgrimage to The Mourner.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give


Silver Jenny

Silver Jenny had been keeping her own counsel lately. Something about the vermik mission had shaken her -- perhaps just the real danger that she'd found herself in from glorified rats, or perhaps the fact that someone had planted them? Something felt... wrong. Perhaps it was time to offer her sword-arm to something with some asceticism, some time to think.

As Jenny approaches the crowd of pilgrims, and the tuk she'd met back in the Pasturelands, she nods her head to Seuffer. "You all need an extra hand? I could use the work. And the change of scenery."

Signing up for the Pilgrimage to the Mourner

Lux Anima
Apr 17, 2016


Dinosaur Gum

Seauffer Leuppah - [ BARRICAN ]

The very moment Seauffer found herself wondering if she'd made the right choice in agreeing to join the caravan of religious pilgrims, a familiar face appeared and asked if she could join and help.

Antivehicular posted:


"You all need an extra hand? I could use the work. And the change of scenery."
"Jenny!" Seauffer exclaimed, rushing to the friendly lizardfolk's side with a newfound warmth in her heart. "I'm so glad t'see you again! I din't know anybody comin' on to this trip, but I jes' knew from the look of this lot that they'd need a little extra music in their camp..." :h:

Gravedust
Nov 2, 2011

You're going to die.
=====================
==== ENCOUNTERS =====
=====================


Slid posted:

Check into that hellion pit rumor.
A lot of inquiries yield a lot of disparate results, and most of it is contradictory. It seems as though this could be pure hearsay, a mongrel rumor seeking to connect events that are probably unrelated, or perhaps even a misreporting of the Hellion that was brought by the Imperial Helknights to be slaughtered in the arena. In any case, not enough solid information can be gleaned to embark on anything other than a wild goose chase.

Camryn posted:

"As it happens, I have a few hours now for your first lesson, just need to find a shady courtyard."
A suitable spot is found a few blocks away, in the form of a market lot that is emptying of rolling stalls now that the day's buying and selling are done with. The session draws a few eyes and Brinn is self-conscious at first, but quickly forgets to care as the instruction begins. It is the first basics; footwork and the three critical ranges for a weapon. Following your opponent's changes in direction without tripping yourself up, a few basic swings and introducing some exercises to strengthen certain muscle groups. The session takes time but isn't particularly strenuous, and is stopped more by deepening shadows than anything else. The pasturelands boy bows his thanks to Camryn at the end, and bids him a good evening with a grateful smile.

===========================
==== MISSION SIGNUPS =========
==============================


BRYE RYNWELL EXPEDITION: (3-4 slots) =====================================================================================


Contemporary Lore on Brye Rynwell (9):
The Rynwell family is storied and well-established in Barrican, however Brye is not truly of that bloodline being the adopted son of Barane and Maewen Rynwell. Maewen is a respected instructor at the Silver Archive, and Barane is a Barrican Solkeeper, an important and prestigious position that he is in the process of retiring from. Despite having these major connections, Brye seems resolved to succeed without using any of them. His mother has never been seen to intercede on his behalf on any of his scholastic matters, and indeed they are seldom seen to even talk when they are on campus.

JOURNEY TO HALYS (3-4 slots)::(Investigating Halys Arena) ==========================================================================



JOURNEY TO AARETRINE (1-2 slots):: (Merchandise collection) ===========================================================================



JOURNEY TO PORT AVELLINE (3-4 slots):: (Cargo delivery) ===============================================================================


Darcy posted:

"Now what kind of problems might we encounter for such a security detail leaving on short notice?"

The man smiles. "Hopefully none. The gate guards that will be on shift when you leave will know there's nothing on your motorwagon that needs inspecting. Port Aaretrine has an open gate policy. Anyone else who might be watching will be looking for other people."

Bobby-Jack posted:

"I do trust that you'll remember me if work more in line with my professional interests comes up though, should we meet again."
"Certainly, certainly."

PILGRIMAGE TO THE MOURNER (2-4 Slots) :: ===============================================================================================


FAVOR FOR A WATCHMAN (2-3 slots) :: ======================================================================================================

Gravedust fucked around with this message at 17:35 on Sep 21, 2023

Gravedust
Nov 2, 2011

You're going to die.
=====================
==== NEW ITEM TYPE =====
=====================


Quivers
Quivers are 2-slot Gear items, that can be used to hold multiple Ammunition items stacks
Ammunition can be drawn directly from the quiver when shooting if the quiver is equipped as a hand item, OR in inventory.
Ammunition Items can be stored in the quiver or pulled out and returned to their original Item form as a free action.
The amount of ammunition that can be held in any quiver slot is the same as the stack count of the ammunition item.

+ Quivers have been added to some stores, and ammunition Items have been visually given the tabs that go into Quiver slots.
(Also I gave Witchlily one, since it was Scribbley's suggestion IIRC. :) )

+ The 'Shootist' Talent has been updated to reflect that it still adds +1 to RA if a quiver is equipped as a hand item. (Instead of requiring an empty hand slot.)

===========================
==== MISSION SIGNUPS =========
==============================


BRYE RYNWELL EXPEDITION: (3-4 slots) =====================================================================================


JOURNEY TO HALYS (3-4 slots)::(Investigating Halys Arena) ==========================================================================


JOURNEY TO AARETRINE (1-2 slots):: (Merchandise collection) ===========================================================================


JOURNEY TO PORT AVELLINE (3-4 slots):: (Cargo delivery) ===============================================================================


PILGRIMAGE TO THE MOURNER (2-4 Slots) :: ===============================================================================================


FAVOR FOR A WATCHMAN (2-3 slots) :: ======================================================================================================


===============================================================================================
MISSIONS WILL BEGIN STARTING TOMORROW!
Please finalize any purchases or character changes you want.
===============================================================================================


========== CHARACTER DOCKS ==============


==========FACTION STORES =======================








Gravedust
Nov 2, 2011

You're going to die.
====================================================================================================================


Your group arranges to convene in the morning on the street outside the Archive. Brye is there and waiting when you arrive, standing next to a new-looking motorwagon which appears to have been hired as a conveyance. Brye steps forward to greet each arrival in turn with a handshake. The young make is wearing rugged traveling clothes and carries a staff, with a nice-looking wand in a holder at his side. His demeanor is calm and formal, though a certain tension seems to run through him as well.



