|
Its none of that stuff, I guess my oil fields are just too small compared to the amount of refineries feeding off them. I assume you only need one refinery for a medium oil field. I have like, five maybe six puddles with extractors on them feeding to two refineries which each feed several chemical plants but the production is slow because the oil isn't filling faster than the refineries can burn it all. Motherfucker fucked around with this message at 08:46 on May 26, 2014 |
# ? May 26, 2014 08:44 |
|
|
# ? May 25, 2024 13:04 |
|
Motherfucker posted:Its none of that stuff, I guess my oil fields are just too small compared to the amount of refineries feeding off them. I assume you only need one refinery for a medium oil field. Try adding an electric pump on each end of your pipeline to keep pressure on your refineries high? Check your pipes, if they're half-full add a pump, if they hover at 0 or 0.1 you're set.
|
# ? May 26, 2014 08:47 |
|
Evilreaver posted:Try adding an electric pump on each end of your pipeline to keep pressure on your refineries high? aw man... Electric pumps require electric engines which require batteries which requ
|
# ? May 26, 2014 08:48 |
|
Motherfucker posted:Electric pumps require electric engines which require batteries which requ It's kind of funny how complicated they are to make, really... I've gone without using any at all, in a fairly large pipe system, with no problems. As long as I have a steady supply of oil, my refineries and chemical plants are always at max capacity. I mean, I'm sure they have a use somewhere, but electric engines are one of the highest tech items in the game and seem better used for robots.
|
# ? May 26, 2014 15:29 |
|
Evilreaver posted:Keep in mind, robots have a miserable throughput compared to belts. This is great, thanks. Looks like I should go for a hybrid approach, then. Still, I made a small factory with logistics robots and it looks so... clean. No rats nest of belts and splitters and underground belts and and and; just simple blocks of assemblers with a hive of bots scurrying to and fro.
|
# ? May 26, 2014 15:38 |
|
After playing with both, I think I prefer belts. Belts are more of a pain to set up, and need more space, but are reliable and have volume going for them. In my last couple games, I've put logistics robots down fairly low in my list of priorities. Normally, once I get green science, I find my biggest priorities are solar power/accumulators, laser turrets, electric furnaces, and basic efficiency modules. The combination of those is what helps me catapult into the final stages.
|
# ? May 26, 2014 16:01 |
|
I ran some numbers on a whim just now, and to supply all my furnaces (72 each for iron, steel, copper, and stone = 288) with L2 efficiency modules would require over 50 full tanks of LPG, equivalent to 92 tanks of crude if I use advanced oil processing That's not even counting the amount I'd want for my assembly lines and miners, or the number of advanced circuits needed for blue science (well past 32000 if you want to get everything, which itself will take in the region of 70 tanks of crude oil). God only knows how much copper/iron I'll need for all those circuits
|
# ? May 26, 2014 17:40 |
|
Renaissance Robot posted:I ran some numbers on a whim just now, and to supply all my furnaces (72 each for iron, steel, copper, and stone = 288) with L2 efficiency modules would require over 50 full tanks of LPG, equivalent to 92 tanks of crude if I use advanced oil processing What are you doing with that many furnaces?
|
# ? May 26, 2014 17:53 |
|
Evilreaver posted:
Thanks for that. Finally got my blue science up and running but jesus, it's such a clusterfuck rat's nest of belts. I honestly don't even know how I got it all working.
|
# ? May 26, 2014 17:57 |
|
EvilMike posted:What are you doing with that many furnaces? Getting 2500 iron per minute. I'm really bad at planning ahead and tend to run out of odd things without realising (my ore supply is manual at the moment because I'm still figuring out how to set up a proper defence and don't want to get swarmed in the meantime), so having a high peak throughput is extremely useful, even if it does mean they're sitting cold a lot of the time. e/ D'oh, you're right, I messed up a number somewhere; I'm actually only running 48 furnaces per thing. Still needs a buttload of oil though. Renaissance Robot fucked around with this message at 21:58 on May 26, 2014 |
# ? May 26, 2014 18:26 |
|
There has got to be a better way than this prior to have Power Armor mk2
|
# ? May 26, 2014 18:27 |
|
Evilreaver posted:Keep in mind, robots have a miserable throughput compared to belts. Your math on trains is wrong. A full train of 960 items on a 30 second loop is 32 tp, to use your definition. The further a station is, the lower the tp of each train on the loop (but the more trains you can fit in the loop). And can we just call tp IPS (Items Per Second)?
