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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

LIVE AMMO COSPLAY posted:

How does the adaptive difficulty in Resident Evil 2 actually work?

Speed-running with the infinite ammo pistol, it seemed like towards the end of the game the enemies were scaling to an absurd level.

It works about like that.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So I started playing Final Fantasy XIV again and in my absence they added a new level of trial, "Unreal" but there's a gimmick attached. You do them once a week for rewards kind of like a new raid I guess. So if you want to do them and don't have a group of friends willing to do it with you, you're just kind of SOL because once everyone else does it, no one's doing them and the queue times become forever :shepface:. This seems like bad design.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Nuebot posted:

So I started playing Final Fantasy XIV again and in my absence they added a new level of trial, "Unreal" but there's a gimmick attached. You do them once a week for rewards kind of like a new raid I guess. So if you want to do them and don't have a group of friends willing to do it with you, you're just kind of SOL because once everyone else does it, no one's doing them and the queue times become forever :shepface:. This seems like bad design.

Unreal trials are basically older (thus far ARR-only) trials jacked up to be approximately as hard for current level 80s as they were at the original trial's launch. So they're about on the level of current Extremes. You're not supposed to just queue for them, you're meant to have a pre-made team like for other high-end content.

And it's all very time-limiting, they only keep an Unreal around for one patch before cycling it out, because the developers know that if they don't wield a bit of FOMO to spur people into doing them then nobody would do them over 'real' current raids in the first place.

I admit this is all REALLY poorly communicated by the game, which is honestly rather unlike modern FFXIV. Which means people that Unreals are made for (people who want to play old endgame content with a semblance of the original challenge) don't pay attention to them and then complain that content doesn't exist, while the people who aren't interested in that stumble into it and can't really see eye-to-eye with what they find.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Cleretic posted:

you're meant to have a pre-made team like for other high-end content.

Most content in this game, even the hard content, isn't actually that hard though. It never has been, and so it sucks to try and check out the party finder and see nothing but walls of parties demanding well and above what anything requires, duty complete and all sorts of other things meaning I can't even try this because when I make a first time party no one joins because it's impossible to get this done at this point if you don't have a pre-set group. The content isn't hard, the player base makes it just impossible to engage with. This is why I've quit the game basically every time, and why I don't plan to resub when these fourteen days run out: an MMO where you literally can not play half the content unless you manage to have an entire guild exclusive to you sucks.

An Actual Princess
Dec 23, 2006

Nuebot posted:

Most content in this game, even the hard content, isn't actually that hard though. It never has been, and so it sucks to try and check out the party finder and see nothing but walls of parties demanding well and above what anything requires, duty complete and all sorts of other things meaning I can't even try this because when I make a first time party no one joins because it's impossible to get this done at this point if you don't have a pre-set group. The content isn't hard, the player base makes it just impossible to engage with. This is why I've quit the game basically every time, and why I don't plan to resub when these fourteen days run out: an MMO where you literally can not play half the content unless you manage to have an entire guild exclusive to you sucks.

it is trivially easy to find parties in pf to do all sorts of poo poo, and i'm on crystal, the absolute most casual data center. if you can't find any groups that will take you there's really only one common denominator here

Stexils
Jun 5, 2008

FFXIV Porn posted:

it is trivially easy to find parties in pf to do all sorts of poo poo, and i'm on crystal, the absolute most casual data center. if you can't find any groups that will take you there's really only one common denominator here

what kind of hosed up parties are you running with a name like that

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

FFXIV Porn posted:

it is trivially easy to find parties in pf to do all sorts of poo poo, and i'm on crystal, the absolute most casual data center. if you can't find any groups that will take you there's really only one common denominator here

Yeah gently caress me for not having cleared a trial I haven't cleared yet I guess. I made a group for a fresh prog run and while a few people finally joined mostly it got people popping in to yell at us for not already knowing what to do and having beat it before or being good enough before leaving after berating us.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I honestly don't know how you could play FFXIV to the point where unreal trials were an actual concern without basically falling into a FC that would group for you, even by accident.

