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Zereth posted:starting in the Twilight Forest lmao that the modding community still hangs so much weight on a mod that STILL ISN'T FINISHED
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# ? Apr 16, 2024 19:23 |
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# ? May 31, 2024 21:34 |
RocketMermaid posted:lmao that the modding community still hangs so much weight on a mod that STILL ISN'T FINISHED Yeah a while ago I was running some kitchen sink pack and decided to go do Twilight Forest and it just kinda ended with a "PLACEHOLDER mod over"
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# ? Apr 16, 2024 19:28 |
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What is the end of twilight forest even supposed to be? Is there an ending text scroll that will come up after the Twilight Dragon fight or something?
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# ? Apr 16, 2024 19:32 |
bbcisdabomb posted:What is the end of twilight forest even supposed to be? Is there an ending text scroll that will come up after the Twilight Dragon fight or something?
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# ? Apr 16, 2024 19:34 |
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bbcisdabomb posted:What is the end of twilight forest even supposed to be? Is there an ending text scroll that will come up after the Twilight Dragon fight or something?
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# ? Apr 16, 2024 20:38 |
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Zereth posted:There's some sort of castle with nothing in it besides some kind of placeholder box you can't go into, IIRC You can go into the box. There's just nothing in it besides a sign.
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# ? Apr 16, 2024 23:39 |
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Zereth posted:There's some sort of castle with nothing in it besides some kind of placeholder box you can't go into, IIRC I'm more trying to figure out what the appropriate capstone would be for a mod that seems to be attempting to be a total conversion for Minecraft. I would suspect the creator doesn't know either and is trying to kick that can down the road. Do you get an uber pickaxe that trivializes everything (like so many other mods)? Do you end the game? Destroy or transform the twilight forest realm forever? Give you a trinket to put on your head to show everyone on your server you've beaten it?
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# ? Apr 17, 2024 00:00 |
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Trinket imo.
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# ? Apr 17, 2024 03:18 |
bbcisdabomb posted:I'm more trying to figure out what the appropriate capstone would be for a mod that seems to be attempting to be a total conversion for Minecraft. I would suspect the creator doesn't know either and is trying to kick that can down the road. The super pickaxe that I didn't actually use because I was using Ars break spells instead of tools was from the earlier minotaur maze. Don't know what it does, except maybe "Actually dig the minotaur maze walls in a reasonable length of time" but again: ars break spells :V
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# ? Apr 17, 2024 07:19 |
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The real Twilight Forest were the hollow hills we mined out with our Fortune XVII picks along the way.
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# ? Apr 17, 2024 07:24 |
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Zereth posted:The super pickaxe that I didn't actually use because I was using Ars break spells instead of tools was from the earlier minotaur maze. Don't know what it does, except maybe "Actually dig the minotaur maze walls in a reasonable length of time" but again: ars break spells :V The Mazebreaker? I think that's just a diamond pickaxe that can break the maze blocks.
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# ? Apr 17, 2024 07:33 |
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holy loving poo poo, the luck my first scan and my base is literally on top of a primo oil reservoir
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# ? Apr 18, 2024 15:48 |
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Gwyneth Palpate posted:holy loving poo poo, the luck That's so fuckin' good. I've got a Raw Oil zone that's a little less rich than that and I still haven't depleted a single chunk. There's something like 15 billion units of oil in that field. You can probably power your entire base forever until you switch to fusion. It's still worth it to build a setup for coal tar if only to get toluene, but no need for benzene and tree farms here. I made my first rocket with just a single advanced coke oven for coal tar to toluene, and then I got the explosive bee for ITNT so my implosion compression needs are set forever.
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# ? Apr 18, 2024 16:26 |
Gwyneth Palpate posted:holy loving poo poo, the luck Hooooly poo poo
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# ? Apr 18, 2024 16:48 |
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Gwyneth Palpate posted:holy loving poo poo, the luck Look at this Beverly Hillbillies-rear end oil vein
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# ? Apr 18, 2024 16:50 |
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Gwyneth Palpate posted:holy loving poo poo, the luck The hills are alive with the sound of drilling.
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# ? Apr 18, 2024 17:09 |
Good loving lord, how rare are Clockwork Bees in enigmatica 6 expert?
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# ? Apr 19, 2024 00:59 |
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I've been trying to find out what's using massive amounts of CPU whenever I play Nomi CEU. If I'm anywhere besides my base, even in friends bases, my CPU is 30 to 40% maximum. But the moment I enter my base, it spikes all the way to 80 to 90% and sometimes caps out at 100 and starts lagging. For the life of me, I can't find out what's causing it. My server is fine and not crashing anything like that, TPS is good and its own CPU usage is fine. It's specifically my client, and my friends also report getting lag spikes when they enter my base too. Even running spark profiler didn't reveal anything out of the ordinary. I have no idea what it could be and I really wish I knew what it was.
