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I just had a Gunslinger Sharpshooter get the skill "Volatile Mix" the same level she got "Face Off". Go go front-line sharpshooter!
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# ? Feb 7, 2016 20:14 |
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# ? May 26, 2024 11:09 |
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Kanos posted:It's a little weird there's no third grenade launcher, but the second one is so insanely broken that a third tier would just involve your grenadiers sitting on lawn chairs on the Avenger's top deck and launching thermonuclear warheads at Advent bases. Is there a third tier Gremlin? I'm assuming its from Sectopod autopsy, because that's the only autopsy I haven't done because I've never seen one on a mission I don't evac from.
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# ? Feb 7, 2016 20:15 |
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Panicked soldiers throw grenades now, was not expecting that. Luckily my guy threw a grenade at a group of innocent civilians instead of anything important
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# ? Feb 7, 2016 20:16 |
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Eimi posted:Is there a third tier Gremlin? I'm assuming its from Sectopod autopsy, because that's the only autopsy I haven't done because I've never seen one on a mission I don't evac from. Yup. Level Three Gremlin's pretty boss, has a nice, hefty hack bonus to it so even your Squaddie Specialists can be fairly reliable.
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# ? Feb 7, 2016 20:17 |
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Threat Assesment on specialists is so goddamn nice, especially on a mostly medic-specced specialist. Soldier in a lovely place and/or out of actions? Give him a free overwatch and some defense, and then follow up with a heal. Even just being able to run up your grenadier into close range, fire/shoot nade, and then give him a free overwatch is so useful. It also only takes one action, so you can still send a gremlin for heal, or shoot/overwatch yourself. Fishstick fucked around with this message at 20:22 on Feb 7, 2016 |
# ? Feb 7, 2016 20:18 |
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What does the demolition ability do? I doesn't seem to destroy cover, and the only thing I have managed to do with it is to blow up one car, and waste turns.
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# ? Feb 7, 2016 20:22 |
Joe the Strummer posted:Panicked soldiers throw grenades now, was not expecting that. That reminds me, is there any penalty or even a reaction at all for civillians getting caught in the blast zone? I haven't had it yet, but I don't want a reason to slow my grenade spam.
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# ? Feb 7, 2016 20:22 |
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I just ran into the big mech and I'm officially terrified of everything...Can we just concede the Earth?
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# ? Feb 7, 2016 20:23 |
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So with a couple ini tweaks I have an 8-man squad but there's no room on the UI to see more than 6 soldiers when launching a mission, does anyone know if there's a quick fix for that? I think someone mentioned finding a line somewhere that controlled how many soldier spots show up on the UI.
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# ? Feb 7, 2016 20:24 |
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jtm33 posted:What does the demolition ability do? I doesn't seem to destroy cover, and the only thing I have managed to do with it is to blow up one car, and waste turns. It needs a damage buff against cover, because it just isn't reliable enough to do what it is intended to do: allow you to remove cover without using an explosive.
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# ? Feb 7, 2016 20:24 |
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Rubicon posted:I just ran into the big mech and I'm officially terrified of everything...Can we just concede the Earth? Bring at least one dude with EMP grenades/bullets and you'll be fine.
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# ? Feb 7, 2016 20:24 |
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Is there a way to reduce the speed of the avatar project from the ini files? I increased the number of tiles it has to fill to completion but couldn't find an option that defines how fast aliens advance the project.
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# ? Feb 7, 2016 20:25 |
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keyframe posted:Is there a way to reduce the speed of the avatar project from the ini files? I increased the number of tiles it has to fill to completion but couldn't find an option that defines how fast aliens advance the project. Yeah, it's in DefaultGameData, search for "Doom" which is what it's called to in the config files. There are two settings to change to slow it down. I dealt with it by making my missions and codex kills have a larger impact on it (e.g. a single codex kill takes 4 bars off, a blacksite takes 6-8).
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# ? Feb 7, 2016 20:26 |
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keyframe posted:Is there a way to reduce the speed of the avatar project from the ini files? I increased the number of tiles it has to fill to completion but couldn't find an option that defines how fast aliens advance the project. Right after the max doom value are the values for the facility build speed.
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# ? Feb 7, 2016 20:27 |
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Does anyone know where the AWC skills and skill chances are put in the ini files? I want to see if i can run a true training routlette
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# ? Feb 7, 2016 20:28 |
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On the final mission right now, and I'm kinda dissapointed. Don't get me wrong, the game is a loving blast, but it felt kinda short in terms of things you can research and poo poo. Maybe if I hadn't played it the whole weekend straight... What has me actually kinda sad is that there's no sign of the contagion zones mentioned in the novel. You'd think something like that would be brought up in the game. Maybe it'll be DLC?
