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inscrutable horse
May 20, 2010

Parsing sage, rotating time



Disco Infiva posted:

I'm currently playing IWN:EE and those Umber Hulks that ambush you to open up the way for Pale Justice wont show up. Was this changed or is it a bug?

IIRC, it's tied to that talking skeleton who just won't quit. I haven't played all that much lately, but I think you're supposed to lay his spirit to rest, which for some odd reason is supposed to "unlock" the cave.

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Metal Meltdown
Mar 27, 2010

I also had the voice quest glitch on me. When I confronted the priest controlling him the voice spawned and instead of starting his dialogue just fell over dead. No exp rewarded and every time I talk to the priest he says he's going to sic the voice on me only to have it just sit there. At least he no longer spawns elsewhere on the map so problem more or less solved.

Pivotal Lever
Sep 9, 2003

To complete the Voice of Durdel Anatha quest, you can either talk to Nym (?) the dark elf merchant below the oubliette to learn the truth about the elfs fighting dwarfs or you can destroy the corrupted idol. There might be a stat check for Nym's dialog, not sure.

source: http://forum.baldursgate.com/discussion/36613/stuck-with-duradel-anatha-voice-what-do-i-do

Pivotal Lever fucked around with this message at 00:14 on Dec 5, 2014

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


inscrutable horse posted:

IIRC, it's tied to that talking skeleton who just won't quit. I haven't played all that much lately, but I think you're supposed to lay his spirit to rest, which for some odd reason is supposed to "unlock" the cave.

You are right, so it is. Weird.

Metal Meltdown
Mar 27, 2010

Pivotal Lever posted:

To complete the Voice of Durdel Anatha quest, you can either talk to Nym (?) the dark elf merchant below the oubliette to learn the truth about the elfs fighting dwarfs or you can destroy the corrupted idol. There might be a stat check for Nym's dialog, not sure.

source: http://forum.baldursgate.com/discussion/36613/stuck-with-duradel-anatha-voice-what-do-i-do

I did destroy the idol before starting but it still bugged out. Not a huge deal since I just cleared the vanilla campaign. I'm planning to start up Heart of Winter but I was wondering when I should start Trials of the Luremaster.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
I start Heart of Winter after I've gathered all the badges. You can do it earlier but that just seems a tidy spot to finish. You can also complete the main campaign and import your party which also allows you to upgrade Jhonen's sword if you have it in your inventory.

Do Trials of the Luremaster before you set sail for a particular island. It'll be clear through dialogue when you're going past the point of no return.

Note: you'll be super overpowered by the time you finish all the expansions and finish the main campaign but the actual expansions should give you some challenge.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

moot the hopple posted:

Note: you'll be super overpowered by the time you finish all the expansions and finish the main campaign but the actual expansions should give you some challenge.

I've never played IWD with the expansions before and I'd like to know more about when one can do them and how strong one needs to be, but this confuses the hell out of me. Could you clarify/expand?

Zulily Zoetrope
Jun 1, 2011

Muldoon
Heart of Winter happens during the main game: anytime after your party hits level 9 but before the point of no return (to Kuldahar). Trials of the Luremaster happens during Heart of Winter: anytime before fighting its final boss.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Just that completing Heart of Winter and Trials of the Luremaster trivializes the end game of Icewind Dale by virtue of all the EXP and loot they provide.

As far as the order of the expansions, you can do them any time as long as it's before the point of no return. The way they work is that a new NPC introduced by each expansion will bring you to the new expansion area once you talk to them. Heart of Winter's NPC will be a barbarian in one of the homes in Kuldahar. Trials of the Luremaster is a halfling in a tavern.

So simply, do all of Icewind Dale up to the point when you are teleported back to Easthaven. (Like I said earlier, I do it when I've collected all the badges). Then go back to Kuldahar and talk to the barbarian to go to Heart of Winter. Then do all of Heart of Winter until you have to go to the island of Icasaracht. Instead, talk to aforementioned halfling in the tavern to go to Trials of the Luremaster. Finish TotL, then finish HoW, then finish Icewind Dale.

It's simpler than it sounds ingame probably.

Pivotal Lever
Sep 9, 2003

If you import characters into HoW from IWD, make sure to remove anything you want to keep from bags, every bag disappears when import characters into HoW. I would do it before entering the crystal tower in Easthaven to be safe.

