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Araganzar posted:Killing a child and replacing it with a different one is not a small cost to their mother or friends, even if the new child is better conceived and more balanced. This boulder beetle had a pre-existing condition. He had to go. #MCGA.
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# ? May 7, 2017 18:22 |
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# ? May 30, 2024 17:13 |
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LordSloth posted:This boulder beetle had a pre-existing condition. He had to go. #MCGA. That wasn't a pre-existing condition! You just shot him with a curare needle! So I have the worst elf 3 layout I think I've ever seen. Basically nowhere to hide. Why am I not worried? Because you see that little stairs right outside the north exit to the vault? Here's where it leads: ONE ELF ENTERS NO ELFS LEAVE WELCOME TO ELFS ARENA MR DEMONOLOGIST ARE YOU NOT ENTERTAINED DEEP ELF MAGE?
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# ? May 7, 2017 18:44 |
LordSloth posted:This boulder beetle had a pre-existing condition. He had to go. #MCGA. :deports all features deemed a little too 'exotic':
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# ? May 7, 2017 20:27 |
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Thanks, now the Devs are going to stop those stair-boxes from appearing in Elf.
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# ? May 7, 2017 23:46 |
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Speleothing posted:Thanks, now the Devs are going to stop those stair-boxes from appearing in Elf. Didn't matter, got abyssed by a dancing longsword of distortion after I cleared the vault. Got me the abyss rune though. Did V5 to get enough $$$ to bribe Zot 5 twice. I have to say that was 6000gp well spent... Pretty much walked to the orb. Even had enough bribe left to get a pan lord or two on the run out of Zot. code:
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# ? May 8, 2017 01:23 |
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Edit: Nope, I'm just an idiot.
Fhqwhgads fucked around with this message at 15:08 on May 8, 2017 |
# ? May 8, 2017 15:02 |
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I thought formicids were supposed to be a mediocre gimmick race, but here I am in a killhole I dug wielding an artifact large shield and an artifact dire flail.
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# ? May 8, 2017 17:12 |
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tweet my meat posted:I thought formicids were supposed to be a mediocre gimmick race, but here I am in a killhole I dug wielding an artifact large shield and an artifact dire flail. Turns out their gimmick is really pretty good for certain jobs, and murder holes are it.
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# ? May 8, 2017 17:16 |
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tweet my meat posted:I thought formicids were supposed to be a mediocre gimmick race, but here I am in a killhole I dug wielding an artifact large shield and an artifact dire flail. And you get to ignore two of the worst malmutate consequences: zerkitis and portitis. And you can wield artifacts that have these sorts of things and -Slow without any blowback. So what if you can't wear a hat, hats are stupid anyway. Wielding an executioner's axe and a large shield together more than compensates. Antmen are tons of fun.
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# ? May 8, 2017 18:11 |
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I really like playing formicids, actually. Heavy armor and big melee gives you a much bigger room for errors than I have on blaster mages (or maybe I am just bad at knowing when to read teleport and/or run on mages), and murder holes are the best. If you go Okawaru and abuse murder holes I find FoFi's are tons of fun. Just watch out for Deep Troll Mages eventually. Or murder them with cleaving executioners axes. Plus the cross-trained bonus means mace'ing Hydras isn't too bad, plus you can Heroism to chew through hydras more easily than is reasonable.
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# ? May 8, 2017 18:27 |
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And the Elf elemental mage guys that can ruin your beautiful little ant-hole!
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# ? May 8, 2017 18:32 |
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Arcturas posted:I really like playing formicids, actually. Heavy armor and big melee gives you a much bigger room for errors than I have on blaster mages (or maybe I am just bad at knowing when to read teleport and/or run on mages), and murder holes are the best. If you go Okawaru and abuse murder holes I find FoFi's are tons of fun. Just watch out for Deep Troll Mages eventually. Or murder them with cleaving executioners axes. I watched Mekire run several Fo streaks of various backgrounds using one main strategy: Pick up an axe and the heaviest armor you can find, go Oka. Finesse bypasses stasis and will get you out of almost any situation. Using an axe means less time spent in positioning when you are caught in the open which is really valuable for Fo. The main thing I noticed Mekire doing was being really consistent about getting into the killhole. He was also very quick to use shaft rather than risk dying. Most races can lure guys in and take some damage doing so with the knowledge they can port out with just one thing beating on them if they have to. Formicid can only dig their way to freedom so they need to be a lot more cautious. FulsomFrank posted:And the Elf elemental mage guys that can ruin your beautiful little ant-hole! Here is a trick. If they don't see you, they won't do that. So shoot a lightning wand into the Elf 3 vault then sit in your killhole shouting. I've only had a couple times one came into sight that was able to trash my hidey hole before I could kill it.
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# ? May 8, 2017 18:47 |
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Araganzar posted:I watched Mekire run several Fo streaks of various backgrounds using one main strategy: Pick up an axe and the heaviest armor you can find, go Oka. Finesse bypasses stasis and will get you out of almost any situation. Using an axe means less time spent in positioning when you are caught in the open which is really valuable for Fo. WHAT? Does that work for deep trolls too? That's super handy. Deep trolls are a little harder because you are usually exploring and run into the packs rather than baiting them, but still.