Everyones' belongings are hauled aboard and stowed neatly in the various lazarettes aboard the motorwagon by two cheerful, chittering Tuk, who introduce themselves as Rijo and Ma-Aji, the driver-owner and engineer of the motorwagon, respectively.



Once the entire group is convened and everything made ready, Ma-aji bustles through the engine's starting sequence, and as the wagon's motor sparks and steams the entire contraptions pulls away, rolling slowly through Barrican's streets until out of it's main gate and away. The wagon turns onto the northroad, and evidently the Tuk crew have already been instructed on what direction to travel.

Brye gathers everyone together.

"So," he says, "Sorry to keep you in the dark about the goings-on.. A small amount of secrecy was necessary, I hope you'll forgive me that..But let me explain now what this venture is about." He adjusts his sitting position as the wagon encounters a bump in the road and continues, with the air of someone who is used to speaking publicly.

"Some of you may be aware, but one of the Barrican Solkeepers is set to retire soon. The job is becoming just a bit too much for him.. Trials will be held for a new Solkeeper to take up his mantle and position when he retired."

"I intend to enter the trials." His face is set, resolved. "Now. Throughout my life I have dedicated myself fully to the understanding and wielding of magic, and I know all too well that sometimes certain gifts are afforded to some, when it comes to inborn talent. I am not a recipient of those gifts, and so to excel I must devote myself to rigorous study and practice, beyond that which is required of other students. This allows me to perform and succeed at the levels of my most gifted peers, despite what some might call the 'inadequacies' of my blood. Please understand that I consider the Solkeeper trials to be the keystone upon which I plan to support the rest of my future. They are of paramount importance to me, and therefore I will expend every effort to make sure I am as prepared as can possibly be for the event."

"In order to prepare for the trials, it is my intention to acquire a shard of a tower-grade solcrystal for use in study and practice, and I have discovered a place where one might be found. Only might, unfortunately. But it's the best chance I've been able to find. The reason for not revealing the purpose for the trip was to avoid giving my fellow Trial applicants any ideas of their own.

We are currently bound north, for the ruined city of Silrane. Silrane which was destroyed around sixty years ago by a rogue hellion breach and remains a ruin to this day. Before that, it was home to a soltower similar to Barrican's. That tower was destroyed during the hellion breach. It collapsed, shattering the solcrystal inside it. While I'm certain much looting has taken place in the intervening years, it is my hope that some useful pieces can be retrieved from the ruins."

So, the purpose of our expedition, then will be to reach the ruined tower in Silrane, and try to locate at least one useable shard. I have to say that not even this may be possible. But I have to at least try."


----- To be continued - no action necessary, just trying to break this up into digenstible chunks -------

Gravedust
Nov 2, 2011

You're going to die.
==============================================
============ WAGON TO PORT AVELLINE =============
=================================================





The man introduces himself as Autumn and idly speaks of all manner of pleasant trivialities and he ambles along with you towards the factories by the wall. Sparks fly in bursts like the spray from breaking waves from workshop stovepipes as the clanging sounds of industry fill the air, rebounding off the westwall as though it were a canyon.

Autumn turns abruptly as a rolling slat fence is pulled back from the open space between two high-sided buildings to reveal a small loading yard, full of boxes and other cargoes. A motorwagon stands in the center, the last few boxes being loaded, settled and lashed by a due of Tuur Stevedores. A single human man stands by the bow of the wagon, overseeing the lading. He turns as you approach, and nods to Autumn.

"Is this our crew? Just in time, you don't disappoint."
"Unprofitable to," Autumn replies seriously, grasping the other man's forearm for a second. "These should do nicely, they come by recommendation, Emelle's had work with them, but no-one else."

The other man nods and paces forward, looking over each of you. (Contemporary Lore:7+0)=7) From his description you identify him as Sander, considered by most to be the leader, or at least foremost organizer, of Flint Street. He seems to pick that recognition out of your eyes.

"So you know me, yes? Good. This job is simple, but take it serious. The thing is this; This cargo is delicate and perishable, it -HAS- to be aboard a ship by tomorrow morning or it'll spoil. You'll have to drive overnight to get it there in time. Drive in shifts, no stopping. You'll deliver to the Swimming Stag, at the Port Avelline docks. I have a letter here for the Stag's captain that will explain everything."

He hands over a wax-sealed envelope made of thick brown paper.

"Remember this: No matter what happens; your one job is to get the cargo on the ship, on time, and in one piece. Then come back for your reward."

"Now then. I think that's everything you need to know. If you have any last-minute needs see to them quickly, the sooner you're on your way the better."

------------------------------------------------------------------------------------------
Feel free to narrate or react to the situation if you like, but no orders are necessary.
Thread will continue automatically with you getting on the road unless otherwise directed.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Travelling north to Silrane

The bookish Tuur listened intently as Brye outlined his plan, his reasoning, his mission and his goal. Korrigath committed to memory that which he did not commit to paper, given the nature of books of Intavatni and the need for discretion. As an extensive student of lore, he could see the merit in the attempt, there was potentially a lot that could be learned.

That didn't mean there wasn't plenty to be learned on the way there. He introduced himself to Daeron and Percy, swapping outrider stories if they were amenable, but the real treasure trove was the Tuk.

Quill and book in hand, when the opportunity presented itself without disrupting the journey,

"So, I'd love to know all about this vehicle and its stalwart crew..."

Korrigath looks to scribe Rijo, Ma-Aji and their motor cart for Intavatni.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Clove - Wagon to Port Avelline

Clove reaches out for the envelope, turning it casually this way and that as though some meaning might be gleaned by doing so. Shrugging unsurprised when no such meaning reveals itself, he tucks it into his coat. He drums his fingers thoughtfully on the tires of the motorcar as he considers how best to get out of attempting to drive the thing while within sight of his paymasters. To stall, he indicates the box with a tilt of his head. "I take it by the way you've laid out the job that the contents are above our paygrade? Is there anything we ought to know about it that might be pertinent?" Such as whether we ought to keep garlic or sunlight away from its contents, he thought ruefully.

Dog Kisser fucked around with this message at 18:41 on Oct 5, 2023

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Passage to Silrane
On A Rut-Riven Roadway

Witchlily introduces herself to Brye, Daeron - his dogs - and Percival with simple nods and hand- or pawshaking. Simply a young huntress, a fellow outrider named after that rare, funny plant. Tight-lipped as they come, as promised. Definitely not suffering aftermorning regrets at the thought of an extended carriage ride.

