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Faith in Despair, an odd Build Your Own Card Deckliker with some auto-battle elements now has: A Battle Log https://muddasheep.itch.io/faith-in-despair quote:Faith in Despair is a roguelike deckbuilder with auto-battle elements.
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# ? May 10, 2024 12:32 |
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# ? May 20, 2024 20:41 |
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William Henry Hairytaint posted:I don't browse Games, I just have a few threads bookmarked, so if all the roguelikes go to their own threads I'll never know what to buy Hell yeah thread brother! For content I've been eyeballing this game but haven't pulled the trigger, seems like something I'd like it's a card drafting turn based mystery dungeon. I bounced off shiren but really liked chocobo mystery dungeon so maybe this one will scratch my casual itch. https://store.steampowered.com/app/1824580/Dungeon_Drafters
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# ? May 10, 2024 15:13 |
ExiledTinkerer posted:Rogue Voltage is finally out in EA with a Demo---unhinged module wrangling without the financial ruin that normally accompanies such an endeavor. Oh hey I've had my eye on this one for awhile but then forgot about it when it went silent for several months. I'm really intrigued by this game's concept.
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# ? May 10, 2024 15:16 |
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SKULL.GIF posted:Oh hey I've had my eye on this one for awhile but then forgot about it when it went silent for several months. I'm really intrigued by this game's concept. I’m going to get this but I’m worried I’ll refund it for being too complex since I’m not good at programming. I’m hoping the game eases you into it very gradually
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# ? May 10, 2024 15:24 |
ExiledTinkerer posted:Faith in Despair, an odd Build Your Own Card Deckliker with some auto-battle elements now has: A Battle Log deck builder/autobattler sounds like a neat combo! speaking of "autobattlers" i have been waiting since 1999 for someone to take the autobattling design principles present in Ogre Battle 64 and apply them to something more modern. I think a roguelike/lite with ogre battle's combat and class systems would cause me to forget about food and my family
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# ? May 10, 2024 16:47 |
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On the frenetic side, Indonesia has stepped up with a demo to bring action back, with Asbak~ https://store.steampowered.com/app/2932110/Asbak/ quote:Asbak is a hack n' slash action roguelike platformer. Exorcise the demons lurking in urban Indonesia. BE FEARLESS!
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# ? May 10, 2024 17:25 |
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Hooplah posted:deck builder/autobattler sounds like a neat combo! not a roguelike/lite but unicorn overlord's battle system is basically an expansion of ogre battles'
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# ? May 10, 2024 17:37 |
baram. posted:not a roguelike/lite but unicorn overlord's battle system is basically an expansion of ogre battles' Cool, that really does look like the spiritual successor to OB64 i've been waiting 20 years for. too bad i haven't had a console since my old 3ds
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# ? May 10, 2024 17:51 |
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Unicorn Overlord is a cool as hell game but it has the problem of never getting difficult enough to incentivize engaging with most of its systems. A roguelite version of it would be one of my dream games
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# ? May 10, 2024 17:53 |
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Unicorn Overlord has an extremely loving cool combat system, but yeah, the game is way too easy and it quickly devolves into just sending one god-squad into the boss and then having a nap while you're winning.
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# ? May 10, 2024 17:54 |
OB64 had a similar design problem. unfortunately this "genre" (such as it exists) doesn't seem to have cribbed enough from more dedicated tactical games. I bet it could use a fatigue/wound system similar to XCOM 2
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# ? May 10, 2024 17:57 |
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drink_bleach posted:Hell yeah thread brother! I coincidentally just started poking at Dungeon Drafters last night. Too early for me to have any deep insights, but I love the aesthetics of it, it reminds me of the middle bits of Inscryption in a good way. One early complaint is that it pulls the Dark Souls move of having a surprise forced death at the end of the tutorial, which felt particularly rude within the context of a roguelike.
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# ? May 10, 2024 17:58 |
baram. posted:not a roguelike/lite but unicorn overlord's battle system is basically an expansion of ogre battles' It would be slam dunk my GOTY if it had an actual difficulty mode. Hooplah posted:Cool, that really does look like the spiritual successor to OB64 i've been waiting 20 years for. too bad i haven't had a console since my old 3ds Vanillaware will never, ever release a game for the PC. That said, Unicorn Overlord runs perfectly on the Steam Deck
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# ? May 10, 2024 19:14 |
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Did Dungeon Drafters ever get good controller support? I wish-listed awhile ago since it looked interesting to me, but I heard the controls were janky.
