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Tiles bug found: if you're a felid with horns, and enter statue form, the horns graphic on your tile changes from felid-appropriate horns to humanoid-appropriate horns. So, it looks like you have a quotation mark floating over your back.
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# ? Nov 21, 2015 16:19 |
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# ? Jun 12, 2024 11:13 |
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Locke Dunnegan posted:I read these achievement-sounding things recently, and I've never heard of them before. Where do I see them? Here! I'm being a complete moron and trying to get Avarice III right now, even though I really should just get another win instead. Edit: I lived up to the team name, but I got the banner first! code:
Floodkiller fucked around with this message at 18:17 on Nov 21, 2015 |
# ? Nov 21, 2015 17:24 |
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Ferrinus posted:Tiles bug found: if you're a felid with horns, and enter statue form, the horns graphic on your tile changes from felid-appropriate horns to humanoid-appropriate horns. So, it looks like you have a quotation mark floating over your back. And megane just fixed it. So fast...
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# ? Nov 21, 2015 20:38 |
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Bribe branch
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# ? Nov 21, 2015 20:53 |
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Floodkiller posted:Here! Thanks for the info! Those are some interesting challenges, maybe I'll try them next time around.
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# ? Nov 21, 2015 21:28 |
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Locke Dunnegan posted:Thanks for the info! Those are some interesting challenges, maybe I'll try them next time around. They are a load of fun to aim for! I'm pretty happy with managing to get Speed Demon III and Conqueror III this tournament (I got it last tournament, but that was double damage, so it didn't really count). I actually wish that you could earn the banners all year long, because I would love to fill up my profile with banners instead of playing seriously. I haven't really found the inspiration to play outside of tournaments since I won with all the species otherwise.
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# ? Nov 22, 2015 00:44 |
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Yeah, I kind of wish there were fun little meaningless Crawl Achievements to collect. There would obviously be a "win as" achievement for each species and background, and you could have one for mastering each skill, one for collecting each rune for the first time, one for reaching max piety with each god, etc. Then you'd get into esoteric stuff like "cause an enemy to kill itself with its own spell" and "have all four level 9 elemental spells memorized and below 10% failure at the same time" and even more off-the-wall stuff. Even better if you can give them silly, humorous names. "Kaiju Battle: defeat the Serpent of Hell while in Dragonform." "Welp: leave the Abyss with so many negative mutations that you cannot gain any more." That kind of thing.
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# ? Nov 22, 2015 01:19 |
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Finished as a FeCj^Sif, but I kinda just shoehorned myself into a blaster mage after finding this: ring of Seroco Zeor {Fire MP+9 Str-4 Int+10 Dex-4} I know how to be slippery with Felids but I dislike how "slow" they feel compared to melee and even other mage starts; I think focusing on melee more would improve that maybe. On the other hand accumulating 2 lives gives you an unprecedented amount of safety and it lets you make a lot of high risk/high reward decisions throughout the game.
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# ? Nov 22, 2015 04:19 |
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I'm trying to get sort_menus = true working. I've applied it to a running game, restarted the game and is it supposed to sort my inv and keep doing it going forward? Is that how it works?
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# ? Nov 22, 2015 07:01 |
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Clocked in my obligatory 15 rune tournament win.code:
But more importantly: Bribe. I have no loving clue how it's supposed to work. The ability text suggests that bribed allies stay that way forever, and bribed peaceful monsters go neutral when the bribe runs out. My game experience is that both types of bribes run out & cause the allied/peaceful monster to go hostile, and the bribe can run out before the bribe pool does. It's still a really powerful ability, but it'd be nice to have some way to predict how long a bribe is good for.
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# ? Nov 22, 2015 07:28 |
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Finally ascended a SpEn. It took way too many tries to ascend such an easy combo. First attempt in Zot got killed by some bad teleports, which I could have avoided by drinking some resistance and haste. The ascetic attempt died when I didn't realize thunder clouds could one-shot me. Finally, after murdering 6 orbs of fire with decks and boxes of beasts, I won!code:
Can Of Worms fucked around with this message at 15:25 on Nov 22, 2015 |
# ? Nov 22, 2015 11:56 |
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A bunch of changes just hit thanks to the tournament ending. Here's some interesting ones (to me, anyway): Mark the Elf:3 vault enemies as patrolling. This will make it much harder to scroll of noise/shout out the entire Elf vault, so I guess there goes the easy way of doing that. Remove Chant Fire Storm; rework Chant Word of Entropy to Entropic Weave. Entropy Weavers are now corrosion smiters (but only one stack at a time). Stormcallers now just have Fire Storm, but need to charge it up ala orb spiders (which means breaking LoS doesn't reset the counter for them to Fire Storm). Mnoleg gains chaos spells and Gloorx Vloq can cast LRD and Summon Executioners now. This might make the other unique Pan Lords a bit scarier now. Spark wasps. Because obviously we needed to combine Removed trivially interesting fun thing. Don't block Finesse under stasis. Formicids of Okawaru unite! Floodkiller fucked around with this message at 00:54 on Nov 23, 2015 |
# ? Nov 23, 2015 00:49 |
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crawl_updates.txt
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# ? Nov 23, 2015 00:51 |
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DOWN JACKET FETISH posted:crawl_updates.txt I agree with them though. When I get around to playing shouldn't change how it plays. (Putting pumpkin heads on things is, of course, always OK.)