Gooch181
Jan 1, 2008

The Gooch
I am playing through BG:EE for the first time. I just started Chapter 4 and I am thinking about making some changes to my party before I start moving forward. I barely know what I am doing.

Right now my frontman is Khalid, who is level 3. He has the best gear in my party and is tanking with full plate mail, a large shield, and a bunch of magic boots and gloves and stuff. He is staying for now.

I have Jaheira and Dorn with me currently; Jaheira seems to be doing okay even though she seems limited to whacking stuff with a quarterstaff. Dorn seems to just die over and over no matter how much armor and poo poo I put on him, so I am thinking of kicking him to the curb.

I picked up Xan and he seems to be doing okay. His spells so far aren't very impressive but he slices stuff up pretty good with his moonblade. I'm thinking it might be better to either Xan out for a mage that is more into throwing fireballs and poo poo at guys.

My created character is a level 3 ranger who just scored a new fancy Dead Shot+2 bow and seems to be doing allright. He is usually hanging out with Imoen pelting dudes with arrows. I think these two get most of my kills, honestly. Imoen seems like a no-brainer to keep around since I will always need a thief.

I've met a monk in town and saved some dark elf mage out in the woods. I had Minsc around for a while but I figured I had enough dudes waving big swords around.

Any suggestions on making sure I have an effective party for this point in the game? I have a bunch of unexplored stuff on my map still so I figured I would put off the main plot for a while and get my poo poo together. My last fight was the bandit camp and it felt really inefficient. I plan on picking up that other mage and seeing how she compares to Xan. I don't know what to do with Dorn and Jaheira.

Also, am I understanding the rules for BG correctly in that wearing heavy armor doesn't impair my ranger's ability to use his bow?

Dyna Soar
Nov 30, 2006
bg1 is pretty low magic for most of the game, and perfectly winnable with just 1 arcane and 1 divine caster. so your party composition could look like:

khalid (tank)
dorn / minsc (tank)
jaheira (tank / healer)
charname (backup tank / ranged)
imoen (ranged)
xan / dynaheir (mage)

if you get rid of xan or jaheira, be sure that you'll still have a healer and a mage in your party. otherwise it's all good.

Rookersh
Aug 19, 2010
Some quick pointers?

Magic in all forms doesn't really get far until mid/lategame BG1. That's why you find Jaheria and Xan so weak, because they are supposed to be "build them up and later they become more powerful" type classes. Most people suggest grabbing support style spells for their casters in BG1, and turning them into murder machines come BG2. Good spells to grab are things that slow/snare, or put things to sleep. If you do want to switch them out, Branwen down in the Nashkel Carnival is a good choice ( she's a cleric, not a druid, so she has more buffs and less offensive support then Jaheria does ), or Neera in Beregost ( a wild Mage, she can cast higher then her level through Reckless Dweomer. These spells can also backfire though! ).

Be warned though, dropping Jaheria means dropping Khalid. They join/leave together. Honestly both of them are well worth their party weight, so I tend to keep them, and just have Jaheria go from rear end in a top hat with vines to party healer by endgame.

Dyna Soar
Nov 30, 2006
yeah, offensive mage spells aren't really worth it until you get like, 4 missiles on your magic missile and level 3 spells so you get fireball and skulltrap. until then, your mage is basically a sleep machine or a useless slinger.

Mzbundifund
Nov 5, 2011

I'm afraid so.
To be fair, a single sleep will win practically any fight that isn't a quest boss until you hit level 5 and start getting 3 magic missiles per cast.

Good mage spells for the early-midgame are something like this:
1:
- Sleep until mage is level 5, then
- Magic Missile
- Blindness is decent too if you're rolling with Xan who can't magic missile.
- Resist Petrification. Clear the basilisk map early at zero risk and rake in like 20,000 free xp.
2:
- Web, especially if using Minsc with Spider's Bane
- Horror. Party friendly, wins fights.
- Invisibility - lasts literally all day. Lets your thief scout ahead and find all the traps before getting into fights, emergency escape for a wizard under fire.
- Mirror Image, if using a fighter/mage. Best defensive spell in the game until BG2.
- Strength, makes Jaheira into a murder machine, lasts for a really long time.
- Resist fear, only if you don't have a cleric.
3:
- Skull trap, better than fireballs all day. This is where wizards start to output damage.
- Dispel Magic, your tank will get mind controlled sooner or later and you'll want this to not explode.
- Haste, it's like a summon spell that doubles all your tanks.
- Slow, no friendly fire, -4 penalty to enemy saves, ruins their chances to hit and dodge. Great against beefy melee fights like the Doomguards in Durlag's or high level adventurer fights of any sort.