When they get moving she rocks softly in place as the motorwagon shudders along, looking queasely at Brye while he explains his goal. The young man who hopes to pull through by skill and deed - and a little rooting through the bones of a town long dead to look for a fragment of the very thing that failed it. She wonders if he appreciates that irony and feels for the soft feathers sticking from her incredibly freshly-acquired martial quiver. That had come as a surprise - her little coons' surprise gift once they got done tormenting her. Gods and hellions know how they got ahold of it. Putting the matter from her mind, she asks Brye in a deadpan tone.

"Is there a catch besides shard-lack and rubble-tons?"

She feels there will be, whether their employer knows or not. A glance is shot out the side of the motorcarriage. Brye Rynwell is a known face about Barrican and claims to have competition. Despite his efforts at keeping his efforts hid it may yet follow. Jealousy is an ugly thing among those of great ambitions.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.


Daeron Stormborne - [Passage to Silrane]


“I haven't studied the ruins of Silrane yet, do you know what sorts of creatures or people may inhabit the area?"

Daeron exchanges his name and pleasantries with the rest of the group, and like Witchlilly, he periodically checks their trail for any that might be following their trail."

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"

Darcy Landown

Gravedust posted:


"So you know me, yes? Good. This job is simple, but take it serious. The thing is this; This cargo is delicate and perishable, it -HAS- to be aboard a ship by tomorrow morning or it'll spoil. You'll have to drive overnight to get it there in time. Drive in shifts, no stopping. You'll deliver to the Swimming Stag, at the Port Avelline docks. I have a letter here for the Stag's captain that will explain everything."

He hands over a wax-sealed envelope made of thick brown paper.

"Remember this: No matter what happens; your one job is to get the cargo on the ship, on time, and in one piece. Then come back for your reward."

"Now then. I think that's everything you need to know. If you have any last-minute needs see to them quickly, the sooner you're on your way the better."

------------------------------------------------------------------------------------------
Feel free to narrate or react to the situation if you like, but no orders are necessary.
Thread will continue automatically with you getting on the road unless otherwise directed.


Darcy took one look at the contraption in front of him, sucked some air through his teeth a little and looked at Sander sheepishly.

"A little embarassing to admit bossman but could you give us a quick run down on how to drive this thing? I ain't never driven one before miself."

Gravedust
Nov 2, 2011

You're going to die.
=================================
===A FAVOR FOR A WATCHMAN =======
=================================



The watchman, who gives his name as Yohne after you accept his offer, tells you to wait the following day at a spot where his guard troop's shift will end.

The appointed place is Two-tower Square, a wide, open court where one of the main aqueducts that bring water from the Highmere terminates into the city. The artificial, elevated river plunges down to street level through a wide-based tower, turning several large waterwheels in the process. Part of the flow spills outwards through fountains at the base of the tower, and throughout the day most of the city comes to fill barrels, jars, canteens and skins with cold, clear water.

The square is also shared by the soaring Barrican Soltower, which rises high over every other building in the city, glinting with reflected sunlight, and magenta sollight from the crystal housed within.

The air is always cool with spray and the cobbles always slightly damp, and the constant thrum of the waterfall within the smaller tower lends an odd sense of calm to what is otherwise a crowded and bustling area.

Not long after the time you were given, you notice Yohne and his troop of four enter the square and make their way around it, walking slowly and casually, keeping their eyes out in between chatting with each other and citizens they seem to know. Several times you see Yohne put his left hand on the shoulder of a blonde-haired guardsman, which you were told would signal the man you were supposed to follow. You have the man's name already: Ditian Loraley.

Observing him, he seems affable and alert, perhaps even wary, but this would not be unusual in a guardsman, especially amidst a large crowd in an important area.

After making a rough circuit of two-tower square over the course of about half an hour, the guard troop splits up and goes their separate ways, apparently finished with their duties for the day. Yohne leaves without so much as looking in your direction the entire time, and Ditian wanders aimlessly in the square for the span of a few more minutes before leaving on a northbound street. This is against what Yhohne told you to expect; he had primed you too for Ditian to leave via the Eastgate and head out of the city entirely.

With his blonde hair and blue guard outfit, Ditian should be relatively easy to follow through the city streets. (Tracking Difficulty: 4) But following closely might tip him off that you are shadowing him. The further back you stay the greater chance of you losing him, but also of him noticing he is being tailed.

((Realistically Camryn's pale skin and bright outfit would make him stand out and make this harder, but we can say he had borrowed a hooded mantle or some other overclothing to make himself less conspicuous))

Vote posted:

((Tracking won't always be handled this way, necessarily, but for now let's keep things interesting.
If you are noticed it won't immediately fail the mission, but it may change what Ditian does and lock out certain outcomes.))


A: Follow Very Closely: [Guaranteed success](40% chance of detection)
B: Follow at Medium Distance: [+1 Tracking Bonus](10% Chance of Detection)
C: Follow at Long distance: (0% chance of Detection)

D: Approach Ditian: Go up and introduce yourself in order to try to be friendly, or for some other purpose? (please specify)

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Favour for a Watchman

C

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Bobby-Jack - Somewhere near Flint Street

TheNabster posted:

Darcy took one look at the contraption in front of him, sucked some air through his teeth a little and looked at Sander sheepishly.

"A little embarassing to admit bossman but could you give us a quick run down on how to drive this thing? I ain't never driven one before miself."

"Don't worry", Bobby-Jack interjected casually, "These things are simple to steer as long as you're not doing anything fancy. I'll take first shift and show you the ropes while I'm at it."

"Not like I'm some ace driver either, mind. My past outfits were almost exclusively all footpads so no real chance to rack up the experience."

"Speaking of which...", he turned towards Sander, "I personally wouldn't hire a whole complement of Outriders just for a joyride. Care to spare a word about what sort of trouble we're most likely to have to act as insurance against, should it come to it? Not exactly from hereabouts so am not too familiar with bandit or monster activity on local roads, sad to say. Or is it more likely to be officials looking for a cut?"

He clicked his tongue.

"Can do the latter too if it comes to it, but even corrupt officials can mean legitimate official trouble down the road."

