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ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Coulis posted:

How am I supposed to kill Marburg in Alpha Protocol ? He is insanely difficult to kill, has infinite goons respawning and last but not least, the arena is very small. I am level 9, specialized in pistols, stealth and martial arts.

Use your chain shot ability on the big bad, and either hide or take potshots at his goons while waiting for it to recharge. Chain Shot and stealth should make every boss fight a breeze.

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Perestroika
Apr 8, 2010

Coulis posted:

How am I supposed to kill Marburg in Alpha Protocol ? He is insanely difficult to kill, has infinite goons respawning and last but not least, the arena is very small. I am level 9, specialized in pistols, stealth and martial arts.

Ideally you should have chainshot and that ability that allows you to "charge" a critical shot from behind cover. That makes it a breeze.

Corridor
Oct 19, 2006

What should I know about Beyond Divinity? Divine Divinity had some insanely gamebreaking skills like poison weapon and the scorpion trap, and you could bypass detection when pickpocketing by just moving stuff into a container. I know the skills are set up differently in BD, but is there any similarly unbalanced stuff, skills to avoid, etc?

Luisfe
Aug 17, 2005

Hee-lo-ho!
Just bought the Left 4 Dead bundle. Two 20 bucks games for a grand total of 10? Hell yes.

Is there anything in particular I should know about them? Are they similar in gameplay to Killing Floor?
What can I expect of them, and should I play the first first, or just go to the second?

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Luisfe posted:

Just bought the Left 4 Dead bundle. Two 20 bucks games for a grand total of 10? Hell yes.

Is there anything in particular I should know about them? Are they similar in gameplay to Killing Floor?
What can I expect of them, and should I play the first first, or just go to the second?

Play the first because the second adds alot of poo poo which makes playing the first kind of crappy. But other than that, just play. Dont let sperglords define how you should play it because the games are full of them who believe that things have to be done a certain way.

Heliotrope
Aug 17, 2007

You're fucking subhuman

Luisfe posted:

Just bought the Left 4 Dead bundle. Two 20 bucks games for a grand total of 10? Hell yes.

Is there anything in particular I should know about them? Are they similar in gameplay to Killing Floor?
What can I expect of them, and should I play the first first, or just go to the second?

You really should have 4 players, the game works a lot better that way. Also the bots are incredibly loving retarded and may actually hinder you.

Play around with weapons to see what you like.

When there's no horde coming or a special infected or anything like that use your pistols - they have infinite ammo.

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK

Luisfe posted:

Just bought the Left 4 Dead bundle. Two 20 bucks games for a grand total of 10? Hell yes.

Is there anything in particular I should know about them? Are they similar in gameplay to Killing Floor?
What can I expect of them, and should I play the first first, or just go to the second?

Be aware in L4D1 that the right-click shove has limited use in versus (after you shove a few times you get a cooldown between shoves until you stop for a while) but not in campaign - L4D2 implements the fatigue effect in all modes.

7seven7
May 19, 2006

I barfed because you looked in my eyes!
I've got Dead Rising 2 waiting for me at home. I'm reasonably excited about it. I don't know why though, I tried so hard to like the first game, but after being forced to replay the first hour or so of the game about five times and being cut off from the story line several more times, I had to seal it away safely before I threw my controller through my TV.
I've heard that most of the problems from the first have been at least addressed, if not fixed all together. What I want to know though, is are there any little tips and tricks I should know before diving into it? I remember from the first game that having a quickstep potion and knowing where the Uzi in the first room was, were a great help. So I'm looking for little things like that. Oh and any other help couldn't hurt I guess.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

7seven7 posted:

I've got Dead Rising 2 waiting for me at home. I'm reasonably excited about it. I don't know why though, I tried so hard to like the first game, but after being forced to replay the first hour or so of the game about five times and being cut off from the story line several more times, I had to seal it away safely before I threw my controller through my TV.
I've heard that most of the problems from the first have been at least addressed, if not fixed all together. What I want to know though, is are there any little tips and tricks I should know before diving into it? I remember from the first game that having a quickstep potion and knowing where the Uzi in the first room was, were a great help. So I'm looking for little things like that. Oh and any other help couldn't hurt I guess.