RareAcumen
Dec 28, 2012




No one actually plays ff14 they just love to run up and ask people if they knew that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today!

Frank Frank
Jun 13, 2001

Mirrored
Ok I am done with doom eternal but I gotta hand it to Bethesda for creating a video game moment that literally made me laugh outloud:

Samuel Hayden: “I don’t know what you’re thinking but you can’t just blow an enormous hole in Mars”

And without missing a beat the updated objective pops up:

Blow an enormous hole in Mars

Genuinely lol’ed.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Frank Frank posted:

Ok I am done with doom eternal but I gotta hand it to Bethesda for creating a video game moment that literally made me laugh outloud:

Samuel Hayden: “I don’t know what you’re thinking but you can’t just blow an enormous hole in Mars”

And without missing a beat the updated objective pops up:

Blow an enormous hole in Mars

Genuinely lol’ed.

One of the few good jokes in the expansion clarifies that Doomguy writes his mission objectives on the screen himself, which makes that bit even better.

Frank Frank
Jun 13, 2001

Mirrored

Cythereal posted:

One of the few good jokes in the expansion clarifies that Doomguy writes his mission objectives on the screen himself, which makes that bit even better.

Lmao. Ok I may play the dlc then.

darkwasthenight
Jan 7, 2011

GENE TRAITOR
AC:Origins again. Not a massive inconvenience but Bayek sure does love to flop down into a haystack. It's kind of cute - like he can't run past one without resisting the temptation to jump through it. :3:

Actually, I get the same urge with piles of leaves. This has stopped dragging the game down and needs cross posting to the other thread I think.

Pancho Jueves
Aug 20, 2007

BEST FRIENDS!!
The Ascent: A level 2 mission takes me past level 10 enemies to a door I can’t get through until later in the story. Well maybe don’t make it a level 2 mission then, game!

muscles like this!
Jan 17, 2005


Pancho Jueves posted:

The Ascent: A level 2 mission takes me past level 10 enemies to a door I can’t get through until later in the story. Well maybe don’t make it a level 2 mission then, game!

Yeah, it is really bad about that. The game also takes forever to start giving you the cool stuff. Like I eventually got a gun that shoots homing bullets and augment (active skill) that shoots a big rear end energy beam across the entire screen.

Frank Frank
Jun 13, 2001

Mirrored
I got Prey for 98 cents (plus $5 shipping) and I’m really digging the vibe. Reminds me of Soma. The combat is a little clunky but I’m enjoying the game overall.

OutOfPrint
Apr 9, 2009

Fun Shoe

muscles like this! posted:

Yeah, it is really bad about that. The game also takes forever to start giving you the cool stuff. Like I eventually got a gun that shoots homing bullets and augment (active skill) that shoots a big rear end energy beam across the entire screen.

This is a particular pet peeve of mine. I get that, as a designer, you don't want to front load all of the cool gear right away, but promising AWESOME ABILITIES and GEAR GALORE in trailers and advertising, then giving nothing but the standard pistol/shotgun/SMG for four hours before starting to get stuff that is slightly different from the video game standards is just irritating.

Frank Frank
Jun 13, 2001

Mirrored
Not really a “dragging the game down” thing but I just found out that Ruth Negga who played Tulip on Preacher is the voice of the Emerald Herald from Dark Souls 2.

She owns.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Guilty Gear: Strive has taken over my friends group and I really dislike fighting games so I basically don’t get to play anything with my friends until they all drop it.

Frank Frank
Jun 13, 2001

Mirrored

moosecow333 posted:

Guilty Gear: Strive has taken over my friends group and I really dislike fighting games so I basically don’t get to play anything with my friends until they all drop it.

That’s the recent anime one right? The one with the dolphin girl? Yeah no thanks.