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# ? May 10, 2024 19:21 |
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The Ol Spicy Keychain posted:Hello have they stopped removing poo poo from DCSS I know this is from two pages back, but I got to say that for as much as they've removed they've added a lot of good changes. I was a holdout who didn't like the updates but I've had a lot of fun jumping back in
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# ? May 10, 2024 19:39 |
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dcss is better without purple meat. fight me
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# ? May 10, 2024 20:28 |
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Lakbay posted:I’m going to get this but I’m worried I’ll refund it for being too complex since I’m not good at programming. I’m hoping the game eases you into it very gradually when i played the demo it was just connecting colored sockets together with wires. no actual programming
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# ? May 10, 2024 20:28 |
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Turns out summon builds in Path of Achra are good even if it's your first run and you have no idea what you're doing!
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# ? May 10, 2024 21:30 |
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Awesome! posted:when i played the demo it was just connecting colored sockets together with wires. no actual programming Yeah I downloaded the demo and liked it but I thought it would get too complex with the wiring too fast and I'd get frustrated. I bought it and put an hour into in and turns out the game is very gradual about introducing modules and wiring combos and I just killed the 2nd boss in one action and it made me feel smart and I think this game might be good?! I don't know how much content there is (it looks like there's at least 3 bosses) but I left a positive review already
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# ? May 10, 2024 21:36 |
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Awesome! posted:when i played the demo it was just connecting colored sockets together with wires. no actual programming Yeah, it's not intended to be like programming, it's inspired by modular synths. Which have some similarities but I don't think this is going to get to, like, Zachtronics levels.
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# ? May 10, 2024 21:39 |
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pumpinglemma posted:Turns out summon builds in Path of Achra are good even if it's your first run and you have no idea what you're doing! I'm still really bad at Achra builds and splat characters all the time but whenever I want to win I just slap together some random infinite summon engine and it always works trivially easily.
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# ? May 10, 2024 21:42 |
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Kanos posted:I'm still really bad at Achra builds and splat characters all the time but whenever I want to win I just slap together some random infinite summon engine and it always works trivially easily. A lot of them fall apart at higher cycles but you can still pull off wins with the boys at 24
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# ? May 10, 2024 21:43 |
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One of the (many) things I really like about Achra is that even within a basic archetype like "summoner" a lot of the prestiges that you'd think would be in the same lane still feel VERY different from each other. An oozemancer plays totally different from an Arborus, or from a character who's leaning heavily into using familiars instead of chaff, etc
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# ? May 10, 2024 22:24 |
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King of Bleh posted:I coincidentally just started poking at Dungeon Drafters last night. Too early for me to have any deep insights, but I love the aesthetics of it, it reminds me of the middle bits of Inscryption in a good way. Dungeon Drafters is interesting, but IMO struggles with a few things: 1. The deck building interface is...not great. I think they've iterated on it a few times, but it's just kind of clunky. 1.1. The controller makes the deckbuilder even worse unfortunately. Again, not a dealbreaker or terrible, but just kind of bad. 2. The rate at which you can get cards/etc feels pretty slow. 3. The difficulty is...odd. This one's tough because the answer is likely 'Falcon sucks at video games' but for me I found I was dying an awful lot more than I expected, which leads into the next part: 4. The way you get cards is by an 'extraction' sort of system - go into dungeon, get packs, survive and get the loot. However, this kind of means that if you bite off more than you can chew you end up walking out without much to say for it, which is frustrating to waste 30-60 minutes on. Edit: That being said, there is a lot going for it. The art is very good and consistent, and the overall gameplay is pretty fun. I also like the gems system, which is how you pick what colors your deck has access to. Edit 2: I played a little bit, maybe my above assessment is a little harsh. Falcon2001 fucked around with this message at 23:46 on May 10, 2024 |
# ? May 10, 2024 23:10 |
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Played more Rogue Voltage and it needs a bit more enemy variety, encounters are already getting samey after 4 runs. Cobalt Core had a similar problem with lack of enemy variety too. RV is going to be in EA for a year according to the devs so hopefully they can add more enemies.
