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Subjunctive posted:man, I keep getting into situations in Cogmind where I can’t run away effectively, so it turns into a shootout and then a race between me finding the stairs and reinforcements arriving. couldn’t make recalls land on the level 2 terminals, either Wheels are actually pretty decent early on, especially for going overweight! Of all the propulsion types, their overweight penalty is actually super tiny, so you can go 2x-3x over your max and still be trundling along faster than treads. The trouble is that a) wheels never really upgrade, so they eventually fall off (also literally, they have no hp), and much more importantly b) being overweight has a few subtle penalties, such as traps having a 100% chance to trigger on you - beware. Very early on the Materials levels are tiny and so you don't really have any ways of walking around the patrols, so it's kind of a first-world problem in that you tend to encounter everything on the level whether you want to or not. Identifying where the stairs are and running perpendicular to the reinforcements might cut you some slack? Hacks like recall are like winning a scratchy - nice, but I wouldn't count on it.
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# ? May 12, 2024 23:14 |
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# ? May 27, 2024 09:02 |
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How many classes are there in Rabbit & Steel, by the way?
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# ? May 12, 2024 23:30 |
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Serephina posted:Wheels are actually pretty decent early on, especially for going overweight! Of all the propulsion types, their overweight penalty is actually super tiny, so you can go 2x-3x over your max and still be trundling along faster than treads. The trouble is that a) wheels never really upgrade, so they eventually fall off (also literally, they have no hp), and much more importantly b) being overweight has a few subtle penalties, such as traps having a 100% chance to trigger on you - beware. Oh, I thought treads had the small overweight penalty! I might do treads for the first level or two because they look more robust for the inevitable fights, and try mining laser to make my own paths. I keep having the engineers rebuild the walls right under me, and if I shoot them to make them go away then other ones flood in. Also I hate heat for the first few levels because there is just no room for a heat sink and so many good weapons generate a ton. Something I’m missing there!
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# ? May 13, 2024 00:01 |
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goferchan posted:Oh you joke but those guys absolutely exist, and you should try telling one your favorite shmup is Tyrian 2000 That and the Fallout demo were top tier shareware in the mid 90s
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# ? May 13, 2024 00:36 |
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Azran posted:How many classes are there in Rabbit & Steel, by the way? 10
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# ? May 13, 2024 01:32 |
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Important Dredmor update: https://twitter.com/GaslampGames/status/1789899689338265792 We finally fixed the wand repair achievement bug. (also, you know, THE PROCESS continues and you should really get on the mailing list! https://gaslampgames.com/mailing/) nvining fucked around with this message at 07:52 on May 13, 2024 |
# ? May 13, 2024 07:39 |
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Welcome back and all the best on the mad endeavoring underway and still to come.
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# ? May 13, 2024 11:38 |
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absolutely massive update to mortal sin, basically reworked level gen across the whole game been a lot of other qol updates as well, the dev is really plugged in to their community https://store.steampowered.com/news/app/1494810/view/4211505869010190270?l=english
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# ? May 13, 2024 11:43 |
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nvining posted:Important Dredmor update: I remember the blog entries from David doing a postmortem of the company and the games and all that happened. https://www.dgbaumgart.com/blog.html I wonder what changed after all these years...
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# ? May 13, 2024 13:01 |
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499 wands to go
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# ? May 13, 2024 14:15 |
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Gatekeeper is out in EA, kinda isometric risk of rain 2 vibes: https://store.steampowered.com/app/2106670/Gatekeeper/
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# ? May 13, 2024 15:51 |
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does Achra have any meta progression or unlocks? been in the mood for a solid roguelike but wanna make sure it’s an authentic one
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# ? May 13, 2024 15:55 |
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victrix posted:Gatekeeper is out in EA, kinda isometric risk of rain 2 vibes: https://store.steampowered.com/app/2106670/Gatekeeper/ That art style is very reminiscent of RoR2 yeah, and it's also a coop action roguelike like RoR; although it doesn't seem to me it has the time mechanic of RoR which is central to the game.