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# ? Feb 7, 2016 20:29 |
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I wonder why the game didn't let you deploy an engineer to check for contact with resistance areas, deploy a scientist to built the antenna, and deposit some soldiers and build turrets to handle base defenses for you in resistance bases instead of 'hey heres a time sensitive mission every loving time you try to grab some supplies or establish contact or do anything'. Or even just 'drop off some soldiers and have them collect the supplies/whatever for you, then you just pick them up x days later' with a % of success based on the squad's capabilities. I'm not done with the game though, but at most I figure the only one of those options that might be in is the turret thing.
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# ? Feb 7, 2016 20:30 |
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You win xcom, you win. 5 dead soldiers, all behind high cover, 3 of them while smoke was active. I can't beat this level of Don't keep playing if you're playing bronzeman and you get into a fail spiral, it's not worth the time
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# ? Feb 7, 2016 20:32 |
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IShallRiseAgain posted:Right after the max doom value are the values for the facility build speed. Thanks guys! if it's not too much trouble do you mind posting an example of what you changed? There are a lot of numbers there I don't understand.
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# ? Feb 7, 2016 20:33 |
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I never used to have a B-squad in Normal mode, now I have a C-squad. Ratcheting up the time soldiers have to take off for wounds was a really good decision.
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# ? Feb 7, 2016 20:33 |
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95% chance to hit: drat IT!
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# ? Feb 7, 2016 20:36 |
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I think i've finally hit the victory lap part of the game, which is a nice break from the constant tension that has been the rest of the campaign.
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# ? Feb 7, 2016 20:39 |
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Drakenel posted:That reminds me, is there any penalty or even a reaction at all for civillians getting caught in the blast zone? I haven't had it yet, but I don't want a reason to slow my grenade spam. I have literally never had even a bitching out from Bradford over collateral damage like that so bombs away
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# ? Feb 7, 2016 20:40 |
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LotsBread posted:On the final mission right now, and I'm kinda dissapointed. Don't get me wrong, the game is a loving blast, but it felt kinda short in terms of things you can research and poo poo. Maybe if I hadn't played it the whole weekend straight... Yeah I'm pretty bummed out that there's virtually no research except for 2 weapon tier upgrades, 2 armor tier upgrades and the autopsies. There's also not much in the way of building gear for you units either but there's a ton of everything else, so I'll be happy enough when a mod expands the research/engineering side of the game. e: Blowing up civilians is a valid strategy for sniffing out Faceless
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# ? Feb 7, 2016 20:41 |
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Drakenel posted:That reminds me, is there any penalty or even a reaction at all for civillians getting caught in the blast zone? I haven't had it yet, but I don't want a reason to slow my grenade spam. If they're in the cities, they're collaborators, open fire.
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# ? Feb 7, 2016 20:41 |
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Are there any character pools out there besides the goon one in the OP?
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# ? Feb 7, 2016 20:42 |
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I'm pretty early in my first playthrough, but officially love the Advanced Warfare Center. My Ranger just unlocked rupture on her lieutenant promotion.
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# ? Feb 7, 2016 20:44 |
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So Shadowstep is the clear Sergeant choice for Ranger abilities, right?
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# ? Feb 7, 2016 20:45 |
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Alkydere posted:Bring at least one dude with EMP grenades/bullets and you'll be fine. I managed to hack it and was in control of it when all the other enemies were killed. It ended the map with it still up. edit: well...drat. no corpse for the big AT-AT? Rubicon fucked around with this message at 20:49 on Feb 7, 2016 |
# ? Feb 7, 2016 20:45 |
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LotsBread posted:Don't get me wrong, the game is a loving blast, but it felt kinda short in terms of things you can research and poo poo. It's because half the poo poo you would normally research in the labs is now in the Proving Grounds. Plasma grenades, EXO/WAR suits, Spider/Wraith suits, bluescreen rounds, the skulljack and its upgrade... I think most of that stuff's equivalents was lab research in EU/EW. Also there's no interrogations, and no MELD/MECs/SHIVs. Rubicon posted:I managed to hack it and was in control of it when all the other enemies were killed. It ended the map with it still up. In the mission before the final one, I mind controlled the first enemy I saw, an Andromedon. He was still with me when the map ended, but he didn't come home with the skyranger... what did they do to my robot buddy?!
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# ? Feb 7, 2016 20:45 |
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I'm getting pretty far into the game now and there is only one thing I need to say - The mimic beacon is so ridiculously overpowered. I bring 2 per mission and it gets me out of nearly every stressful situation.
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# ? Feb 7, 2016 20:46 |
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Look, all I want is to go to the contagion zones. Is that too much to ask?
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# ? Feb 7, 2016 20:48 |
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I love how the Mimic Beacon is pointless in XCOM1 and a lifesaver in XCOM2. Watching a Lancer try to baton it and fail miserably is the best.