If I were you I'd pretty much ignore the story missions and just do one play-through where all you do is dick around, rescue survivors, and level-up so when you re-start you don't have to stress about having a tiny inventory and moving slowly and not knowing any good combos. Some specific advice:

-You can make a combo weapon without earning the card first but you'll only get half the XP from the kills and you won't be able to pull of the secondary attack
-You can bring your daughter toys (like the giant stuffed animals, water gun, etc) for bonus XP, which can be a huge boon early on
-Bowie Knife+Boxing Glove and Drill+Spear are two of the best all-around weapon combos
-This time around Survivors are actually pretty hardy, give them a gun and you pretty much never have to worry about them aside from when they get caught on objects every now and then.
-Don't worry too much about Zombrex; there are 3 side missions that give you Zombrex, every casino has one tube of Zombrex hidden on the premesis (you'll have to climb around to find them) except the water-themed one, and there's one hidden in the underground tunnels. And making money isn't too hard (especially later on when you'll find a few survivors that give you tens of thousands of dollars for rescuing them) so if you have to buy it it's no great loss.
-Every maintenance room has at least one viable combo weapon that can be made from the materials inside and nearby.
-There's one difficult boss that you fight in a wedding chapel, once the boss battle begins you can actually double-back and leave the chapel. It's a lot easier to do the fight on the strip instead of in the chapel since you can outrun the boss and he'll get caught up in zombies.
-If you need healing items you can break open garbage cans, sometimes you'll find food inside. Also, there's an item called "money briefcase" you'll find a few times, if you pick it up and throw it it will burst open and leave thousands of dollars for you to pick up.
-If you attack an ATM it will drop $2,500 so don't hesitate to crack them open. There's also an item called the Hacker you get from combining a Flashlight and a Computer Case which gives you $10,000 from an ATM but you can only use it 3 times before it breaks.

...of SCIENCE! fucked around with this message at 21:01 on Oct 6, 2010

Shinino Kage
Sep 5, 2008
Red Faction: Guerilla (cleared the first area) and Red Dead Redemption, please.

Ainsley McTree
Feb 19, 2004


blackguy32 posted:

Play the first because the second adds alot of poo poo which makes playing the first kind of crappy. But other than that, just play. Dont let sperglords define how you should play it because the games are full of them who believe that things have to be done a certain way.

I actually think the game is MORE fun when you have a team of people who aren't very good. The game's more tense and exciting when people are actually at risk of dying and you have to rescue and heal them and worry about your ammo. My least favorite games are the ones where my teammates are like these 12-year old commando squads who've memorized every inch of every level and we (well, they) get through without taking a scratch. Plus few things suck more in life than getting yelled at by a 12-year old to pick up the mollies in the small office NO THE SMALL OFFICE WTF IS WRONG WITH YOU YOU human being

Other things to know - never fire the last bullet in your gun, because it makes the reload animation take longer. This is super-true for the shotguns. If you reload a shotgun in the middle of a clip you reload it faster and you can interrupt it immediately by taking a shot (a handy thing if you get attacked, which you inevitably will). If you fire the last bullet, however, you can't fire immediately, you have to do a little animation before you can shoot. So get in the habit of never firing that last shot, even if you're surrounded by enemies.

In a related tip, you can do a melee swing while reloading and it won't interrupt your reloading. So while you're putting more shells in your gun you can also be swinging it around to keep the zombies off your face for the duration.

I should say - these tips work for L4D 1, I have no idea if they do for the second game, I've never really played it for any length of time (but I did buy it yesterday for $6.79 so I certainly plan to)

Scalding Coffee
Jun 26, 2006

You're already dead

Shinino Kage posted:

Red Faction: Guerilla (cleared the first area)
*Don't ever bother with mines. It might work on vehicles, but I have better things to waste a slot on.
*The Arc Welder is fun as hell. Try it on cars and rushing groups.
*Look up modding the game and try to improve the jetpack, to fly for more than three seconds. Make those vehicles faster as well, to make those driver (they suck) missions tolerable.
*Destroy missions can pay you twice or you get a record at first.
*Your charges work best on those large walls, for getting parts.