Hulk Krogan
Mar 25, 2005



Rookersh posted:

Be warned though, dropping Jaheria means dropping Khalid. They join/leave together. Honestly both of them are well worth their party weight, so I tend to keep them, and just have Jaheria go from rear end in a top hat with vines to party healer by endgame.

If you don't mind being slightly cheesy and want to get rid of Khalid or Jaheira without losing both of them, there are a couple ways to get around this though.

One: you can just kill off the party member you don't want. Strip them of armor and weapons and send them into a pack of baddies.

Two: When you give a party member the boot, they walk up to the PC and initiate dialogue with you. With party members that are linked (Khalid and Jaheira or Montaron and Xan), if you get this dialogue and kick them out, the linked party member will go with them. The way around this is to go to some building/zone you're never going to visit again, march the party member you're dropping far away from the party, drop them, and then leave before they can make it back to your main character and initiate dialogue.

Actually now I'm wondering: I never imported a BG1 save with a dead Khalid or Jaheira into BG2. Does anything happen if you do?

primaltrash
Feb 11, 2008

(Thought-ful Croak)
I like rolling with the following 5. You can use basically any character class as the main PC and its still a solid party.

Yeslick - Fighter/Cleric
Great main tank with gloves of dex, quick healing up front. Make sure he's spec'd for maces and get the Stupifier in Beregost for some extra fun. Won't do much damage, but doesn't need to.

Branwen - Cleric
Worthy off-tank, good cleric skills, if you have another healer (yeslick), you can load her up with more situational spells. Sling for when she's not casting.

Neera - Wild Mage
She's a little annoying, but I think the wild surges are worth having access to all spells in the game with the specialists' extra slots. Darts for when she's not casting.

Coran or Kivan - Fighter/Thief, Ranger
Somebody with a bow to poo poo damage; Coran probably edges out Kivan in pure damage, but Kivan is a little more versatile if you need someone in melee in a snap

Imoen - Thief
Neera has more than enough spells slots being a specialist, so I keep Imoen as a straight thief, go for pickpockets, lockpicking, detect traps, load her up with the crossbow of speed from Beregost and go to town.

Edit: Oh yeha, if you're using Jaheira, you should be giving her a club, plate mail and a shield, she's specialized in clubs if I'm remembering right. No idea why she starts equipped like an idiot. And BGEE has some decent clubs in it.

primaltrash fucked around with this message at 19:29 on Dec 5, 2014

Kubla Khan
Jun 20, 2014
Low level magic rocks.

Sleep and horror are incredible.

Cast web + shoot arrows wins like 99% encounters in the game.

Flip Yr Wig
Feb 21, 2007

Oh please do go on
Fun Shoe
I'm about to finish grad school, so I figured now is as good a time as any to give IE games yet another try. I've had a hard time getting into them before, but I feel more grognardy at this point in my life than ever before, so I may be in the right head space for it. I'm debating whether to play BG 1 before diving into BG 2, which I'm a bit more interested in. How do veterans feel about it?

Second, I can't find a link to the old "gently caress Baldur's Gate" thread. Anybody have it?

MegaGatts
Dec 12, 2004

The Enteroctopus dofleini, also known as the giant Pacific octopus (GPO) or North Pacific giant octopus, is a large marine cephalopod belonging to the phylum Mollusca and is tripping balls.

Flip Yr Wig posted:

I'm about to finish grad school, so I figured now is as good a time as any to give IE games yet another try. I've had a hard time getting into them before, but I feel more grognardy at this point in my life than ever before, so I may be in the right head space for it. I'm debating whether to play BG 1 before diving into BG 2, which I'm a bit more interested in. How do veterans feel about it?

Second, I can't find a link to the old "gently caress Baldur's Gate" thread. Anybody have it?

