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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Working for me. Might be something screwy with your own connection, try a different one?

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Kosume Shezaki
Feb 23, 2006
If you use a VPN it tends to block that.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Captain Oblivious posted:

I liked them :shobon:

Agreed that the edicts are overcosted to hell though, they’re only really manageable if you Eternal Throne on cooldown.
I said half!

I really like a bunch of them, and I really like the idea of unlocking new abilities based on how many rifts you've completed without further padding out the tech tree.

But.

The +XX% research/movement speed ones are very :effort: and also the earliest ones to unlock, which gives the whole early setup a very meh tone. They're clearly there to soak up threads in case you don't feel like doing the research yet and to keep you coming back to the shiny new single-purpose menu screen, but if you take out that second part they'd clearly be better as edicts or ship components. Also, the t0 ones' costs increase on activation, and you can't increase your storage until you complete a bunch of rifts, and you can't complete any rifts until you research the tech; even with these sinks there's still a cap of threads you can spend before you either need to spend the research and start tying up scientists or resign yourself to the resource full message as your new best friend. It's incredibly weird to have a mechanic that requires researching a tech to opt-in but renders an important UI element useless if you don't.

A guaranteed unlock for the Hyper Relay tech is nice, but the followup action is the main reason why I have ASTRAL ACTION AVAILABLE blaring at me all game. It also really slams home how the siloed DLC setup negatively impacts the game when a much better mid- and late-game thread sink would be relays and gateways costing threads themselves. Similarly Astral Syphon is... look I like the concept, but good god please stop dumping bonus physics stuff all over the place when engineering is still so woefully under-represented.

Getting to activate two relics is great and a long overdue QoL improvement, but the button for it should be on the relic screen, which is part of the same pattern of bad integration/forced engagement.

Astral Syphon and the other multi use buttons make the one-and-done nature of some of the other buttons look weird - why not consolidate the Hyper Relay tech unlock, the Quantum Catapult tech unlock, the Phase Fleet and Hyperjump unlocks, and the Quantum Catapult booster thing into a couple of buttons instead of spreading them out? And hell, throw a gateway tech unlock and an l-gate insight in there. Again the answer is obviously "To make the UI element look like it was worth building", but a repeatable that unlocks 25% progress to randomly chosen rare tech from a thematic list would be much more expandable. It's very easy to slot in new relics and archaeology sites but it's going to be very hard to slot in new astral rifts and astral actions without a pretty thorough redesign.

I really like the idea of the astral actions but they're pretty inconsistent fun/value and very poorly integrated with the rest of the game. It really feels like they had a couple of tight ideas and were forced to feature creep it and bad it out with random bullshit because ??? . A little more work, or arguably a little less work, would have made for such a better system. And the sites themselves are so good.

e: "bad it out" was a typo but I'm keeping it

Splicer fucked around with this message at 16:26 on May 17, 2024

binge crotching
Apr 2, 2010

Avalerion posted:

Has anyone had a look at the new fallen empire ships? Are they straight up upgrades or should they be mixed in with regular fleets?

My military tech levels are terrible as you can see in the screenshots below, and the escort (the only one I've unlocked so far) does about 10% less damage than my cruiser, while only requiring 2 fleet cap instead of 4, and being significantly faster. It's also effectively immune to missiles/strike craft with the 4x point defense modules. The only real downside (besides the many years of research to unlock each ship type) is that the escort requires about 1/3rd more alloys to build than a cruiser. Upkeep is less though. As my cruisers/battleships get destroyed, I've been replacing them in the fleet manager with escorts.

(Spoilered in case anyone doesn't want to know what they look like)

Escort:


Cruiser:


They also have a different module layout, but since I don't have any torpedo tech I haven't bothered with that one.

Warmachine
Jan 30, 2012



scaterry posted:

wow, how? Nebula start?

I didn't do much exploring beyond my local cluster because my plan was to go tall as part of a modded organic > synthetic > virtual grand ascension. I never had to go too far because things like Arc Furnaces solve the mid-game space minerals problem (currently I don't have any Miners, Technicians, or Farmers). I started in the "north" quadrant, and it seems the AIs are clustered in the west and south-west corner of the galaxy. So ultimately they didn't go far enough north to find me, and I didn't go far enough south to find them.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Virtual rush is so ridiculous hahaha

Warmachine
Jan 30, 2012



MonsieurChoc posted:

Virtual rush is so ridiculous hahaha

What I think is cool about it is that your limiting factor becomes resources, not pops. I've spent more time watching my resources to know how quickly I can grow vs. rushing for more planets to get more growth in general than any other time I played Stellaris. It definitely needs some tuning, but I really like the concept of the bottleneck being resources, not pops.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



So I'm in the early game and my aggressive neighbor and I were doing an arms build up. Right in the middle of that, a rebellion splits him in half and I declare war to claim some populated planets.

We're winning the war, but the rebellion is landing armies and claiming my planets. Do I need to wait for the current war to finish, or can I declare war on them too? All our troops and ships are in the occupied zones.

Jabarto
Apr 7, 2007

I could do with your...assistance.
Are there any decent mods that shake up ship design a bit without adding a hundred million billion quadrillion new components? I'm getting tired of whirlwind cruisers and arc emitter-carrier battleships dominating the game every single time.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Heh, come to think of it, Galactic Nemesis is basically about becoming an endgame crisis faction, while Cosmogenesis is about becoming a Fallen Empire, both being about letting you play with the NPC faction toys. Wonder what else there is to play with.

