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Baronjutter
Dec 31, 2007

"Tiny Trains"

I've always wanted to play multiplayer but it's such a time commitment and I always assume everyone who plays multi plays like it's competitive starcraft. I've got over 1000 hours in this dumb game but I've never learned any sort of "good" strategies, I just kinda roleplay and do "national gardening". The idea of a game with a million weird little house rules and not even any AI's sounds like torture.

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Anno
May 10, 2017

I'm going to drown! For no reason at all!

Lately I've been playing mostly Remnants Rogue Servitors so I guess I'd be banned :v: It's really fun!

A GIANT PARSNIP
Apr 13, 2010

Too much fuckin' eggnog


Dare the guy to go random and let chance decide your fate. Or make your house rule "everyone vs this guy but he gets x years of peace to prepare".

If that doesn't work you may just need to drop him from the group - he's going to focus on min/maxing no matter what you do, so either you can have him do it to make a lovely situation viable, or you can get steamrolled by him and whoever else decides to roll along with him.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

Charles 1998 posted:

So I changed it to extermination and within a year 90 pop of xenos vanished. Was great. But then my friend and I couldn't do any diplomacy, because he was a xenophile! Took 120 years before we had positive relations again.
You can goose eachother's relations by giving a one-way favorable trade (up to +200 I think) and then doing the inverse.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

scaterry posted:

Citizen Service is banned because you can use it to grant gestalts citizenship, iirc.
Those rules are pretty robust imo
Is this still a bug? It looks like it was reported 4 years ago, but I can't find any confirmation it was ever fixed.

Charles 1998
Sep 27, 2007

by VideoGames

ShadowHawk posted:

You can goose eachother's relations by giving a one-way favorable trade (up to +200 I think) and then doing the inverse.

Yep, we had that. Being genocidal reduces your relations by 1000, and then only 1 point of that is removed per year.

Charles 1998
Sep 27, 2007

by VideoGames
Enjoy the border gore.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

Relevant Tangent posted:

If you join the GC and get the market, then leave the GC you keep the market, right? If so, do your own preferences wrt slavery take precedence over the GC's?
I haven't tested it but I would think if you leave the galactic community you leave the galactic market and go back to using internal prices/no slaves, you'd just have a 10% discount from the home of the market buff still being on your planet.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Charles 1998 posted:

Enjoy the border gore.


Going to have nightmares, thanks.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

Lum_ posted:

- no total war origins (fanatic purifiers, etc.)

is this because human vs human still can conduct diplomacy because they're not limited to the game options or just because total war from start is kinda OP in general? i'd want to make it work somehow since devouring swarm is just too drat fun

Lum_
Jun 5, 2006
OP in general since total war CB doesn't require influence for claims.

HelloSailorSign
Jan 27, 2011

The group I play with tends to pick a sci-fi franchise and you need to design something around that franchise and do some mild RP decisions in game to go with it. We can point out faults in each other’s logic when designing empires and push for a different idea.

Thus far we’ve done Star Wars, Star Trek (x2, we had fun with that), and Warhammer (as various human groups). Dunno how we managed it, but the game recognized each human group as a human subspecies even though we had different traits and planet hab.

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
I can't tell if the war declaration UI is unintuitive or just truly abysmal. I vote to declare war and it just says the vote failed. Is there really no way to see who voted no?

Complications
Jun 19, 2014

HelloSailorSign posted:

The group I play with tends to pick a sci-fi franchise and you need to design something around that franchise and do some mild RP decisions in game to go with it. We can point out faults in each other’s logic when designing empires and push for a different idea.

Thus far we’ve done Star Wars, Star Trek (x2, we had fun with that), and Warhammer (as various human groups). Dunno how we managed it, but the game recognized each human group as a human subspecies even though we had different traits and planet hab.

It categorizes species by name and portrait family.

binge crotching
Apr 2, 2010

Antifa Spacemarine posted:

I can't tell if the war declaration UI is unintuitive or just truly abysmal. I vote to declare war and it just says the vote failed. Is there really no way to see who voted no?

You have to watch the vote screen to see. I've also seen where it's not that they vote no, it's that sometimes the AI doesn't vote at all and it times out. The only solution is to either get a bunch of vassals that all vote with you, or change voting to diplo weight, and make sure you have more.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Charles 1998 posted:

Enjoy the border gore.