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# ? May 8, 2017 18:59 |
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Araganzar posted:Here is a trick. If they don't see you, they won't do that. So shoot a lightning wand into the Elf 3 vault then sit in your killhole shouting. I've only had a couple times one came into sight that was able to trash my hidey hole before I could kill it. Whoa, that's a good tip. Thanks
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# ? May 8, 2017 19:03 |
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tweet my meat posted:I thought formicids were supposed to be a mediocre gimmick race, but here I am in a killhole I dug wielding an artifact large shield and an artifact dire flail. Formicid are really good up until something goes wrong deep in the dungeon. If you can't shaft yourself you have no escape option other than walking away, which is probably not gonna be good enough. If you follow a god that lets you cover that weakness then they are fantastic.
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# ? May 8, 2017 19:14 |
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Arcturas posted:WHAT? Does that work for deep trolls too? That's super handy. Deep trolls are a little harder because you are usually exploring and run into the packs rather than baiting them, but still. I don't think it does because they are using LRD and elementalists are doing it by summoning earth elementals. I'll test it next time I get a chance. Right now I am pissed because I splatted a good MiAK I had some time invested in. Was in Crypt 3, standing on stairs attacking a flayed ghost at full hits. I get flayed and same turn I see "A bolt of cold appears from out of thin air!" for 46 more pts (I've swapped rC for rN for crypt). I go up the stairs, get flayed down to 49 pts and the lich bolts me for 50. RIP. Maybe I had a swing queued but even then I went down in 1.4 turns plus however far I was up the stairs when I died. Maybe I should have abyssed myself but it happened so fast I'm not sure I registered the danger until I was looking at a game over. Maybe I should be playing Formicids instead of Minotaurs...I just wanted to get my 5th AK win.... edit: vvvvvv yeah, I'd seen the lich, it was that Crypt 3 with the glass walls vault. I should have just left C3 but I wanted gold for runed CPA. Guess they will spend it on my tombstone instead. Araganzar fucked around with this message at 20:16 on May 8, 2017 |
# ? May 8, 2017 19:44 |
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A Lich being invisible prior to you seeing it is IIRC impossible, barring summon shenanigans. Still sucks to be blasted that hard that quick, though. I'd have suggested ring switching to rC (0.5 turns) but pRNG being as it is you'd probably been hit by a bolt of draining instead. Deep Troll Earth Elementalists also have Dig in their repertoire and are more than glad to use it if they are tracking you directly and it would be faster to spend a turn on the spell then moving. I've done..stupid things with the Arena of Blood sprint and there's a monster with a similar moveset to prevent hiding in the walls.
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# ? May 8, 2017 19:58 |
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Internet Kraken posted:Formicid are really good up until something goes wrong deep in the dungeon. If you can't shaft yourself you have no escape option other than walking away, which is probably not gonna be good enough. If you follow a god that lets you cover that weakness then they are fantastic. So I have 2 decent weapons here. A +11 Dire Flail with crush,rc+, and mr+ then I have a +11 demon whip with *noise,freeze,rc-,str+9, and sinv (again not an issue like most of my gear seems to have sinv this run) Which one looks better? I'll still have 2 rc with the penalty.
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# ? May 8, 2017 20:43 |
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tweet my meat posted:So I have 2 decent weapons here. A +11 Dire Flail with crush,rc+, and mr+ then I have a +11 demon whip with *noise,freeze,rc-,str+9, and sinv (again not an issue like most of my gear seems to have sinv this run) Which one looks better? I'll still have 2 rc with the penalty. If this a formicid don't you already have sInv? The dire flail (13/6) usually a bit better than a dwhip (11/5) but the +9 str makes the whip the better choice IMO - closes the damage gap, it helps with encumbrance, and adds to shields. I'd keep the flail for MR if you need it. Eventually you'll want a +9 great mace of something, preferably freezing. But now you can save your enchant weapon scrolls for the perfect one...
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# ? May 8, 2017 21:05 |
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Internet Kraken posted:Formicid are really good up until something goes wrong deep in the dungeon. If you can't shaft yourself you have no escape option other than walking away, which is probably not gonna be good enough. If you follow a god that lets you cover that weakness then they are fantastic.
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# ? May 8, 2017 21:27 |
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I like Formicids but Hydras gently caress my poo poo up- even with maces. WHY?!
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# ? May 9, 2017 05:30 |
You mentioned maces. Have you mentioned really loving high AC?