Rirse
May 7, 2006

by R. Guyovich
What are some good tips for Icewind Dale, Planetscape Torment, and Red Dead Redemption

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Planescape: Jack up your WIS to 18 to start. Then focus on CHA, then INT. This is a very very wordy game and most of progression is going to be about talking to people, not brute force.

Icewind Dale is the exact opposite. It is a diablo esque dungeon crawl and is actually pretty difficult compared to the other infinity engine titles. So focus on damage and lots of it.

Red Dead Redemption, do the Bonnie (first mission giver) quests until she gives you the lasso. The game makes a mistake of potentially letting you do the bounty hunter side quests before you have the lasso, and you cannot capture people alive without it (Alive bounties are always worth way more money which is helpful in the early game).

al-azad
May 28, 2009



Rirse posted:

What are some good tips for Icewind Dale, Planetscape Torment, and Red Dead Redemption

I've written a novella on PT in this thread so for RDR all I can say is buy one of the three star horses when you get the cash. The game doesn't tell you that horse deeds are infinite so even if you kill your horse you can whistle for it again and there'll be no change in its stanima.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Scalding Coffee posted:

*Don't ever bother with mines. It might work on vehicles, but I have better things to waste a slot on.
*The Arc Welder is fun as hell. Try it on cars and rushing groups.
*Look up modding the game and try to improve the jetpack, to fly for more than three seconds. Make those vehicles faster as well, to make those driver (they suck) missions tolerable.
*Destroy missions can pay you twice or you get a record at first.
*Your charges work best on those large walls, for getting parts.

That's so strange; I was about to ask about Red Faction: Guerrilla. Thanks for the info!

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

Luisfe posted:

Left 4 Dead bundle.

Lots of good advice above. One thing that is very easy for new players to miss is that a unique audio cue plays whenever a special infected is spawned (Boomer, Smoker etc) or when a Hoarde is summoned. If you keep your ears open you'll always know what's lurking around, or if you need to brace yourself for a flood of infected.

Scalding Coffee
Jun 26, 2006

You're already dead
Another thing is the sounds a Hunter makes before he pounces (a growl) or the Smoker (girly scream of death) when he is about to attack.
The Smoker is a real loud bitch, so you can hug a wall and wait for him to attack you where you are expecting it. They usually attack from behind or from above, on higher places. There are very few places they will attack if you prevent it from getting behind you. You can then turn to them and wait for them to pull and shoot them or use a melee weapon on the tongue. Aim lower.
Hunters growl a lot, but they are fast and tend to stay back for others to attack first or fall from above. Hide by tall structures, since they tend to bounce off them.

Astfgl
Aug 31, 2001

Rirse posted:

What are some good tips for Icewind Dale, Planetscape Torment, and Red Dead Redemption

