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Wait so was SpaceChem training me to code in Funge this whole time?
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# ? Feb 13, 2016 15:40 |
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# ? May 31, 2024 00:50 |
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dijon du jour posted:Wait so was SpaceChem training me to code in Funge this whole time? code:
code:
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# ? Feb 13, 2016 17:11 |
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"hmm, Ars Magica really isn't complicated enough, let's put some SpaceChem in it." On another note, is there anyone here capable of 3d modelling and would like to collab on a mod? I'm working on something similar to Modular Turrets only with autonomous giant siege/novelty weapons and traps (giant hammers/pistons, fans, flame grills, axes... the mod's title is Creepers Must Die if that gives you any idea) and I can't do art to save my life.
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# ? Feb 13, 2016 17:13 |
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Anyone know of a UI type mod that lets me, for example, put a lava bucket on my hot bar, and if I place a source block with it, it'll automatically swap in another lava bucket if I have one in my inventory? Inventory Tweaks sort of says it does something like that, just wondering if there's anything else out there I missed. If it could also keep me from tossing lava buckets when I try to pick up a source block and my inventory is full that would be even better. I'm moving a lot of lava in my game and I keep vaporizing buckets.
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# ? Feb 13, 2016 22:56 |
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xzzy posted:Anyone know of a UI type mod that lets me, for example, put a lava bucket on my hot bar, and if I place a source block with it, it'll automatically swap in another lava bucket if I have one in my inventory? The fluivac from TE can shoot lava from a tank in your inventory. Also, mekanism tanks have a bucket mode.
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# ? Feb 13, 2016 23:39 |
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There's also the Diamond Buckets mod that adds a bunch of buckets which can carry multiple blocks of lava at once.
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# ? Feb 14, 2016 00:15 |
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bigperm posted:The fluivac from TE can shoot lava from a tank in your inventory. Also, mekanism tanks have a bucket mode. How is this the first time I've heard of this. This is amazing.
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# ? Feb 14, 2016 00:24 |
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Anyone know if there's a way to get a psi program back out of a bullet and into program form to fiddle with, if I deleted it from the programmer to work on something else already?
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# ? Feb 14, 2016 06:29 |
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http://i.imgur.com/x0aLFzL.gifv i really like this mod
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# ? Feb 14, 2016 07:01 |
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Magic Hiccups.
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# ? Feb 14, 2016 07:04 |
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Hey, I know! Baby's First Space Race needs an item that players can craft from virtually nothing that can send them back to the tutorial dimension. Hmm, well, let's look this up. Okay then, time to write code for an item, a texture, tie it all up with assets, names, blablabla. Oh yes, and the crafting recipes. Okay, let's take it for a spin! What could possibly go wrong? Well, other than the alpha channel screwing up on the texture the first time and using the wrong file name when I made the texture, the code all worked perfectly fine the first time. I tried to make the item look like a wooden rattle with a rocket on the end, but it just looks like a dong. That's what I screwed up. Big time.
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# ? Feb 14, 2016 08:45 |
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Ship it!
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# ? Feb 14, 2016 18:38 |
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Redacted it because it was oh so wrong.
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# ? Feb 14, 2016 20:57 |
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The magical saga of BFSR development is 90% of the reason why I read this thread.
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# ? Feb 14, 2016 20:59 |
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Rocko Bonaparte posted:Hey, I know! Baby's First Space Race needs an item that players can craft from virtually nothing that can send them back to the tutorial dimension. Hmm, well, let's look this up. Okay then, time to write code for an item, a texture, tie it all up with assets, names, blablabla. Oh yes, and the crafting recipes. Okay, let's take it for a spin! What could possibly go wrong? Maybe ?
