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Broken Cog
Dec 29, 2009

We're all friends here
Just to confirm, having a patrol spawn from a camp reduces the garrison of said camp, right?

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Southpaugh
May 26, 2007

Smokey Bacon


Bought this again having returned it in 2017 cos it was just turn based mount and blade, now in 2019 turn based mount and blade with two expansions and secrets and stuff sounds phenomenal and I'm hugely enjoying it.

Doing my first ambitious playthrough with currently 8 men, have accidentally ended up with a 4 man back line since I got some poachers and a bowyer to compliment my BowBro I started with. I've done three ambitions, getting friendly with a faction, getting a standard and declaring a sergeant - which was all came pretty close together. Have the ambition to go on a world tour now which with 20 days of gold saved seems like it'll be easy to finish.

Gonna give all the frontliners beards and the backliners mustaches to differentiate them. Really enjoying the slowly gearing up aspect of the game and realising I need to be less conservative with funds because a guy in mail versus a guy in a gambeson is a really big deal, extra armour on your boys makes the game so much less punishing.

Any tips or tricks for a newbie? Particularly anything that might be easy to overlook.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Night10194 posted:

I know it's been said, but goddamn are the Barbarian combat tracks great.

The one with vocals sounds a whooole lot like Einar Selvik, which is :krad:

vyelkin
Jan 2, 2011

Southpaugh posted:

Any tips or tricks for a newbie? Particularly anything that might be easy to overlook.

Armour upgrades are way more important than weapon upgrades. Basically never spend money on weapons, the mid-tier ones you'll get from killing enemies and the late-tier ones aren't enough of an upgrade to justify buying them until you're rolling in cash. Meanwhile spending the same amount of money on armour as you would on a top-tier weapon will double your brother's armour, and the way the game calculates damage, doubling armour actually makes them more than twice as survivable.

Also caravan and cargo missions are traps and you should never take them unless you've exhausted other contracts you want to do and would like to get paid to travel to a new area of the map.

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler

Tias posted:

The one with vocals sounds a whooole lot like Einar Selvik, which is :krad:

Holy poo poo yeah he does

They always do such a good job on the music

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My Historian bannerman just helped my giant graverobber dig up a +28 melee defense shield with 75 durability.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I've been playing raiders on the "wastelands" seed that some goon posted a ways upthread. I dunno if it's ideal because I haven't tried a bunch of starts, but the southern house has two cities and a village in a triangle on an island in the southeast corner. The village (W) and one of the cities (N) only ever give escort or courier missions to the other city (SE), which in turn only gives those missions to the other two settlements. So no missions to go to hostile towns on this map. N and W produce amber which can be sold at SE, which produces linen which can be sold at the other two. The SE city is half a day or less from each of the other two so escorts are relatively quick and painless and you can trade while you're at it for a bit of extra cash, and rep stacks up quickly. There area is well-patrolled by house troops and I never once got attacked on a caravan mission. So it's a very safe, albeit boring and slow place to grind gold and renown to unlock noble quests. That said you can always sally out into the wilderness and raid some lairs whenever you feel ready. N sells plenty of tools at a reasonable price and the faction owns a castle on the mainland where you can go shopping. No forest village, but I've seen a few ranged recruits pop up here and there, although only one has been a keeper so far. Biggest annoyance has been the lack of a crafter hut but the northern faction has just started letting me visit. I haven't made it up there yet but hopefully they have one.

Wafflecopper fucked around with this message at 13:27 on May 15, 2019

FeculentWizardTits
Aug 31, 2001

My peasant militia now contains a guy who was being tortured for loving a horse and another who was bring whipped for screwing a melon. Really wish I could rename it to the Perv Platoon

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Thieves are actually extremely good early game recruits, I think. They have a bunch of good events, and you could do worse than a cheap recruit with huge defense values.