|
# ? May 26, 2014 18:44 |
|
So after a few games I've decided the default settings are way too easy. Solution? Imminent game over detected Oh god help me E: ~15 starts later. Shortest Game: 1 second. Longest Game: 2 minutes. I concede defeat. Rynoto fucked around with this message at 19:18 on May 26, 2014 |
# ? May 26, 2014 18:56 |
|
Deadmeat5150 posted:There has got to be a better way than this prior to have Power Armor mk2
|
# ? May 26, 2014 19:06 |
|
IPS isn't exactly tp mathematically, I defined it wrong. I was basing some of tp's math on speed of transit, so it wasn't exactly IPS: Just like how a belt carries 7 items x 5.4 sq/sec, trains carry 960 x 27 sq/sec plus load/unload times, halved for empty return. IPS = Items/Sec tp = (Items * Squares traveled)/Sec A one-car train is just barely beaten out by express belts, but is much much cheaper, and a two-car train or more stomps on express belts completely, which was the main point of my exercise I guess. IPS is probably a better metric anyway so everyone ignore me.
|
# ? May 26, 2014 19:09 |
|
Deadmeat5150 posted:There has got to be a better way than this prior to have Power Armor mk2 Pre-fusion pre-power armor their is no good way to kill evolved nests out side of tower rush. If your just trying to farm up artifacts you can car rush a 3 spawner basic nest, if it has no worms. You should be able to find a bunch of these a chunk or two passed the edge of your pollution cloud. Basically you drive your car into one spawner which will kill it and you car, and shoot the other two with a max blue upgraded sub-machine gun. Once you get good at it you should managed to kill all three before the first advanced spawn happens. You can get the 100 or so artifacts you need for power armor and a fusion gen this way fairly quickly if you bring some fish. However I not sure its any faster than tower rushing or just shotgunning or flamering down nest early in the game.
|
# ? May 26, 2014 22:06 |
|
I'm currently drowning in the amount of iron ore i'm getting from my train network, is it more efficient to smelt iron in electric or steel furnaces? I can stick speed modules in the electric furnaces but they're bigger and I have access to solid fuels anyway so that isn't much of a problem.
|
# ? May 26, 2014 23:30 |
|
whiteshark12 posted:I'm currently drowning in the amount of iron ore i'm getting from my train network, is it more efficient to smelt iron in electric or steel furnaces? I can stick speed modules in the electric furnaces but they're bigger and I have access to solid fuels anyway so that isn't much of a problem. If you get all of your electricity from boilers and don’t use any modules, they’re just about the same. Remember that you have to feed fuel to steel furnaces, which negates their size advantage. Platystemon fucked around with this message at 00:31 on May 27, 2014 |
# ? May 27, 2014 00:27 |
|
Filthy Monkey posted:Assloads of distractor capsules, and some destroyer capsules? Those are giant bases though. I am assuming you turned the enemies way up. I did turn the bases WAY up.
|
# ? May 27, 2014 00:55 |
|
whiteshark12 posted:I'm currently drowning in the amount of iron ore i'm getting from my train network, is it more efficient to smelt iron in electric or steel furnaces? I can stick speed modules in the electric furnaces but they're bigger and I have access to solid fuels anyway so that isn't much of a problem. It depends on what you're primary concern is - electric furnaces running speed 3 modules will always be more space-efficient than steel furnaces, but they'll be a good deal less energy efficient. Steel is more energy efficient, if solid fuel is a negligible cost for you, but the pollution can get very bad compared to electric furnaces running off solar, so you have to devote more time and resources to defenses.
|
# ? May 27, 2014 02:10 |
|
Is there any point to beacons besides squeezing a little extra flow out of oil wells? In my mind, their huge energy consumption rules out using them with efficiency modules (that and the fact that you can’t get below 20% of base electrical consumption). Speed modules are only good if you’re too tight on space or too lazy to build parallel production lines, but beacons are big and force you to design your factory around them. Platystemon fucked around with this message at 07:27 on May 27, 2014 |
# ? May 27, 2014 07:21 |
|
Platystemon posted:Is there any point to beacons besides squeezing a little extra flow out of oil wells? Beacons are only good for milking a few extra percentage points out of one or two factories. You'll never break even with Efficiency, literally cannot use Production, so if you need a factory to go just a little faster, then beacons are for you. I'm planning to use one for my Processor factory- gonna squeeze four around the beacon and load the lot of them with speed modules, then desperately try to feed circuit boards to them fast enough to meet demand. All this using no green power at all. Challenge runs!
|
# ? May 27, 2014 07:25 |
|
I'm just now getting into loving about with oil, but I'm finding the enemies in sandbox mode to be SUPER easy. I'm playing full black. If I restart with more aggressive/plentiful enemies am I going to regret it later? I prefer a Dwarf Fortressy kind of challenge.
|
# ? May 27, 2014 10:21 |
|
A lot of it depends on the proximity of enemy bases to your starting location, and whether or not you have trees to absorb pollution. A desert start near enemy bases is going to be harder than an isolated forested start. The actual difficulty still needs some balancing, really.
|
# ? May 27, 2014 10:27 |
|
Goddamn do massed turrets guzzle electricity, even when they’re not shooting at anything. I really ought to rethink my defence, use more walls and fewer turrets.
|
# ? May 27, 2014 10:57 |
|
Landmines are also nice if you're rocking bots as well.
|
# ? May 27, 2014 11:00 |
|
Eh, just build more solar panels and accumulators. In my last big base idle laser turrets were my biggest energy consumer.