Icewind Dale:
  • The game is all about party configuration. You can tear through the game with the right set-up. I prefer taking 3-5 characters instead of 6 so that my characters level-up faster (as experience is divided among the party, and unevenly at that). Ideally , you'd want to at least have a tank, a thief, a mage and a cleric in your party. Everything else is pretty optional. You may want a bard because there are some quests that can only be completed by a bard, and because they have an insanely high lore skill at upper levels. Druids are useless unless you're playing with a full six party-members and you have an extra spot, but some people swear by them so go figure.
  • Don't be afraid to min/max your characters during the creation process. For instance, only one character needs a high charisma. Only clerics and mages need a high wisdom, and mostly just clerics. Don't be afraid to set some attributes as low as possible so you can increase others.
  • Make sure you equip every character with a ranged weapon.
  • Area-of-effect spells, like Grease, Sleep, Horror, Fireball, etc. are worth their weight in gold. Remember that some of them, like Fireball, will affect party-members. Learn to use your cleric's buffing spells to augment resistances so that your tank can stand in the middle of a firestorm without getting too badly injured.
  • Along those same lines, learn as many buffs (Bless, Chant, Prayer, etc.) as possible with your cleric. Avoid any buff that negatively affects your cleric's speed, as certain buffs will drastically reduce their movement rate or immobilize them entirely after casting. Always keep a decent number of Cure Light/Moderate/Major Wounds spells memorized. Sanctuary is another good one to take.
  • Exploit the terrible enemy pathfinding and AI. Most of the battles in Icewind Dale can be effectively managed by luring enemies away from the group. More often than not you'll walk along a narrow corridor into a large room full of enemies. Position your party at the start of the corridor, then have them all stay there while your tank walks down the hallway, into the room, and then as soon as the enemies spot him pull him back down the hallway. Some, but not all, of the enemies will follow, allowing you to pick them off at ease.
  • Whenever you are in a dungeon and you are not in combat mode, make sure your thief is detecting traps. Traps start out pretty harmless, but they increase exponentially in damage, and can completely gently caress your party over very quickly. Also, remember that because this is D&D, just because your thief can SPOT the trap doesn't mean he can also DISARM it.
  • To be perfectly honest, if you're playing on the PC, you may want to start the debug mode (it's very easy, there should be a million instructions online about how to do it), so that you can use the Ctrl+J cheat. Basically, with the debug mode active, if you point your cursor somewhere at the map and press Ctrl+J, then your party will immediately teleport to that point. You can't teleport into the fog of war, so it has zero combat use, but it's super-handy when you've cleared out a dungeon and you don't feel like walking back through a dozen maps (Vale of Shadows, Dragon's Eye).
  • Also, if this is your first time playing a classic D&D RPG then you should probably read up on the mechanics of the game (AC, THACO, Saving Throws, Rounds/Turns, etc.). None of it is really essential but it will help you understand why the game behaves the way that it does.

Planescape Torment:
  • Keep the Bronze Sphere when you find it. Hang on to it until the end of the game.
  • Keep a hammer and prybar with you at all times.
  • Keep a single piece of junk with you. Once you figure out what it's for, you should be able to figure out when it's safe to throw it away.
  • Keep the Decanter of Endless Water, and be sure to get the keyword.
  • Make sure you retrieve both your abilities (Raise Dead and Stories-Bones-Tell), by speaking to Deionarra in the Mortuary and Stale Mary in the Dead Nation, respectively.
  • Morte's teeth can be upgraded, or swapped out for different sets of teeth. You just need to find the right people who have teeth to give away.
  • In Sigil, you may be approached by a man called Mar who wants you to deliver a box for him. Do it without opening the box. Then, much later in the game when you return to Curst, explore the whole map before gating to Carceri. There will be a large, high-level demon called Mar's Fiend or something and if you manage to kill it (it's a very difficult fight) it will drop some of the best items in the game. The demon will only be present in that map, however, if you delivered the box to Mar without opening it.
  • Keep Soego's head. You'll be able to trade it for something valuable.
  • The bartender at the Smoldering Corpse has something that belongs to you.
  • When you're in the sewers/catacombs below The Hive in Sigil, explore all the small rooms and crypts thoroughly. In one of them, you'll find a severed arm. It's hard to explain why this is so important without spoilers, but it really is. Be sure to take the arm to Fell (the tattooist), and when you do be sure to get Dak'kon to translate (even if you're capable of translating yourself).
  • Check out ALL the globes in the Sensorium. Most are just flavour text, but some are integral to the story.
  • This is a Bioware game so most of your companions (Dak'kon, Morte, Nordrom, Vhailor) can get their stats upgraded through conversation. It pays to talk to them a lot, and to save before you do.
  • Be sure to unlock ALL the Circles of Zerthimon if Dak'kon is traveling with you. And as a word of advice, there are most likely more than there appear to be.
  • Finally, speak to everyone with a name. PST is a game of conversation and dialogue, not combat. Many people in Sigil will have information about your previous incarnations, whether they realize it or not, and the only way you can access that information is through dialogue, more often than not. Especially once you hit the Foundry and Cleric wards. You won't spend the whole game in Sigil, so make sure you finish everything you possibly can before leaving. Not only will you get more experience and items, but the more you know about YOURSELF the more dialogue options you have for the rest of the game.