The big difference to me is that BG1 feels like a classic rpg, an ultima or something like that. There's no hand holding and they expect you to figure out what the hell you're supposed to do. BG2 could, maybe, be considered the first modern crpg. Companions have character and the game is structured with lots of bread crumbs. The down side is there's very little real feeling of exploring. Despite being the same engine and rule set they're two very different games.

voiceless anal fricative
May 6, 2007

Either is fine, when I first played them when the games came out, I played (and loved the poo poo out of) BG2 without having got past chapter 4 in BG1. Was until a few years later I came to like BG1.

Now of course I suggest starting with BG1. The story is great and taking the same character through is awesome because you go from being unable to kill a wolf, to killing several dragons single handedly. The power curve is one of the best things in these games.

primaltrash
Feb 11, 2008

(Thought-ful Croak)
http://forums.somethingawful.com/showthread.php?threadid=3136028

Flip Yr Wig
Feb 21, 2007

Oh please do go on
Fun Shoe
Thank you and thank you.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Gooch181 posted:

I am playing through BG:EE for the first time. I just started Chapter 4 and I am thinking about making some changes to my party before I start moving forward. I barely know what I am doing.

Right now my frontman is Khalid, who is level 3. He has the best gear in my party and is tanking with full plate mail, a large shield, and a bunch of magic boots and gloves and stuff. He is staying for now.

I have Jaheira and Dorn with me currently; Jaheira seems to be doing okay even though she seems limited to whacking stuff with a quarterstaff. Dorn seems to just die over and over no matter how much armor and poo poo I put on him, so I am thinking of kicking him to the curb.

I picked up Xan and he seems to be doing okay. His spells so far aren't very impressive but he slices stuff up pretty good with his moonblade. I'm thinking it might be better to either Xan out for a mage that is more into throwing fireballs and poo poo at guys.

My created character is a level 3 ranger who just scored a new fancy Dead Shot+2 bow and seems to be doing allright. He is usually hanging out with Imoen pelting dudes with arrows. I think these two get most of my kills, honestly. Imoen seems like a no-brainer to keep around since I will always need a thief.

I've met a monk in town and saved some dark elf mage out in the woods. I had Minsc around for a while but I figured I had enough dudes waving big swords around.

Any suggestions on making sure I have an effective party for this point in the game? I have a bunch of unexplored stuff on my map still so I figured I would put off the main plot for a while and get my poo poo together. My last fight was the bandit camp and it felt really inefficient. I plan on picking up that other mage and seeing how she compares to Xan. I don't know what to do with Dorn and Jaheira.

Also, am I understanding the rules for BG correctly in that wearing heavy armor doesn't impair my ranger's ability to use his bow?

OH, one thing that get's overlooked is the spell/ability Charm Animal, your Ranger should have it as a special ability, and it's a druid spell (edit: double checking the spell for druids is Charm Person or Mammal, which is even more useful). Not great in dungeons (which mostly have monsters), but surprisingly useful when exploring the wilderness. That bear you stumbled upon becomes a temporary ally

Gooch181
Jan 1, 2008

The Gooch

Skwirl posted:

OH, one thing that get's overlooked is the spell/ability Charm Animal, your Ranger should have it as a special ability, and it's a druid spell (edit: double checking the spell for druids is Charm Person or Mammal, which is even more useful). Not great in dungeons (which mostly have monsters), but surprisingly useful when exploring the wilderness. That bear you stumbled upon becomes a temporary ally

I've used that a few times to send a bear in as a meatshield- it really is handy.

Thanks everyone for the advice. Is there a club for Jaheria I should be keeping my eye out for? I didnt see anything better than a regular club in the shop, and her Quarterstaff+1 is better than that damage wise.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Yes, it's called Shillelagh and you find it in her spell book. It only lasts a few rounds, but it's better than a quarterstaff if she has any dots in clubs, and allows her to equip a shield.

Gooch181
Jan 1, 2008

The Gooch

pun pundit posted:

Yes, it's called Shillelagh and you find it in her spell book. It only lasts a few rounds, but it's better than a quarterstaff if she has any dots in clubs, and allows her to equip a shield.

Oh my god I never opened her spellbook. This changes things drastically. Thanks!

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Gooch181 posted:

Oh my god I never opened her spellbook. This changes things drastically. Thanks!