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# ? Nov 23, 2015 01:00 |
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Floodkiller posted:Mark the Elf:3 vault enemies as patrolling. This will make it much harder to scroll of noise/shout out the entire Elf vault, so I guess there goes the easy way of doing that. Wouldn't this just make it so you end up fighting less enemies at a time? I'm not sure how patrolling works.
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# ? Nov 23, 2015 01:06 |
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Ya that makes stealth sound a bit better for it if you can pull a couple and have the latecomers wander back home.
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# ? Nov 23, 2015 01:08 |
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apple posted:Wouldn't this just make it so you end up fighting less enemies at a time? I'm not sure how patrolling works. It's more about hurting the murderhole strategy, since you're only going to be able to keep the attention of the guys right next to the vault entrance, instead of being able to kite any of the elves back to the safety of your one square of LoS battle arena. It's definitely a benefit to those who are actually willing to fight inside the vault though.
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# ? Nov 23, 2015 01:11 |
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Floodkiller posted:Remove Chant Fire Storm; rework Chant Word of Entropy to Entropic Weave. Entropy Weavers are now corrosion smiters
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# ? Nov 23, 2015 01:16 |
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Floodkiller posted:Mnoleg gains chaos spells and Gloorx Vloq can cast LRD and Summon Executioners now. This might make the other unique Pan Lords a bit scarier now. I'm glad Mnoleg got some power. The other three unique pan lords all have the potential to be really nasty but Mnoleg was just kinda pathetic with a tiny chance to paralyse you via eyeball summon before you killed him. Being able to spit chaos effects makes him actually scary for more people.
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# ? Nov 23, 2015 01:18 |
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IronicDongz posted:
It can load more than one player ghost file per level on Halloween IIRC. Prism fucked around with this message at 01:21 on Nov 23, 2015 |
# ? Nov 23, 2015 01:19 |
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Floodkiller posted:It's more about hurting the murderhole strategy, since you're only going to be able to keep the attention of the guys right next to the vault entrance, instead of being able to kite any of the elves back to the safety of your one square of LoS battle arena. It's definitely a benefit to those who are actually willing to fight inside the vault though. I can't remember the last time I could do a simple murderhole anyway because there's so many layouts where there's no rock walls nearby. I guess this also affects using the Elf:3 vault choke points near their entrance, but I'm more interested in trying mages with that change if it means less enemies chasing me whenever I'm blowing things up.
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# ? Nov 23, 2015 01:22 |
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Breathe of chaos on Mnoleg sounds horrifying. Pools of chaos are potential game enders if the RNG just decides to gently caress you over. Of course up until now they've been limited to apocalypse crabs and Xom. Now Mnoleg might decide she wants to do nothing but spam chaos breath and flood her entire arena with it, essentially making fighting her a massive gamble. Ugh.
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# ? Nov 23, 2015 01:27 |
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Forgot to point out that Corrosive Smite has an MR attached to it, since it is now a Hex (with a power cap of 200), so you can resist it (3/5 chance or better to avoid at 3 pips, without taking into account the variance of MR checks).
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# ? Nov 23, 2015 01:28 |
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Floodkiller posted:Forgot to point out that Corrosive Smite has an MR attached to it, since it is now a Hex (with a power cap of 200), so you can resist it (3/5 chance or better to avoid at 3 pips, without taking into account the variance of MR checks). Internet Kraken posted:Breathe of chaos on Mnoleg sounds horrifying. Pools of chaos are potential game enders if the RNG just decides to gently caress you over. Of course up until now they've been limited to apocalypse crabs and Xom. Now Mnoleg might decide she wants to do nothing but spam chaos breath and flood her entire arena with it, essentially making fighting her a massive gamble. Ugh. This is a fair point, because chaos clouds can kill anything, but Mnoleg really is a pathetic fight right now.
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# ? Nov 23, 2015 01:35 |
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Cleanup some obscure MR beam codecode:
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# ? Nov 23, 2015 01:57 |
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Darox posted:This is a fair point, because chaos clouds can kill anything, but Mnoleg really is a pathetic fight right now. Do chained zigs break item rules now or something? edit code:
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# ? Nov 23, 2015 02:06 |
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How do you restore stats now that the potion has been removed?