Lets Fuck Bro
Apr 14, 2009

Astfgl posted:

  • This is a Bioware game so
Black Isle. AKA Obsidian.

Astfgl
Aug 31, 2001

Lets gently caress Bro posted:

Black Isle. AKA Obsidian.

Back then they were close enough to be the same thing. I feel like if the game uses the Infinity Engine, it's all the same poo poo.

In a good way.

ToxicFrog
Apr 26, 2008


Except unlike Bioware, Black Isle's IE games are actually fun. :colbert:

Winedeck
Oct 3, 2010
Been itching for a JRPG on the 360 so I went ahead and picked up Blue Dragon. Any tips would be much appreciated.

21stCentury
Jan 4, 2009

by angerbot

ToxicFrog posted:

Except unlike Bioware, Black Isle's IE games are actually fun. :colbert:

i just played Jade Empire and i am inclined to agree. I expected a cool kung-fu version of Baldur's PlanesGate:Tormanent. i got a silly game with John Cleese and perpetual rape powers.

I pretty much beat the final boss in 5 hits without taking any major damage, minmaxing or grinding.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Winedeck posted:

Been itching for a JRPG on the 360 so I went ahead and picked up Blue Dragon. Any tips would be much appreciated.

Mute the game whenever you fight a boss. Trust me. Blue Dragon has one of the worst boss themes ever, I have no idea how the guy from Deep Purple ended up like that :psyduck:

Tangents
Aug 23, 2008

...of SCIENCE! posted:

Mute the game whenever you fight a boss. Trust me.

Don't listen to this man, turn up your volume :colbert:.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Gils posted:

Don't listen to this man, turn up your volume :colbert:.

Oh yeah, well I th...

bumbumbumbabumbumbumba

YYEEEEEEEAHHHHHHH!

FEAR AND AWE!

IN YOUR EYES!

https://www.youtube.com/watch?v=q08So0gixwE

al-azad
May 28, 2009



ToxicFrog posted:

Except unlike Bioware, Black Isle's IE games are actually fun. :colbert:

I guess if you like a boring dungeon crawler. Aside from Planescape, which is awesome but had several forced dungeons near the end that are butt awful, Icewind Dale is like watching Diablo. AD&D didn't have the tactical combat of 3e to make it any fun in the long haul (see Temple of Elemental Evil, later done by Troika) and I'd say ID2 was more of the same but claimed to be using 3e's rules. You click around and watch your dudes swing and skulltrap their way to victory.

Caesar Saladin
Aug 15, 2004

Metal Gear Solid 4. No spoilers, please.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Fonzarelli posted:

Metal Gear Solid 4. No spoilers, please.

Play how you want, it's built for it. Just remember that there's a friendly side in the first two acts, and they'll help you out as long as you don't shoot them or anything. You can even give them Rations. There's actually a whole section underground in Act 1 filled with friendlies that you can just walk through if you're on good terms.

Barudak
May 7, 2007

Fonzarelli posted:

Metal Gear Solid 4. No spoilers, please.

Tranquilizer pistol = I win

For boss fights, if for some reason you care about sparing the lives of these youngins, know that to count as no kill only the second form needs to be stun killed. Yes every boss has two forms, no its not really a spoiler as the second half of the fight is less a fight and more of a, well, uh, you'll see.

Chaff grenades are super rare and make certain sections of act 4 go from difficult/impossible to thank god I have chaff grenades. There is also, coincidentally, pretty much nowhere before act 4 where they'll even have an effect.

Shake the six-axis to reset the octo-camo to neutral, can be done during cutscenes.