Yeah, huge difference. I'd say druids (in early BG at least) are the weakest from a pure spell casting perspective, but they are far from useless in that regard. Word of advice the spell Slow Poison, despite it's name, actually cures poison, very useful when dealing with spiders.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

armoredgorilla posted:

I like rolling with the following 5. You can use basically any character class as the main PC and its still a solid party.
I quite like the following party setup: PC arcane spellcaster, Ajantis (melee/party spokesman), Minsc (melee), Kivan (ranged), Coran (ranged/thief skills), Yeslick (melee/healing). For a non-arcane spellcaster PC replace Minsc with Neera.

The best strategy I've found for BG1 is to have an archer-heavy party and Coran is great for that. He can fulfill all your unlocking and trap disarming needs and with his 20 Dex and illegal 3 dots in bows is one of the best bowmen in the game. Kivan is also an excellent archer and worth having. It's also possible to get Minsc and Ajantis to specialize in longbows and they're very good ranged attackers too (especially if one of them has the bracers of dexterity). With this setup most enemies will die before they can close into the party (especially early in the game), greatly reducing the need for healing or crowd control spells (though Web spells are extremely effective with this party and can be used to great effect against tougher enemies).

One party formation strategy that works well for this group is to get Imoen at the start, go and recruit Kivan and Ajantis followed by Branwen and Minsc, avoid the side-areas do the Nashkel mines and Bandit camp followed by going to Cloakwood where you can recruit Coran and Yeslick to replace Imoen and Branwen respectively while the party is still low level.

primaltrash
Feb 11, 2008

(Thought-ful Croak)
Which reminds me, for the person complaining about Dorn's fragility ... it's pretty easy to make him a serviceable archer, maybe even a drat good one once you A) put Gloves of Dex on him and B) use Poison Weapon liberally.

Rookersh
Aug 19, 2010

Factor_VIII posted:

I quite like the following party setup: PC arcane spellcaster, Ajantis (melee/party spokesman), Minsc (melee), Kivan (ranged), Coran (ranged/thief skills), Yeslick (melee/healing). For a non-arcane spellcaster PC replace Minsc with Neera.

The best strategy I've found for BG1 is to have an archer-heavy party and Coran is great for that. He can fulfill all your unlocking and trap disarming needs and with his 20 Dex and illegal 3 dots in bows is one of the best bowmen in the game. Kivan is also an excellent archer and worth having. It's also possible to get Minsc and Ajantis to specialize in longbows and they're very good ranged attackers too (especially if one of them has the bracers of dexterity). With this setup most enemies will die before they can close into the party (especially early in the game), greatly reducing the need for healing or crowd control spells (though Web spells are extremely effective with this party and can be used to great effect against tougher enemies).

One party formation strategy that works well for this group is to get Imoen at the start, go and recruit Kivan and Ajantis followed by Branwen and Minsc, avoid the side-areas do the Nashkel mines and Bandit camp followed by going to Cloakwood where you can recruit Coran and Yeslick to replace Imoen and Branwen respectively while the party is still low level.

The big problem with Kivan is if you are playing a patched version/EE, most new players won't keep him, and instead he'll run off with the loot. This is because he DEMANDS you go clear out the Bandit Camp within 7? days of recruiting him or he disappears from the game. Most people don't realize that/it takes a long time to sleep or wander.

He might even run off the loot if you are playing an unpatched version and trigger the wrong things. This is because while his quest usually doesn't pop on vanilla BG ( because it's broken! ), it sometimes will, and the only way to fix it is to give the lady in Beregost enough bandit scalps to gently caress off within 7 days, otherwise you lose Kivan. Because the quest is not just broken in not starting, it's broken in that if it does start, the only way for him to view the Bandit Camp is cleared is if she leaves.

He's way too broken/fickle to be reliable. Most people don't realize that because they don't play BG1 compulsively, or have it set up so they don't trip over those bugs, but having him leave you with everything in his inventory is game ending for some people. And the people who generally hit those bugs are the ones who got told to pick up this sick archer near High Hedge, but then spend the next four years exploring the area around Nashkel.

Rookersh fucked around with this message at 04:04 on Dec 6, 2014

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Skwirl posted:

Word of advice the spell Slow Poison, despite it's name, actually cures poison, very useful when dealing with spiders.

I found this out on my own, and talk about a godsend :rimshot: (because druid/cleric spells are divinely granted... do you get it?!?!)

