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KomradeX
Oct 29, 2011

my dad posted:

This was sent to me, and I couldn't resist reposting it.



Why would they reflect a myth in rules?

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my dad
Oct 17, 2012

this shall be humorous

KomradeX posted:

Why would they reflect a myth in rules?

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

my dad posted:

This was sent to me, and I couldn't resist reposting it.



Can't remember if I posted in this ITT:

https://www.reddit.com/r/WarCollege/comments/n3n6fr/pla_perspective_on_the_korean_war/

This is a translation of a lecture by a PLA colonel on the Korean War

excerpt:

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀
This is Bolt Action: Korea?

FrancisFukyomama
Feb 4, 2019

i remember hearing that from the Chinese perspective the war is usually seen as superior Chinese tacticians vs brute force from the American side, with many of the “human wave” situations being the result of successful maneuvering to envelop American formations for local numerical superiority, often in cases where there was overall numerical party

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Typo posted:

Can't remember if I posted in this ITT:

https://www.reddit.com/r/WarCollege/comments/n3n6fr/pla_perspective_on_the_korean_war/

This is a translation of a lecture by a PLA colonel on the Korean War

excerpt:



It is kinda funny that in this case the Chinese were the ones who won early victories through tactical innovation but pushed their luck too far and got bogged down in the face of superior logistics, and yet we think of it in the exact same terms as "Soviet human waves" in Barbarossa

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

It's a shame too because from what little I know, actual Chinese tactics at a platoon or company level could be a really interesting type of faction; but no they're just tyranids

Lostconfused
Oct 1, 2008

Human soldiers are the same as tyranids, they're just worse at close quarters.

Megamissen
Jul 19, 2022

any post can be a kannapost
if you want it to be

playing some aoe2 with friends, comparing the saracens with their special unit (a camel rider that throws cartoon scimitars) to the newer factions is pretty funny

HallelujahLee
May 3, 2009

it is a very good unit ill give it that

BearsBearsBears
Aug 4, 2022

I assume there's a fragging rule for the US side as well? We want to make sure we capture the "flavour" of the US army even if fragging was a lot less prevalent in Korea than Vietnam.

BearsBearsBears has issued a correction as of 18:55 on May 15, 2024

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

StashAugustine posted:

It is kinda funny that in this case the Chinese were the ones who won early victories through tactical innovation but pushed their luck too far and got bogged down in the face of superior logistics, and yet we think of it in the exact same terms as "Soviet human waves" in Barbarossa

against truly incompetent leadership on the other side too

the US started doing better after MacArthur got fired, just like how the Soviets started doing better once they got rid of Voroshilov/Byudenny and Timoshenko started promoting actual competent commanders

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀
To be fair, Bolt Action is full of rules that are thematic - "British retiree's memories of 60's war films" rather than attempts to depict real life - but the authors are not all on the same page about being candid about that.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Men of War 2 came out. Seems like it sucks. Anybody play it yet?

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀
https://www.youtube.com/watch?v=0rTjuCptDUA

Danann
Aug 4, 2013

CN CREW-VESSEL posted:

New dev blog for the space navy game made by the naval weapons officer, the new UI is awesome

https://www.youtube.com/watch?v=371mP5886Mc



you can just feel the meatgrinder from the screen :stonk:

BrotherJayne
Nov 28, 2019

Fuligin posted:

FotS was split out as a stand alone dlc and the first 'saga' game when they were trying that model out.

I will reiterate: Three Kingdoms is the best campaign and tactical gameplay they've done and its not close. I love Shogun, Rome 1 and both Medievals, but it's very hard to go back to them now

Give DeI for rome 2 a shot

Mister Bates posted:

JA2 as it exists now, with 1.13, is also one of the most extensively customizable experiences in gaming, to the point that it's less a game and more a game kit, so you can spend hours tinkering with it until you get every little component tuned exactly the way you want it, and it's difficult for even a very good game to measure up to something tailored to the user's specific personal preferences

my personal JA2 1.13 configuration feels perfect and it feels perfect because every time something feels off I just go into the configuration and change it

Tweaking the ever loving poo poo out of suppression and morale was my jam.