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# ? Apr 19, 2024 01:14 |
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Did you Spark profile the server or the client, they're different commands (/spark vs /sparkc)?
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# ? Apr 19, 2024 01:15 |
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pseudorandom name posted:Did you Spark profile the server or the client, they're different commands (/spark vs /sparkc)? Both. (/sparkc came second when I realized there were two different versions of it) e: Here's the sparkc: https://spark.lucko.me/jg1rqVYLHr Umbreon fucked around with this message at 01:26 on Apr 19, 2024 |
# ? Apr 19, 2024 01:20 |
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If we're bragging about hitting the jackpot e: technically its down to like 687 by now but i have a couple million liters of CBD by this point so i think i'll be ok Steelion fucked around with this message at 01:30 on Apr 19, 2024 |
# ? Apr 19, 2024 01:27 |
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Umbreon posted:Both. (/sparkc came second when I realized there were two different versions of it) I'm not the best at reading these but I see what I feel like is a lot of time used on rendering storage drawers? Maybe if you use the key that hides the item in the drawer?
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# ? Apr 19, 2024 02:45 |
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Yes, storage drawers are render-heavy. Hide the labels and they're alright.
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# ? Apr 19, 2024 05:42 |
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Zereth posted:I need a new modpack for my server. Can somebody recommend a Cool Modpack? I would like something a bit more coherent than a kitchen sink, but not something like GTNH, nor a skybock. (Stoneblock 3 didn't have much staying power with the players.) Check this out https://www.curseforge.com/minecraft/modpacks/another-quality-modpack-3
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# ? Apr 19, 2024 06:16 |
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Kyrosiris posted:I'm not the best at reading these but I see what I feel like is a lot of time used on rendering storage drawers? Maybe if you use the key that hides the item in the drawer? I have all mine hidden with the concealment key so that they don't show their labels. Is there something else I should be doing with that?
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# ? Apr 19, 2024 06:50 |
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Kyrosiris posted:I've been loving around with a 1.20 Gregtech pack called Sky Greg where the basic premise is that it's preposterously easy to generate infinite resources - they have these generators that if you put a raw ore into them it automatically generates more and spits them down into whatever you point it at - and thus the challenge is automation and greggy poo poo. Plus I really admire a skyblock that starts you out with both a cobblestone and dirt generator already running, and then ore is just there to take? They really want you to go all in on the automation and GT stuff, it's fantastic. Giving you infinite or, but in degrees of infinity, is really cool. It's gonna mess with some of the balance, of course, the way you can just have infinite stibnite and aluminum and whatever else just right off the bat, but it feels good focusing entirely on production chains and automation. I'm just hitting LV and that means it's time to actually structure a real base here, start setting up some infrastructure, etc. My only real concern is if there's enough actual content to sink my teeth into or if it'll just be a straight shot through Gregtech and that's it. Omnifactory and GTNH filled out their progression by integrating other mods and goals and I worry this one might be a little skinny in the middle. It'd be a shame to set up all this infrastructure and then just blitz past it too quickly, I guess is what I'm saying. I want to be here for the long haul. E: Oh and you even start with free creative flight, which I feel like every skyblock should have. I've never seen such a quality of life heavy pack, let alone a Gregtech focused one.
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# ? Apr 19, 2024 07:00 |
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I literally just posted about hating sieving and wanting cooler resource gens on skyblocks and they hit me with Raw Ore Generator on this one. It's not super complex or involved but frankly I'd rather have random + targeted slow infinities I can gradually improve and chain than hold right click with a stack of gravel and sort out tiny pieces of ores ever again
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# ? Apr 19, 2024 07:07 |
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Bit of an odd question, but I installed the Prism launcher and downloaded the ATM 8 modpack. I tried to fire the game up, and the drat thing is using 100% of my CPU and having issues with starting. I can't help but think there's something wrong here or some setting that I'm missing. On a related note, is there an easy way to swap the install location of the game? I'd like to put it on another drive, but Microsoft is awful and refuses to allow any customization because gently caress you.
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# ? Apr 19, 2024 13:32 |
Black Pants posted:Check this out https://www.curseforge.com/minecraft/modpacks/another-quality-modpack-3 That does sound interesting, I'll put it on the list for possibles after we finish what we decided on (enigmatica 6 expert since some of us have experience with non-expert version and liked it and the guy never got back to me about why E2E specifically)
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# ? Apr 19, 2024 13:32 |
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Dirk the Average posted:Bit of an odd question, but I installed the Prism launcher and downloaded the ATM 8 modpack. I tried to fire the game up, and the drat thing is using 100% of my CPU and having issues with starting. I can't help but think there's something wrong here or some setting that I'm missing. I am not sure about the CPU usage, but I can definitely answer the second. Prism puts all of its data directly in the install directory. You can just move the entire directory wherever you want. Open Prism and click here to get to the launcher root folder. (Obviously, close Prism before you move it.) You can also adjust individual folders in the settings. "instances" in this case is the big one; that's where your pack installs and save games are.