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# ? May 13, 2024 16:04 |
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Radia posted:does Achra have any meta progression or unlocks? been in the mood for a solid roguelike but wanna make sure it’s an authentic one The ambiguity of whether or not metaprog is authentic to roguelikes or not is excellent here. It does. You unlock new character options over several plays.
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# ? May 13, 2024 16:09 |
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SettingSun posted:The ambiguity of whether or not metaprog is authentic to roguelikes or not is excellent here. also cackling at the timing of that with a game called gatekeeper coming out
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# ? May 13, 2024 16:17 |
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SettingSun posted:The ambiguity of whether or not metaprog is authentic to roguelikes or not is excellent here. You also unlock things faster than you can use them. There is escalating difficulty as you keep winning, if want to use it. None of the unlocks are deliberately stronger than anything else.
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# ? May 13, 2024 16:59 |
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nvining posted:Important Dredmor update: Very cool. Looking forward to playing some more Dredmor in the future.
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# ? May 13, 2024 19:16 |
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victrix posted:absolutely massive update to mortal sin, basically reworked level gen across the whole game This is one I've been eyeing for awhile, seems a real good time to pick it up. Thanks for letting us know about the update
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# ? May 13, 2024 19:30 |
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Astral Ascent also just got a giant update, pushing destiny up to level 100, which includes fights against two zodiacs at once and zodiacs and elites during the final fight https://store.steampowered.com/news/app/1280930/view/4174351172250488640
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# ? May 13, 2024 19:41 |
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I had a lot of fun with Mortal Sin. The different classes have gimmicks that make them feel different to play, there are cool builds you can get with your armor perks that make you feel like a God (until your hubris runs you into a saw trap), and it's just a really unique game. The combat feels weighty and was what kept me coming back for more runs. I'm working on beating the harder difficulty and true to it's name it's quite difficult. I would highly recommend it. The only turn off for some people is going to be the graphics. That being said, once you play for a bit you start to appreciate the unique look of everything.
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# ? May 13, 2024 19:41 |
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I'd absolutely be down with a modern update to Dredmore to let it take advantage of higher UI scaling/etc. It's a solid game with good bones.
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# ? May 13, 2024 19:50 |
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i never really got into dredmor since the inventory management was absolutely atrocious but if they fixed that i would be interested to try it again
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# ? May 13, 2024 20:02 |
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victrix posted:Gatekeeper is out in EA, kinda isometric risk of rain 2 vibes: https://store.steampowered.com/app/2106670/Gatekeeper/
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# ? May 13, 2024 20:10 |
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Radia posted:does Achra have any meta progression or unlocks? been in the mood for a solid roguelike but wanna make sure it’s an authentic one Yes, but it's very light. The only unlocks are new starting options, and I'm pretty sure that's just to avoid overwhelming the player - all the in-game content like abilities are available from the get-go and that's a lot to process already. You never had to grind to unlock anything either, it just gives you a new option or two every run. You could maybe argue that makes it not "authentic" but the way I see it, a RL like DCSS gives you all the class options at the start and slowly offers you spells and abilities over time, and Achra is simply going for the opposite approach. Heck, in a way it's more freeing than traditional RLs because those starting options aren't subject to RNG. Pigbuster fucked around with this message at 20:30 on May 13, 2024 |
# ? May 13, 2024 20:17 |
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Subjunctive posted:Oh, I thought treads had the small overweight penalty! I might do treads for the first level or two because they look more robust for the inevitable fights, and try mining laser to make my own paths. I keep having the engineers rebuild the walls right under me, and if I shoot them to make them go away then other ones flood in. the dev has a great video about the early game: https://youtu.be/Ml0to9JTQqw
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# ? May 13, 2024 21:16 |
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I’m really struggling with achra c24 monofire, i got all the other monos at c24 but haven’t found something that works yet. I’ve tried variations on newtform and beastmaster and chanting…
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# ? May 13, 2024 21:30 |
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I never got anywhere close to a Dredmor win, I think my best was floor 7? But I loved it. So many wacky options and builds, and the humor hit right on for me. Excellent game.