|
# ? May 27, 2014 11:36 |
|
I built some walls, but now the biters just walk around them instead of bashing headlong against them. They’ll walk right into a turret emplacement, but now that there’s a wall they get smart on me.
|
# ? May 27, 2014 11:48 |
|
Make a little maze of walls so you use fewer turrets/play tower defence (I haven't actually tried this yet) Is there a quicker way to set filters for smart arms/stack limits for chests? It's a royal pain going through 24 chests in a two-wagon station to make sure things get distributed evenly. Renaissance Robot fucked around with this message at 12:15 on May 27, 2014 |
# ? May 27, 2014 12:13 |
|
There’s a shortcut to copy smart inserter settings. If I recall correctly, it works by shift (left) clicking on the inserter with the settings you want, continuing to hold shift, and clicking on the ones you want to paste the settings to. I’ve never tried it on chests.
|
# ? May 27, 2014 12:21 |
|
Platystemon posted:There’s a shortcut to copy smart inserter settings. If I recall correctly, it works by shift (left) clicking on the inserter with the settings you want, continuing to hold shift, and clicking on the ones you want to paste the settings to. Shift+right click to copy settings and shift left click to paste. It will remember the last settings you copied.
|
# ? May 27, 2014 12:51 |
|
Platystemon posted:Goddamn do massed turrets guzzle electricity, even when they’re not shooting at anything. I really ought to rethink my defence, use more walls and fewer turrets.
|
# ? May 27, 2014 13:22 |
|
Don't use massed laser turrets! I see a lot of screenshots with people lining walls with hundreds of turrets, that's just silly. Make hardpoints and pillboxes where attacks actually occur, bugs are attracted to guns, and you cut your turret count (and thus energy need) from 200/wall to 8/box.
|
# ? May 27, 2014 15:53 |
|
I've started using a ton of landmines and laughing at the attempts of silly biters trying to reach my walls. I've expanded out into four satellite bases now that bring in my metals and they are all protected by robot-laid mine fields.
|
# ? May 27, 2014 16:10 |
Filthy Monkey posted:Assloads of distractor capsules, and some destroyer capsules? Those are giant bases though. I am assuming you turned the enemies way up. This is what I do. Then just run in with a shotgun while the biters chase capsules and blow the bases away. Assuming you have speed boosts in your power armor you should be able to run away after killing 2 or 3 without dying. I do generally try to pull the first big wave of them into a minefield as well so the capsules take longer to get overwhelmed. If the base has worms you have to be very careful and do a few runs with poison until they are dead before going in to kill it normally. Worms are assholes. If you are playing with enemies turned up it gets extremely dangerous really fast though. Just have to get enough for a mk2 power armor with a portable fusion gen and your favorite biter fucker loadout. Speed imo is the most important one and I generally stack it. You can basically run in circles around everything and snipe spawners when you get a chance. Big aoe stuff like chucking piles of grenades, the big explosive rockets or using the discharge thingie becomes practically required later on due to the sheer quantity of biters that those spawner cities generate. Nothing is more cool than running in tricked out with maxed everything and killing all of the alien scum in a blaze of fire and explosions.
|
|
# ? May 27, 2014 17:33 |
|
So I started playing this late last night. Got a steam engine going, with boilers being fed by a coal electric miner, copper and iron miners being fed to steel furnaces outputting to iron chests. nothing is streamlined at all. It is literally a production poo poo house.
|
# ? May 27, 2014 17:38 |
|
Nuclearmonkee posted:This is what I do. Then just run in with a shotgun while the biters chase capsules and blow the bases away. Assuming you have speed boosts in your power armor you should be able to run away after killing 2 or 3 without dying. I do generally try to pull the first big wave of them into a minefield as well so the capsules take longer to get overwhelmed. If there's enough open space you can just use the car instead of power armour. Drive around in circles spamming whatever your favourite weapon is, and just let the biters keep chasing you. A maxed out combat shotgun takes down bases quick, but if you don't have that, explosives are good enough. The only problem with the car is if you crash, you're probably going to die.
|
# ? May 27, 2014 19:45 |
|
Finally got around to bashing out a proper replacement for my crappy central bus circuit line that was choking my output: With the cable assemblers' output perfectly matched to the demand of the circuit assemblers and split up to avoid belt jams, everything can run full tilt all the time, netting me 1000 basic circuits per minute and even then, at the end of the line I'll only be getting about 30 processing units per minute. It's never enough
|
# ? May 27, 2014 22:27 |
|
So how the hell do boilers work, ive got 5 in a row, fueled and everything and yet the water is still only going into the engine at 10 degrees. The wiki says speed affects it but I have no idea how to slow the water down.
|
# ? May 27, 2014 23:14 |
|
|
# ? May 25, 2024 13:04 |
|
You need to feed the hot water into a steam engine. Any idea what happens if you put oil or a by product through a boiler to try and heat it?
|
# ? May 27, 2014 23:25 |