Don’t get me wrong, it looks fantastic but not my thing either.

verbal enema
May 23, 2009

onlymarfans.com
GG: Strive owns insanely hard and has a character for everyone


Only thing dragging it down for me is i don't have a fight stick!! It works just fine with the dpad or regular stick but goddamnit!!

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Frank Frank posted:

Not really a “dragging the game down” thing but I just found out that Ruth Negga who played Tulip on Preacher is the voice of the Emerald Herald from Dark Souls 2.

She owns.

https://forums.somethingawful.com/showthread.php?threadid=3641127&pagenumber=1&perpage=40

Frank Frank
Jun 13, 2001

Mirrored

Thank you!

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!



No problem, both threads get plenty of cross posts but it never hurts to have them both in the bookmarks. I probably never would have tried Control if it wasn't for the sister thread

Kit Walker
Jul 10, 2010
"The Man Who Cannot Deadlift"

moosecow333 posted:

Guilty Gear: Strive has taken over my friends group and I really dislike fighting games so I basically don’t get to play anything with my friends until they all drop it.

After moving to a new town I made a bunch of friends but only one of them really played any games and the only multiplayer game they were really playing for a while was Titanfall 2, until they eventually switched to Apex Legends. As someone who doesn't really care for FPSes, and even less for battle royales, I had months of me going "well, they're not really what I'm into, but yeah maybe sometime I'd be down to play..."

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

verbal enema posted:

GG: Strive owns insanely hard and has a character for everyone


Only thing dragging it down for me is i don't have a fight stick!! It works just fine with the dpad or regular stick but goddamnit!!

If you're not interested in the current Strive roster, the best guess people have for who this month's DLC character will be is 'the one that turns it into a tower defense game'.

I'm genuinely surprised at how much I enjoy and am actually successful at Strive. I'm definitely not, like, COMPETITIVE good, but this is the first time I've been able to string combos together and actually feel like I'm improving and beating people I wasn't able to before!

It helps that I play a character unpopular enough that half the playerbase never learned how to fight him.

Strom Cuzewon
Jul 1, 2010

Frank Frank posted:

I got Prey for 98 cents (plus $5 shipping) and I’m really digging the vibe. Reminds me of Soma. The combat is a little clunky but I’m enjoying the game overall.

The Soma comparison makes me very worried that you're playing Prey (2006) and not the Prey(2017) that everyone's been talking about.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm a good chunk into Virtues Last Reward, just running for the endings, probably won't bother with achievements. A problem I have with it is there is a lot of redundancy compared to 999 - in 999 the branches intertwined, so you rarely had to sit through the same scenes over again, you could just skip to the decision points and get the details that way. Not only that but there are SO many more branches in VLR and they are less interesting because there are only 2 floors. While the rooms themselves change from route to route so you don't have to do the same puzzle in the same coloured door it just feels like there is less exploration (I know the characters in the first game were super-railroaded, but the location felt freer due to the variety of corridors)

also Junpei was a more interesting protagonist, Sigma is a bit plain. The moments where Junpei would make a bad joke or end up getting set off and giggling like an idiot were a really interesting stress response, and he was more of a deliberate rear end in a top hat than Sigma because he did things outside the players' control, like cheating in the final draw for who'd go through the three doors. Sigma not having a VA doesn't help his case either.

BioEnchanted has a new favorite as of 13:23 on Aug 8, 2021

bawk
Mar 31, 2013

BioEnchanted posted:

I'm a good chunk into Virtues Last Reward, just running for the endings, probably won't bother with achievements. A problem I have with it is there is a lot of redundancy compared to 999 - in 999 the branches intertwined, so you rarely had to sit through the same scenes over again, you could just skip to the decision points and get the details that way. Not only that but there are SO many more branches in VLR and they are less interesting because there are only 2 floors. While the rooms themselves change from route to route so you don't have to do the same puzzle in the same coloured door it just feels like there is less exploration (I know the characters in the first game were super-railroaded, but the location felt freer due to the variety of corridors)

also Junpei was a more interesting protagonist, Sigma is a bit plain. The moments where Junpei would make a bad joke or end up getting set off and giggling like an idiot were a really interesting stress response, and he was more of a deliberate rear end in a top hat than Sigma because he did things outside the players' control, like cheating in the final draw for who'd go through the three doors. Sigma not having a VA doesn't help his case either.

