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Working for me. Might be something screwy with your own connection, try a different one?
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# ? May 17, 2024 14:12 |
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# ? Jun 10, 2024 17:50 |
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If you use a VPN it tends to block that.
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# ? May 17, 2024 14:12 |
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Captain Oblivious posted:I liked them I really like a bunch of them, and I really like the idea of unlocking new abilities based on how many rifts you've completed without further padding out the tech tree. But. The +XX% research/movement speed ones are very and also the earliest ones to unlock, which gives the whole early setup a very meh tone. They're clearly there to soak up threads in case you don't feel like doing the research yet and to keep you coming back to the shiny new single-purpose menu screen, but if you take out that second part they'd clearly be better as edicts or ship components. Also, the t0 ones' costs increase on activation, and you can't increase your storage until you complete a bunch of rifts, and you can't complete any rifts until you research the tech; even with these sinks there's still a cap of threads you can spend before you either need to spend the research and start tying up scientists or resign yourself to the resource full message as your new best friend. It's incredibly weird to have a mechanic that requires researching a tech to opt-in but renders an important UI element useless if you don't. A guaranteed unlock for the Hyper Relay tech is nice, but the followup action is the main reason why I have ASTRAL ACTION AVAILABLE blaring at me all game. It also really slams home how the siloed DLC setup negatively impacts the game when a much better mid- and late-game thread sink would be relays and gateways costing threads themselves. Similarly Astral Syphon is... look I like the concept, but good god please stop dumping bonus physics stuff all over the place when engineering is still so woefully under-represented. Getting to activate two relics is great and a long overdue QoL improvement, but the button for it should be on the relic screen, which is part of the same pattern of bad integration/forced engagement. Astral Syphon and the other multi use buttons make the one-and-done nature of some of the other buttons look weird - why not consolidate the Hyper Relay tech unlock, the Quantum Catapult tech unlock, the Phase Fleet and Hyperjump unlocks, and the Quantum Catapult booster thing into a couple of buttons instead of spreading them out? And hell, throw a gateway tech unlock and an l-gate insight in there. Again the answer is obviously "To make the UI element look like it was worth building", but a repeatable that unlocks 25% progress to randomly chosen rare tech from a thematic list would be much more expandable. It's very easy to slot in new relics and archaeology sites but it's going to be very hard to slot in new astral rifts and astral actions without a pretty thorough redesign. I really like the idea of the astral actions but they're pretty inconsistent fun/value and very poorly integrated with the rest of the game. It really feels like they had a couple of tight ideas and were forced to feature creep it and bad it out with random bullshit because ??? . A little more work, or arguably a little less work, would have made for such a better system. And the sites themselves are so good. e: "bad it out" was a typo but I'm keeping it Splicer fucked around with this message at 16:26 on May 17, 2024 |
# ? May 17, 2024 15:12 |
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Avalerion posted:Has anyone had a look at the new fallen empire ships? Are they straight up upgrades or should they be mixed in with regular fleets? My military tech levels are terrible as you can see in the screenshots below, and the escort (the only one I've unlocked so far) does about 10% less damage than my cruiser, while only requiring 2 fleet cap instead of 4, and being significantly faster. It's also effectively immune to missiles/strike craft with the 4x point defense modules. The only real downside (besides the many years of research to unlock each ship type) is that the escort requires about 1/3rd more alloys to build than a cruiser. Upkeep is less though. As my cruisers/battleships get destroyed, I've been replacing them in the fleet manager with escorts. (Spoilered in case anyone doesn't want to know what they look like) Escort: Cruiser: They also have a different module layout, but since I don't have any torpedo tech I haven't bothered with that one.
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# ? May 17, 2024 17:02 |
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scaterry posted:wow, how? Nebula start? I didn't do much exploring beyond my local cluster because my plan was to go tall as part of a modded organic > synthetic > virtual grand ascension. I never had to go too far because things like Arc Furnaces solve the mid-game space minerals problem (currently I don't have any Miners, Technicians, or Farmers). I started in the "north" quadrant, and it seems the AIs are clustered in the west and south-west corner of the galaxy. So ultimately they didn't go far enough north to find me, and I didn't go far enough south to find them.
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# ? May 17, 2024 19:10 |
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Virtual rush is so ridiculous hahaha
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# ? May 17, 2024 19:49 |
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MonsieurChoc posted:Virtual rush is so ridiculous hahaha What I think is cool about it is that your limiting factor becomes resources, not pops. I've spent more time watching my resources to know how quickly I can grow vs. rushing for more planets to get more growth in general than any other time I played Stellaris. It definitely needs some tuning, but I really like the concept of the bottleneck being resources, not pops.
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# ? May 17, 2024 20:52 |
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So I'm in the early game and my aggressive neighbor and I were doing an arms build up. Right in the middle of that, a rebellion splits him in half and I declare war to claim some populated planets. We're winning the war, but the rebellion is landing armies and claiming my planets. Do I need to wait for the current war to finish, or can I declare war on them too? All our troops and ships are in the occupied zones.