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# ? Feb 14, 2016 21:05 |
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whats nsfw about a rocket ship
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# ? Feb 14, 2016 22:55 |
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I mean, it doesn't look thaaat much like a dong to most people. However, I was about to post on the thread about how awesome I was and post a picture, and then I thought, "WWGD? (What Would Goons Do?)" I remembered the rule that goons can be approximated by the program. code:
I was already sent a much better one. I was trying to make it look earth tone because the ingredients for it are either 2 sand, 2 dirt, or 2 gravel on top of each other. Then it came out... flesh colored. So I have a more serious problem actually. My modified Lockdown is causing me some trouble with loading up the tutorial dimension in new games. So if you recall, I'm trying to have the player start in the tutorial dimension, and there's a spot where they can go to the Overworld according to the settings they specified. This was generally working in more simple cases, but the tutorial world copy that's loading in now goes completely nuts. The player should start in a little nursery room with light blue and yellow painted walls, across from a nurse NPC with a baby bottle and an assault rifle. Now the room's walls have all turned into signs, and one of the walls out across the road looks like it's molten copper. It's like all the block IDs went nuts. The inventory is corrupt, and the game usually crashes a few seconds later due to an index being out of range for some block--usually from Galacticraft. I don't think it's that mod's fault though. I went and did a trial test again of my Lockdown changes using The Nether, and everything there works perfectly. I verified that with this procedure: 1. Disable Lockdown. 2. Start a new game with a superflat world. 3. Portal into The Nether. 4. Mark up The Nether a bit so I can be certain in a new game that it's mine. 5. Quit out of Minecraft while still in The Nether. 6. Copy the save to the Lockdown template. 7. Delete from the template version the region folder, and the DIM1 folder. 8. Enable Lockdown to use my template, as well as recognize my new setting that lets user-specified settings take over. 9. Start up Minecraft. 10. Create a new world with a distinct terrain generation. I've been using the Realistic World Generator. 11. Start the game. I will start in The Nether with the world there like it was in my original game. When I go through the portal, I indeed show up underground in a new world. Remember that the original save was superflat. The tutorial dimension is in an RFTools dimension. It's DIM2, in particular. I created it in a superflat world with all the RFTools toys. All of that, however, should have been moved into DIM2--included the creative dimension builder so it's perpetually operational. So with this setup, everything just started going to hell. I have no idea why. An original save is fine. I can try to just slap this all up in the BFSR Beta is somebody just wants to peck at it. There is some other odd behavior, like the starting inventory mod apparently still doing stuff despite the fact I thought I deleted it. Herobrine?
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# ? Feb 14, 2016 23:41 |
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trip report: the 1.8 mod Intangible has motivated me to build a villager sex dungeon, so that i may harvest their children for their souls
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# ? Feb 15, 2016 02:08 |
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I guess that's a better use out of them than the usual harvest their children for emeralds (Tinker's Construct) and sacrificial lambs (Blood Magic).
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# ? Feb 15, 2016 02:14 |
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Sage Grimm posted:I guess that's a better use out of them than the usual harvest their children for emeralds (Tinker's Construct) and sacrificial lambs (Blood Magic). they slowly and agonizingly die without moving when release, sans soul, from their cage of bone
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# ? Feb 15, 2016 06:32 |
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it's far far worse is what I'm saying here
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# ? Feb 15, 2016 06:32 |
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Ciaphas posted:they slowly and agonizingly die without moving when release, sans soul, from their cage of bone Don't worry. The soul gets forcibly implanted in a pig person. It doesn't go to waste.
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# ? Feb 15, 2016 06:48 |
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Sage Grimm posted:I guess that's a better use out of them than the usual harvest their children for emeralds (Tinker's Construct) and sacrificial lambs (Blood Magic). A player on a server I'm on introduced me to the mod today. "Hey phondeux, come check this out!" Yeah ... gonna have nightmares about blocks growing spider legs and wandering off.
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# ? Feb 15, 2016 07:38 |
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Update on this:Rocko Bonaparte posted:So I have a more serious problem actually. My modified Lockdown is causing me some trouble with loading up the tutorial dimension in new games. So if you recall, I'm trying to have the player start in the tutorial dimension, and there's a spot where they can go to the Overworld according to the settings they specified. This was generally working in more simple cases, but the tutorial world copy that's loading in now goes completely nuts.
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# ? Feb 15, 2016 08:05 |
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Rocko Bonaparte posted:
Rocko, Maybe whilst you are doing that maybe add a /sethome and /home command so that when you return to the overworld you dont have to randomly wander to find your base as you appeared in a different location. oh and you have to add a new slab type block . W S W W W W W = Wood, S = Sand Sandpit and when you add more next to each other they expand into a nice BIG sandpit TheresaJayne fucked around with this message at 08:14 on Feb 15, 2016 |
# ? Feb 15, 2016 08:12 |
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Rocko Bonaparte posted:Update on this: FML rewrites the IDs to match the data saved in the world since sometime in the 1.7 cycle, which usually isn't a problem. If the pre-set data doesn't have this block map though, it may not match if mods have been changed since saving the world. (Or after connecting to servers that were started before, because that also changes them to match the server) All this is in the main level.dat, which is also where the overworld seed is, so you'll probably need to figure out some way to mess with that if you want the overworld to be fully random.
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# ? Feb 15, 2016 08:13 |
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fondue posted:A player on a server I'm on introduced me to the mod today. "Hey phondeux, come check this out!" what mod is that? my son would love that.