The nonary games series is one that you should never compare the current game you're playing to a previous entry until you complete the game. There's always going go be an escalation that wildly changes your perspective of the story, the characters, and the minor things that have happened which suddenly have a drastically higher importance. Sigma gets his moment to shine

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

thecluckmeme posted:

The nonary games series is one that you should never compare the current game you're playing to a previous entry until you complete the game. There's always going go be an escalation that wildly changes your perspective of the story, the characters, and the minor things that have happened which suddenly have a drastically higher importance. Sigma gets his moment to shine

Yeah, but Junpei was easier to get into from the start. I've only got one actual ending, 3 dead ends (computer password that I haven't figured out yet, save Phi and K, and stop Clover from murdering everyone by proving that Alice's death wasn't a murder) and about 4 bad endings so far so I'm far from done

However, I would like to see a story in this style with multiple endings have a montage after the True Ending where all the endings where a noble character won and left the other's trapped play out further as they all in their individual timelines come crashing into the location with the military in tow and just be all like "SEE, I TOLD YA I'D BE BACK FOR YOU!" 85% of the endings of the game turn out to be good endings because the other players weren't dickheads.

BioEnchanted has a new favorite as of 14:55 on Aug 8, 2021

Frank Frank
Jun 13, 2001

Mirrored

Strom Cuzewon posted:

The Soma comparison makes me very worried that you're playing Prey (2006) and not the Prey(2017) that everyone's been talking about.

It’s a PS4 game so I’m pretty sure I have the right one?

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back
Playing Sonic Mania at long last, and I despise the way that the game makes me feel stupid for going fast.

Woah here are a hunch of springs! Look at Sonic fly! We've got this cool corridor, just hold right, and hey look we put a giant ring just underneath this jump you're going too fast to avoid you idiot

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Fingerless Gloves posted:

Playing Sonic Mania at long last, and I despise the way that the game makes me feel stupid for going fast.

Woah here are a hunch of springs! Look at Sonic fly! We've got this cool corridor, just hold right, and hey look we put a giant ring just underneath this jump you're going too fast to avoid you idiot

That's been a problem with Sonic from game one and a big part of why the series has always been bad :colbert:

Ugly In The Morning
Jul 1, 2010
Pillbug

Captain Hygiene posted:

That's been a problem with Sonic from game one and a big part of why the series has always been bad :colbert:

It’s why playing as tails/knuckles has always been rad.

somepartsareme
Mar 10, 2012

Diggle Hell is a Real
(Swingin') Place

BioEnchanted posted:

A problem I have with it is there is a lot of redundancy compared to 999 - in 999 the branches intertwined, so you rarely had to sit through the same scenes over again, you could just skip to the decision points and get the details that way

This is funny considering that in the original 999 there was no flowchart so you had to literally play the entire game again for every ending

1stGear
Jan 16, 2010

Here's to the new us.

Captain Hygiene posted:

That's been a problem with Sonic from game one and a big part of why the series has always been bad :colbert:

FUCKIN

MODS

OPAONI
Jul 23, 2021

1stGear posted:

FUCKIN

MODS

You know it's true.

Sally
Jan 9, 2007


Don't post Small Dash!

OPAONI posted:

You know it's true.

1stGear
Jan 16, 2010

Here's to the new us.
I will not stand for this slander of an integral part of my childhood. Why, if it weren't for Sonic the Hedgehog, I wouldn't be the man I am today. Now let me just turn off my monioh no

1stGear has a new favorite as of 01:05 on Aug 9, 2021

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Leal
Oct 2, 2009
Sonic only got good in Adventure 2 because thats the one with Chao

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