LLSix
Jan 20, 2010

The real power behind countless overlords


Camryn Chase - Favor for a Watchman

Chase followed the wayward watchman at a discreet distance. If he lost sight of the man, he'd just have to hope one of the other people on the street would be able to point out which way he'd gone. Chase's habit of telling stories in different parts of the city every few days meant he'd met a surprising number of Barrican's denizens, and those who'd enjoyed his stories were often willing to help him in small ways; especially in the Burroughs where his aid to Mameri and Farmer Moet had earned him a few favors.

B: Follow at Medium Distance: [+1 Tracking Bonus](10% Chance of Detection)

I'm willing to spend Burroughs favor to boost our success chance if that makes sense (by getting help following/finding again after losing track of him) and it's a thing you'll let me do in this situation.

Gravedust
Nov 2, 2011

You're going to die.
=========================================
===== PILGRIMAGE TO THE MOURNER =========
=========================================



Proceeding from one of the many spoked entrances into the Divine Conclave and heading towards the center brings one to high-ceilinged interior rotunda. Sunlight pours down from the circular hole in the high ceiling, and the air inside the ovoid building is conducted in such a way that the clouds of incense burned within the structure are drawn out through the top in a cylindrical, corkscrewing stream, illuminated by sunlight into a heavenward spiral.

The floor steps downwards towards the center of the room in tiers, like a standing theater in the round, cut with four stairwells that extend in the cardinal directions. A single lectern of dark and heavy wood stands in the very center of the chamber, bathed in light.

The call to pilgrimage indicated that here and now are the time and place for adherents to make themselves known, and now a small group forms of those ready to undertake the journey. Besides the three Outriders in attendance there are three others. Their raiment and the sigils around their necks on their clothing identity their patrons as Aulua, Iridiri, and Temmett.



The Auluan Initiate fidgets, glancing around and shifting his weight from foot to foot. By contrast, the Dranac Initiate of Iridiri stand as still as a stone, seeming barely to breathe, her eyes lowered to a point twenty feet away on the floor. The Initiate of Temmet stands less stiffly but no less solidly, feet apart and head held high with his hands clasped at his belt, eyes closed in reverence of the space, though his mouth is turned up in the lightest of smiles.

Together you stand just outside the brilliant circle of light on the white floor before you. For now, all you hear is the hushed sounds of people moving around the outer circle of the room, hushed conversations from across the rotunda, and the echoing of a dozen indistinct prayers being sung elsewhere in the building.

Then, a voice sounds.

"Those who are come to celebrate and revere our gods by making pilgrimage to their works, stand forth!"

As a group you move into the light. From the opposite side of the brilliant patch of sun steps a dark-skinned man in golden robes (Contemporary Lore: 6+0) which all of you quickly recognize as the Speaker for Aulua in the Barrican Divine Conclave, Barasan Ilux. He comes to stand directly behind the lectern in the center of the floor and addresses you.

"You who would honor our gods are blessed." Barasan continues, "In fortune, and spirit, and resolve. Come forward and recieve your Charge and your Alms." Barasan holds forth a polished and wax-sealed golden-bronze cylinder, engraved with delicate geometric patterns along the sides. This is meant to be delivered the Conclave camp at the Mourner, to be exchanged with one there. This will serve as proof that the pilgrimage was made.

One is dropped into each of your hands, along with a small velvet sack containing a small sum of coins, intended to facilitate your journey to The Mourner.
((+$20 for everyone))

As a test of faith, and devotion, every pilgrimage is subject to certain rules;

-Only your own feet shall carry you, when on land.
-You must pray every morning after waking and every night before sleep.
-When on pilgrimage, Seeing Dreams are often bestowed by the gods. Remember them, and share them.
-The pilgrims of the group should not allow themselves to become separated.
-Your Charge must never leave your possession, until the time comes to give it up to a Speaker at your destination.


Once the last of you have collected their alms and charge, the Speaker of Aulua raises his hands in benediction.

"You who would honor the gods; begin your path. Let your steps be without fear, for their eyes will be open you. May you prove your devotion and your worth, and may you return home in safely."

He claps his hands together twice and steps backwards from the podium out of the circle of light. The rest of you are left to make your way out of the central room and out in the light of the outside, your task set before you.

------------ Will continue automatically, feel free to narrate or react however you like. ------------------

Gravedust fucked around with this message at 18:31 on Oct 18, 2023

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give


Silver Jenny - Pilgrimage to the Mourner

Jenny observes the rituals in thoughtful silence, realizing she's thought of this more as a job than a devotion -- a job that perhaps would allow for contemplation, but mostly just work. Is serving as an Outrider bodyguard a sacred act, then? She's never thought much about the gods, or what place she might have in their workings. (Or their place in hers.) This might be more of a change than she's anticipated, and a part of her worries that her soul isn't made for it, that she's too tied to the world for any of this.

Well, if nothing else, at least Seuffer will be there for some merry company. She nods to the Tuk, watching carefully to see how she takes this in, as well as the stern man to which she hasn't been introduced.

Lux Anima
Apr 17, 2016


Dinosaur Gum

Seauffer Leuppah - [ BARRICAN ]

Seauffer Leuppah turned her shiny new bauble on its soft leather cord, letting it glint in the light pouring through the Conclave's windows for Silver Jenny to see.

"I got the Mark of Sollos one. Catches the eye, don'nit?" Seauffer explained to Silver Jenny as she displayed the amulet, "I din't wanna travel onna pilgrimage with too much cash on me, so: a trick my pa' taught me was ta slip some jewelry up a sleeve for safekeepin' until ya might need ta barter 'em later to save a life... Not that I'd ever plan for it ta come to that! Heavens, no."

The young Tuk bard didn't explain that yesterday she'd purchased a rote of Windwall from the Silver Archives to better protect the pilgrims' caravan from any potential crossbow-wielding highwaymen, but - she'd have to practice more while on the road because Seauffer hadn't quite gotten the knack of casting it yet.

The squirrely Seauffer caught the eye of Xelek sizing her up as she showed off her new religious sigil, and suddenly she felt perhaps a bit ostentatious in treating the god's talisman like it was a piece of fashion.

"Aloe-ha, stranger!" Seauffer spoke to the large and reverent Dranac with an inviting smile. "Are you a fan of Sollos too?"

She nodded her chin and continued wagging it:

"Name's Seauffer; Seauffer Leuppah. Pleased ta meet'chr acquaintance~ Oh, and this here's Silver Jenny!"

(Introductions currently underway!)

