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So wait, is starving out the enemy now possible? I kinda wanna take my custom Human Remnant militaristic/xenophobic empire and use it to just starve planets to death instead of invading because I never really "got" ground combat in Stellaris. dog so i don't get probated:
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# ? Apr 6, 2017 21:45 |
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# ? May 28, 2024 00:00 |
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Drone posted:so are blorg officially hivemind in the canon now or what not when I go to New Game, says they're a "plutocratic oligarchy" pictured: a fanatic xenophile syncretically evolved race
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# ? Apr 6, 2017 21:47 |
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axeil posted:So wait, is starving out the enemy now possible? Yes and no. Yes you can starve them, but it just affects growth and ratchets up unrest. To the best of my knowledge, it has no direct affect on a war via weariness or anything of the sort.
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# ? Apr 6, 2017 21:48 |
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can't be a hivemind if you want the blorg's trademark fanatic xenophile ethics
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# ? Apr 6, 2017 21:48 |
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The leaders of the Blorg aren't hive minds, just the ones with the most friends. Some of them even have friends lists approaching double digits.
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# ? Apr 6, 2017 21:51 |
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Crazycryodude posted:So maybe I just got really lucky with the Infinity Machine giving me Sentient AI early on, but it seems like you can tear through the research tree now. My fanatic materialist space parrots with the Technological Ascendancy perk are at like +70% research speed. It's only 30 years in and I'm drawing tier 4 cards (antimatter power, synths, etc.) Dwesa fucked around with this message at 21:57 on Apr 6, 2017 |
# ? Apr 6, 2017 21:54 |
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bigmandan posted:Speaking of music, I wonder if we will be able to buy the new tracks. While I'm at work I like throw the soundtrack to block out other distractions in the office. Go to Steam\steamapps\common\Stellaris\dlc\dlc014_utopia and unpack the zip. Enjoy!
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# ? Apr 6, 2017 21:57 |
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It took me 15 minutes to roll up the old Mith-Fell Mandate science directorate and I feel I made a blunder. I decided, I always roll wormholes, so I wanted to try something new. I hate the artificial limitations of hyperlanes, so that left warp. Never tried it before but I thought it couldn't be too bad right? Well, I had the temerity to hop across into another spiral arm and what should be waiting for me but 3 angry groups of crystalline entities... Pop goes my fleet. I'm gonna stick with it for the challenge, but I'm thinking never again. Wormhole supremacy.
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# ? Apr 6, 2017 22:13 |
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Lordshmee posted:It took me 15 minutes to roll up the old Mith-Fell Mandate science directorate and I feel I made a blunder. I decided, I always roll wormholes, so I wanted to try something new. I hate the artificial limitations of hyperlanes, so that left warp. Never tried it before but I thought it couldn't be too bad right? Well, I had the temerity to hop across into another spiral arm and what should be waiting for me but 3 angry groups of crystalline entities... Pop goes my fleet. I'm gonna stick with it for the challenge, but I'm thinking never again. Wormhole supremacy. wouldn't the same thing have happened with wormholes?
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# ? Apr 6, 2017 22:15 |
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Perhaps I'm misremembering but I thought they don't have a wind-down. I don't recall ever not being able to get away from hostile before.
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# ? Apr 6, 2017 22:29 |
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Lordshmee posted:Perhaps I'm misremembering but I thought they don't have a wind-down. I don't recall ever not being able to get away from hostile before. they definitely have at least one of a wind-down and a jump time, otherwise wormhole travel be infinitely fast regardless of the number of hops usually you can get away from hostile non-empire ships (except leviathans?) regardless of drive type because most of the time you'll arrive far enough away to avoid aggroing them
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# ? Apr 6, 2017 22:34 |
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I can't wait to play tomorrow and serve the hive, on a platter.
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# ? Apr 6, 2017 22:48 |
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Did the way uplift works get changed? I got the tech, I found a presentient race, I built an outpost so the world is in my territory but the button on the species screen stays greyed out.
