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The Voice of Labor posted:now the lumines thread until shmups get better music Gunvein has a killer ost https://www.youtube.com/watch?v=vpYeipFZ0kQ
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# ? Jun 11, 2024 06:57 |
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The Voice of Labor posted:fear is the mind killer There's a Megadrive version of Dune 2, so I presume it'll work just fine with an arcade stick.
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Now I'm wondering if this arcade stick is any good for taiko no tatsujin.
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The Voice of Labor posted:fear is the mind killer ages ago life was born in the primitive sea
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![]() I decided to buy myself a couple games for my birthday. First time importing games, and they cleared Canadian customs faster than anything I've ever had cross the border. 2 weeks to the day from placing the order on eBay, and they arrived! The seller even warned me it could be up to 10 business days before they would even be shipped. I'm very pleased! Esp ra de was one of my favorites when I used to play a lot of mame, but I've never had the chance to play the Aleste games.
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Hell yeh Esprade rules. Play the improved version, balance is similar to arcade with some little fixes and a new character
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Only played SMS Aleste and MUSHA so far, but can confirm that the indeed own. EDIT - Aw, MUSHA ain't on there? Too bad.
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ESP.ra.de. is awesome, I've just bought the Aleste collection as well and it's really very good indeed. GG Aleste 3 is absolutely quality, plays really well, fast and flashy. The other few games are fun and very Compile, but GGAleste 3 is worth it alone.
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McFlurry Fan #1 posted:ESP.ra.de. is awesome, I've just bought the Aleste collection as well and it's really very good indeed. It's awesome that devs are still putting out new games for old systems, lol
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B33rChiller posted:Is that the one that said released in 2020 for game gear? Yeah, that's the one. M2 be crazy like that, bless their hearts.
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Someone in the Dreamcast FB Group I follow has been teasing a DC port for a while now... probably just a GG emu running the ROM, though.
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There seems to be dodgy looking GBA ports of the Aleste collection knocking about so I wouldn't be surprised. I wonder if M2 have any announcements pending
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https://store.steampowered.com/app/1634860/Minishoot_Adventures/![]()
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Do we consider twin stick shooters to be shmups here? I love them, but am actually ok to good at them, so never really thought of them as shmups, lol. I wore out 3 separate controllers playing geometry wars retro evolved. Managed a couple scores over a million. Assault Android Cactus is probably my overall favorite twin stick.
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Ginga Force is something like 90 cents on steam rn, doesnt really look like my kinda but thats very cheap if anyone is interested
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B33rChiller posted:Do we consider twin stick shooters to be shmups here? Assault Android Cactus fuckin rules
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This looks like it fuckin rules
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B33rChiller posted:Now I'm wondering if this arcade stick is any good for taiko no tatsujin. Speaking of which, there's a stick/stickless controller thread if you look into modding or whatever: https://forums.somethingawful.com/showthread.php?threadid=4004058 Anyway back to games with stick, I'll play whatever possible. Pretty much anything that doesn't require dual stick usage and isn't terribly weird or complex button layout wise. Like I played through Cuphead on my cab, but took a while of experimentation to get the buttons mapped in a way that felt ok and for some muscle memoization to get set. Celeste would be fine too I imagine, but felt a little weird to me cause the climb/hold button and didn't stick with it (already played through on pad and was just messing with it). I played through the Trials games (uh...motorcycle platformer?) on stick, vehicular stuff works if they're arcadey enough. Puzzle games are great of course, although that's one place where I think the joycons are actually solid (barring wireless flakiness); Puzzle Bobble is one of my puzzle favs if Tetris doesn't work for you. Otherwise easy filter would be anything retro arcade cause the standard wiring setup was just a stick and 3 buttons outside of fighting games.
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japtor posted:I was gonna say music games can be good too...although a lot of it depends on button configuration/customization. Hell ideally you'd just play on the buttons but I forget there was a comfortable config for that in taiko. One game I have played a bunch is Muse Dash (warning: some of the art is pretty horny), iirc it's just high and low hit buttons...although I mostly play on a stickless controller (which can be had for cheap these days!). Oh cool, thanks for the link. I have a new stick to swap in to the controller, but haven't actually swapped it yet. Yeah, those all seem like a good idea for the stick! I already have puzzle bobble everybobble, and really enjoy it. I started playing the messenger the other day, and just got stuck in the first shop, lmao ing at the dialog you get when trying to loot the closet. ![]()
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B33rChiller posted:Do we consider twin stick shooters to be shmups here? I think twin sticks shooters are cousins to shmups, but I stick em in the same folder on my consoles for sure. No point in splitting hairs too much but when I think "shmup" I'm imagining an auto-scroller of some kind. Star Fox and After Burner both give me more of that "shmup" feel than Binding of Isaac, since Isaac gives you plenty of time to think and build a strategy. The dodging and shooting strats remain largely the same though - quick kill, cut backs, macro vs micro dodge, etc.
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I wish space invaders infinity gene would get rounded up in a taito collection and ported to something
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The Voice of Labor posted:I wish space invaders infinity gene would get rounded up in a taito collection and ported to something This does appear to still be available on Xbox Live, and is backwards compatible. I'll have to give it a shot some time. I really dig Space Invaders Extreme on Switch, though it's better on DS.
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I've recently learned Cotton is a lot easier if you don't hoard resources, and don't try to to play the entire level just using the regular shot. There are a lot of pickups. I don't need to save everything for the boss.