Seauffer:
> Purchase from Divine Conclave: Talisman (of Sollos) - +1Resilience, 37$-20$=17$ remaining funds
> Purchase from Silver Archives: Windwall Rote - 17$-15$=2$ remaining funds

Lux Anima fucked around with this message at 03:25 on Oct 19, 2023

Gravedust
Nov 2, 2011

You're going to die.
===========================
==== JOURNEY TO SILRANE ====
===========================



Korrigath posted:

Korrigath looks to scribe Rijo, Ma-Aji and their motor cart for Intavatni.
Rijo is mostly occupied with driving and while happpy to be talked to has little to say on the subject of the motorwagon and seems almost embarassed about it. (You suspect he doesn't actually know that much, he seems to be the wagon-captain because he paid for the thing) but Ma-Aji is more than enthusiastic about and possibly too willing to explain every aspect of the motorwagon's accoutrements and functions, going into minute detail with plenty of energetically pantomimed examples of how practically every moving part works. Brye looks on with amused interest from a safe distance away, though after some time his attention wanders and her couches with his back against the breeze, reading from some manner of book.
(+1d10 Intivatni Devotion: 10)

Witchlily posted:

"Is there a catch besides shard-lack and rubble-tons?" She feels there will be, whether their employer knows or not. A glance is shot out the side of the motorcarriage. Brye Rynwell is a known face about Barrican and claims to have competition. Despite his efforts at keeping his efforts hid it may yet follow. Jealousy is an ugly thing among those of great ambitions.

Dareon posted:

“I haven't studied the ruins of Silrane yet, do you know what sorts of creatures or people may inhabit the area?"
Daeron exchanges his name and pleasantries with the rest of the group, and like Witchlilly, he periodically checks their trail for any that might be following their trail."

Brye looks up at the questions, setting the book down and considering his response before speaking. "None that I know of for certain, or I would have prepared specifically for them, or course. But, in such an ill-fated and abandoned place, it's a good idea to have the ability to respond to force with force.. I could speculate that we may encounter the kinds of creatures that usually make their dwellings in ruins, or perhaps bandits or other scavengers making use of what buildings still remain. Or, since Silrane in its day also hosted a Silver Archive of its own, Magical residue may have drawn those creatures that are attracted to such things. And.. while I would count it a minor possibility, It's possible we may receive interference from others who are after the same position I am.. I doubt any would be that bold though, assuming they did know what I was up to."

(Historical Lore 3+1) No-one seems to recall anything about how Silrane was destroyed or came to be abandoned, beyond what Brye has already said.

(Contemporary Lore 8+1) No-one else on the wagon seems to have heard any news or rumors about what might be inhabiting Silrane either.

Dareon and Witchlily both keep their eyes out, (Scouting: ##+3=##) but don't notice anything suspicious about any of the other travelers on the northbound road, or anything else.

Around half the day had passed before you arrive at the point at which the Northroad from Barrican splits off to the northwest towards Halys. Rijo pulls out the clutch and pulls on the brake and the motor wagon gradually slows to a halt on the shoulder of the roadway. "This is it!" Rijo chirrups, looking to Brye. "..Right?"

Looking around, there is little besides the splitting road and pyramidal road marker to be seen. Certainly no city or ruins visible in the distance, though (Detection:8+1=9) after a moment Dareon's eyes pick out an anomaly in the landscape from the elevation of the wagon's side; a shallow dip flanked by two low rises in the ground that travel in a straight and parallel line off into the distance, it's center less overgrown by grasses and bushes than the surrounding land. With a bit of imagination it can be pictured as the remains of a road, overgrown and reclaimed by the heath over half a century's worth of abandonment.

"This is the place," Byre confirms, hoisting a leather travel pack onto his back. "From here we go due west overland for about a day to reach the city. We may need to rely on compasses." When Dareon points out his find, Brye squints until he also finds the nearly-invisible ghost of the old roadway and nods happily. "Wonderful. So long as the traces of the old road don't completely disappear, it can help lead us there." ((+1 to upcoming Trekking rolls for finding your destination successfully))

Turning, he addresses the Tuk Driver and Engineer. "As agreed, you'll wait here until we return. It may be several days."

Rijo nods, twirling his goggles around a finger. 'Ay-ay! We will wait steadfastly for as long as we're paid up for; Four days, and maybe a bit more out of courtesy- but more than that and I am very sad but you will be walking all the way back to Barrican! But I'm sure it won't come to that! Good luck my new friends. We await you by the roadside!"

"Thank you." Brye steps down off the back ramp of the motorwagon and looks out over the unbroken and gently rolling heath, and then back to you. "No way to start but to start, eh? Shall we be going?"

----------------- Feel free to narrate or react, will continue automatically with the overland journey towards Silrane. ------------------

Gravedust fucked around with this message at 22:00 on Nov 2, 2023

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Passage to Silrane
On A Rut-Riven Roadway

Four days and change. Not a lot of time to trawl the wild for some ruins, then search them. A quick visit to the bush, then back to pull her pack from off the carriage and doff her hat to keep the sun's glare from the eyes. Hopping back off the carriage, she looks askance at Korrigath who's already back in their journal scribing. The scholarly sorts here do not seem all too used to the risks and rigors of wilderness travel.

It will be a fine opportunity to shake off rust and guilt, at least. She claps her hands together decisively to draw everyone's attention.

"Well then. We've a trail and a deadline, best not waste daylight if we want decent camp and an eye-around. I'll volunteer for taking point. Suggest we cut a short break in an hour, but if you flag before then, it's good to let folks know. What's important is keeping the pace steady and eyes open. Never know what's out and about and if it's a fight or a rout. So you better've gone potty."

More words spoken than at any point thus far. Some forced cheer too, but on the whole her mien has turned commanding as she gazes down the ancient road. As childish as the comment about relieving oneself might sound it was hard-won wisdom to counter those moments made of suck.

Were we able to spend morale on proficiency rolls? Be happy to have Witchlily invest into any Scouting/Trekking rolls if it helps us get there safer/faster/better. This is kind of Her Thing. Will chew on Preserved Fruits to make up for any shortfall - ah, unless it's too late to say I was bringing those? Witchlily definitely would have for a trek.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.