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# ? May 13, 2024 22:18 |
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I've only won on easy, using the completely busted steampunk knight skill line.
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# ? May 13, 2024 22:21 |
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Last time I played ages ago I secured victory for the workers with the Communist tree. IIRC, the communist power armor was slightly better than the other power armors and gave you resist against the frost aura you could proc as a communist (naturally). I think the tree had a decent heal, too, and it had synergy with a later skill that let you maybe shuffle or nullify the random debuff in case you got the one that drained your coffers. So you could always wait until unlocking it to help manage your debuffs. I'm not a filthy revisionist though and just unloaded the unfettered might of ML thought against the diggles.
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# ? May 13, 2024 22:44 |
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I don't think I ever got a win after they buffed the final boss, but I had several from before then. Dredmor was a lot of fun back in the day!
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# ? May 13, 2024 22:46 |
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I still think about the Banker skill tree from Dredmor sometimes. Make money out of nowhere! Push the negative consequences onto other people, most of the time! Absolutely delightful both as concept and satire.
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# ? May 13, 2024 22:49 |
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Anyone played The Land Beneath Us? It's out in consoles and looks interesting
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# ? May 13, 2024 23:20 |
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i played the demo. it was kind of neat but i dunno how deep it is. i added it to my wishlist but im waiting for a good sale
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# ? May 13, 2024 23:28 |
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I can't find the post now, but I saw someone mentioning having trouble with the Angra victory for Path of Achra. I'm not usually able to add anything to roguelike discussions, but I did just get a victory with an Arba Secutor: They spawn a vine every time they stand still, so you can use Angra's self destructing allies gimmick to trigger 'on ally death' effects constantly. I went with Death Knight, but there's a Fire and Death prestige class that might work too. I had a first attempt at the build as a Warrior, but died before I unlocked any prestige classes. The Gladiator's healing every game turn keeps you alive until then. I left Grave Chant as the very last skill to unlock since you don't want self damage before you have reliable healing. After that stack Necrokinesis to attack every time you heal, which is every time an ally dies, which is now happening on every action you take. No idea how this does beyond the First Cycle, especially as it gets difficult to recharge the prayers since you're killing enemies at range. Still seemed better that way though, so far it's felt like stand still builds are much stronger, since closest enemy attacks will cross the screen if that's where the last enemy is. neon flame fucked around with this message at 23:35 on May 13, 2024 |
# ? May 13, 2024 23:31 |
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Dredmor was honestly a pretty cool game, and I think it mostly still holds up. It's got some issues (inventory management, skill tree balance, and dredmor being kinda a lovely boss) but the core gameplay and character customization are still really fun.
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# ? May 13, 2024 23:36 |
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Awesome! posted:i played the demo. it was kind of neat but i dunno how deep it is. i added it to my wishlist but im waiting for a good sale It's 20% off on Switch
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# ? May 13, 2024 23:37 |
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Building your character up out of a selection of skill lines was such a good idea.
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# ? May 13, 2024 23:37 |
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Chaotic Flame posted:It's 20% off on Switch yeah same on steam. i was thinking more like 50%. the demo definitely didnt make me say "i need to play this right now" even though it wasnt bad. realistically it wouldnt surprise me at all if it just sits on my wishlist for 2 years and i purge it without buying.
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# ? May 13, 2024 23:45 |
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I just noticed that Star Crawlers: Chimera reached full release status a few days ago. I haven't played it since shortly after EA launch back in 2021 and I liked what I saw of it, but it sold almost nothing and then I legitimately thought it was abandoned in 2022 because it didn't receive a single update between February and November. Has anyone played it since development picked back up in 2023? It was essentially Star Crawlers: Dungeons of Dredmor edition from what I remember.
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# ? May 14, 2024 00:00 |
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# ? May 27, 2024 09:02 |
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neon flame posted:I can't find the post now, but I saw someone mentioning having trouble with the Angra victory for Path of Achra. I'm not usually able to add anything to roguelike discussions, but I did just get a victory with an Arba Secutor: I don’t think kinesis stacking works very well on high cycles but this seems like a really solid build
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# ? May 14, 2024 01:01 |