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beer gas canister posted:Rolling Gunner is on sale in the US for the first time in several years, for 8 bucks. Created by Daisuke Koizumi of Cave (Akai Katana, SDOJ) and M2. He was a programmer on M2's god tier Sega Ages Virtua Racer port. Be sure to snag the DLC that gives you twin stick control over the titular Gunner, and adds a bullet canceling mechanic Posting here because Rolling Gunner includes 2 simplified difficulty modes, Novice and Casual. Novice is extremely rudimentary, whereas Casual is more on par with an "arcade easy" like Crimzon Clover's easy mode. The Overpower DLC mode is easier than the original too. My impression after a few runs is that it's a real deal Cave-like shmup, with less budget for visuals. It has a unique feel compared to the old Cave horis, in part due to the full 16:9 screen space, which makes the play area feel enormous. This would be would be a good pick up for someone that wants good bullet hell without ballbusting difficulty.
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As I venture out from my 16-bit Happy Place into the Dreamcast and PS1/2 catalogues, I think Takumi might be my favorite company to emerge from the Complie/Toaplan rubble. With extremely goofy mechanics, computer lab poster aesthetics, chugging soundtracks, and batshit scoring systems, they're landing on just the right kind of stupid. I played Giga Wing up to the second level last night, and ended at about10 billion points. (I believe the SHMUP Wiki said scores in the quadrillions aren't uncommon). Played Night Raid a few weeks ago, too, that was blast for all 20 minutes it lasted.
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After The War posted:As I venture out from my 16-bit Happy Place into the Dreamcast and PS1/2 catalogues, I think Takumi might be my favorite company to emerge from the Complie/Toaplan rubble. With extremely goofy mechanics, computer lab poster aesthetics, chugging soundtracks, and batshit scoring systems, they're landing on just the right kind of stupid. I played Giga Wing up to the second level last night, and ended at about10 billion points. (I believe the SHMUP Wiki said scores in the quadrillions aren't uncommon). Played Night Raid a few weeks ago, too, that was blast for all 20 minutes it lasted. Please Play Mars Matrix it's so good it's unbelievable
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Mars Matrix is crazy brilliant. I'm surprised that more devs haven't adopted the 1 button control method for special shots. Gigs Wing is wonderful too. It's one of those games that I'm saving for a rainy day because I know it will throw off my touch for other games. It feels rather different to play but Mecha Ritz is another game with unique shots tied to tap rates. Takumi fans would probably dig it There's more discussion in the main shmup thread, but anybody that's subbed to this and not that one should play Devil Blade Reboot. It has a soft difficulty and all the makings of a modern classic. https://www.youtube.com/watch?v=qVHhRTuXG4o
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EightFlyingCars posted:Please Play Mars Matrix Don't worry, that's what set me off on digging into their output. (I think I commented way upthread that MM was the closest I'd found to the "entire level is one big ship" setup from Uridium.) I'm still in the "amassing a collection and tasting everything in the process" phase, but one of their titles is likely to be my next SHMUP focus after I finish Ginga Force.
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https://youtu.be/rbts2qTrbAg?feature=shared Go play Mars Matrix.
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beer gas canister posted:There's more discussion in the main shmup thread, but anybody that's subbed to this and not that one should play Devil Blade Reboot. It has a soft difficulty and all the makings of a modern classic. i was watching a couple of people stream it. the sprite work is insane but i dunno how i feel about how it telegraphs literally everything in the game. sure it's a shmup and sensory overload is a part of the genre but it's so busy to look at that it made things harder to track for me, not easier. plus it's just kinda ugly and garish to me. i'll probably still get it on a deep sale though. gotta get my fix
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Don't really play anything on my iPad mini these days (other than Tetr.io), but then emulators got allowed on the App Store and I noticed RetroArch has a Final Burn core sooo:![]() ...goddamn it's hard with keys instead of a stick. I remember playing shmups on keyboard with emulators way back and being fine but suck now after playing on stick/cab for so long. Also been playing some Progear again, even though the auto fire button can't seem to be mapped. I should try Mars Matrix, haven't played much that since the Dreamcast version way back, loved that game. Didn't realize how OP the auto burst fire button (or whatever it was called) was till I played the arcade version on MAME or something years after the DC one, I was totally lost without it.
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japtor posted:Don't really play anything on my iPad mini these days (other than Tetr.io), but then emulators got allowed on the App Store and I noticed RetroArch has a Final Burn core sooo: oh my god i hadn't even thought to try using my ipad as a tate display for shmups. i'm trying this immediately
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EightFlyingCars posted:Please Play Mars Matrix Arpanets posted:https://youtu.be/rbts2qTrbAg?feature=shared Well, I just put more time into MM than I have since I first got it and now I've got the theme stuck in my head and a hankering for cubed tofu deep-fried to golden-brown perfection.... ![]() I dunno, I guess those cubes are supposed to be little gold Lament Configurations, but they just look drat tasty to my dumb veg rear end.
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# ? Jun 11, 2024 06:57 |
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EightFlyingCars posted:i was watching a couple of people stream it. the sprite work is insane but i dunno how i feel about how it telegraphs literally everything in the game. sure it's a shmup and sensory overload is a part of the genre but it's so busy to look at that it made things harder to track for me, not easier. plus it's just kinda ugly and garish to me. There are plenty of shots and formations that aren't telegraphed, especially zakos and their tiny bullets. I disabled all of the ship info like the bonus range rings and it helped. After a few runs the numerous telegraphed shots become easier to parse, especially during boss fights, but they surely hosed me over at the beginning.
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