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# ? Apr 6, 2017 22:52 |
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King Doom posted:Did the way uplift works get changed? I got the tech, I found a presentient race, I built an outpost so the world is in my territory but the button on the species screen stays greyed out. You have to colonize the planet first.
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# ? Apr 6, 2017 22:59 |
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Oddball question, I went in try and edit a save to turn off ironman (boxed in by super powers with fleets 1.5 to 2x times stronger than me despite having equivalent fleet support and better tech, need to figure out why is stronger than desire to get achievements) and I noticed some planet resourceshave three values instead of one, such as minerals= 1.000 1.000 1.000 instead of just minerals = 1.000. Anyone know why that is?
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# ? Apr 6, 2017 23:00 |
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Wait did I seriously just pick up a new game on the eve of an expansion release well, time to do the tutorial again!
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# ? Apr 6, 2017 23:01 |
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Swedish Horror posted:You have to colonize the planet first. Oh, what the gently caress, really? that's a terrible idea that basically strips away one of the most useful reasons to go for early uplifting. Has there been any osrt of explanation why they made the change?
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# ? Apr 6, 2017 23:05 |
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of COURSE I bought this game two days before literally the "Paradox Publisher Weekend" and it's half price
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# ? Apr 6, 2017 23:06 |
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King Doom posted:Oh, what the gently caress, really? that's a terrible idea that basically strips away one of the most useful reasons to go for early uplifting. Has there been any osrt of explanation why they made the change? I don't know, but I'm pretty sure it was like that before Banks.
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# ? Apr 6, 2017 23:09 |
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AndrewP posted:of COURSE I bought this game two days before literally the "Paradox Publisher Weekend" and it's half price If it makes you feel better you're supporting a good cause. Its been about 5 weeks since I last played this so I can't wait to get home and pick up Utopia.
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# ? Apr 6, 2017 23:10 |
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El Disco posted:It's $6.69 at the Paradox store for the next 8 hours. Not quite $5 but better than $10, and they email you a Steam key. I picked it up! I'm glad I did, the few unique things I've found so far were all crazy cool. The HR Giger looking monster sticking half way out of a black hole was legit unsettling. (It was also two jumps away from Earth and blocked my entire Southern expansion, so I noped out of that game.)
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# ? Apr 6, 2017 23:12 |
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Jeb Bush 2012 posted:they definitely have at least one of a wind-down and a jump time, otherwise wormhole travel be infinitely fast regardless of the number of hops Just did some reading to be sure and yeah they have a wind-UP that varies with size, but no cool down. I'd rather eat the cost up front where I know what's happening then to be stranded in a potentially fatal situation on the other end.
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# ? Apr 6, 2017 23:14 |
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Lordshmee posted:Just did some reading to be sure and yeah they have a wind-UP that varies with size, but no cool down. I'd rather eat the cost up front where I know what's happening then to be stranded in a potentially fatal situation on the other end. but you're still stuck on the other end, because you need to go through the wind-up phase again to escape
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# ? Apr 6, 2017 23:16 |
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Technically this is true but for small and extremely vulnerable fleets like those you start with the time is practically nill. I've *never* lost a wormhole fleet in the first few years like I did that warp fleet.
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# ? Apr 6, 2017 23:19 |
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Wiz, if you see this, I maybe found a bug? I got the science faction that wants research agreements very early on, then later I got the event that sends pictures to the home world and builds a xenophile faction. The latter replaced the former, as in my first faction disappeared. Dunno if that should've happened
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# ? Apr 6, 2017 23:27 |
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Lordshmee posted:Wiz, if you see this, I maybe found a bug? I got the science faction that wants research agreements very early on, then later I got the event that sends pictures to the home world and builds a xenophile faction. The latter replaced the former, as in my first faction disappeared. Dunno if that should've happened I've seen that faction disappear and reappear before (without being replaced at the same time), I guess it could be a bug but I assumed it was just that the conditions for the faction to exist stopped holding
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# ? Apr 6, 2017 23:32 |
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Found a typo here, this should say Dictatorial, not Imperial. The logic is fine, it just says the wrong thing. Selecting Dictatorial allows it to be selected, selecting Imperial does not. Makes sense as Imperial does not have elections, and Dictatorships do on ruler death.