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# ? Nov 23, 2015 02:06 |
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Gain xp, and same for draining.
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# ? Nov 23, 2015 02:08 |
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Why would making tomb more tedious be a design goal.
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# ? Nov 23, 2015 02:16 |
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uPen posted:How do you restore stats now that the potion has been removed? resistentialism posted:Gain xp, and same for draining. Giving Zin all your money and converting to Elyvilon for Restoration (if you had enough money) is basically the only way to recover from getting stat-drained below zero if you don't have artifacts/jewelry to get you out of the debilitating debuff long enough to gain that XP though. quasits! Edit: that is one thing to miss about Nethack at least. As long as your god isn't mad at you, they get you out of "you are completely hosed, just give up" conditions. silentsnack fucked around with this message at 02:24 on Nov 23, 2015 |
# ? Nov 23, 2015 02:16 |
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Floodkiller posted:Cleanup some obscure MR beam code Taking a quick look at the code, it seems like Malmutate goes through an MR check yeah, but I can't tell what spellpower is assigned to Malmutate
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# ? Nov 23, 2015 02:21 |
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apple posted:Taking a quick look at the code, it seems like Malmutate goes through an MR check yeah, but I can't tell what spellpower is assigned to Malmutate I Ctrl+F'd through spl-data.h
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# ? Nov 23, 2015 02:26 |
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I could be wrong, but the struct entry for malmutate has 200 for its power cap, but that suggests that it's the max spell power, not the actual spell power assigned to malmutate? Plus, different monsters have different spell powers on their skills, it'd make no sense to have every monster cast LCS at 200 spell power, for example.
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# ? Nov 23, 2015 02:38 |
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apple posted:I could be wrong, but the struct entry for malmutate has 200 for its power cap, but that suggests that it's the max spell power, not the actual spell power assigned to malmutate? Plus, different monsters have different spell powers on their skills, it'd make no sense to have every monster cast LCS at 200 spell power, for example. Yeah, I misread, it's definitely power cap I think it's usually HD that defines monster spellpower, but I'm not sure how that will work with stuff like neqoxec (6) or shining eye (10) without giving it a spellpower boost behind the scenes to keep them relevant against 3+ pip players.
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# ? Nov 23, 2015 02:47 |
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uPen posted:Why would making tomb more tedious be a design goal. I've found it a lot less tedious. Use ring of sustat if you have a dangerously low stat, but you gain a lot of xp in tomb so it doesn't get out of hand. Also rather than Zin -> Ely you can just do Zin -> Zin and use Vit/Recite to crush them.
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# ? Nov 23, 2015 03:21 |
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rchandra posted:I've found it a lot less tedious. Use ring of sustat if you have a dangerously low stat, but you gain a lot of xp in tomb so it doesn't get out of hand. I was down to -3 str so just pulling through wasn't an option. Ditched veh for zin-ely-storm dude and now I'm running hells. Not cursing all my gear was nice but not being able to restore my stats basically meant doing what I did or stopping to go run abyss to get easy exp.
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# ? Nov 23, 2015 03:24 |
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Floodkiller posted:Speaking of MR checks, if I'm reading this right, it means that Malmutate is now properly a 200 spellpower hex that can be resisted (instead just going straight to a rMut check) . Wanna clarify, PF? You misread it. The effects for players are unchanged. (to clarify: BEAM_MALMUTATE now returns false for has_saving_throw(), which means that neither players nor monsters roll MR to try to beat it. Previously, it returned true for has_saving_throw() [monsters could resist it with MR], but players were special-cased to not be able to resist it.) PleasingFungus fucked around with this message at 03:43 on Nov 23, 2015 |
# ? Nov 23, 2015 03:26 |
I am happy to report that GOZAG/TRUMP 2016: MAKE CRAWL GREAT AGAIN won the tournament with a ranking of #50th place. There is of course a hidden +50 ranks bonus for being rich. I'd like to thank all of our clan players for their contribution and eagerly await the reversion of every unfun update since 0.10.
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# ? Nov 23, 2015 03:29 |
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PleasingFungus posted:You misread it. The effects for players are unchanged. Thanks, I knew it was too good to be true
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# ? Nov 23, 2015 03:30 |
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# ? Jun 12, 2024 11:13 |
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Floodkiller posted:Mark the Elf:3 vault enemies as patrolling. This will make it much harder to scroll of noise/shout out the entire Elf vault, so I guess there goes the easy way of doing that. I'm not even sure how this 'fixes' anything, since you'd just have to kite stuff back more slowly now(to keep them in LOS/"actively chasing" you). Or am I completely misunderstanding how patrolling works?
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# ? Nov 23, 2015 07:29 |