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I will say that I replayed HZD recently, and wasn’t planning on replaying HFW because of the added combat complexity, but this thread won me over and I am now a shredder and warrior bow convert where I literally did not use those at all in my first playthrough. I actually enjoy the combat thanks to this thread’s discussion where I had put it in Story by the end the first time around.
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# ? May 8, 2024 04:51 |
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# ? Jun 5, 2024 23:54 |
I'm surprised no one farmed the slaughterspine on the south end of San Fran, it's right next to a campfire and has no friends. That was my go-to for apex hearts.
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# ? May 8, 2024 05:27 |
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Grayshift posted:I'm just getting started in the game, any general advice? I just backtracked to clean up the various firegleams in the Daunt, but the very next sidequest I took wants me to have more underwater capability to progress so I'm wondering if there's a good main quest point to run up to so I have most of the utility items to minimize future backtracking. Is ice still the element du jour? Ice and Shock are the most powerful elements in the game, with Acid being a distant third and the rest being highly situational. If you have those three ammo types on your bars, you'll generally be fine, using the occasional blaze/plasma arrow to ignite canisters. Once you get through all the quests to collect the Three Big Things you will have all the tools necessary to unlock the blocked passageways on the map.
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# ? May 8, 2024 11:19 |
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Did anyone use Adhesive at all? Nobody ever brings it up. I tried it out for a bit but it didn't seem to be worth the trouble. I also never used the ropecaster variant that attaches canisters to enemies, seemed interesting but rather too situational to bother with when most enemies simply already have elemental targets built into them that do the same thing if you hit themexquisite tea posted:If I were making Horizon 3 I’d combine the effects of Acid/Purgewater and Fire/Plasma and make the plasma explosion scale a lot better. I like this idea, fire seemed less useful in FW overall when it was the best way to deal with glinthawks in ZD. I actually used Plasma a lot during my playthrough, not because it did a lot of damage but it was a pretty effective form of crowd control in a game with a lot of group fights but a lack of good crowd control weapons. You could pop an enemy right off the bat with a plasma timer and then run to reposition and fight the next enemy while the first one blows up and gets stunned for a bit. You could actually keep groups in a state of rotating stunlocks, it was mostly how I dealt with flying enemies. I never had any issue with waterwings because I'd just plasma them and they'd get knocked down so I could better focus on single targets. Also the plasma explosion sounds really cool
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# ? May 8, 2024 17:52 |
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Adhesive is basically made obsolete the instant you have access to drill spikes, which do everything they do except better because now you can get critical hits and knock machines out of the sky in two lobs.
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# ? May 8, 2024 17:55 |
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Febreeze posted:Did anyone use Adhesive at all? Nobody ever brings it up. I tried it out for a bit but it didn't seem to be worth the trouble. I also never used the ropecaster variant that attaches canisters to enemies, seemed interesting but rather too situational to bother with when most enemies simply already have elemental targets built into them that do the same thing if you hit them i tried adhesive it just barely seems to do anything except on already slow things
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# ? May 8, 2024 17:57 |
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adhesive and purgewater are useful enough for their weird niche uses (slowing machines and disabling elemental attacks) but still more situational than most. slowing a stormbird, rollerback, or maybe rockbreaker (dunno, you hardly ever fight them) simplifies the fight and does so more easily than (nerfed) ropes, as does disabling scorcher or fireclaw elemental attacks. the issue is that you need top-tier fully upgraded and coiled weapons to apply them fast enough to matter, and since you won't have those til the endgame you won't make a habit of using them since slings come with multiple ammo types and coils often boost multiple you can make them into a pretty versatile "apply whatever element now" tool, though they're limited by not having any shock or plasma options afaik. endgame i was able to trigger limits with 2-3 overdrawn shots, which pushes them into viable territory even if they consume a lot of weapon wheel space. they free you from needing to bother with elements on other weapons as much to focus on tear or agi/range/overdraw/etc. bonuses iirc i broke out adhesive for those goddamn lunging waterwings