Daeron Stormborne - [Passage to Silrane]

Daeron nods in agreement to Witchlilly's words. He had learned on his travel to Barrican that a steady pace was better than a sprint. He settled his gear, waved to Rio and Ma-Aji and took a spot near the back of the travelling group, he was pretty sure they weren't being followed, but he would watch and try to reduce signs of their passage.

"I'll take rear for a spell, I don't cater to breathing everyone's dust all day, but someone needs to do it."

Gravedust
Nov 2, 2011

You're going to die.
==============================================
============ WAGON TO PORT AVELLINE =============
=================================================




clove posted:

"I take it by the way you've laid out the job that the contents are above our paygrade? Is there anything we ought to know about it that might be pertinent?"

Bobby-Jack posted:

"Speaking of which... I personally wouldn't hire a whole complement of Outriders just for a joyride. Care to spare a word about what sort of trouble we're most likely to have to act as insurance against, should it come to it? Not exactly from hereabouts so am not too familiar with bandit or monster activity on local roads, sad to say. Or is it more likely to be officials looking for a cut?
Can do the latter too if it comes to it, but even corrupt officials can mean legitimate official trouble down the road."

Sander halts and turns, having been in the process of walking off. "The contents are outside your concern, except that try arrive at their destination on time. There will only be problems if you do not do you job correctly. But I know you will. As far as why Outriders, to be honest my primary aim is to use individuals who can be trusted, but aren't known as my associates. And, -should- trouble arise, can be counted on to keep their heads." He flicks his eyes between Bobby-Jack, Clove, and the rest of the assembled. "That's you, correct? If so-" he jerks his head towards the motorwagon.

"..and in the event the unforeseen does happen, I'll consider additional payment. But you should expect no trouble from officials. The Barrican Watch will be informed your wagon doesn't need inspection, and Port Avelline doesn't bother with controlling it's gates, just dock imports. Good luck. I look forward to your return."

He turns and walks half a dozen steps before stopping and turning back to you.

"Honestly, the less you know the better, but.. If you -are- pursued, by anyone.. Escape before conflict, and incapacitation rather than elimination."

----------- Will continue automatically with boarding the wagon and getting under way --------------------

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Travelling north to Silrane

The Tuur was as at home walking the trail as he was about riding, long strides well suited for a pleasant ambulatory pace. "Middle of the pack, spotting others as needed. As ever, I'm interested in learning as much as you're each willing to tell me as we go along, always helps to know with whom you're working. I'll try and handle cartography as well, sketch our route, march times, relative conditions, make sure we can get back in good order."

Korrigath intends to scribe the route and any conversant outriders.

Gravedust
Nov 2, 2011

You're going to die.
=================================
===A FAVOR FOR A WATCHMAN =======
=================================



((Since the vote was a tie, rolloff to see what strategy is actually used: [1d6 = 1]
(Going with B : Follow at Medium Distance: [+1 Tracking Bonus](10% Chance of Detection) ))
((I will also say that Chase can spend 5 Reputation to ask a Boroughs local (Brinn actually, why not, unless you'd rather keep him out of things) to also try to keep tabs on Ditian. This will let you reroll once if you fail a tracking roll while still within the city.))

--------------------------
( Tracking:4+1 = 5 Vs 4) Passed
( Detection roll :1d100: 24 vs 10) Passed
--------------------------
You keep close tabs on Ditian, who you note pauses to check surreptitiously behind him twice. The first time while buying two apples at a vendor, taking the opportunity while the stallman makes chance to pan the street with his eyes. He passes over the both of you without recognition. The second instance is just before he enters an Inn several blocks further north; the 'smiling hound', not too far from the wall that forms the courtyard of Barrikan Keep. Ditian blatantly stops and checks the faces around him before heading in, once again looking past you without any evident concern or recognition before heading inside.

(contemporary Lore: (9+0 = 9 vs 8) Slid recognizes this place from a brief visit in the past. It is frequented mostly by local workers and tradesmen, and sometimes House Weilan men due to it's proximity to the keep. The 2nd floor rooms are often occupied by merchants or wealthy travelers staying for a week or more. It has a reputation as a sedate and well-ordered place, a fine spot to get an inexpensive but hearty meal after a day's work before heading home. (though it's said the drinks are somewhat watered.)

As the tavern door closes behind Ditian, you are left on the street with a choice.

vote posted:

(A) Go in after him. [You may be able to observe something useful] (%40 detection chance, reduced from 50% because Slid knows the layout.)
(B) Wait for him to come out the front. Stay in the street until you see him leave.
(C) Wait for him to come out the back. Most places have a back door. If Ditian is trying to throw off pursuit he may leave that way.
(D) Wait at each entrance. One of you will certainly see him when he leaves. But coordinating with one another after one of you sees him may prove difficult. (Diff:5 Tracking roll to not lose him.)

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
(A) Go in after him.

LLSix
Jan 20, 2010

The real power behind countless overlords

(A) Go in after him.

Spend 5 Boroughs reputation to ask Brinn to help.


Chase nods as Slid explains the inn's reputation. It being a "sedate" place explains why he's never told any stories for his supper here. He tends more towards the flashy and eye-catching.

Gravedust
Nov 2, 2011

You're going to die.
=========================================
===== PILGRIMAGE TO THE MOURNER =========
=========================================





The group Stands outside the conclave, facing the east road out of town, a valley through the city.
With your alms and you charges in hand, it seems like there is little left to do than begin.

The journey ahead has three main parts;
The simplest, a two and a half-day walk along the Eastroad; a well-traveled high-way with the aqueduct build above it, and plenty of inns and hamlets along to cater to travelers. An easy route in any season. Reaching the end of that road will leave you on the bank of the Highmere at the freshwater port of Brassbell Landing. From there, your route will lead you across the water to the east shore. Hiring a boat at Brassbell, or otherwise finding some method of crossing would seem to be a necessity. Once on the east shore, there is no established road to the Mourner. You can attempt to make your way yourself, but an accomplished Trekker might also be a solid asset to pick up along the way to avoid becoming lost in the wilds during what is likely to be a two or three day journey at least.


The first day begins with walking and introductions. The eastroad is flat and well traveled, and there is little to do other than to put one foot in front of the other, and speak with your travelmates.