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# ? May 17, 2024 21:12 |
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Are there any decent mods that shake up ship design a bit without adding a hundred million billion quadrillion new components? I'm getting tired of whirlwind cruisers and arc emitter-carrier battleships dominating the game every single time.
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# ? May 18, 2024 03:02 |
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Heh, come to think of it, Galactic Nemesis is basically about becoming an endgame crisis faction, while Cosmogenesis is about becoming a Fallen Empire, both being about letting you play with the NPC faction toys. Wonder what else there is to play with. Astral Planes really strikes me as something obviously made by a third party contractor who isn't really that familiar with the nuts and bolts of the game and how to incorporate things smoothly, and bolted to the side because they had to put out something. Probably might be a lot better after a few passes of rebalancing. Given all the recent focus on synthetics, bionics and techy stuff in general I do wonder if they might go the other way and finally do the next big expansion based on organic technology that's been hinted at a bit in the game. Apparently the game has a history of hinting at upcoming expansion themes with events and anomalies, though I dunno how much that might be just gradually working in every imaginable sci-fi trope and cliche.
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# ? May 18, 2024 08:39 |
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I'd kind of like them to do a machines style expansion focused on expanding regular hive minds and psionics next.
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# ? May 18, 2024 10:00 |
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Ghost Leviathan posted:Heh, come to think of it, Galactic Nemesis is basically about becoming an endgame crisis faction, while Cosmogenesis is about becoming a Fallen Empire, both being about letting you play with the NPC faction toys. Wonder what else there is to play with. Letting hive minds start going full Scourge would be a pretty straightforward DLC. Combine that with other options for space fauna, like breeding amoebas, tiyanki, etc. and adapting more of their stuff for fleets (ship components costing food, for instance) would make for a fun addition as well.
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# ? May 18, 2024 10:01 |
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Even just organic ships are fun. Someone needs to get the devs to watch War Planets/Shadow Raiders, that's fun. Hm, could probably recreate a few of the species from that, just wondering how you'd do Battle Moons. Still say we need a Crisis that's a mobile planet-eating planet.
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# ? May 18, 2024 11:33 |
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I'd buy a DLC that adds mechanics for Genesis Rising style ships.
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# ? May 18, 2024 11:35 |
I'd love to see a DLC that's all about actions on the surface of an opponents planet or habitat. This would include refinement to army/land combat to make that more engaging, but also covert missions from special forces inserted by stealth ships (all interacting with espionage mechanics), diplomatic missions, victory tours on conquered planets, and other situations that involve a group the size of a small gang and upwards. I imagine some of it could take the form of pilgrimages or tournaments in CK, where there's a chain of events involving leaders and envoys and such, whether it's an aggressive or non-aggressive action. More interesting land warfare wouldn't necessarily involve that, but could involve more events, choices and other things that make the experience more immersive.
Black Griffon fucked around with this message at 17:35 on May 18, 2024 |
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# ? May 18, 2024 13:29 |
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Spying in general could use a rework, or just anything to make it genuinely viable and useful.
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# ? May 18, 2024 14:09 |
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Maybe set up coups to flip AI empires to becoming your vassals.
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# ? May 18, 2024 17:25 |
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Hulk Hogan, what the hell are you doing in space?
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# ? May 18, 2024 19:07 |
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Is there a mod out there that lets you merge Bubbles into a normal fleet? Some podunk fleet managed to assassinate it and that wouldn't have happened if it had an escort.
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# ? May 18, 2024 23:18 |
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Warmachine posted:Is there a mod out there that lets you merge Bubbles into a normal fleet? If you're going to put a dedicated guard fleet on it anyway just have a normal fleet hanging out in the same system or in the one system that can access Bubbles' since a dead-end system is easy to block access to. This will work until the point where jump drives start being standard issue and then you should probably just stick Bubbles in the back of the L-Cluster and fort up Terminal Egress to the point where if anything gets through it they've probably destroyed your fleets already.
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# ? May 19, 2024 00:32 |
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Warmachine posted:Is there a mod out there that lets you merge Bubbles into a normal fleet? I like how Bubbles is basically the canonical name, but I've always been partial to Nyx.
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# ? May 19, 2024 01:17 |
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How did my robot researcher attach the brainslug?
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# ? May 19, 2024 03:57 |
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Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40? I'm really frustrated with how often the game sets me up for losing right away, and I'm trying to figure out whether there's some key way to tech up/power up that I'm just missing, or I'm a bad player, or "yeah, you gotta restart two dozen times before a viable start happens" is just the norm.
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# ? May 19, 2024 04:01 |
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skeleton warrior posted:Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40? turn off clustered starts so theres a chance you are alone, reduce empire numbers for more space. When you meet someone for the first time, if you are not going to crush them right away, diplomacy them to buy time. most ai's can be bought off with a trade deal and improved relations
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# ? May 19, 2024 04:07 |
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HelloSailorSign posted:How did my robot researcher attach the brainslug? Building in a little cockpit to become a brainslug mobile suit, like the little guys in Men in Black.
