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The mission will usually state it but markers usually can't claim objectives, they need to be revealed. You can turn camo/impersonation off at the start of your activation without spending an order.
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# ? Jun 17, 2015 22:12 |
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# ? May 27, 2024 19:09 |
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That depends on the mission description: On 2 Rulebook missions, they specifically say that either a Miniature or Marker counts. (Armory, Supremacy) Nimbus Zone on other hand it specifically says that only models can control consoles, not markers. If you are talking about a Third-party missions/scenarios, it could go either way.
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# ? Jun 17, 2015 22:18 |
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Generally markers only count for area-control type objectives, they have to be revealed to contest antennas/carry crates/etc.
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# ? Jun 17, 2015 22:25 |
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got two games of 300pt Armory missions in last night, got kinda trounced in both, but learned alot. first time playing vs tohaa, so that was a new experience, they can get up in your grill real quick-like with the order efficiency. Other game a single croc man popped up in the middle of my guys and just kept dodging and making armor rolls and generally making me waste an entire order pool just to get near the building, MVP of the game, delayed me long enough to get a solid foothold in the room. I love running my link team for morats, ML did some serious work, but as soon as they lose the first guy, losing that +3 bs drops their chances so much. Think I need to work out a better plan for my MAF.
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# ? Jun 18, 2015 16:05 |
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With USAridna coming, I decided to take a look at the Aridna gallery on the CB website. Then I saw the Caledonian volunteers two-pack. What the hell, CB
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# ? Jun 18, 2015 21:56 |
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Pyrolocutus posted:With USAridna coming, I decided to take a look at the Aridna gallery on the CB website. Then I saw the Caledonian volunteers two-pack. What the hell, CB It was a long time ago, they were a younger and more foolish company back then. They don't make minis like that anymore (well not many).
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# ? Jun 19, 2015 03:10 |
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Pyrolocutus posted:With USAridna coming, I decided to take a look at the Aridna gallery on the CB website. Then I saw the Caledonian volunteers two-pack. What the hell, CB prude
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# ? Jun 19, 2015 03:31 |
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I currently have the Haqq starter pack, and want to get up toward 200 points. There are so many different ways to expand it's tough to try and figure out a direction. I came up with this, but it seems off, I know there's some huge defect with it probably, but I haven't played enough to know good lists. This adds the support and remote pack. Haqqislam ────────────────────────────────────────────────── Group 1 9 1 0 SHAYTANIYAH REMOTE Smart Missile Launcher / Electric Pulse. (1.5 | 18) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (18) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16) GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20) GHULAM Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 13) GHULAM Rifle + Light Shotgun / Pistol, Knife. (12) JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (36) NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) 4 SWC | 187 Points Open with Army 5 It probably sucks, but I'd like to know why it sucks.
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# ? Jun 19, 2015 03:33 |
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Read here often but haven't posted in awhile. Just wondering if anyone is going to Secure the Perimiter this weekend in Atlanta?
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# ? Jun 19, 2015 05:21 |
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PirateDentist posted:I currently have the Haqq starter pack, and want to get up toward 200 points. There are so many different ways to expand it's tough to try and figure out a direction. I came up with this, but it seems off, I know there's some huge defect with it probably, but I haven't played enough to know good lists. I don't know haqq (or Infinity) that well, but why have you chosen the flamer guy for a Lt? I guess the models you have available? I imagine he'll want to close on the enemy for that flamer, but you won't a squishy Lt up there. Also I'd try to get another FO in there to make it easier to use the smart missile bot. Apart from that it looks fine to me. Not a viking fucked around with this message at 07:35 on Jun 19, 2015 |
# ? Jun 19, 2015 07:33 |
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Not a viking posted:I don't know haqq that well, but why have you chosen the flamer guy for a Lt? I guess the models you have available? I imagine he'll want to close on the enemy for that flamer, but you won't a squishy Lt up there. It has an advantage against N2 players in that no one expects a Naffatun LT But yeah, I'd take a Ghulam instead, you want to park him somewhere in a building and threaten anyone entering with +6 BS ARO. As for list advice, switch that Shaytaniyah to whatever the Haqq sensor drone is called, you'll get much more mileage from that one (if you're concerned about WYSIWYG the box includes parts for every variant). Also, grab an Al'Hawwa specialist, they're awesome (even if you want to buy the QK pack later, because you'll be running two then )
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# ? Jun 19, 2015 07:38 |
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PirateDentist posted:I currently have the Haqq starter pack, and want to get up toward 200 points. There are so many different ways to expand it's tough to try and figure out a direction. I came up with this, but it seems off, I know there's some huge defect with it probably, but I haven't played enough to know good lists. You have no MSV and no smoke, so one TO Camo sniper in the right position could shut you down. A Djanbazan HMG will solve that problem (switch out the guided missile remote). Otherwise that's completely legit. Here's what I'd play: Haqqislam ────────────────────────────────────────────────── Group 1 9 1 0 JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (36) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (18) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (12) 3 SWC | 200 Points Open with Army 5 Corbeau fucked around with this message at 07:48 on Jun 19, 2015 |
# ? Jun 19, 2015 07:43 |
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Can I Surprise Shot as an ARO?