Genghis Cohen
Jun 29, 2013

Night10194 posted:

Thieves are actually extremely good early game recruits, I think. They have a bunch of good events, and you could do worse than a cheap recruit with huge defense values.

Interesting! While I am a sucker for paying to get good quality recruits (sellswords, beast slayers, hedge knight etc) I live the variety of events and backgrounds. Something endearing about having a messenger, farmhand or brawler be one of your stalwart defensive fighters right to the endgame, although his comrades with 2handed weapons are more likely to be the professional warrior backgrounds.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Bogarts posted:

I'm playing them now and the most important thing is to make sure that the friendly faction has a good amount of villages. If you play for 50 days or so your monk will offer to bribe one of the other houses into letting you visit their castles but their villages will still be hostile it looks like. If you set the first crisis to noble war it will reset your reputation with the ones that still hate you when the war ends.

Thanks!

I think i've got a good seed for them ( OYTDZXDZSO ) but the problem I'm having is the first day or so before I can get even basic stuff like "shields" or a staff-sling for the priest. Because you start at level 3, the game sends raiders against you . .. arg.

I need to find a good place to buy shields. Maybe also to recruit a bowyer.

dogstile
May 1, 2012

fucking clocks
how do they work?
Hahaha, i went up against a guy with a staff sling and thought it'd be fine. Forgot to give one of my most promising squires a hat (lone wolf) and the fucker headshot him.

Move over man with crossbow, man with sling is here.

punishedkissinger
Sep 20, 2017

dogstile posted:

Hahaha, i went up against a guy with a staff sling and thought it'd be fine. Forgot to give one of my most promising squires a hat (lone wolf) and the fucker headshot him.

Move over man with crossbow, man with sling is here.

The stun effect is good but man, staff slings pretty much suck in every other way.

dogstile
May 1, 2012

fucking clocks
how do they work?
I like keeping one around in my inventory early game for just giving to a guy before I give him gear if i'm short on cash. Backliners don't really need armour if you don't gently caress up (archers notwithstanding) and it costs you basically nothing to use. It's not efficient but at this point its a company hazing ritual that I find too funny to stop doing.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Veteran/veteran is still pretty much kicking my rear end, I can't really get into a place where my guys are solid or my income is reliable. Any tips? Or should I just drop back to beginner/beginner and enjoy the game more?

dogstile
May 1, 2012

fucking clocks
how do they work?
What's kicking your rear end, exactly?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Mazz posted:

Veteran/veteran is still pretty much kicking my rear end, I can't really get into a place where my guys are solid or my income is reliable. Any tips? Or should I just drop back to beginner/beginner and enjoy the game more?

Veteran / veteran is kinda kicking my rear end too; even when I get ahead of the money curve I fall behind on the recruits / gear curve.

I think I'll probably have better luck once I get my barbarian game rolling and have the benefit of added loot.

EDIT: I meant expert/expert

Hieronymous Alloy fucked around with this message at 16:27 on May 15, 2019

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

dogstile posted:

What's kicking your rear end, exactly?

I don't really have the money to buy up the armor tree and the missions are either piss all on money or out of my capability range. I'm slowly grinding my way up but man it feels very 1 step forward 2 steps back.

Veteran feels like you need to really hunt a good seed for trade and such, that might be part of my problem.

Broken Cog
Dec 29, 2009

We're all friends here
Nah, trading or good seeds aren't required on Veteran, but it really helps to have a decent understanding of the game to get things started.
Understanding the potential enemies in each type of mission, the benefits and limitations of each type of weapons, and learning the tactics employed by the various types of enemies all go a long way toward making surviving on veteran and above easier.

Now, Expert on the other hand...

En Garde Motherfuckers
Apr 29, 2009

Hey. Is it just me, or do my balls itch?

Night10194 posted:

Thieves are actually extremely good early game recruits, I think. They have a bunch of good events, and you could do worse than a cheap recruit with huge defense values.