Being able to pin and outflank, or get pinned yourself is amazing

BrotherJayne has issued a correction as of 08:02 on May 16, 2024

FrancisFukyomama
Feb 4, 2019

BrotherJayne posted:

Give DeI for rome 2 a shot

Tweaking the ever loving poo poo out of suppression and morale was my jam.

Being able to pin and outflank, or get pinned yourself is amazing

it’s a shame no one’s adapted those mechanics for openxcom, it seems like a really good implementation of suppressive fire for systems with granular action points

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy


Lmfao

double nine
Aug 8, 2013

vicky 3 ... good?

Lostconfused
Oct 1, 2008

Usually because working class has no power and intelligentsia is also a bunch of racist misogynists.

Fat-Lip-Sum-41.mp3
Nov 15, 2003

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I kept getting stuck in a rut trying to make progress in my TW Rome 2 campaign this week and I was thinking about it and I think it really comes down to the loading screens. It's the same feeling I had more than a decade ago with the original Torchlight where it can't measure up to Diablo 2 because in the latter, going back to town is essentially instantaneous, but in the former it meant having to wait at least 30 seconds, and working around trying to avoid it just shaped my behavior and gameplay in weird ways (i.e. autoresolving way more than I probably should)

it's such a big difference from something like Heroes of Might & Magic (or even Songs of Conquest) where you don't mind playing-out every single tactical battle because going into the battle is effectively seamless

is Field of Glory Empires any better in this regard?

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Yes because you don’t play the battles so it is seamless continuous gameplay.

No if you do play the battles because you gotta own and boot up an entirely different game if you do. Though to be fair that takes about as long as booting up a battle in TW does and gives you probably the most realistic ancient battle simulator.


Personally I nearly never play a battle because I think the battle resolution mechanics in Empires itself are quite well done.

Orange Devil has issued a correction as of 10:35 on May 19, 2024

John Charity Spring
Nov 4, 2009

SCREEEEE

Orange Devil posted:

Yes because you don’t play the battles so it is seamless continuous gameplay.

No if you do play the battles because you gotta own and boot up an entirely different game if you do. Though to be fair that takes about as long as booting up a battle in TW does and gives you probably the most realistic ancient battle simulator.


Personally I nearly never play a battle because I think the battle resolution mechanics in Empire itself are quite well done.

loading up the separate Field of Glory game to do the battles takes an absolute age for me, Total War battle loading is significantly faster

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I spent a couple of hours today playing UBOAT, which I bought years ago but never got past the tutorials and I kept promising myself I'd keep an eye on it as it got closer to a full release

well, today I learned enough about the game to actually go out on a full patrol, and I was able to successfully complete it... kinda

I went out on patrol somewhere in the Celtic Sea, and then the game at one point tells you about a convoy with a special ship on it that's bearing some kind of advanced weaponry prototype. It's very gamey, and while I appreciate that the game just directly gives you a lead on some targets so you're not just roaming empty sea all the time, they didn't really need to inject "plot" into it: just make it a convoy spotting! Donitz did that all the time!

anyway, I tried to lay in an intercept course, but I was immediately wrestling with the interface because while the nav map has measurement tools like a protractor and a compass and a ruler, clicking on the target selects it, and clicking on yourself selects you, so I couldn't lay down any of the measurement points on myself or the target directly, which made making measurements practically impossible and I had to guesstimate a lot

when I finally got close enough to begin my tactical-level, I continued to fight with the interface: I got close to the convoy right around midnight, and I went in at periscope depth, so visibility was very limited.