Oh look, it's the HRE.

Tiler Kiwi
Feb 26, 2011
i played as a void dweller corp and i can't tell you
- what to build in habitats
- how many branch offices you should have (I assume "a lot", i had 40)
- what's good in branch offices
- how many systems you should go for
- anything about ship design or fleet composition
- are habitats more efficient for empire size than just colonizing big planets
- is there a slave market (before i realized it existed 25 years before end of game)
- is using ascension things worth it (also did not know they existed until around 20 years before end of game)
- what to do with the galactic senate except be annoying with dark matter favor trading to ban everything

the biggest ai empires were a hive mind, a gestalt, another gestalt, and the number one ranking power was a rival corporation.

i won anyways after a long and proud history of capitulation, scraping, and untoward belligerence because 1. my immediate surrender to the Great Khan let me steal an l portal thus letting me acquire Gray and use him as a governor for a precursor ecumenopolis and occasional Gun, 2. random war i got dragged into across the galaxy got me +112 pops and a second ecumenopolis and a second mega starbase, 3. sniped the unbidden relic after the rest of the galaxy did all the work, and 4. and most importantly, every single vassal of the rival corp declared secret fealty to me so i stole all 4 of their vassals in a one sided war at 40 years til end of game and ended up paying half of them to not hate me in some twisted reverse mafia situation, which was okay as i had no game plan in mind to make up the huge point deficit otherwise

i did notice the ai stayed on parity for the most part, until all the weight of my unearned galactic treasures pushed me into having an extremely powerful fleet (also helped by being invited into a federation, and i already had two vassals so they joined and let me then vote the founder out so i could fill the federation fleet up with nothing but titans). i did basically nothing the entire game and had 2x the score of the second place empire so i have to conclude im really good, just, pure aces at this game

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Tiler Kiwi posted:

i played as a void dweller corp and i can't tell you
- what to build in habitats
- how many branch offices you should have (I assume "a lot", i had 40)
- what's good in branch offices
- how many systems you should go for
- anything about ship design or fleet composition
- are habitats more efficient for empire size than just colonizing big planets
- is there a slave market (before i realized it existed 25 years before end of game)
- is using ascension things worth it (also did not know they existed until around 20 years before end of game)
- what to do with the galactic senate except be annoying with dark matter favor trading to ban everything

the biggest ai empires were a hive mind, a gestalt, another gestalt, and the number one ranking power was a rival corporation.

i won anyways after a long and proud history of capitulation, scraping, and untoward belligerence because 1. my immediate surrender to the Great Khan let me steal an l portal thus letting me acquire Gray and use him as a governor for a precursor ecumenopolis and occasional Gun, 2. random war i got dragged into across the galaxy got me +112 pops and a second ecumenopolis and a second mega starbase, 3. sniped the unbidden relic after the rest of the galaxy did all the work, and 4. and most importantly, every single vassal of the rival corp declared secret fealty to me so i stole all 4 of their vassals in a one sided war at 40 years til end of game and ended up paying half of them to not hate me in some twisted reverse mafia situation, which was okay as i had no game plan in mind to make up the huge point deficit otherwise

i did notice the ai stayed on parity for the most part, until all the weight of my unearned galactic treasures pushed me into having an extremely powerful fleet (also helped by being invited into a federation, and i already had two vassals so they joined and let me then vote the founder out so i could fill the federation fleet up with nothing but titans). i did basically nothing the entire game and had 2x the score of the second place empire so i have to conclude im really good, just, pure aces at this game

From my own experience:

merchant spam is great for void dwellers
You want at least 2 alloy habitats really early if you don't have good planets
I build alloy producers first and then replace them into naval cap later
As many as you can get without making defense a pain, the compactness of void dwellers is one of the biggest advantages
Ship design has nothing to do with void dwellers but Neutron Launchers all the way
habits are actually terrible for empire size, especially as corps where you can't get imperial perogative
there is a slave market once you create the galactic market
ascension tiers are basically worthless for habitats