I find they're pretty prone to having some kind of fatal flaw (usually health or fatigue), but yeah I hire almost every Thief I see. It might be your best bet besides Brawlers for finding really good 2H candidates in a Militia run.

Speaking of Militia runs: I can strongly suggest firing, like, half your roster the second you start. It's tempting to get your garbagemen killed in a meatgrinder ASAP but everyone in your team starts in a lovely mood which, coupled with generally low Resolve from peasant backgrounds, leads to a lot of cascading morale failures if you get guys killed every fight. Just boot some bros out, don't bother trying to take on groups tuned for 12 guys when a decent number of your dudes don't even start with a weapon.

vyelkin
Jan 2, 2011
Just faced my first group of Barbarian Chosen, they really don't gently caress around. And their AI is really clever with rotation, too. And they target your biggest damage-dealers with 2-turn stuns from their maces. And their armour is thick enough that by the time you start winning against a few of them, the others are collapsing your line on the other side. It's rough, man.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Hieronymous Alloy posted:

I wish Lone Wolf let you have, like, 14 people in the roster. Being hard limited to ZERO reserves just seems too painful.

Nexusmods.com has a new "18 men on field - 9 in reserve" mod up since a couple of days. Works for all backgrounds.

https://www.nexusmods.com/battlebrothers/mods/76?tab=files

Scaling is left untouched.

Hammerstein fucked around with this message at 16:56 on May 15, 2019

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Broken Cog posted:


Now, Expert on the other hand...

Whurps, yeah, I meant expert/expert. Even with a good seed i'm finding it hard to stay ahead of the difficulty curve.

FileNotFound
Jul 17, 2005


So anyone pull of the Black Monolith without retreating over and over?

I tried it with my iron man lone wolf playthrough, and uhh so that was the end of that campaign.

I really want to try it with the militia though....

vyelkin
Jan 2, 2011

FileNotFound posted:

So anyone pull of the Black Monolith without retreating over and over?

I tried it with my iron man lone wolf playthrough, and uhh so that was the end of that campaign.

I really want to try it with the militia though....

I did it once before either of the DLCs came out. Lost five good bros but did it all in one go.

TheBeardyCleaver
Jan 9, 2019

dogstile posted:

Hahaha, i went up against a guy with a staff sling and thought it'd be fine. Forgot to give one of my most promising squires a hat (lone wolf) and the fucker headshot him.

Move over man with crossbow, man with sling is here.

I have also met one of Man With Crossbow's cousins on my Lone Wolf run. He is named man with dagger :stonklol:

dogstile
May 1, 2012

fucking clocks
how do they work?

Mazz posted:

I don't really have the money to buy up the armor tree and the missions are either piss all on money or out of my capability range. I'm slowly grinding my way up but man it feels very 1 step forward 2 steps back.

Veteran feels like you need to really hunt a good seed for trade and such, that might be part of my problem.

I find most of that can be solved with getting decent with stealing armour from people. I sometimes struggle up until I get one good flailbro, who pretty much funds me through all the armour he gains me. I don't dagger party that often because its effort but flails are fairly "lol ok you die mr bandana dude".

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

dogstile posted:

I find most of that can be solved with getting decent with stealing armour from people. I sometimes struggle up until I get one good flailbro, who pretty much funds me through all the armour he gains me. I don't dagger party that often because its effort but flails are fairly "lol ok you die mr bandana dude".

Everyone Gets a Flail is my early game strategy for linebros, because it's easy to get a bunch of flails early and 'ignores shields' is a proportionally similar to-hit bonus to '+10/+20' for swords/spears while I can dome people to steal their armor.

Later the flails go in the trash.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Love how this game fucks me by giving me an actually great jester and I’m like “heck yeah this’ll be a great flailbro” and he gets an arrow in his throat the first mission and bleeds out theee turns later.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

dogstile posted:

I find most of that can be solved with getting decent with stealing armour from people. I sometimes struggle up until I get one good flailbro, who pretty much funds me through all the armour he gains me. I don't dagger party that often because its effort but flails are fairly "lol ok you die mr bandana dude".