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# ? Jun 19, 2015 13:50 |
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Not a viking posted:Can I Surprise Shot as an ARO? No.
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# ? Jun 19, 2015 17:32 |
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Not a viking posted:I don't know haqq (or Infinity) that well, but why have you chosen the flamer guy for a Lt? I guess the models you have available? Probably because I've played 4 games total and wasn't really thinkin' about that. I moved it from the Janissary to get the SWC down. A ghulam makes more sense though. Corbeau posted:You have no MSV and no smoke, so one TO Camo sniper in the right position could shut you down. A Djanbazan HMG will solve that problem (switch out the guided missile remote). Otherwise that's completely legit. Here's what I'd play: Grabbed the stuff to do this loadout. I'll have a few extra models to swap around and play with as well. I'll probably sit around 200pts for a bit and learn how to not suck, consider workin' toward 300 when the Maghariba Guard resculpt comes out.
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# ? Jun 20, 2015 02:25 |
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That's what is keeping me from investing to 300 in mine. The Guard is such a good choice but I'm not going to drop $50 on something that'll be replaced by a much better model by year's end.
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# ? Jun 20, 2015 18:14 |
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I would not bank on the Maggie coming out any time soon. There's plenty to play with in Haqq to get you to 300 without a TAG, and even when the Maggie comes out you still won't want it in every scenario.
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# ? Jun 20, 2015 18:18 |
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I think I've seen the Maghariba on the table once. On a Brutal Force tournament
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# ? Jun 20, 2015 19:21 |
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proxy it with a piece of cardboard.
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# ? Jun 20, 2015 21:38 |
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I'm barely at 300 points myself, but I'm ok with waiting for the Guard, especially since the Naffatun and Jannissary boxes are coming soon.
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# ? Jun 20, 2015 21:39 |
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Where is everyone getting the Janissary info? I haven't seen anything on them.
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# ? Jun 20, 2015 23:31 |
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Springfield Fatts posted:Where is everyone getting the Janissary info? I haven't seen anything on them. All the usual channels. Official forum, facebook, Mayacast, 4chan, major local forums.
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# ? Jun 20, 2015 23:38 |
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I've played against the Fatchikoma once, it got glued as like the second shot of the game.
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# ? Jun 21, 2015 00:47 |
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I almost always run an engi these days, ADHL and E/M are incredibly effective when you don't have engi support to pick things back up. Also, I love the sonic monkey wrench. Also, the glue gun in the big tank episode of GitS is tits. This whole game is effectively GitS the tabletop and I love it.
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# ? Jun 21, 2015 05:16 |
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Picked up a box of Kuang Shi on a whim, and while they look pretty neat, I've been using Monks as my quick and dirty horde model as they come with the bonus of having smoke grenades. Is there any situation where they're preferable? I guess they can provide regular orders, but with impetuous, I'm thinking they're still going to die too quickly to supply those for long. I like the monks since I basically get two orders on them to just lay down some smoke and cause a bit of a distraction as they zip up the board. Dogged sounds cool, and I've been hosed by cheap dogged chain riflers before, but I really like smoke in an army that has plenty of MSRV options. I don't think I'd ever run both since there's just too much poo poo to keep a track of.
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# ? Jun 21, 2015 11:20 |
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I'm rhinking of running a few as cheap orders and have a single monk cover their advance with smoke.