First person look during cutscenes returns, being a perv restores snake pysche.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

7seven7 posted:

I've got Dead Rising 2 waiting for me at home. I'm reasonably excited about it. I don't know why though, I tried so hard to like the first game, but after being forced to replay the first hour or so of the game about five times and being cut off from the story line several more times, I had to seal it away safely before I threw my controller through my TV.
I've heard that most of the problems from the first have been at least addressed, if not fixed all together. What I want to know though, is are there any little tips and tricks I should know before diving into it? I remember from the first game that having a quickstep potion and knowing where the Uzi in the first room was, were a great help. So I'm looking for little things like that. Oh and any other help couldn't hurt I guess.

Dead Rising is better when you accept gently caress-ups and just roll with them. There's a reason why nothing short of your death actually stops the game. That said, Dead Rising 2 feels way more lenient than the original. To do everything in the original, you had to know every trick and shortcut, whereas this time I got more than 40 survivors on my first playthrough, and never reloaded because a survivor died.

As for things I would keep in mind while playing it for the first time:
* The Psychopaths are hard. Many are made simpler if you're patient enough to dodge their attacks, wait for an opening, smack them twice, and then retreat before their inevitable counter-attack, but one or two are just bullshit. Don't be afraid to retreat to get new weapons and food, or to skip a frustrating one altogether: Psychopaths never guard more than a single survivor, a combo card or a unique weapon, sometimes two of the above.

* Don't leave Case Files until the very last second. Most require you to do something after reaching the area. Usually it's best to get the Case File out of the way, and save survivors when you have nothing story-related to do but wait.

* Don't bring any survivors to Case 2-1 with you.

* If you complete every mission that gives you Zombrex (they're obvious -- they come up during the countdown to Katey's medication time, and the descriptions tell you they're Zombrex-related), you will end up with exactly enough to get to the best ending. You will need two more to save every survivor. You can find these in the casinos, or buy them from the pawn shops.

* Casinos not only each have a Zombrex hidden somewhere, but that's also where you'll find blenders and unlimited supplies of beverages.

* Explore, explore, explore. If it looks like you can climb on top of something, you probably can, and will probably find something interesting on top of it. If you see a giant stuffed animal on a high ledge, it's a signal that there's a cache of supplies waiting for you there. There's no area in the game that doesn't have a few good weapons waiting just out of sight.

* No magazines prolong the duration of combo weapons, but they tend to be fairly durable as it is. Worst case scenario, the tunnel to the Safe House has the supplies to make two spiked bats, and every other maintenance room has the supplies for at least two combo weapons inside or very close by.

* If you hear a random guy yelling for help in the food court, look up. If you hear random girls calling for help in Royal Flush, they're on the second floor.

* Exit the Royal Flush Plaza into the Strip, turn right, and run for a few seconds. See that thing up on the pedestal? Yes you can. Play the mini-game until it breaks. Enjoy.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

21stCentury posted:

i just played Jade Empire and i am inclined to agree. I expected a cool kung-fu version of Baldur's PlanesGate:Tormanent. i got a silly game with John Cleese and perpetual rape powers.

I pretty much beat the final boss in 5 hits without taking any major damage, minmaxing or grinding.

Baldur's Gate was Bioware so I think he was taking a shot at that.

skizzenstifte
May 22, 2010

Liberty. Reason. Justice. Civility. Edification. Perfection.

MAIL.
I'm pretty sure I'm gonna regret it after everything I've heard, but TES:Oblivion. A friend gave me a big bundle of XBOX games they weren't playing and I really liked Morrowind so I may as well give it a go.

(360, so no mods. :()

Barudak
May 7, 2007

skizzenstifte posted:

I'm pretty sure I'm gonna regret it after everything I've heard, but TES:Oblivion. A friend gave me a big bundle of XBOX games they weren't playing and I really liked Morrowind so I may as well give it a go.