Horrid puns aside, this was huge because spell level 4, or character level 7 for clerics, is far too loving late to get a spell that can nullify poison. I remember playing games like Eye of the Beholder and even relatively easy spiders were terrifying because a level 3 party had no way to stop poison, which was programmed to slowly kill you and didn't wear off on its own at any point. Having what is essentially "Cure Poison" at spell level 2, character level 3 was such a helpful bug/oversight/deliberate but unannounced boon on the part of the devs. Plus, spell level 4 is where you finally get a second, half-decent cure spell in Cure Serious Wounds. Level 2 didn't have a cure spell if I recall correctly, though Cure Moderate was added later on in some games, so it freed up level slots to devote to buffs like Barkskin, Slow (Cure) Poison, and a fair few other things.

Enhanced Edition games are fine and all, but I'd still rather have remakes in 3rd edition rules. They probably aren't allowed to do it due to some stupid corporate IP bullshit, but 2nd edition rules are such pisswhiffle and I wish that they would go away forever. I've always hated Vancian magic systems too... and now I'm starting to wonder why I like D&D at all.

Edit: Just checked... enhanced edition did add "Cure Medium Wounds", which is level 3. This makes Slow (Cure) Poison still very well-placed at level 2. Whoever made it so that heal spells always heal their maximum roll from other games is a saint who deserves the Nobel Peace Prize for Services to Gaming. I remember playing older games, and nothing is more irritating than using a precious Cure Light Wounds spell that heals exactly 1 point of damage.

JustJeff88 fucked around with this message at 05:04 on Dec 6, 2014

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Rookersh posted:

The big problem with Kivan is if you are playing a patched version/EE, most new players won't keep him, and instead he'll run off with the loot. This is because he DEMANDS you go clear out the Bandit Camp within 7? days of recruiting him or he disappears from the game. Most people don't realize that/it takes a long time to sleep or wander.
True, Kivan can run away in BG:EE. Though I personally haven't had that happen to me. At most I've had him complain once. Picking him up and quickly clearing out the mines before heading to the camp without doing side-areas (while still clearing the maps you pass through) means that he doesn't have time to get fed up and leave. (This dovetails nicely with the need to go to Cloakwood fast to get Coran and Yeslick while the party is low level.)

Dyna Soar
Nov 30, 2006
i read that you can cancel his quest by either killing / resurrecting him or letting the basilisks turn him to stone and then using a stone to flesh scroll on him. haven't tried either myself.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Coran is a serious boss, but why hasn't anyone mentioned Viconia? She seems like the best cleric in the game, unless I'm missing something.

Dyna Soar
Nov 30, 2006

Wolfsheim posted:

Coran is a serious boss, but why hasn't anyone mentioned Viconia? She seems like the best cleric in the game, unless I'm missing something.

low wisdom and evil. yeslick is a lot more useful due to his fighter multi class. branwen is about as good as viconia.

oh and viconias low str score means she can't equipt heavy armor.

beergod
Nov 1, 2004
NOBODY WANTS TO SEE PICTURES OF YOUR UGLY FUCKING KIDS YOU DIPSHIT
Has anyone tried to get the widescreen mod to work with planescape on a retina screen? It boots to a black screen if I try to set it at anything less than 1600 x 900, which is still really hard to see.

I'm using a surface pro 3.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Wolfsheim posted:

Coran is a serious boss, but why hasn't anyone mentioned Viconia? She seems like the best cleric in the game, unless I'm missing something.

In addition to what was already said, she can't cast Holy Smite, and if someone else does, she's hurt by it. Also, probably doesn't mean much in BG1, but destroying undead at higher levels is a lot more useful than controlling them.

MegaGatts
Dec 12, 2004

The Enteroctopus dofleini, also known as the giant Pacific octopus (GPO) or North Pacific giant octopus, is a large marine cephalopod belonging to the phylum Mollusca and is tripping balls.

beergod posted:

Has anyone tried to get the widescreen mod to work with planescape on a retina screen? It boots to a black screen if I try to set it at anything less than 1600 x 900, which is still really hard to see.

I'm using a surface pro 3.

I play at 1600x900. HAve you tried the larger font mod? Ghostdog UI mod an 80% increase makes it very easy to read.

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Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


BG ironman is fun.

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