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# ? Jun 21, 2015 12:20 |
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Hortism posted:Picked up a box of Kuang Shi on a whim, and while they look pretty neat, I've been using Monks as my quick and dirty horde model as they come with the bonus of having smoke grenades. The Kuang Shi also explode. If that doesn't float your boat then I don't know what to tell you.
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# ? Jun 21, 2015 12:34 |
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Hortism posted:Is there any situation where they're preferable? I guess they can provide regular orders, but with impetuous, I'm thinking they're still going to die too quickly to supply those for long. I like the monks since I basically get two orders on them to just lay down some smoke and cause a bit of a distraction as they zip up the board. Dogged sounds cool, and I've been hosed by cheap dogged chain riflers before, but I really like smoke in an army that has plenty of MSRV options. I don't think I'd ever run both since there's just too much poo poo to keep a track of. - Cheap regular orders (count each as half order because as you said they tend to wander around and get shot) - ISS can't take monks - if you're taking KSCD CG for the smoke LGL you might as well take the chaff - if you're not linking anything else just link Kuang Shis and they won't go where you don't want them - alternatively, use the extra order efficiency of link teams to screen them with smoke, push them up to midfield and leave the opponent wondering WTF to do in a situation where getting near any objective will get them shot with a vacuum cleaner - support them with Baos or Rui Shi and dislodging the zombies from various corner becomes a hilarious exercise in futility XD - while you're mincing through the enemy grunts with a Garuda - all the while you STILL have better order efficiency than the enemy (unless Ariadna) - Dogged saves lives. Not zombies' but having an order better threat range with a chain rifle is very very good. Especially when the opponent doesn't want to risk their precious TO camo or ODD units. Simply put, they're much much better in ISS. Still, I like to use a few in vanilla, mix things up. Monks are still awesome.
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# ? Jun 21, 2015 14:04 |
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5pts for an impetuous order is kind of nuts, even when they have a regular order on top that. Kuang Shits are legit good.
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# ? Jun 21, 2015 14:21 |
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Thanks guys. I probably was just looking for an excuse to put off building/painting them with the last of my Yu Jing stuff, but it does sound like they'll be worth playing around with. I haven't really touched the sectorials for YJ yet since I'm holding out for the invincible sect, but I can most likely chuck together a list with all the stuff I already have. I think I just about have everything I want for the faction unit wise. The last thing that kinda piques my interest are the Karakuris, for their cool high powered load outs, and total immunity. Though you get so many solid HI choices its really hard to pick. The only thing that leaves are the Kempeiteis (eh) and the Haramakis, who seem pretty specialized, and probably work better in a link.
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# ? Jun 21, 2015 16:00 |
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Kempeitai are useless in vanilla but an absolute must-have in JSA for theyir Chain of Command and offensively oriented Lts. Haramaki work either as a monolithic link (always taken as ML+combi+3 DA/contenders) or as a super-powered version of a monk - field one or two combis, let their impetuosity propel them where the enemy wants a safe area, be an all-around effective harasser. Karakuri are all-around awesome specialists, a Swiss Japanese army knife of weaponry and can always take the first shot unless monofilament (but then they explode ). Linked Karakuri are mainly used to get them towards consoles and split them when appropriate. And they're terrifying if you're playing Paradiso - 4 linked STR3 Karakuris And if you discover a use for them that runs counter to established wisdom, be sure to post.
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# ? Jun 21, 2015 17:22 |
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My big winners for Yu Jing have been the Tac Bow Ninja, a Haramaki with Combirifle, and the Zuyong Invincible HMG Lt. I don't run more than 2 monks, but I routinely run 4 Kuang Shi. Also, the Yaoxie. Incredible. Clawtopsy fucked around with this message at 01:23 on Jun 22, 2015 |
# ? Jun 22, 2015 01:15 |
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Thanks for the write up Pierzak. It definitely sounds like all of them are more useful JSA side. Didn't even realize the Karakuri had FO as well. Ordered a box now, though will likely just run the Heavy Shotgun or MK12 loadout. I've been trying to use the Domaru as my 'super powered monk' option but more often than not I'll use the impetuous order and then forget about them as higher priority stuff needs to happen and getting into good range (CC) with them seems like a waste of orders. Admittedly this was against an Ariadna all camo list, so there wasn't a great deal of CCing to be had. WAR FOOT posted:My big winners for Yu Jing have been the Tac Bow Ninja, a Haramaki with Combirifle, and the Zuyong Invincible HMG Lt. Do you use the bow ninja as more of a CC strike unit or something? The Tac Bow hits at strength 11 so seems like it would have some trouble taking out anything higher than MI. Though if I remember correctly, the target can't turn even if hit? And yeah, I wouldn't mind mixing monks and Kuang Shis if they didn't have the slight SWC/pts overhead of the Celestial Guard. Will probably still think about a better mix of the two since really only one or two monks tend to survive the first turn anyways.