what you're supposed to do is to put an officer to man the attack periscope station, and then once a ship is close enough to be a positive contact on the tactical map, assign them to develop a torpedo targeting solution, wait for the solution to climb from 0% to 100%, and then shoot once you have a good (enough) solution

in the event, it felt like I wasn't getting as much distance out of the periscope as I should, because the officer would always only raise it about half as much as it was possible to. I'd "enter" the periscope myself and it was always possible to raise it more, but then I'd exit out to the tactical map and the vision distance would shrink as the officer lowered it. It's probably for stealth's sake, but it felt awkward to be fighting with the thing like that

the first ship I encountered was a corvette, which makes sense for it to be the outer-most ship in a convoy. I was only about 2 km away from it by the time I was close enough for the whole targeting scheme to work right. Getting a solution took a LONG time, and I was lucky that it was moving at only 10 knots, which I could keep up with on electric power. Eventually I got the solution up to 75%, and since I was just a little bit ahead and parallel to it, I turned hard to port and waited for the projected gyro-angle of a rear tube shot to straighten out. When it hit 0 degrees, I called out LOS!!! and fired tube five. It was about a minute run-time, but they never saw it coming, and just a single torp was enough to break the ship in two and sink it immediately

at that point I turned back around, surfaced, and climbed up to 25 knots to catch up to the rest of the convoy. This time I spotted a freighter, and it was specifically the one that the mission orders told me to take out. I tried to shoot it with the deck gun, but it's very inaccurate and I ran out of ammo quickly. I think I need to be much closer than 1.8 km to use it effectively, or learn to shoot it manually instead of ordering the crew to do it.

anyway, trying that tipped off the whole convoy, and they started zig-zagging, and I could see a destroyer from the other side of the formation break off at full speed towards me. As it happened, developing a torpedo solution is MUCH faster when you're fully surfaced like that, so I took a chance and fired a three-torp spread against the SS Sirius. It was a narrow angle shot since the freighter was ahead of me and was presenting its aft, but at 750 meters it didn't matter and two of my fish hit. The ship was set ablaze and sank about 30 seconds after the explosions.

at that point the RN escorts were very close, so I ordered a crash dive to 150 meters of depth. I got pinged a bit, but they didn't seem to pursue me too intently, and after about two hours at the bottom, I surfaced and it was all clear. At that point the game considered the patrol Mission Accomplished, and I was able to take an out to directly skip the trip back to Wilhelmshaven instead of having to manually sail all the way home

when I got back, Herr Kaleun was awarded the Iron Cross, with just a smidgen under 6,000 GRT sunk. It's now the second week of September 1939, and the boat is ready to take on a new patrol.

thinking about it more:

- I could have tried approaching the convoy either decks awash or even surfaced. I think periscope-depth approaches are only if you're doing a daylight attack, per Kriegsmarine doctrine
- even staying in periscope depth, I should not have attacked the corvette. I could have just infiltrated the convoy such that my first round of shots would have been against a merchant (or two)
- I could have tried hitting the convoy again. They were only doing 10 knots, so I could have surfaced in the morning, overtake them at 25 knots, and lie in wait for a second strike

so my experience had a few rough spots, but most of it was my own impatience as anything else, but the game is eminently playable as it is right now, and is a fine entry into the subsim milieu. There's even options for doing manual ship identification and manual solution plotting, if one were so inclined (and especially if you can or need to do it faster than the computer-crewman can).

Virtual Russian
Sep 15, 2008

The scale in Uboat drives me up the wall. The horizon feels like it is only 1km away. Coming from Grey Wolves I simply can't get used to how close everything is. All my intuition is wrong. Otherwise it is so pretty and detailed, I really want to love it but keep bouncing off it after a patrol or two.

Fat-Lip-Sum-41.mp3
Nov 15, 2003

Virtual Russian posted:

The scale in Uboat drives me up the wall. The horizon feels like it is only 1km away. Coming from Grey Wolves I simply can't get used to how close everything is. All my intuition is wrong. Otherwise it is so pretty and detailed, I really want to love it but keep bouncing off it after a patrol or two.

I thought I was shadowing a British battlecruiser at a safe distance but it was closer than I thought with daylight and calm seas so it sent us down to crush depth with the first salvo.

Last time I played it did feel generally like surface ships had very, very good spotting. It was hard to do a nightime convoy raid at <1km at times when that was the preferred tactic.

Fat-Lip-Sum-41.mp3 has issued a correction as of 19:05 on May 21, 2024

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀

Virtual Russian posted:

The scale in Uboat drives me up the wall. The horizon feels like it is only 1km away. Coming from Grey Wolves I simply can't get used to how close everything is. All my intuition is wrong. Otherwise it is so pretty and detailed, I really want to love it but keep bouncing off it after a patrol or two.