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# ? Feb 7, 2016 20:49 |
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Drakenel posted:That reminds me, is there any penalty or even a reaction at all for civillians getting caught in the blast zone? I haven't had it yet, but I don't want a reason to slow my grenade spam. Better that they get killed by your grenades then turned into Advent Burgers.
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# ? Feb 7, 2016 20:49 |
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Actually, now I'm less sure. Shadowstrike or Shadowstep for a Ranger? I can't decide if I want to try to build him as a ninja or as a pseudo-Assault.
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# ? Feb 7, 2016 20:51 |
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jtm33 posted:I'm getting pretty far into the game now and there is only one thing I need to say - The mimic beacon basically reads "Delete Target Enemy Pod's Turn". It's pretty goddamned bonkers.
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# ? Feb 7, 2016 20:52 |
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MadJackMcJack posted:Better that they get killed by your grenades then turned into Advent Burgers. I still want the reveal for ADVENT Burgers to be something like "We reprocessed Soy into actually tasting good. What? What?! Did you think we were feeding you your own dead?!" Harrow posted:Actually, now I'm less sure. Shadowstrike or Shadowstep for a Ranger? I can't decide if I want to try to build him as a ninja or as a pseudo-Assault. My opinions on the two: Shadowstrike + Re-concealment means you can get a nasty attack in every so often. Shadowstep lets you run and gun next to an overwatcher and slug them in the face. The latter has worked well for me but not consistently enough to warrent going for it as a priority.
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# ? Feb 7, 2016 20:53 |
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Coolguye posted:I have literally never had even a bitching out from Bradford over collateral damage like that so bombs away I just ganked 3-4 in this kidnapping mission alone and it was the one time Bradford didn't say a peep. I guess he's so worn down by Advent blaming all of their own massacres on him he no longer cares or thinks it matters. I mean, what was I supposed to do when it turns out skulljacking the codex makes, surprise surprise, a new enemy appear and it keeps porting into groups of civvies Also, I found a new reason to love stealthy Rangers: pick up a KO'ed VIP or downed buddy, have them enter stealth. Suddenly having one dude unable to fire because he's carrying a body is far less of an issue when the aliens can't see him.
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# ? Feb 7, 2016 20:58 |
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Thyrork posted:My opinions on the two: Shadowstrike + Re-concealment means you can get a nasty attack in every so often. Shadowstep lets you run and gun next to an overwatcher and slug them in the face. The latter has worked well for me but not consistently enough to warrent going for it as a priority. Yeah, what's throwing me is that I remember how great my Run-and-Gun Assault was in EU, but Concealment is such a different mechanic. Maybe I'll go ninja with this one.
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# ? Feb 7, 2016 21:04 |
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# ? May 26, 2024 11:09 |
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Finished the Veteran campaign, thoughts: I really like how they handled Weapons and Armour in this. Just building it once was a huge qol thing. I like how they handled weapon attachments and items, lots of choice (sometimes too many!) and still made it stressful to recover fallen guys. I did not like how they handled the "experimental" items. Rng to get items was a pain in the rear end, especially since cores are so rare. I had to artificially extend the campaign just to scrounge up enough cores to let the item roulette machine give me what I wanted. I loved the geoscape changes. Gone are the dead times of eu where you'd just have to sit around mid month twiddling your thumbs waiting for money. Xcom2 you're constantly busy with something. I never used Psi ops the entire game. The final mission made me realize I may have missed some cool poo poo End Game Spoilers: The thread title should be immediately changed to Terrorists to the Depths. End game storyline was kinda cool, although they sorta rushed thru the whole "commander is the gateway" thing I liked how the aliens, while bad, do not appear to be holy 100% evil. Kinda nice. Heavy sequel foreshadowing at the end. Bugs: On the second to last mission you can use Intel to get bonuses. If you choose the bonus, load up and fly out then cancel, you still get the bonuses in other missions. Also, you seem to get the stealth bonus (assuming you didn't loose it at the radio tower) in the final mission. I had three guys concealed that shouldn't have been. Notable Soldiers: Sharpshooter with Run and Gun. An absolute monster early game where she would run in and face off everyone. Lost a lot of its versatility later on when running in was not a great idea, but run and gun was still useful for catching up and reloading when she changed to a sniper. Ranger with Serial. Maxed move PCS, Wraith Armour, Talon Rounds and a shotgun with Autoloader and Laser Sight. This guy was an unstoppable killing machine. Used to scout early on for the snipers and grenadiers, when he would finally bust out of the shadows he just killed everything in minutes. He alone was responsible for killing most of the "boss" enemies. Specialist with Shredder: She had a lot of luck with Guardian, and would routinely clear out armour of everyone in the area. Overall, loved the game, found it both easier and more enjoyable than EU, and looking forward to the mods.
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# ? Feb 7, 2016 21:04 |