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# ? Jun 22, 2015 02:25 |
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Unless I'm mistaken, the Tac Bow is Dam=Phys, so 13. I've never actually fired the drat thing. The Ninja is one of the most brutal, aggressive pieces for her points that Yu Jing can get. She is fast, and once she gets to the enemy lines, she will absolutely butcher whatever she touches. I've burnt through entire order pools on her - Be cautious, but aggressive. Spend the extra orders going the long way, so you can catch them in their rear arc, recamo often, don't be afraid to go into big stuff.
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# ? Jun 22, 2015 11:17 |
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After quite a while badmouthing them, I'm going to give Zhayedans a try tonight. I generally dislike strikers without some form of forward deployment ability or at least some serious survival skills. The best that the Zhayedan offers is an Automedkit with PH 11. Not even remotely reliable. His basic defensive stats are nothing to write home about either with ARM 2 and BTS 3. No, the Zhayedan is no durable investment like an HI or even an Oda. He's a real glass cannon. On the other hand, I can't deny that the Zhayedan hits like a truck. BS 12 with Marksmanship L2 makes him effective BS 15 in most relevant situations, and he's got a B3 rifle that hits for two wounds each. A lot like the Lasiq rifleman, except that the Zhayedan has 4-4 MOV and trades defensive abilities (Mimetism, X-Visor suppressive fire) for the offensive Marksmanship L2 skill. Total glass cannon, and he's even more expensive than the safer Oda or Lasiq investment options. There are so many reasons why I should detest the Zhayedan... but I've never actually put one on the table. Maybe I'm really underestimating the Marksmanship L2 + Breaker Rifle combination. Maybe he'll be so incredibly efficient at killing things that he's worth the extra orders to move up from my deployment zone, and the orders spent positioning troops to keep him alive during my reactive turn. Maybe. I'm at least going to try to cover him with infiltrators so that I don't have to spend extra orders moving support up from my deployment zone. Planned list: Haqqislam ────────────────────────────────────────────────── Group 1 9 1 0 DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) TUAREG Hacker (Assault Hacking Device) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 35) ZHAYEDAN (Marksmanship L2) Breaker Rifle + Light Shotgun / Pistol, Knife. (31) HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (18) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16) NASMAT Electric Pulse. (3) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (12) Group 2 4 2 2 LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17) MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5) 5 SWC | 298 Points Open with Army 5
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# ? Jun 22, 2015 20:23 |
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Well, didn't really get any info about the Zhayedan tonight because my Mutts decided to go completely berserk and trade their lives for a minelayer skirmisher and an entire Gwailo link team. Granted, it was kind of my opponent's fault for ending his turn with his entire link team right around the corner from my Ghazi - as in literally within jammer range - but I still made a few too many ARM rolls. The Zhayedan was too far back and too short ranged to accomplish anything - if I'd tried to move him up directly he'd have eaten Noctifer missiles from across the table, so I had to move him around the fire lanes and the game was over before he fired a single shot. Table pics:
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# ? Jun 23, 2015 07:00 |
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# ? Jun 23, 2015 13:06 |
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Can't wait to get this whole "wedding" thing over with so I can start Yu Jing. My only gripe is that ISS can't take all the cool HIs
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# ? Jun 23, 2015 13:23 |
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Any Haqq players that can talk a bit about Kum Bikers? Find them useful? What about the three characters?
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# ? Jun 24, 2015 03:55 |
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# ? May 27, 2024 19:09 |
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Well, I just picked up the Twins box last night so maybe I'll have something useful to say in another month or so.
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# ? Jun 24, 2015 04:20 |