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# ? May 8, 2024 18:15 |
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the sucky thing about adhesive is that it doesnt even slow machines down, just disables certain heavy physical moves.. which is not bad, but with knockdowns, purge, shock, smokebombs around just why? its killer against aloy though, since there are no adhesive-resistant outfits and it does restrict your moves alot. For example take the apex thunderjaw, adhesive disables its running charge attack, but doesnt even disable its oneshot neck-rearing move.. plasma at least looks cool, and spiketrapped plasma spikes do decent enough elemental impact damage against certain foes.. and plasma arrows make for good AA. https://www.youtube.com/watch?v=Pwwy5n1PczU ive tried making plasmawires work since the DoT plasmapuddles are cool but its alot of work and even in optimal conditions when you get enemies stuck long enough on top of it, damage still isnt that great. except maybe against slitherfangs with double plasma weakness and cover alot of ground surface area
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# ? May 8, 2024 18:40 |
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I like adhesive, as someone who is bad at video games it's nice to be able to slow down a wiggly guy so you can knock off those tiny components that disappear behind the rest of the machine by the time I've drawn my bow, and post ropecaster it's a respectable crowd control option for when I'm struggling with multiple machines at once and need to take a one out of the fight for a bit. I wish it were on weapons that were otherwise more useful to me.
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# ? May 8, 2024 19:04 |
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Deformed Church posted:I like adhesive, as someone who is bad at video games it's nice to be able to slow down a wiggly guy so you can knock off those tiny components that disappear behind the rest of the machine by the time I've drawn my bow, and post ropecaster it's a respectable crowd control option for when I'm struggling with multiple machines at once and need to take a one out of the fight for a bit. the bonus of electric is you can shock them and then leisurely approach and blast those parts off
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# ? May 8, 2024 19:53 |
Adhesive is pretty much only for beating From the Depths or whatever that fixed gear arena challenge is with the tideripper. Hated that one.Grayshift posted:I'm just getting started in the game, any general advice? I just backtracked to clean up the various firegleams in the Daunt, but the very next sidequest I took wants me to have more underwater capability to progress so I'm wondering if there's a good main quest point to run up to so I have most of the utility items to minimize future backtracking. Is ice still the element du jour? The thing I noticed that I did, and still do, is not use my valor surges enough. So often I just let them hang out and struggle through fights when I have a major powerup just sitting there. Olothreutes fucked around with this message at 23:24 on May 8, 2024 |
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# ? May 8, 2024 23:22 |
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One thing that annoys me in this game is that enemy machines are so large and wriggly that their animations routinely bug out and blend into one another, meaning they will snap from one pose to another with no warning. This is especially bad when you knock down slitherfangs, an enemy type the devs were so in love with they use them as boss fights for a huge number of quests.
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# ? May 8, 2024 23:34 |
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Elden Lord Godfrey posted:One thing that annoys me in this game is that enemy machines are so large and wriggly that their animations routinely bug out and blend into one another, meaning they will snap from one pose to another with no warning. This is especially bad when you knock down slitherfangs, an enemy type the devs were so in love with they use them as boss fights for a huge number of quests. in some fairness slitherfangs are cool as hell
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# ? May 9, 2024 00:50 |
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also is it really that many? Its like 3 quest slitherfangs and most heavyweights get at least 2 quest appearances, except poor rockbreakers and slaughterspines that only appear once. Thunderjaws, Stormbirds and Shellsnappers show up even more often.
Falukorv fucked around with this message at 02:02 on May 9, 2024 |
# ? May 9, 2024 01:48 |
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Falukorv posted:also is it really that many? Its like 3 quest slitherfangs and most heavyweights get at least 2 quest appearances, except poor rockbreakers and slaughterspines that only appear once. Thunderjaws, Stormbirds and Shellsnappers show up even more often. I feel like I fought like, 2 Shellsnappers in all of the quests I did. They were definitely my least encountered heavyweight. And that's fine by me because I hate them.