I was going all Spears/shields since it seemed safest but I’ll give that a shot. The game really likes throwing me curveballs like the only contracts are 3 day caravans or groups of 10 Nachs where 2 of them have already feasted.

dogstile
May 1, 2012

fucking clocks
how do they work?
Going all spears is a trap, they just don't do enough damage. If your guys are terrible then sure, spears (but really you should be replacing those guys asap), but if they're ike 50-55 ish you can chuck a sword on them which is better. As soon as they get to 60 you can start using axes which are real good for chunking away armour and health.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

dogstile posted:

Going all spears is a trap, they just don't do enough damage. If your guys are terrible then sure, spears (but really you should be replacing those guys asap), but if they're ike 50-55 ish you can chuck a sword on them which is better. As soon as they get to 60 you can start using axes which are real good for chunking away armour and health.

I think this might be my mistake -- not shifting from spears to swords at skill level 50+.

Broken Cog
Dec 29, 2009

We're all friends here
The new whip is nuts, you can disarm anything wielding a weapon. Orc warlords, Champions, Barbarian Kings, just take their weapon away and laugh as they try to punch you.

TheBeardyCleaver
Jan 9, 2019
Finally got a Lone Wolf run to take off after a few false stars and some unfortunate Man With Dagger incidents. And holy crap is it grand to stand there and splatter through thugs and bandits with a single bro on a hill :black101:

Also: How about a theorycraft? I'm doing a greatsword run, but what are your thoughts on finally getting the 2H axe to work? Round swing seems made for this. Also, someone mentioned a riposte build. I foresee a 50+ defense + Lonewolf buff at lvl 11, with duelist it may be a thing? Any thoughts on builds? I afforded myself a Gifted perk, for a bit of a starting boost, and there seems to be room for it. I like to take adrenaline, but maybe brawny shall be the thing since my my dude has iron lungs.

dogstile
May 1, 2012

fucking clocks
how do they work?
The round swing is really cool but I wouldn't bother unless I was save scumming because it's only use against good opponents will probably lead to six very mad dudes with half armour stabbing him

E: should I be taking brawny on everyone except backliners? I usually do but I'm starting to wonder if it's worth it

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

FileNotFound posted:

So anyone pull of the Black Monolith without retreating over and over?

I tried it with my iron man lone wolf playthrough, and uhh so that was the end of that campaign.

I really want to try it with the militia though....

I once did Black Monolith on its own and it was overwhelming. Then a different time I got the Black Monolith as part of a mission and the whole thing was scaled down by, like, 50%.

vyelkin
Jan 2, 2011

dogstile posted:

The round swing is really cool but I wouldn't bother unless I was save scumming because it's only use against good opponents will probably lead to six very mad dudes with half armour stabbing him

E: should I be taking brawny on everyone except backliners? I usually do but I'm starting to wonder if it's worth it

I take either Brawny or Nimble on everyone. Heavy armour is just so heavy without it.

punishedkissinger
Sep 20, 2017

Affi posted:

Love how this game fucks me by giving me an actually great jester and I’m like “heck yeah this’ll be a great flailbro” and he gets an arrow in his throat the first mission and bleeds out theee turns later.

:xcom:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Affi posted:

Love how this game fucks me by giving me an actually great jester and I’m like “heck yeah this’ll be a great flailbro” and he gets an arrow in his throat the first mission and bleeds out theee turns later.

I keep getting good Bards and then by some insane twist of fate they'll get triple headshot.

I have never actually managed to keep a Bard in my company. I don't know what it is. Fate just shits on my Bards.

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punishedkissinger
Sep 20, 2017

i kinda wish the bards could actually play the lute in combat but maybe that's too RPG for this game

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