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# ? May 11, 2024 03:56 |
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Rift Wizard: killing a bunch of infernal towering bone shamblers, with prince of ruin, sure is a trip. Immensely long chains of the 27 bone guys exploding into piles of imps, and the imps also immediately exploding.
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# ? May 11, 2024 04:42 |
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OneDeadman posted:Just got my first win in Rabbit & Steel with a group of random people and I think it's pretty neat from my experience playing with randos and solo. I tried this game out and the idea has a ton of potential, and it seems fun, but I'm not used to playing hardcore bullet hells and the readability/telegraphing needs a lot of work for it to not be incomprehensible to someone like me. Especially with 4 players on the screen.
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# ? May 11, 2024 06:57 |
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Always struggled to get into roguelikes as much as I think they fit my want for turn based versions of Diablo/Grim Dawn. Picked up Path of Achra and hope that is can give me the fruits of the genre in a quick enough way for me to “get it” (Also bought rogue voltage to support the devs as I think the concept is brilliant. Will report back on that one soon.)
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# ? May 11, 2024 11:03 |
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idrismakesgames posted:Always struggled to get into roguelikes as much as I think they fit my want for turn based versions of Diablo/Grim Dawn. Path of Achra is definitely a very distilled roguelike, sort of the moonshine of traditional roguelikes.
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# ? May 11, 2024 11:19 |
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OneDeadman posted:Just got my first win in Rabbit & Steel with a group of random people and I think it's pretty neat from my experience playing with randos and solo. How's singleplayer? I know a mode exists but it looked really co-op focused from the store descriptions. Looks really neat but not sure how much I'd play the MP.
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# ? May 11, 2024 13:08 |
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goferchan posted:How's singleplayer? I know a mode exists but it looked really co-op focused from the store descriptions. Looks really neat but not sure how much I'd play the MP. I've been playing exclusively singleplayer and have been having a great time with it, though I've only just beaten Normal (and Cute afterwards, just so I could see the Cleared above the levels on that difficulty). Trying Hard later today. The co-op specific mechanics are removed or tweaked to not need other players, for obvious reasons, while the overall complexity is bumped up a little for SP in comparison to the same difficulty on MP, to compensate for not needing to coordinate with other people. It's more of a quarter-step between the different difficulty settings, though, not a full jump from Normal to Hard for example. (The frog boss was kicking my rear end for a bit, and then while watching a streamer group get to her I was surprised at the difference in complexity. It's probably most notable for her, though, since it's designed as more of a dance fight than reaction, so differences have to be a bit bigger than the other fights.) There is an in-game lobby browser if you want to jump in with randos, and I've yet to hear any complaints about connectivity or netcode issues with the handful of streamers I've watched play.
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# ? May 11, 2024 14:38 |
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Finally I can recreate the experience of FFXIV's PF to get my weekly extremes done, but in roguelike form.
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# ? May 11, 2024 14:41 |
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I mean... https://twitter.com/bluecityblues/status/1788608181658148975?t=TUZFpVnT3UEtVFpbSWHbDw (They're jokes, obviously. This next image isn't, though, that's a real mechanic for one of the fights.)
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# ? May 11, 2024 14:46 |
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Ibram Gaunt posted:The store page says it has more environments etc in this current build than the entirety of Hades 1 which...Well I dunno if I believe that but it's pretty insane if true. After having unlocked the second exit from the Crossroads I can confirm that Hades 2 has more stages and environments than its predecessor.
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# ? May 11, 2024 15:05 |
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Hades only had 4 stages, so not too difficult
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# ? May 11, 2024 15:12 |
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I feel left out cuz I don't know poo poo about Hades 1 let alone 2
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# ? May 11, 2024 15:16 |
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verbal enema posted:I feel left out cuz I don't know poo poo about Hades 1 let alone 2 They're fun games
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# ? May 11, 2024 15:20 |
verbal enema posted:I feel left out cuz I don't know poo poo about Hades 1 let alone 2 If you get Hades 1 now you can probably full-complete the story by the time 2 hits 1.0
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# ? May 11, 2024 15:24 |
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Hooplah posted:deck builder/autobattler sounds like a neat combo!
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# ? May 11, 2024 16:35 |
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# ? May 20, 2024 20:41 |
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Finally trying one of these rogue light deck builders but don't get the hype? Is this a good one to start with? https://gewl.itch.io/rogue-light-deck-builder
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# ? May 11, 2024 17:31 |