Timaj, an initialte of Iridiri with a strong East Empire accent, is an accomplished pilgrim; this being her sixth in total, though her first trip to the Mourner and only second one in the west. At the door to the Conclave she is met by her child Agiijo, a precocious male of about seven years that rushes ahead of or lags behind the group by turns. With her, she mentions, are the fragments of an egg; a birth that did not go as well as Agiijo's. Her plan is to leave it at the Mourner, and with it, she hopes, some of her lingering sadness. Quiet and thoughtful, she routinely takes several seconds of consideration before answering a question. Her presence is gentle and calming, especially when dealing with Agiijo, and she is the only person the young Dranac seems to listen to. She lets him play as he sees fit, most of the time, but keeps him from interfering with other travelers too much.

Merone Callastav (Contemporary lore: 3+0=3) has a surname name that seems vaguely familiar, but you can't seem to remember where you may have heard it before. He walks a bit apart from the rest of the group and seems a bit sullen. often looking up into the sky or far across the fields, and almost as frequently turning all the way around to gaze longingly back in the direction of Barrican. His traveling outfit and gear appear to be very high quality, and though his shoes seem well-made and comfortable by halfway through the first day he is grumbling sourly under his breath about his feet and calves.

Grastan Bennett is a local, relatively; hailing from Arondas, a large city to the east of Barrican, built from the tailings of the Boarfoot mine. Grastan himself worked the mine most of his life and, as he reminds you several time, in the belly of the earth he began receiving visions from Temmet. According to him the deity has interceded on his behalf many times, preserving his life during rockslides and cave-ins. The last such disaster cost him his hand and his ability as a miner. But that path ending has begun his new path towards becoming an Acolyte of Temmet, singing the praises of the god of the stone depths.

-----------

As the sun wanes at the end of the first day, travel has gone well. There are some options for spending the night; the ground is flat and dry, and the weather and temperature are both mild. It should be easy (trekking:3) to make up a comfortable camp for the night by the roadside. Also nearby, about a quarter mile off the high-way, is a small village that is known by Grastan as having a comfortable inn, as well as a number of homesteads that by west-empire tradition will house travelers in their barns or yards for a single coin. This is a common occurrence during inclement weather, but also provides a bit more protection against the unexpected compared to sleeping on the open roadside.


options posted:

A: Camp by the road (Free, Trekking:3 or -1 morale )
B: Stay in the Inn. ($6)[+1 morale (Max:3)] (Merone announces this as his intent no matter what.)
C: Ask for shelter at a Farmhouse. ($1)
D: Something Else: (please explain)

Lux Anima
Apr 17, 2016


Dinosaur Gum

Seauffer Leuppah - [ PILGRIMAGE TO THE MOURNER ]

The spry tuk musician Seauffer Leuppah was so very well-rested from her week-long stay in the deluxe suites of the Three Candles' Inn that her spirits were practically impervious to flagging during the first leg of their journey to the Mourner.

Everything on this broad road was relatively plain but still fresh and new to Seauffer and quite pleasant too, including the kind people Seauffer had joined in their pilgrimage to mourn. She felt a little too conspicuous as a young Tuk outrider in colorful clothes walking and talking among a pair of Dranac warriors, that it seemed almost too quaintly proper that Seauffer should get to know the other two notable Dranacs present on the trip, being Timaj with the East-Empire accent and her energetic child Amiijo.

"Your kid's excitement is downright infectious," Seauffer spoke as an ice-breaker to the Dranac mother, leaning in to the woman performatively as they walked astride each other on the road. "Why, makes me almost want to break into song~!"

"The name's Seauffer, Seauffer Leuppah," she introducted, with smile and a nod. "And I wasn't kiddin' 'bout that singin', neither! Got my lute right here for the trip if'n you'd like me to play or sing any tunes yer lil' one might like ta hear at the camps, tonight or later."

The Tuk girl watched the Dranac mother's eyes trail off and she followed their gaze to see the little scaly person Amiijo zooming off ahead to look at some roadside farm animals, and her lips twisted into a wry, wistful smirk.

"There's only so much energy a mother can have, even for one - but even then ya just gotta keep 'em entertained and learnin', don't'cha?"

Seauffer
> A/D: At Roadside Camp, use Entertaining (Proficiency: +1) and/or Trekking (Proficiency: +1) to reduce morale costs for camp.

Gravedust
Nov 2, 2011

You're going to die.
============================
==== JOURNEY TO SILRANE ====
=============================



Bonus: +1 to trekking rolls to and from Silrane

(Trekking: 2+1 = 3 Vs. 6)
The distance is long and the going is slow, even with the ghost of the old road to follow. (Or, what you think is the old road, it grows less and less distinct at you go, and uncertainty eventually develops as to whether you have gotten off the real road and are now instead following an old water track.) After several hours of stepping high through the clinging and insect-inhabited heath and scrub, everyone's legs are growing weary, and there's still no sign of the ruined city. (-1 morale)

"We should be seeing it by now." Brye muses, as the group takes a break for food and to collect their bearings. "We must have strayed accidentally to the north or south. The question is which.." He spends most of the break time standing atop the largest rock he can find, staring out across the gently rolling but otherwise nearly featureless heath in search of even the most obscure sign of your destination.

"I think that way," he announces at last, pointing north, as you are again ready to proceed.

(Creature Knowledge 10+3 vs. 6) As the trek continues, Percy notices that the only animal life the group has seen during the last few hours has been small birds, startled into flight by your passage. Normally in this landscape one would expect to see at least -some- grazing or other game animals. Their absence seems to indicate some form of major, possibly excessive predation is occurring in this area.

(Scouting: #+3) But as far as Witchlily or anyone else can tell, there is no indication the group has been detected or is being tracked by anyone or anything.

(Trekking: 3+1 = 4 Vs. 6)
The next few hours are much like the last, except the light is now worse, as the sun sinks inexorably further and further towards the horizon. There is still no sign of the ruins by the time Brye calls a halt again. (-1 morale)

"I'm sorry friends." He sighs and rubs at his face morosely, weariness clearly pulling on him. "I'm afraid I underestimated this part of the task.. I did build some leeway into the plan to account for delays, so our hopes aren't crushed just yet." He shares a contrite but hopeful smile with the group. "Perhaps we should make camp here for the night. If they sky stays clear I can get our bearings by the stars and that should help us tomorrow."