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# ? May 19, 2024 04:07 |
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skeleton warrior posted:Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40? There are a few ways of dealing with that. The quickest and easiest is to set advanced starts to 0. However, if you'd like to keep them, there are still tools available. If you expect conflict with a more powerful neighbor and you don't have any potential allies, you can always pre-emptively subjugate yourself to them to avoid losing territory in an inevitable invasion. The game won't be over, and you will turn them from a hostile entity to a protector, assuming you are able to get them to agree to the right terms. You might need to pay some tribute, but it will give you the time necessary to build up and eventually break free.
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# ? May 19, 2024 04:47 |
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HelloSailorSign posted:How did my robot researcher attach the brainslug? A slug evolved to interface with robot circuitry seems just as plausible as a slug that can parasitize any random alien it comes across, imo.
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# ? May 19, 2024 05:02 |
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HelloSailorSign posted:How did my robot researcher attach the brainslug? I kind of imagine a robot is just too polite to let it know it's not working and plays along.
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# ? May 19, 2024 06:37 |
when my robot scientist got the slug, it was with the robot portrait that's holding the pet slug. so i assume the slug just rides shotgun and gives advice when necessary.
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# ? May 19, 2024 06:37 |
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uber_stoat posted:when my robot scientist got the slug, it was with the robot portrait that's holding the pet slug. so i assume the slug just rides shotgun and gives advice when necessary. Now I'm imagining a robot that swapped out the contents of its head for a little terrarium for the brain slug, and the slug uses the "eyes" of the robot as windows while having a monitor that gives direct feed into the robot's visual sensors or computers that it's interfacing with.
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# ? May 19, 2024 06:50 |
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My slug by happenstance was discovered and put on by one of the random exile characters you find, who was coincidentally using pre-ascension portraits. So the slugs got lucky and found the last human with a flesh and blood body in the universe. The fact that the new crisis can be used by anyone is hilarious. Fanatic Egalitarian, Materialist, Utopian Living Standards, tons of idealistic 'good guy' characters running around... And we just shoved both Fallen Empires into the Lathe, along with the fungal growth species from the impossible creature event and another species that aided one of the fallen empires in evading my fleets. No idea how I'm going to square the roleplay on this one. Maybe virtualization has made them 'lose touch' with what it means to be organic?
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# ? May 19, 2024 08:04 |
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Warmachine posted:My slug by happenstance was discovered and put on by one of the random exile characters you find, who was coincidentally using pre-ascension portraits. So the slugs got lucky and found the last human with a flesh and blood body in the universe.
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# ? May 19, 2024 08:41 |
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Warmachine posted:My slug by happenstance was discovered and put on by one of the random exile characters you find, who was coincidentally using pre-ascension portraits. So the slugs got lucky and found the last human with a flesh and blood body in the universe. It is every citizen's final duty to step into the
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# ? May 19, 2024 08:52 |
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skeleton warrior posted:Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40?
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# ? May 19, 2024 10:11 |
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It's also probably ambiguous as to exactly what the Lathe is doing. It could be experienced as virtual reality so good people completely neglect their physical bodies, or your regular people filling their heads with knowledge til they explode. That said, there's no real particular civics or policies that are strictly 'good guy', I'd think. You can have egalitarian Fanatic Purifiers after all. And Pacifists might just not like war and find making their own universe the lesser evil than conquering the rest themselves. Galactus comes to mind suddenly, as he asserts his destiny is to give back exponentially more than he's taken.
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# ? May 19, 2024 10:15 |
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Poil posted:Of course not, sometimes you get determined exterminators.
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# ? May 19, 2024 10:44 |
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Splicer posted:I love spawning next to badboy civics. Immediately make friends with everyone else around me as quickly as possible and then gently nibble away at the common enemy for a while. An ally grabs a system I want or otherwise sets up a little border gore? Some surgical incompetence on my part during the next badboy war or two and I'll end up with what I wanted one way or another. The new midgame crisis, the wormhole chaps, was instrumental in removing some systems from my federation allies that were standing in the way of my borders being enprettified.
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# ? May 19, 2024 11:35 |
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skeleton warrior posted:Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40? I just turn of advanced starts to begin with. It's a bad system imo.
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# ? May 19, 2024 12:36 |
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Aethernet posted:The new midgame crisis, the wormhole chaps, was instrumental in removing some systems from my federation allies that were standing in the way of my borders being enprettified. I don't like playing jerk empires, but since the update I've been having fun making shithead empires to play through the story bits of various origins with and then setting them up for failure so I can keep playing in a galaxy where they got stomped for the vermin they are.
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# ? May 19, 2024 13:14 |
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# ? Jun 10, 2024 17:50 |
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Dumb question, but if all of my pops are now virtual (finished the tree), how do I have unemployed pops?
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# ? May 19, 2024 14:03 |