Tiler Kiwi
Feb 26, 2011
empire size, and every single thing like it I've seen in every game, always seems to end up being a really clunky and restrictive mechanic that rewards some particular brand of neurotic optimisation style gameplay. i wanted to just spam habitats but came to figure that was just extremely suboptimal or something, i really couldn't be bothered to sit down and run the numbers to find the point where RoI became negative or something

and yeah i just meant ship designer in general, i think I've bothered messing with the thing like twice in all my runs of this game. you never seem to have enough info to make informed decisions unless you want to spend a lot of time looking up junk on wikis before just throwing up your hands and doing The Most Optimal Thing

e: looking it up i think i accidentally did merchant spam, basically every habitat i had was trade or tech focused and i got that one ascension tree for merchants way later than optimal but it was like number four or five

Tiler Kiwi fucked around with this message at 10:34 on Jun 1, 2022

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Tiler Kiwi posted:

empire size, and every single thing like it I've seen in every game, always seems to end up being a really clunky and restrictive mechanic that rewards some particular brand of neurotic optimisation style gameplay. i wanted to just spam habitats but came to figure that was just extremely suboptimal or something, i really couldn't be bothered to sit down and run the numbers to find the point where RoI became negative or something

and yeah i just meant ship designer in general, i think I've bothered messing with the thing like twice in all my runs of this game. you never seem to have enough info to make informed decisions unless you want to spend a lot of time looking up junk on wikis before just throwing up your hands and doing The Most Optimal Thing

The thing you need to know is that ship design doesn't really matter except for the auto design is trash and you should just stack one thing on it as much as you can. A thing that is not point defense.

Wilekat
Sep 24, 2007

Anno posted:

Lately I've been playing mostly Remnants Rogue Servitors so I guess I'd be banned :v: It's really fun!

This is currently my favourite build in the game and it is extremely silly

Tiler Kiwi
Feb 26, 2011
i remember actually doing that once, but that was against an awoken empire that spammed the poo poo out of escorts. i think it worked but it was probably loading everything else up with torpedoes that did it more

boloney
May 29, 2021

Yami Fenrir posted:

The thing you need to know is that ship design doesn't really matter except for the auto design is trash and you should just stack one thing on it as much as you can. A thing that is not point defense.

Wait, really? I kinda assumed I should have a balance of energy/kinetic/missile weapons unless I'm fighting like, the Unbidden or Prethoryn or whatever

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

boloney posted:

Wait, really? I kinda assumed I should have a balance of energy/kinetic/missile weapons unless I'm fighting like, the Unbidden or Prethoryn or whatever

It's not really necessary against the AI. There it's far more important to just have bigger numbers.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

boloney posted:

Wait, really? I kinda assumed I should have a balance of energy/kinetic/missile weapons unless I'm fighting like, the Unbidden or Prethoryn or whatever

There's a lot of different theories about this sort of thing, but there's some overriding influences to consider: Missiles don't play well with most other weapons because of their ignore shield effect. Range and Hull damage are critical values for attacking ships quickly and finishing them off before they flee. Research limitations encourage focusing on a single component.

As a result, pairing a Mega Cannon with Neutron Launchers tends to be the basis of good battleship design. Personally I tend to find it a bit boring to write off entire tech lines, so I usually will still find a role for Missiles and Kinetics, but it certainly is an effective strategy.

https://youtu.be/NJZbHQyuT1E

Horace Kinch
Aug 15, 2007

Sometimes I get lazy and put Disruptors/Cloud Lightning/Arc Emitters on everything.

Sloober
Apr 1, 2011

Kaal posted:

There's a lot of different theories about this sort of thing, but there's some overriding influences to consider: Missiles don't play well with most other weapons because of their ignore shield effect. Range and Hull damage are critical values for attacking ships quickly and finishing them off before they flee. Research limitations encourage focusing on a single component.

As a result, pairing a Mega Cannon with Neutron Launchers tends to be the basis of good battleship design. Personally I tend to find it a bit boring to write off entire tech lines, so I usually will still find a role for Missiles and Kinetics, but it certainly is an effective strategy.

https://youtu.be/NJZbHQyuT1E

yeah, considering how much of an average ship's health is hull & armor this the 'ol kinetic big gun + neutrons has always felt like the most effective 'generic' design, sometimes i put an a kinetic battery on the single slot aft section tho, and if i do that i'm not even sure you need the mega cannon and can just use a particle lance since that can vaporize most small ships in one hit anyway

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Horace Kinch posted:

Sometimes I get lazy and put Disruptors/Cloud Lightning/Arc Emitters on everything.