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# ? May 9, 2017 05:53 |
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Ewar Woowar posted:I like Formicids but Hydras gently caress my poo poo up- even with maces. WHY?! Hydras get multiple damage 18 attacks for every attack they perform, and the more heads they have the more attacks they perform at a 1:1 ratio of heads:attacks for each attack action. It's like getting hit by multiple broadaxe* wielding dudes every turn. Killing solo hydras is like killing any other move 10 crawl monster: you either damage race it or you kite it. The rub is that damage racing a hydra with a (non-flaming) slicing weapon makes the hydra do more damage and heal when you attack it. I strongly recommend using at least one effectiveness multiplier like slow/haste/finesse/conjure fire (hydras are incredibly stupid and will gladly step into dangerous clouds to bite at you) if you want to hit the hydra in melee until it dies and you either don't have a flaming axe/longsword or you're really dedicated to only using one family of beatstick. And even if you do have that flaming weapon I recommend using one of those because crawl is a game about surviving via risk management, a resource you don't use is wasted. Since hydras are move 10, another option is walking away from them, if you're not a naga or a frogman or a che worshiper, and being about other business until your character is strong enough to deal with them. (This is my normal reaction unless I feel confident I can survive 1-4 rounds of hits from the hydra or I have A Cunning Plan TM to deal with one.) *Going purely off damage numbers it's more like an executioner's axe hit per head, but I don't know how monster base damage/accuracy interacts with weapons they're carrying (i.e do vault guards just do 15 more damage than an identically-armed orc?) or an alternative contextualization. Maybe similar to fighting four or more ogres with giant clubs in melee simultaneously? The point is it's a lot of attacks and damage being thrown around every turn. Wales Grey fucked around with this message at 07:49 on May 9, 2017 |
# ? May 9, 2017 07:41 |
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I gotta stop overcommiting to bad situations. I just burned almost all of my good consumables on a run that I was planning to take to the post 3 rune game. Wound up settling for a 4 rune win. It's crazy how much I've progressed though. I used to not be able to get to lair/orc consistently, now I can pretty consistently win.
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# ? May 9, 2017 07:54 |
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Its better to use consumables and win than not use them and die. You don't wanna end up like me and keep trying to force extended wins even when you're not equipped to do so. Learning to admit you won't be able to handle it and just ascending is important.
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# ? May 9, 2017 08:09 |
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i have 9 of that script, i wish i had a way to identify it
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# ? May 9, 2017 08:16 |
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Wales Grey posted:~good stuff~ The best way to deal with early hydra is to kill them before they can get to you. On formicids I like to get crossbows going, the mid level one can kill a hydra in a few good hits and even a handcrossbow will severely injure a hydra and make it a chump in melee. If you can't get crossbows or don't want to spend skill points in ranged weapons then firing wands will probably work, though it can be a little touch and go. Formicids really benefit from a strong ranged weapon since they can wield longbows/triple crossbows from behind large shields and you can slaughter just about anything from range.
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# ? May 9, 2017 09:40 |
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Hydras are a primary target for all your damaging wands. Or at least they were before wands of cold/fire got removed and you're more often stuck with the garbage wand of lightning that will just miss miss miss. Though if you lucked into a wand of acid that is great for them.
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# ? May 9, 2017 09:52 |
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Most trogolytes in heavy armour can just drop a spellbook, use the divine book burning, and press 5 until the hydra dies.
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# ? May 9, 2017 13:36 |
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It used to be you could trick a hydra into moving behind a weaker target and have them walk into a conjure flame cloud until they're dead. I think they'll bully some monsters out of the way now though but I haven't played a mage in forever. I just always grab the first flaming bladed weapon I find simply as a precaution for dealing with hydras because they're so threatening.
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# ? May 9, 2017 15:09 |
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Honestly, a flaming long blade will take out most hydras really easily. They become a joke if you remember to grab any single flaming long blade between D:1 and around Lair. There's almost always one too.
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# ? May 9, 2017 15:57 |
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There's not, really. Most weapon drops before Lair are short blades or m&f.
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# ? May 9, 2017 17:08 |
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Flaming long blade before lair is a bit of a gamble, but you will almost always have some damage wands. With 6ish evocations you can blast down hydras pretty reliably and it is pretty quick to get skilled.
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# ? May 9, 2017 17:12 |
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Dip your head into Orc then and bump the odds of finding something on fire? If I haven't grabbed a flaming weapon that's usually a decent method.
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# ? May 9, 2017 17:13 |
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Speleothing posted:There's not, really. Most weapon drops before Lair are short blades or m&f. I feel like you can step into Orc and grab a flaming long blade pretty easily. Otherwise, hydras are the same speed as most pcs, which means they're fairly avoidable for the most part. Like, I'm one of the most vocal critics of crawl so I'm not just handwaving. I just actually don't think of hydras as the same level of problem that most people apparently do. If you're beefy, use a non-bladed weapon or a flaming bladed weapon. If you're not beefy, use spells or a wand. If you're a stabber with no wands somehow, just casually walk to the nearest stairs. Hydras are actually cool and have an interesting gimmick. edit: nvm Yngwie Mangosteen fucked around with this message at 00:09 on May 10, 2017 |
# ? May 9, 2017 17:40 |
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Did you get probated here or on the tavern?
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# ? May 9, 2017 19:47 |
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Just have all melee weapons cut hydra heads to make it fair.
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# ? May 9, 2017 21:06 |
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Carcer posted:Did you get probated here or on the tavern? Just use listgame, man... code:
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# ? May 9, 2017 22:31 |
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I look forward to the splat.
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# ? May 10, 2017 02:39 |
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# ? May 30, 2024 17:13 |
Why is the greek mythological hydra even in this game please remove it.
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# ? May 10, 2017 05:04 |