I'm hoping the final release keeps nudging it closer to Silent Hunter 4 territory. It feels like it's almost a great sub sim, even though it started out as a phone game or whatever.

BrotherJayne
Nov 28, 2019

My favorite part of Uboat is having the weapon's officer do the targetting for me while I brood in the command center

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
How are you actually supposed to conduct a patrol?

If you go around surfaced and rely on vision, your view is very limited

If you try to use hydrophones, you have to micromanage constantly diving to periscope depth and surfacing

And the radio reports of other boats spotting ships is always too far to home in on

FirstnameLastname
Jul 10, 2022
drop to like 30m and turn everything off & hydro scope has way more range

you can plot where other stuff is going on the map to steam ahead and ambush it & other stuffll go thru the same spots

FirstnameLastname has issued a correction as of 05:02 on May 22, 2024

1stGear
Jan 16, 2010

Here's to the new us.
There's probably a more efficient way of doing it, but what I did was just plot a diagonal course across each square of whatever sector I was patrolling, ultimately going in big zig-zags across the whole area. At each vertex, so every few hours, I would stop and do a hydrophone check. Reasonably effective at finding ships.

Fat-Lip-Sum-41.mp3
Nov 15, 2003

gradenko_2000 posted:

How are you actually supposed to conduct a patrol?

If you go around surfaced and rely on vision, your view is very limited

If you try to use hydrophones, you have to micromanage constantly diving to periscope depth and surfacing

And the radio reports of other boats spotting ships is always too far to home in on

I think there's a mod that lets you do a hydrophone check with one button. It will dive, go silent, and resurface for you.

There's also a TDC mod that lets you work the machine yourself. It's good.

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀
Osprey has a book on U-Boat tactics that goes over the specifics of how to patrol and locate targets if you want to try to use the historical techniques.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
thanks for the replies. I couldn't find a mod to do an automated hydrophone check, but I did find the following:



an attack disc!

if the target ship is moving along a course of 253 degrees [absolute], you can use it to find the course that you need to take to orient the rear of your ship at a 90 degree right angle to the course,



which in this case is 343 degrees, and I found another mod that lets you set a course via absolute and precise bearings

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀
I don't know if I can handle you becoming a subsim guy. It meshes too well with your personality, you'll be playing SH 4 with Fall of the Rising Sun Ultimate and turning off time acceleration for patrols around Manilla because you know the waters. Down that path lies madness.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

CN CREW-VESSEL posted:

I don't know if I can handle you becoming a subsim guy. It meshes too well with your personality, you'll be playing SH 4 with Fall of the Rising Sun Ultimate and turning off time acceleration for patrols around Manilla because you know the waters. Down that path lies madness.

I already used to be a subsim guy. It must have been around 2010 when I was utterly consumed by SH4 and got chewed out at work for carrying around a graph paper notebook with various scribblings on AOB calculations and TDC settings from booting up the game on my work laptop during breaks.

CN CREW-VESSEL
Feb 1, 2024

敌人磨刀我们也磨刀

gradenko_2000 posted:

I already used to be a subsim guy. It must have been around 2010 when I was utterly consumed by SH4 and got chewed out at work for carrying around a graph paper notebook with various scribblings on AOB calculations and TDC settings from booting up the game on my work laptop during breaks.

:perfect:

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Cassian of Imola
Feb 9, 2011

Keeping her memory alive!

gradenko_2000 posted:

I already used to be a subsim guy. It must have been around 2010 when I was utterly consumed by SH4 and got chewed out at work for carrying around a graph paper notebook with various scribblings on AOB calculations and TDC settings from booting up the game on my work laptop during breaks.

lmao the same thing happened to me at work with a graph paper notebook in 2013 or 2014 only it was dwarf fortress plans/elevations plus a written history of the civilisation. there might have also been some spacechem stuff in there. I thought I would get away with it because I was a draughtsman and sketching at your desk was a normal activity. unfortunately my boss was not as blind as he pretended to be

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