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# ? Apr 19, 2024 13:54 |
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Dirk the Average posted:Bit of an odd question, but I installed the Prism launcher and downloaded the ATM 8 modpack. I tried to fire the game up, and the drat thing is using 100% of my CPU and having issues with starting. I can't help but think there's something wrong here or some setting that I'm missing. ATM9 is a massive monster of a mod pack that’s just how it rolls. I have it installed on my steam deck and it literally takes like minutes to load the main menu ATM9 - No Frills still takes a bit to load but it’s not as intensive as 8.
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# ? Apr 19, 2024 14:21 |
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Edit: nm
Heran Bago fucked around with this message at 14:34 on Apr 19, 2024 |
# ? Apr 19, 2024 14:31 |
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I have a hard time planning things out in 3D (or even 2D) space, but in skyblocks it's even harder. Just getting to the point in Gregtech where automation is going to be important and trying to revamp my base from scratch, but it's just so much open space and like always, I never even know where to begin. Hard not to just dump everything into whatever open space happens to be nearby, especially when things like adjacency and cabling is going to be important. I get paralyzed seeing a big blank canvas like this. I guess it's an acquired skill, but you'd think after years of playing skyblocks I would've gotten some kind of system down. Just thinking out loud, I guess.
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# ? Apr 19, 2024 18:42 |
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Dirk the Average posted:Bit of an odd question, but I installed the Prism launcher and downloaded the ATM 8 modpack. I tried to fire the game up, and the drat thing is using 100% of my CPU and having issues with starting. I can't help but think there's something wrong here or some setting that I'm missing. The stock Minecraft Java settings use 512 MB for the minimum Java heap size and 4096 MB for the maximum, modded Minecraft needs that to be higher. ATM in particular needs the minimum to be 4096 MB and the maximum to be something like 10240 MB, otherwise Java will run the garbage collector continuously to try to hit an impossible target. With Prism, you can select the instance, click Edit on the right, choose Settings from the list on the left, click the Memory checkbox to override the global Prism settings and then adjust the minimum and maximum memory allocations.
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# ? Apr 19, 2024 19:38 |
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pseudorandom name posted:The stock Minecraft Java settings use 512 MB for the minimum Java heap size and 4096 MB for the maximum, modded Minecraft needs that to be higher. I thought going over 8GB was a bad idea in general? Assuming you're not using a higher version of Java that can handle it
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# ? Apr 19, 2024 20:14 |
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Oh, I'm using 64-bit Java and you should too. e: that would be a 4 GB limit, not 8. I'm not sure what you're referring to?
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# ? Apr 19, 2024 20:17 |
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pseudorandom name posted:The stock Minecraft Java settings use 512 MB for the minimum Java heap size and 4096 MB for the maximum, modded Minecraft needs that to be higher. Thank you! The memory allocation appears to have fixed my problem.
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# ? Apr 19, 2024 21:00 |
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pseudorandom name posted:Oh, I'm using 64-bit Java and you should too. Not talking about 32/64 bit, I'm talking about the actual java version. Nomi for example, explicitly requires Java 1.8, you can't go any higher or the pack just won't launch. And from what I understand, Java 1.8 can't really handle more than 8 gigs at a time for the maximum memory allocation. Umbreon fucked around with this message at 00:01 on Apr 20, 2024 |
# ? Apr 19, 2024 21:08 |
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Umbreon posted:Not talking about th32/64 bit, I'm talking about the actual java version. Nomi for example, explicitly requires Java 1.8, you can't go any higher or the pack just won't launch. And from what I understand, Java 1.8 can't really handle more than 8 gigs at a time for the maximum memory allocation. Oh, that's not a problem with ATM -- they're for current Minecraft versions.
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# ? Apr 19, 2024 21:24 |
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# ? May 31, 2024 21:34 |
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Okay, so I managed to get the mod pack fired up, and I am very, very glad that I turned off death penalties. Here I am with a wooden sword trying to build a hut and all of a sudden this giant lightning thing starts arcing artillery fire at me while skeleton archers swarm me. And since each shot does basically 15% or more of my health, I've already died a few times. Extremely amusing - hopefully I can figure out how to not die quite so much in the future, but when death has no consequence, it's more funny than anything else.
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# ? Apr 19, 2024 21:49 |