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# ? Apr 6, 2017 23:32 |
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I also decided to finally register my Paradox account to enable Ironman to get achievements but I don't seem to be getting them Colonized a planet, but still "So close..."
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# ? Apr 6, 2017 23:56 |
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Swedish Horror posted:You have to colonize the planet first.
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# ? Apr 7, 2017 00:02 |
How is the sector AI? Did they fix it?
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# ? Apr 7, 2017 00:20 |
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Nothing quite like stacking all the unity modifiers for +92% and getting +1 unity from farms, modified to +1.92 unity from every farm you make. I wonder if there's any other modifiers you can get close to 100% now, like building cost or something.
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# ? Apr 7, 2017 00:37 |
Have to go to sleep now but a couple things, the latter of which has probably been mentioned repeatedly already: 1. The finisher effect in traditions seems to be counted as a tradition for increasing tradition costs? Seems like a bug. 2. Planetary survey corps is the most broken thing that has ever been in the game, holy poo poo. Nothing at launch came close to being this broken, unless I've forgotten something. It's really easy to survey more than three planets a month, and then you're getting science stored up faster than you can use it. It literally doubles your science! And the AI probably misses out because it thinks trading star charts is a good idea. I've got almost six years worth of stored up science, and I've just got three orbitals built up with 7 lab complexes each so it was probably closer to 8 years before my science output increased suddenly.
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# ? Apr 7, 2017 00:41 |
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Is terraforming different now? I've researched all the tile blocker techs and I'm just grinding away at bio techs hoping for that sweet sweet terraforming drop. Is it locked behind a national idea or what ever?
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# ? Apr 7, 2017 00:44 |
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Staltran posted:Have to go to sleep now but a couple things, the latter of which has probably been mentioned repeatedly already: Regarding point 2, it's insanely good early on as well, considering it lets you literally blitz through the tech tree using 3 science ships.
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# ? Apr 7, 2017 00:44 |
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I like the way space creature generation has changed. I think. I have like 5 systems near my empire just SWARMING with mining drones. I'm pretty sure my local precursor must have made them in bulk.
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# ? Apr 7, 2017 00:53 |
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I've only had a couple of factions emerge so far, but given that the faction happiness equates to the member pops's base happiness, I've found myself giving far more attention than I used to to their opinions. I've had slaves since I started because of that Syncretic Evolution trait, and suddenly a third of my empire decides xenos are cool, good, and I'm seriously thinking about abolishing slavery to undo the massive malus.
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# ? Apr 7, 2017 01:16 |
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I noticed the patch notes mentioned a bunch of missile changes. Are missiles not awful now? It would be nice to have another option.
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# ? Apr 7, 2017 01:22 |
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I have to say, because I know some of the devs frequent here like Wiz, good lord this game is order of magnitudes better now. I mean, I know Paradox has a reputation for releasing bare bones stuff and adding a lot during expansions, but goddamn it's like a completely different game. All we need is trade and religion now *hint hint*.
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# ? Apr 7, 2017 01:28 |
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A Tartan Tory posted:I have to say, because I know some of the devs frequent here like Wiz, good lord this game is order of magnitudes better now. I mean I was up to 439 hours before Utopia dropped so it's not like I didn't like the game, but changes this good suggest they are going to achieve their goal of making the only space 4x anyone ever needs.
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# ? Apr 7, 2017 01:33 |
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# ? May 28, 2024 00:00 |
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Baronjutter posted:Is terraforming different now? I've researched all the tile blocker techs and I'm just grinding away at bio techs hoping for that sweet sweet terraforming drop. Is it locked behind a national idea or what ever? Got it literally my first card pull so you've just had garbage luck. Get those hot +1 research alt techs and hope for the best I guess, also new worlds scientist in charge to skew.
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# ? Apr 7, 2017 01:45 |