(360, so no mods. :()

There is, distinctly, one major and one minor problem with this game. The major is that as you level up, so do enemies. A handy way to bypass this problem is to set the skills you plan on using all the time as secondary skills and the things you plan on never using/use at your leisure as primary skills.

I.e.; set repair, the armor skill of your class, agility, the attack skill (be it magic or melee), and lock picking as secondary skills at minimum. Potion-making isn't a bad bet either to set as a secondary skill. Primary skills should be things like speechcraft, and unused armor and offensive skills. This does three things, a) leveling up is your choice, b) enemies only improve in your primary skills, and c)when/if you do level up you'll be able to get the maximum +5 bonus to the stats you use every time.

The minor problem is everything has random, level based loot with the exception of quests and the daedric shrines. There is no reason to go off the path and explore ruins, caves, or keeps as they're all filled with generic enemies and generic loot.

Mage tip: if you are a mage its worth leveling to 2 quickly(after you've gained 10 points in all your favorite minor skills so you get the full +5s, obviously) so you can do the Daedric Shrine of the Azura. She gives you a reusable greater soul-gem for magic-making purposes.

The only other Daedric shrines worth a drat are Meridia and the Nocturnal, both at level 10 who give you a ring of khajiit (infinite night eye) and a skeleton key (+50 to lockpicking/infinite lock pick so go hogwild with the auto button)

You can do mages, fighters, theives, assassin, and main questline at any time and do them all on one character so no worries. Its recommended you finish the main questline first as if you end up too high of a level it becomes impossible.

Even without this information the game is a lot of fun, and I certainly liked it more than Morrowind but thats the lack of cliff racers, fast travel, and if you see it hit it hit mentality.

Barudak fucked around with this message at 16:22 on Oct 8, 2010

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Barudak posted:

I.e.; set repair, the armor skill of your class, agility, the attack skill (be it magic or melee), and lock picking as secondary skills at minimum. Potion-making isn't a bad bet either to set as a secondary skill. Primary skills should be things like speechcraft, and unused armor and offensive skills. This does three things, a) leveling up is your choice, b) enemies only improve in your primary skills, and c)when/if you do level up you'll be able to get the maximum +5 bonus to the stats you use every time.

As an extension of this do NOT under ANY circumstances set athletics or acrobatics as primary. Hell I wouldn't set them up as trained at all, Athletics levels up by walking, acrobatics by jumping. Yes you can already see where this can be an issue I'm sure.

The Supreme Court
Feb 25, 2010

Pirate World: Nearly done!

skizzenstifte posted:

I'm pretty sure I'm gonna regret it after everything I've heard, but TES:Oblivion. A friend gave me a big bundle of XBOX games they weren't playing and I really liked Morrowind so I may as well give it a go.

(360, so no mods. :()

Other than not screwing your starting skills over, read as little as possible about the game as you can. It's much more fun exploring for yourself.

Captain Scandinaiva
Mar 29, 2010



skizzenstifte posted:

I'm pretty sure I'm gonna regret it after everything I've heard, but TES:Oblivion. A friend gave me a big bundle of XBOX games they weren't playing and I really liked Morrowind so I may as well give it a go.

(360, so no mods. :()

Check this out: http://www.uesp.net/wiki/Oblivion:Oblivion_for_Morrowind_players
It gives you a run down of changes from Morrowind.

RagnarokAngel posted:

Athletics levels up by walking

Running.

PrinnySquadron
Dec 8, 2009

Any help for a Magic newbie for Magic: The Gathering - Duels of the Planeswalkers? I am bad at this game.

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Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'

Winedeck posted:

Been itching for a JRPG on the 360 so I went ahead and picked up Blue Dragon. Any tips would be much appreciated.

Specialise in two classes for each character, just to give yourself a wide spread. One of the classes has passive abilities that increase your ability and equipment slots, so make sure you get some of those skills asap. Been a while since i played it so i can't remember any specifically difficult bits, though one of the dungeons is timed, though it tells you that in advance.

Also, the nothings are counted as something and can be handed in under a bridge for pretty useful items

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