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# ? May 9, 2024 04:06 |
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northwest of Vegas, i overrode the slitherfang and lured it to the bellowback. they started ranged fighting until the bellowback got close enough that the slitherfang hit it with its tail and it flew half a football field away. now i need to see what other machines were never meant to meet in combat
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# ? May 9, 2024 05:26 |
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Falukorv posted:also is it really that many? Its like 3 quest slitherfangs and most heavyweights get at least 2 quest appearances, except poor rockbreakers and slaughterspines that only appear once. Thunderjaws, Stormbirds and Shellsnappers show up even more often. I guess it depends on how you count it but Slitherfangs feel like the most frequently showcased elite machine, and rightly so because that thing was probably hella complicated to make. It's the final boss of the prologue, the final boss of Aether, the final boss of a cauldron, the final boss of the first arena challenge, and a midboss in Alva's companion quest. So if you only stick to the main story beats you'll still be fighting a lot of them. Slaughterspines by comparison only get two story boss fights (one in the DLC), Tremortusks get a midact boss fight, an arena challenge and a hunting ground, Tiderippers get an act boss fight, a cauldron fight and an arena, Shellsnappers get a couple sidequests and a salvage contract, Dreadwings get an act boss fight and an arena. Then of the elites carrying over from Zero Dawn, Thunderjaws are a midboss in Thebes and feature in a few sidequests but nothing really mandatory, Stormbirds have a few sidequest end battles, Rockbreakers and Fireclaws get like one quest each.
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# ? May 9, 2024 13:02 |
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Tiderippers get a side quest too, fireclaws and dreadwings get 2 sidequests. Tremortusks also appear in maybe the hardest base game sidequest too. if youre upgrading purple and legendary weapons it does ask for alot of slitherfang parts, but imo the amount of fireclaw sacs and dreadwing nerves is more overdone. Falukorv fucked around with this message at 13:54 on May 9, 2024 |
# ? May 9, 2024 13:13 |
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Yeah Fireclaw sacs are the devil even if you're dropped down to Story with easy loot. They blow up if you look at them wrong.
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# ? May 9, 2024 14:25 |
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Falukorv posted:Tiderippers get a side quest too, fireclaws and dreadwings get 2 sidequests. the upgrade material costs was probably one of my least favorite parts of the weapon/armor system next to redundant lower-tier arrows. i beat it without farming for stuff and dont have much interest in NG+ over regular NG so it will at least never be my problem anymore
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# ? May 9, 2024 14:56 |
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There's a rumor going around that there's a LEGO Horizon game in development. Sounds weird. I am not sure if I would play LEGO Horzion, but I would happily accept new models based off other machines. Building the Tallneck was fun.
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# ? May 12, 2024 03:57 |
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Waffleopolis posted:There's a rumor going around that there's a LEGO Horizon game in development. Sounds weird. Maybe I’d actually bother getting machine parts if they were literal LEGO pieces
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# ? May 12, 2024 04:17 |
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I would 100% play a Horizon Lego game , my main issue is Lego games are better played co-op usually and I don't have anyone to play with.
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# ? May 12, 2024 07:07 |
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It would be an unusual choice for LEGO since they usually tend to make games for super mega IPs but I could totally see Horizon fitting into their particular brand of presentation style and humor.
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# ? May 12, 2024 10:22 |
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is horizon a more popular series among the younger market? i know as far as us olds it's kind of in great series nobody plays territory, but i can see it being more popular with kids--it's a flagship series on a popular platform and kids don't have as much nostalgia for older IPs if nothing else i figure it didn't quite hit the same "lol released at the same time as elden ring/dragon's dogma" wall with kids--those aren't really designed with the same sort of accessibility features that mean a 5yo can play it without being a hardcore gamer plus i mean surely "right giant robot dinosaurs" plays well in the younger market Qtotonibudinibudet fucked around with this message at 17:22 on May 12, 2024 |
# ? May 12, 2024 17:20 |
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If the leaked figures from Insomniac are true then it’s Sony’s third most lucrative IP behind Spider-Man and God of War. The first two games in the series have sold some 30 million copies combined.
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# ? May 12, 2024 17:22 |
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They made a Lego Indiana Jones game in 2008. It's a great game and I'm sure kids had a lot of fun with it, but what kid born in 1999 gave a poo poo about Indiana Jones unless their parent's made them watch the movies?
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# ? May 12, 2024 22:34 |
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What parent to a kid born in 1999 didn't make them watch the movies, though
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# ? May 13, 2024 00:50 |
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I'm sure the LEGO Horizon game will end up with a higher median player age than the actual Horizon games. It is what it is
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# ? May 13, 2024 11:04 |
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I completed a challenge tougher than any ultra-hard fight in the first game: Completing the Strike From Above hunting ground challenge in Plainsong, due to the fact that the button to deploy the glider so I can do the move needed to complete the challenge is the same as the button to grapple to the vantage posts.
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# ? May 13, 2024 14:59 |
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Dr Christmas posted:I completed a challenge tougher than any ultra-hard fight in the first game: Completing the Strike From Above hunting ground challenge in Plainsong, due to the fact that the button to deploy the glider so I can do the move needed to complete the challenge is the same as the button to grapple to the vantage posts. On PC you can bind a separate key for this, although IIRC it isn't set by default.
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# ? May 13, 2024 15:14 |
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Dr Christmas posted:I completed a challenge tougher than any ultra-hard fight in the first game: Completing the Strike From Above hunting ground challenge in Plainsong, due to the fact that the button to deploy the glider so I can do the move needed to complete the challenge is the same as the button to grapple to the vantage posts. there was one that required starting with a power attack and i never got the combo to work because the power attack knocked the target out of range of followups and it would yell at me for hitting the wrong button, so like everything that annoys me, i just walked away, personally i rarely like challenge stuff in games and not for challenge reasons, like they're just an annoyance and yeah you should be able to remap it
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# ? May 13, 2024 15:33 |
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Air Skwirl posted:They made a Lego Indiana Jones game in 2008. It's a great game and I'm sure kids had a lot of fun with it, but what kid born in 1999 gave a poo poo about Indiana Jones unless their parent's made them watch the movies? Someone bought it, they made a second one.
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# ? May 13, 2024 22:51 |
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ohmygod my boy gildun is back!!! best expansion, no notes. edit: And Ron is no Concrete Beach Party but I do like him. Deformed Church fucked around with this message at 22:43 on May 14, 2024 |
# ? May 14, 2024 22:09 |
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i really enjoyed the burning shore story missions but man i do wish there was more side quest content in BS. although during my replay of HZD i completed all the banuk stuff in much less time than i thought overall so maybe it really did match up in terms of how much time it consumed for me. felt like too much empty space in BS, altho a lot of the empty space in frozen north was just to plop some of those blue gem nodes down
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# ? May 15, 2024 17:48 |
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Sloober posted:i really enjoyed the burning shore story missions but man i do wish there was more side quest content in BS. although during my replay of HZD i completed all the banuk stuff in much less time than i thought overall so maybe it really did match up in terms of how much time it consumed for me. felt like too much empty space in BS, altho a lot of the empty space in frozen north was just to plop some of those blue gem nodes down they arguably have the same number of side quests (if you stretch and consider the burning shores cauldron a side quest, since in frozen wilds it was part of the main quest), but the frozen wilds ones stood out way more because they were such a step above the base game in terms of design and acting frozen yellowstone is also just way cooler of a setting than overgrown LA. i get what they were doing with verticality and underwater space in the latter, but the novelty of those wears off fast. horizon is way more fun exploring majestic natural environments than exploring abandoned skyscraper interiors subjectively Ourea and Aratak (and Cyan i guess) were more compelling characters than Seyka and Londra, and the Banuk were more interesting than the Quen expedition. Admiral Whatshisname was pretty underused and the Quen stuff felt more like setup for Horizon 3 probably having you cross the Pacific to Quenland than the self-contained Banuk story Qtotonibudinibudet fucked around with this message at 18:40 on May 15, 2024 |
# ? May 15, 2024 18:32 |
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I think Burning Shores ends up having about the same amount of Content™ as Frozen Wilds if you count all the little unmarked areas. There are some fun little gimmicks and puzzles found all over the islands that lead to some unique rewards if you do some exploring.
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# ? May 15, 2024 18:34 |
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Okay, I've finished Burning Shores, and my verdict is it's cool. Spoiler tags just in case there's anyone even slower at gaming than me hanging about. Walter was a good villain, I loved the cult angle rather than straightforward enslavement, although I did think the thing about auditioning for the role of wife was a bit far, it's the wrong kind of hosed up for Horizon, tonally, and frankly I think that's the point where the Quen would have asked questions. They've been manipulated and don't have the full celebrity culture rundown like I do, but they're not stupid. I thought the romance line was a bit spotty, sometimes they were cute and sometimes it felt very stilted, not in the intentional first love way, like they just couldn't work out how to animate and voice Aloy actually being into someone after like 150 hours of her being grumpy. The Horus fight was much better than I expected when I realised I was going to fight a Horus. Just an excellent job of combining huge and scary with ultimately beatable, and getting inside with Walter was a nice way of ending the whole affair on a personal note. Once I got into some better waterwing fights I ended up quite liking them as a more aggressive sunwing. The biggest problem was that so many of the fights took place on beaches where one wrong step and you're just completely powerless in the water, which isn't a fun way to get killed. Bileguts are great fun, really dense on things to aim for, really good attack patterns, and I like the little guys that are basically one shot kills but you do have to keep an eye on. On that topic, Cauldron Theta was absolutely fantastic and by far the best cauldron in the game. Being stalked by the apex bilegut who's obviously in charge was really cool, and mechanically the dropping canisters and moving platform were much more fun to play with than the extremely awkward climbing timing sequences and other bullshit from the main game. Also, it looked incredible, the glide into the core at the end was astonishing. The spectre gauntlet seems bad. Apparently it was nerfed significantly shortly after release? The homing missiles feel cool, but actually never turned out to be better than just using hardpoints, and every time I tried the railgun I just ended up going back to hardpoints. I got a lot more use out of the other legendary stuff, the weapons and armour definitely fill in some niches that felt vacant, and they're significantly easier to upgrade which is great too. I loved the easy access to actual good coils too.
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# ? May 16, 2024 19:03 |
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Deformed Church posted:
I like to think that the reason Aloy and Seyka were able to beat it with bows and arrows is that it was operating far below its normal capabilities thanks to Walter being too dumb or arrogant to pilot it properly. If its onboard AI or someone who knew what they were doing was in charge, they wouldn't have had a prayer
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# ? May 16, 2024 19:44 |
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# ? Jun 5, 2024 23:54 |
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haveblue posted:I like to think that the reason Aloy and Seyka were able to beat it with bows and arrows is that it was operating far below its normal capabilities thanks to Walter being too dumb or arrogant to pilot it properly. If its onboard AI or someone who knew what they were doing was in charge, they wouldn't have had a prayer i think being a rusted hulk that sat unmoving for a thousand years also had something to do with it operating badly, especially since old and rusted was the reason you could overheat deathbringers and corrupters in HZD and they would pop out their heat sinks for an easy weakpoint when you did, i really enjoyed the sheer spectacle of the horus fight tbqh
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# ? May 16, 2024 20:09 |