This is often optimal once you get a good number of energy weapon repeatables anyways. It does make your fleet power number look smaller than it is though, which can be a mixed blessing.

Wilekat
Sep 24, 2007

I usually just stack a particle lance and neutron launchers in the late game so I can just have everything benefiting from the same repeatables. I am also extremely lazy.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

i use the lightning whip things because I can


or Kinetics


occasionally I do a missile spam, just all the missiles I can shove into a fleet

not like the AI is gud

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Horace Kinch posted:

Sometimes I get lazy and put Disruptors/Cloud Lightning/Arc Emitters on everything.

It definitely isn't as strong when you first unlock it, but I do love the Sith Lord School of Military Theory. Just zooming through space making zap noises and evaporating everyone with your space lightning.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

Charles 1998 posted:

Enjoy the border gore.



My eyes!

boloney
May 29, 2021
Thanks for the clarification on weapons. Is the 'meta' the way it is simply because the AI pretty much only builds battleships in the lategame?

Sloober
Apr 1, 2011

boloney posted:

Thanks for the clarification on weapons. Is the 'meta' the way it is simply because the AI pretty much only builds battleships in the lategame?

ai builds a lot of very mixed hull size fleets but is bad at outfitting so you face an inefficient hodgepodge of weapon types

HelloSailorSign
Jan 27, 2011

Sloober posted:

ai builds a lot of very mixed hull size fleets but is bad at outfitting so you face an inefficient hodgepodge of weapon types

Energy weapons and disruptors mix, what could go wrong???

Sloober
Apr 1, 2011
needs more point defense

Bobfly
Apr 22, 2007
EGADS!

Wilekat posted:

This is currently my favourite build in the game and it is extremely silly

How so?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tiler Kiwi posted:

empire size, and every single thing like it I've seen in every game, always seems to end up being a really clunky and restrictive mechanic that rewards some particular brand of neurotic optimisation style gameplay. i wanted to just spam habitats but came to figure that was just extremely suboptimal or something, i really couldn't be bothered to sit down and run the numbers to find the point where RoI became negative or something

and yeah i just meant ship designer in general, i think I've bothered messing with the thing like twice in all my runs of this game. you never seem to have enough info to make informed decisions unless you want to spend a lot of time looking up junk on wikis before just throwing up your hands and doing The Most Optimal Thing

e: looking it up i think i accidentally did merchant spam, basically every habitat i had was trade or tech focused and i got that one ascension tree for merchants way later than optimal but it was like number four or five
Habitats are terrible for empire size compared to planets, but more is still better. The only way you can end up worse off for having colonised a planet or habitat is if you don't continue to expand your unity/research to match the increased demand, much like you can stall out by not building additional energy, minerals, food, cg, alloys etc. Having 20 habitats is better than 10 habitats it's just a reasonable amount better.

If you're choosing /between/ and habitat or a new planet (assuming you have a species happy to live on the new planet) then obviously go for the planet, or if you're choosing between building a new habitat and spending all those alloys on something else then it may not be worth the opportunity cost to build that habitat /right now/, but empire size is not harsh enough to prevent n+1 habitats being a net gain.

e: unless you're running a really gimmicky edge case research/unity build or something

Splicer fucked around with this message at 16:33 on Jun 1, 2022

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

boloney posted:

Thanks for the clarification on weapons. Is the 'meta' the way it is simply because the AI pretty much only builds battleships in the lategame?

Actually the AI builds a wide variety of ship types. Mixing in a small number of carriers into your fleets can be a good idea, particularly if the enemy is fielding lots of corvettes.

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Horace Kinch
Aug 15, 2007

boloney posted:

Thanks for the clarification on weapons. Is the 'meta' the way it is simply because the AI pretty much only builds battleships in the lategame?

It's mostly because battleships can punch way above their weight with spinal-mounted guns, and endgame weapons all do bonus damage to hulls. You want just enough Kinetic Damage to erase Shields and then energy weapons do the cleanup.

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