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# ? Feb 15, 2016 08:13 |
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a very disturbing part of Intangible
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# ? Feb 15, 2016 08:14 |
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fondue posted:A player on a server I'm on introduced me to the mod today. "Hey phondeux, come check this out!" That might make Grief Prevention a pain in the proverbial. Someone casts that on your ME Drive and it walks out the base on its own meaning they can then grab said ME Drive and walk off with your base. or someone makes Spawn get up and walk around
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# ? Feb 15, 2016 08:18 |
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TheresaJayne posted:That might make Grief Prevention a pain in the proverbial. I imagine that it only works on vanilla blocks. Spawn protection is a trickier business and I couldn't tell you if the mod author thought of that or not.
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# ? Feb 15, 2016 08:53 |
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Kobata posted:FML rewrites the IDs to match the data saved in the world since sometime in the 1.7 cycle, which usually isn't a problem. If the pre-set data doesn't have this block map though, it may not match if mods have been changed since saving the world. (Or after connecting to servers that were started before, because that also changes them to match the server) Edit: So I just blew a night trying to scrape the FML compound group out of the template level.dat, and I cram it into the new one right before the game loads it for real. However, something in Forge comes in and pees on it, and I lose all the changes. I was able to step through in a debugger while viewing the NBT file. I inserted a special integer to see that my changes persisted. I can see it going in there during my code, but something then comes in and screws up everything. I am trying to ask on the Forge forums what is up with this, but I don't really expect much help. It isn't like I'm asking how to write a MMORPG, nor how to make a block or something. This is goofy internal shenanigans. Maybe I'll go on #CoFH tomorrow and get lucky. Rocko Bonaparte fucked around with this message at 10:48 on Feb 15, 2016 |
# ? Feb 15, 2016 09:08 |
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I installed it for my son. Went out with the wife and left his nan to look after him, came back and he had some sort of horse and cart from the roman times as well as a bazooka that shoots food. So he was killing himself laughing as he was running down rabbits and doing drive by's on the rest.
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# ? Feb 15, 2016 11:44 |
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Haven't been into minecraft for a while. Want to get back into it mainly for the exploration/mining of it, but my main need, before I get back into it, is a mod that adds weapon or makes combat a bit less monotonous. I haven't updated in forever, and looking at the way mods work, it seems a whole lot different than the last time I played around in it. So is there any that anyone would recommend? Might likely need some sort of small guide for how installing mods works nowadays, too.
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# ? Feb 15, 2016 22:59 |
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Meskhenet posted:I installed it for my son. Went out with the wife and left his nan to look after him, came back and he had some sort of horse and cart from the roman times as well as a bazooka that shoots food. Your kid is a little Commodus in the making. BTW do you want to be in the BFSR Dad Bar?
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# ? Feb 16, 2016 02:37 |
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Rocko Bonaparte posted:Your kid is a little Commodus in the making. Sure i can be in the dad bar
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# ? Feb 16, 2016 03:09 |
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Meskhenet posted:Sure i can be in the dad bar For completeness, what Minecraft skin are you using? Or failing that, what is your in-game name? Apparently, I can look it up from that. Or are you just Steve'in it up?
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# ? Feb 16, 2016 05:11 |
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I just found out that the lava for your blue crystal liquid crap doesn't have to be a source block, it can be flowing lava gently caress
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# ? Feb 16, 2016 05:49 |
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Rocko Bonaparte posted:For completeness, what Minecraft skin are you using? Or failing that, what is your in-game name? Apparently, I can look it up from that. Or are you just Steve'in it up? Yeah. how do i change my skin >< lol (haha just googled it. So many terrible ones, but nothing bad enough. And i tried to do the bee happy pack again. Is it just me or is it a confusing mess? Meskhenet fucked around with this message at 06:43 on Feb 16, 2016 |
# ? Feb 16, 2016 06:35 |
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Meskhenet posted:Yeah. how do i change my skin >< lol (haha just googled it. So many terrible ones, but nothing bad enough. A few sites have an option to apply the skin right then and there. You'll have to log into your Mojang account to finish it off. Here's an online editor I use sometimes that has the option under the "Apply" button up on top. http://minecraft.novaskin.me/ This one does it from an "Upload to Minecraft" button when selecting the skin: http://www.minecraftskins.com/ I have no idea if naughty stuff is happening behind the scenes though. Hopefully somebody chimes in if these sites have a terrible reputation.
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# ? Feb 16, 2016 06:50 |
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# ? May 31, 2024 00:50 |
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Ciaphas posted:I just found out that the lava for your blue crystal liquid crap doesn't have to be a source block, it can be flowing lava Yep. It's way better to throw it into flowing lava and stop wasting buckets and buckets because you have to make a TON of glasswares and blue gems. Like, holy poo poo you'll need a lot.
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# ? Feb 16, 2016 07:35 |