He pulls a bottle and a wrapped package from his pack, and hands each person a large jam-filled sweetcake, before tipping a generous amount of very fine liquor into each person's mug, emptying the bottle. "I'd hoped to save these to celebrate our success, but after today I think we all deserve a bit of indulgence."
[+2 morale(Max:4)] Witchlily Stoic: 4 (no morale gain)

-------- Options --------
A: Make camp for the night.
Rest, and try again tomorrow. Since we know there are predators about, we can be extra cautious.
(OPTIONAL: Extra Watch. Gain a +1 to Scouting rolls for each character who wants to stay up to keep watch. (-1 morale to each person who does this)

B: Keep traveling.
We need all the time we can get, and let's at least not make ourselves sitting ducks for an ambush.
Make another Trekking roll (with an additional +1 from Brye's star navigation) to try to arrive at the ruins tonight.
You're all very tired already, so there will be a (-2 morale penalty), pass or fail.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.


Daeron Stormborne - [Passage to Silrane]

"Sure camping for the evening is probably best. I'll be a taking first watch, who is willing to take second watch?"

Option A, Daeron will stay up on watch.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Passage to Silrane
On A Rut-Riven Roadway

A day no worse than some. She nurses the liquor in her mug and takes no comfort from the drink and treat. Hair of the dog is too bitter a taste.

"If we ain't press on, I'll do second. Snoozed a bit during the ride anyway. Still plenty rested."

Sweet lies to innocent ears. Yet she is no stranger to worse, and tomorrow is a new day.

Good with either option, taking a turn of Extra Watch if A.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Travelling to Silrane

The Tuur reacted to the struggles of the day with equanimity, flexing his cartography hand after sketching their route and noting the various interesting things.

"Rest is important, as is vigilance. I'll take third spot."

A, and on watch.

Gravedust
Nov 2, 2011

You're going to die.
==============================================
============ WAGON TO PORT AVELLINE =============
=================================================




One of the attendants up on the motorwagon starts it up, amid a spray of steam and a shower of sparks. The four of you climb aboard and idle out of the yard, turning for the westgate, merging into a short line of 5 or 6 other wagons qued up for inspection. This appears to involve handing the guard some kind of writ with an attached seal (which you were not provided with) and opening or uncovering cargo at the direction of the guard.

As your turn comes up, (Detection10+3 vs. 8) from in between the noise of conversation, busy feet, and chuffing motors, Bobby-Jack picks out a two-note whistle from the mouth of a man standing near the gate. Instead of boarding, the guard merely waves you through. Something else stand out to his attention as well; it seems like more than the gate guard has taken note of the whistle. A man in (Contemporary Lore 10+0) what appears to be Keston* livery stands a short ways away from the gate and appears to be scrutinizing the occupants of each wagon as it leaves. He appears to take note of the whistle just as the guard does, straightening up and fixing each of you with a piercing suspicious gaze. As you are pulling away, he utters a word to a local boy who is lazing nearby, presumably on hire. The boy stands up and runs off.

From there you find yourself on the open road. The sparse suburbs around Barrican's walls thin quickly, and before long you are moving through the open pasturelands. The motorwagon's surprisingly well-tuned motor puffs along happily. At this pace and with relatively light traffic, it seems as though you will make your destination with a couple of hours to spare.

vote posted:

VOTE:
(A) Continue at a cruising pace
No need to rush, and no need to risk anything. Slow but steady will see this job done.

(B) Go faster
Stands to reason we are being pursued. If we increase our speed we might outrun them.
(Driving:3 roll) (Failing this risks damaging the motor or the cargo, as well as yourselves)

(C) Go MUCH faster
They put a real engine on this thing! Must have been for a reason; if we push it to it's limits nobody will catch up. ..plus going that fast will be exhilarating!
(Driving:6 roll) [+2 morale] (Failing this virtually assures damaging the motor or the cargo, as well as yourselves)

-------------------------------------
OPTIONAL: (Majority rule)
(D) Have a look at the Cargo.
If we're risking out necks, we have a right to at least know what for. With luck nobody will even know we peeked.
(If chosen, subsequent vote will determining how many things to open, opening more increases chance it will be that your snooping will eventually be discovered)

*Keston is a vassal county of Barrican, located immediately to the east. It is ruled by a minor house of the same name, and has it's seat at the mining town of Arondas, from which Keston draws most of it's wealth, as well as from the trade that comes through Brassbell landing. They are on very good terms with the Regents and there has been no known trouble between Weilan and Count Keston of late, though Keston men-at-arms have been seen in Barrican more frequently than usual lately, beginning around two weeks ago.

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?


Xelek - Pilgrimage to the Mourner

Xelek is silent for much of the first leg of the journey--he trudges along wordlessly, a void of silence that Grastan is all too eager to fill with amateur paeans to the glory of Temmet. There are only so many stories of a lucky strike on a rich vein, or of salvation from disaster that one can hear before they all start to run together. An enthusiastic initiate the man may be, but a preacher he is not. At least, not yet. As much as the stories blur into an indistinguishable mass, the common thread of that mass is one of genuine devotion. He speaks with conviction, if not eloquence.

There are moments in which Xelek almost moves to speak, to argue Grastan's approach to theology. The gods are not defined by the blessings that they see fit to grant to mortals. It is not to curry their favor that we pay them our worship, it is because that is our place to be subservient, to subsume ourselves to their greater wills. It is a debt that cannot be repaid, and to pay it is the only calling of worth. But each time, he holds his tongue. Who is he to argue, when he failed to uphold these very tenets? To come as an exile, a stranger to this land, and call his faith superior?

No. It is enough to not be questioned on his ritual scars. That is the most that he can hope for. To which end, as they near the village, that Xelek speaks for the first time, passing a few coins out to the pilgrims.

"For your lodgings. An arrangement made by the temple. I will... remain here."

A/D Xelek sleeps outside so as to not cause an issue, but pays $3 for the pilgrims to have a more comfortable night.

Adbot
ADBOT LOVES YOU

Arcanuse
Mar 15, 2019


"bozz wake up"
"huh? oh. well."
"For my two bits: Fighting takes time and draws attention. Better to hurry up a little, with respect to our cargo."
"Also, it's a shame I forgot to pack Teleology; Could've passed the time guessing our cargos contents that way."
"...Though, I suppose someone else might try it on our shipment? Hm."

"No strong feelings about investigating the cargo, though I'd suggest assessing what we can before picking one to open."
"Rather not get caught out because we didn't listen for movement, ticking, whirring or the like."

B: Go faster
~: Neutral on looking at the cargo. Will go with whichever. :shrug:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply