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Just got the giant and the dragon, really excellent play books.
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# ? Oct 1, 2016 05:27 |
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# ? Jun 13, 2024 05:22 |
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I'm going to have a Dragon in my upcoming Fellowship campaign and I am very much looking forward to it. We also have a Constructed, so it'll be interesting having two playbooks that don't really have a People per-se.
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# ? Oct 3, 2016 14:49 |
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Boing posted:I just ran my first session of this and it totally rocks. Beautiful system, cheers to gnome7. Characters in Fellowship are really strong, yeah; you should probably throw up more in-character issues or make more things threats to the world.
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# ? Oct 3, 2016 16:00 |
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Check the rules on advantage again:What is an Advantage? posted:An Advantage is any means of fictional superiority you hold over someone else: When you do something that sounds like an advantage, then you have an advantage: If they are better than you, you do not have an advantage and you will need to turn the tables if you want to Finish Them. There is a fair argument that a Giant, especially as the core of a set piece, is significantly better than the Fellowship. The blinding sounds like step 1 of a plan to turn the tables, not the entire plan.
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# ? Oct 3, 2016 17:03 |
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Kwyndig posted:At no point has inklespren said this was regarding the signed hard copies, and those affected were notified before shipping so if they had an issue with it they could have brought it up with gnome directly either through KS messaging or elsewhere. I know I have already been told to gently caress off for wanting non-defective product, but yes, I paid extra for the signed hard copy, gnome failed to check the proofs for them, and when he said he had no money to fix and reorder, what am I going to do, demand he find the money? My only option was to take the defective copy or take no copy. (I ended up sending it to another goon who didn't care about the defects, but my position stands.)
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# ? Oct 4, 2016 10:28 |
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I ran a session Sunday at a small, local convention and had a great time, and thought I'd share it with you: The Fellowship- Duchess Delphina, the Heir of the High Kingdom. They built a wall to protect themselves from the Overlord's corruption and before the quest she had never been outside it Donin Darksteel, noblest dwarf of the Darksteel clan. Dwarves' skin takes on the appearance of what they work with and he looked like gunmetal. He named his fists Rock and Hard Place Harlan the Forsaken, our Harbinger, hails from the badlands beyond the wall that the High Kingdom cut off as a buffer zone Seraphina Stargazer, the elf using sufficiently-advanced technology to appear magical. Elves are actually liquid held together by a thin membrane. Gravy Train, dwarven Squire. They had an incredibly flamboyant hat. The Overlord was a beloved noble of the High Kingdom, Palindros. We started in the middle of the quest, and decided their first adventure was when they discovered Zuggul the chaos beast waas not the overlord and source of the corruption, but merely a general of Palindros, Dekphina's former friend (and probably semi-distant cousin). We started with the fellowship navigating a storm on a ship hired from dwarf sailor Bronin; his skin looked like aged, twisted wood. Once they had a bit of a handle on the flow and the moves, I went into the Kraken set piece, because I have my predilections. It went well, and I had a good time with people doing what they're asked but not how the asker wanted, like the three sailors below decks (Stats: group, "Yes Sir!") when told to do something to hurt the Kraken lit their oars on fire. That did wind up with Bronin being thrown into the air by Delphina and Seraphina, and stabbing the eye with two of the flaming oars, so it worked out in the end. Captain Bronin's stats were Unerring Navigation, and A Tale for Every Star. The ship limped into the island that held the source of power they sought, an artefact that would let Palindros cast a spell to turn his clever deception into an impenetrable illusion: The Shoe of lost Souls (Soles? It was unclear). It was a small, tropical-ish island and Gravy Train knew the mayor. Ed the halfling mayor: Raging Alcoholic, Impeccable Leader. They made a Fellowship with the halfling village on the tiny island, and set out to find the Shoe that Ed didnt believe existed. in the center of the island was Jenkins' General Store, beneath which was a trapdoor. This wasnt an atoll built on a coral reef, but built on the tip of an undersea temple left behind by the ancient minotaur civilization. They navigated the maze, by smashing through it, and recovered the Shoe, seeing it was actually a horseshoe. This is the forgotten source of the superstition about putting a horseshoe above doorways. Jenkins appears and is seen to be a servant of Palindros. He had been trying to get through the maze for weeks but the Fellowship did the heavy lifting for him. The Traitor Jenkins: Trader Jenkins, Trusty Servant, Business is Rough. After some clever talk and a big bribe, Jenkins gave up some intel and they have a double agent in Palindros' employ; but a double agent for whom... And that was the end! We had such a good time and it was the best thing I did all weekend. Also, they were nervous Jenkins was Zuggul in disguise, because it was a 'General' store
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# ? Oct 4, 2016 13:31 |
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Constructed is now available in both print and PDF.
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# ? Oct 7, 2016 22:55 |
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Panic At The Dojo is now live! It is a tactical, grid-based combat game, with a focus on crazy action movie physics and flashy, showy combat styles. There is also a free preview adventure available, with pre-made characters and encounters. Check it out!
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# ? Oct 21, 2016 16:45 |
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gnome7 posted:
Mind if I ask what the rationale for going grid-based was?
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# ? Oct 21, 2016 20:30 |
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I like maps and grids, they're fun in a very tactile way. I like pushes and pulls and positioning tricks, and there hasn't been a recent tabletop game that really scratched that itch like 4E D&D ever did (with certain, niche character builds that were definitely not the game's focus). By making the grid a major focus of the game's design, it's let me write a lot of creative ways to get around the battlefield. For example, there's an Action that places an obstacle then teleports you to it, and there's a Style where every time you damage someone, you shove them out of their space and take it from them. Basically, my least favorite thing about 13th Age is how little positioning matters, and I'd just finished playing the end of Let's Play The 13th Age, so I wanted positioning to matter a lot. And in order for positioning to matter, I needed to include a terrain system and a grid, and to make it matter even more, I added a ring-out system. And having all of those just let me go hog wild with positioning tricks and weird movement abilities and I love those things, so it was a very natural fit.
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# ? Oct 21, 2016 21:30 |
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gnome7 posted:
Playtest was fun as hell. Putting money on this after I find out my job situation for the next few months.
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# ? Oct 22, 2016 08:46 |
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gnome7 posted:
Hey Gnome, I finally got time to properly read through the PDF previews, and I gotta say this is the coolest game I've seen recently. Pumped as hell to get together a playtest group.
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# ? Oct 22, 2016 19:54 |
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gnome7 posted:
Baaaacked as much as I can.
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# ? Oct 23, 2016 17:49 |
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gnome7 posted:
Yeah I'm backing this ASAP. Never backed anything on KS ever, either. I'm all about forced movement and the ring out thing is rad!
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# ? Oct 23, 2016 19:14 |
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And a non-combat rules preview has just been posted for your eyeballs to experience.
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# ? Oct 26, 2016 19:57 |
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gnome7 posted:And a non-combat rules preview has just been posted for your eyeballs to experience. Do you have any I can experience with my elbow
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# ? Oct 26, 2016 22:21 |
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So glad I pledged for panic at the dojo. Looks super dope so far!
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# ? Oct 28, 2016 01:56 |
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http://www.sixfeatsunder.com/panic-at-the-dojo/ Hey, you know that preview adventure on the kickstarter page? Well now you can listen to me run the game, with real people, having a real good time.
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# ? Oct 29, 2016 20:00 |
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Hey Gnome, when you finish writing all the Fellowship expansion playbooks, will you publish something like a single-book compilation of all of them on DTRPG?
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# ? Oct 29, 2016 23:40 |
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Yes, please do this if possible. I love the material but having it all in one file at least (if not one paper book) would be great.
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# ? Oct 30, 2016 00:18 |
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I'd been strongly considering doing that so yeah, okay. If we get to 7 or 8 expansions, I'll combine them all into one big expansion book.
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# ? Oct 30, 2016 05:31 |
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So this is kind of a goofy question but it has become surprisingly important recently. How long at minimum should reloading a weapon with the Reload tag take? Is a reload your entire action? Do you just make sure to say you're reloading before you attack? Can you reload while you're doing something else, maybe not getting to attack every turn but getting to call out advantages with Look Closely instead? Also my constructed/cyborg is laying the groundwork to make its own moon base (with Inventor) to airdrop mass-production models of itself (with Forging A New Future) into communities in order to protect them from harm, so, thank you for writing a game where its OK for me to have a character that does that.
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# ? Nov 6, 2016 07:36 |
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EscortMission posted:So this is kind of a goofy question but it has become surprisingly important recently. How long at minimum should reloading a weapon with the Reload tag take? Is a reload your entire action? Do you just make sure to say you're reloading before you attack? Can you reload while you're doing something else, maybe not getting to attack every turn but getting to call out advantages with Look Closely instead? That rules. And the basic idea for reloading is that you can reload while other people do things, but it takes up your own focus. Its mostly there so after you fire, you can't immediately fire again, and it gives the Overlord opportunities to make moves on you. Looking Closely or Speaking Softly while you reload makes a lot of sense, though, I'd allow that. You'll need to have no pressure on you while you Look Closely, or someone willing to listen to you in order to Speak Softly, but that's part of how those moves work anyway. But Keeping Them Busy while you reload is probably not viable, because you're clearly distracted with getting your weapon ready.
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# ? Nov 6, 2016 07:49 |
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One thing I wondered about is that when creating a character players end up with a lot of "bits and bobs" of companions and consumables that don't disappear but refresh whenever the players take a rest. Do people not find it cumbersome handling all that stuff? I personally found it all a little overwhelming.
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# ? Nov 17, 2016 05:31 |
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It does sometimes go from fellowship to rock 'n' roll show with dozens of roadies.
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# ? Nov 17, 2016 08:18 |
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When I ran the game, the fellowship did their best to mitigate this by deliberately committing their "excess" companions to protecting communities. Which was just as well, given the
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# ? Nov 17, 2016 09:00 |
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So, one of my players has expressed an interest in being some sort of slime-person, but I don't think I've got the know-how to convert the Rainlord when it's my first time with the system. Has anyone done anything similar they could share with me?
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# ? Dec 8, 2016 05:15 |
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Elfface posted:So, one of my players has expressed an interest in being some sort of slime-person, but I don't think I've got the know-how to convert the Rainlord when it's my first time with the system. While it might not be especially useful since I feel like someone will inevitably point this out it might as well be me, but depending on what exactly they want out of their slime person-ness it's entirely possible to simply take one of the already existing Fellowship races and say "oh yeah, they're slime people" in the same vein as having feminist mushroom orcs.
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# ? Dec 8, 2016 05:22 |
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Elfface posted:So, one of my players has expressed an interest in being some sort of slime-person, but I don't think I've got the know-how to convert the Rainlord when it's my first time with the system. They may be interested in Constructed, which has Aether And Energy as a people move to be able to phase through gates and disappear without a trace when they Get Away. If they don't want to play as the loner that that playbook endorses, they could play as a playbook more suited to the kind of personality they want their slimes to have, like the Dwarf or Halfling, and then just use Aether And Energy instead of whatever people move that playbook has.
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# ? Dec 8, 2016 06:03 |
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Hey gnome i know you are busy with panic at the dojo but how has the remnant coming along? No need for dates just a general idea of progress.
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# ? Dec 8, 2016 12:32 |
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Elfface posted:So, one of my players has expressed an interest in being some sort of slime-person, but I don't think I've got the know-how to convert the Rainlord when it's my first time with the system. My wife does this as an Orc. I Smell Fear is skinned as the fact that she's a sentient blob that can take on different unsettling shapes, the Junk Cannon/Iron Stomach is her engulfing something (then regurgitating it, in the case of Junk Cannon), and so far she took Lives in a Shoe with an advance to mimic slithering into small places, Brutally Cunning is her spreading herself out to keep foes from getting past, etc. Her people are Spawn of Darkness.
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# ? Dec 9, 2016 01:15 |
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Thanks for the help! I'll run those things by her and see how it goes. At least, when we actually find a day we can all make characters. When things actually get going, I'm sure I'll have a lot more questions. Meanwhile, I'm writing up an Overlord, and trying to decide if his children imbued with some of his power should be The Organisation, or The Titans.
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# ? Dec 9, 2016 05:36 |
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So I wrote up a new army type for a FF7/Snow Crash influenced game and I thought I should share it to see if there are any rough edges that need to be smoothed out. Comments are open if thats the sort of thing you're into. https://docs.google.com/document/d/1Qd4gerlfurt0oRaPNydy5SYnK59U_sIdH3hXkqZR1Fs/edit?usp=sharing An army is supposed to come with a Set Piece but I haven't thought of any really good ideas for it yet. EscortMission fucked around with this message at 18:37 on Dec 27, 2016 |
# ? Dec 27, 2016 18:32 |
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That looks really cool, I like a lot of the moves you've written. I really want to run a FF7 inspired game now, but with elves and wizards. For a Set Piece idea: The corporate headquarters? Multiple floors, security systems, keycards required for access to different parts of the building, the penthouse with its own last-ditch security measures. You could get a few good threats out of it.
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# ? Dec 28, 2016 13:20 |
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Boing posted:That looks really cool, I like a lot of the moves you've written. I really want to run a FF7 inspired game now, but with elves and wizards. The first leg of the trek to the penthouse is making a Long Journey up a seemingly endless set of stairs. While this Long Journey is in progress, the Overlord may add "someone accidentally says something that was shock humor in 1997 and embarrassingly rude in 2016" to your list of cuts.
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# ? Dec 29, 2016 03:42 |
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So I'm about to be Gming this for the first time, and I have a few questions- namely, the usage of moves in relation to the different types of scenes. Is it intended that you only use moves, gear, stats ect during challenges and showdowns? Or are you expected to still be doing play as normal even during Journies and Downtime, because I had gotten the impression those were a lot more freeform.
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# ? Dec 31, 2016 03:01 |
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You should use your moves whenever they are applicable. They will be used a lot during Challenges and Showdowns, used sparingly during Journies (0-2 moves per scene), and rarely during Downtime (0-2 moves total). If a scene escalates into something bigger, that might change, but that's roughly how it's worked out in practice. I find that a lot of scenes during the Journey end up with a single roll to resolve how they go, but that might just be my GMing style at work. Less or more rolls are fine. The big exception during Downtime is the Overlord's Master Plan, which they may choose to use once per go around the table during downtime. I did not count that move in the above numbers.
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# ? Jan 1, 2017 04:57 |
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Alright then! that's pretty helpful. Now, with more questions- so, the Threat to the World trait means that they have to pay a price every time they take 'direct action' against the overlord or a general. How do you define direct action? Obviously this includes trying to gank them, probably trying to reason with a General or talk them down, also, keeping them busy, really most of the general moves. But how direct is that? Say, are these things counted as the sort of stuff 'direct action' should be? -Trying to out-race a General in say, some sort of dramatic vehicle race for a Source of Power -Trying to destroy the Overlord's Big Macguffin Machine during a dramatic fight! -The Overlord is trying to capture the Cool but Not Very Good Prince, so you whisk them to safety?
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# ? Jan 2, 2017 06:54 |
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Neopie posted:Alright then! that's pretty helpful. Now, with more questions- so, the Threat to the World trait means that they have to pay a price every time they take 'direct action' against the overlord or a general. How do you define direct action? Obviously this includes trying to gank them, probably trying to reason with a General or talk them down, also, keeping them busy, really most of the general moves. But how direct is that? Say, are these things counted as the sort of stuff 'direct action' should be? Whenever the Threat to the World is in your way somehow, you need to pay a price to make your move. So: quote:-Trying to out-race a General in say, some sort of dramatic vehicle race for a Source of Power If the Overlord is busy with someone else or not present, you won't need to pay a price. The machine is a separate entity from the Overlord, so it isn't a Threat to the World itself, and damaging or attacking it won't make you pay a price. Unless the machine is one of the overlord's Generals, or the Overlord is actively there to menace you while you try it, then you'll be paying a price for trying to destroy their machine. quote:-The Overlord is trying to capture the Cool but Not Very Good Prince, so you whisk them to safety? If you're swooping the prince right out of the Overlord's clutches, you definitely need to pay a price to try it. Basically, if the Threat can actively menace you while you do it, you have to pay a price to try. If they're distracted or elsewhere, you don't need to pay a price to mess with their stuff, foil their plans, or otherwise cause them trouble. The exception is if you try to hurt them directly - you always need to pay a price to try that.
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# ? Jan 3, 2017 08:11 |
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# ? Jun 13, 2024 05:22 |
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My players struggle sometimes with justifying why they're paying a price to, say, shoot at Fornax the Storm Wizard, and I'm not sure how to make it run smoother. The prices they can pay are basically anything they can mark off on their character sheet - gear, damage, Elven Arts uses, and sometimes more abstract things like positioning or 'not getting exactly what they want', but it gets thorny there. So when I say "you can't just shoot him to Finish Him, you have to Pay a Price" and a player flounders a bit with "Uhhh, I guess I'm out of everything except stats, so I'll damage my Courage, because he's really scary to shoot at" - is there anything I can do to help them find more appropriate prices?
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# ? Jan 3, 2017 12:38 |