Astral Planes really strikes me as something obviously made by a third party contractor who isn't really that familiar with the nuts and bolts of the game and how to incorporate things smoothly, and bolted to the side because they had to put out something. Probably might be a lot better after a few passes of rebalancing.

Given all the recent focus on synthetics, bionics and techy stuff in general I do wonder if they might go the other way and finally do the next big expansion based on organic technology that's been hinted at a bit in the game. Apparently the game has a history of hinting at upcoming expansion themes with events and anomalies, though I dunno how much that might be just gradually working in every imaginable sci-fi trope and cliche.

Avalerion
Oct 19, 2012

I'd kind of like them to do a machines style expansion focused on expanding regular hive minds and psionics next.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Ghost Leviathan posted:

Heh, come to think of it, Galactic Nemesis is basically about becoming an endgame crisis faction, while Cosmogenesis is about becoming a Fallen Empire, both being about letting you play with the NPC faction toys. Wonder what else there is to play with.

Astral Planes really strikes me as something obviously made by a third party contractor who isn't really that familiar with the nuts and bolts of the game and how to incorporate things smoothly, and bolted to the side because they had to put out something. Probably might be a lot better after a few passes of rebalancing.

Given all the recent focus on synthetics, bionics and techy stuff in general I do wonder if they might go the other way and finally do the next big expansion based on organic technology that's been hinted at a bit in the game. Apparently the game has a history of hinting at upcoming expansion themes with events and anomalies, though I dunno how much that might be just gradually working in every imaginable sci-fi trope and cliche.

Letting hive minds start going full Scourge would be a pretty straightforward DLC. Combine that with other options for space fauna, like breeding amoebas, tiyanki, etc. and adapting more of their stuff for fleets (ship components costing food, for instance) would make for a fun addition as well.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Even just organic ships are fun. Someone needs to get the devs to watch War Planets/Shadow Raiders, that's fun. Hm, could probably recreate a few of the species from that, just wondering how you'd do Battle Moons.

Still say we need a Crisis that's a mobile planet-eating planet.

Jack Trades
Nov 30, 2010

I'd buy a DLC that adds mechanics for Genesis Rising style ships.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I'd love to see a DLC that's all about actions on the surface of an opponents planet or habitat. This would include refinement to army/land combat to make that more engaging, but also covert missions from special forces inserted by stealth ships (all interacting with espionage mechanics), diplomatic missions, victory tours on conquered planets, and other situations that involve a group the size of a small gang and upwards. I imagine some of it could take the form of pilgrimages or tournaments in CK, where there's a chain of events involving leaders and envoys and such, whether it's an aggressive or non-aggressive action. More interesting land warfare wouldn't necessarily involve that, but could involve more events, choices and other things that make the experience more immersive.

Black Griffon fucked around with this message at 17:35 on May 18, 2024

Avalerion
Oct 19, 2012

Spying in general could use a rework, or just anything to make it genuinely viable and useful.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Maybe set up coups to flip AI empires to becoming your vassals.

two fish
Jun 14, 2023



Hulk Hogan, what the hell are you doing in space?

Warmachine
Jan 30, 2012



Is there a mod out there that lets you merge Bubbles into a normal fleet?

Some podunk fleet managed to assassinate it and that wouldn't have happened if it had an escort.

Complications
Jun 19, 2014

Warmachine posted:

Is there a mod out there that lets you merge Bubbles into a normal fleet?

Some podunk fleet managed to assassinate it and that wouldn't have happened if it had an escort.

If you're going to put a dedicated guard fleet on it anyway just have a normal fleet hanging out in the same system or in the one system that can access Bubbles' since a dead-end system is easy to block access to. This will work until the point where jump drives start being standard issue and then you should probably just stick Bubbles in the back of the L-Cluster and fort up Terminal Egress to the point where if anything gets through it they've probably destroyed your fleets already.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Warmachine posted:

Is there a mod out there that lets you merge Bubbles into a normal fleet?

Some podunk fleet managed to assassinate it and that wouldn't have happened if it had an escort.

I like how Bubbles is basically the canonical name, but I've always been partial to Nyx.

HelloSailorSign
Jan 27, 2011

How did my robot researcher attach the brainslug?

skeleton warrior
Nov 12, 2016


Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40?

I'm really frustrated with how often the game sets me up for losing right away, and I'm trying to figure out whether there's some key way to tech up/power up that I'm just missing, or I'm a bad player, or "yeah, you gotta restart two dozen times before a viable start happens" is just the norm.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

skeleton warrior posted:

Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40?

I'm really frustrated with how often the game sets me up for losing right away, and I'm trying to figure out whether there's some key way to tech up/power up that I'm just missing, or I'm a bad player, or "yeah, you gotta restart two dozen times before a viable start happens" is just the norm.

turn off clustered starts so theres a chance you are alone, reduce empire numbers for more space. When you meet someone for the first time, if you are not going to crush them right away, diplomacy them to buy time. most ai's can be bought off with a trade deal and improved relations

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

HelloSailorSign posted:

How did my robot researcher attach the brainslug?

Building in a little cockpit to become a brainslug mobile suit, like the little guys in Men in Black.

Dramicus
Mar 26, 2010
Grimey Drawer

skeleton warrior posted:

Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40?

I'm really frustrated with how often the game sets me up for losing right away, and I'm trying to figure out whether there's some key way to tech up/power up that I'm just missing, or I'm a bad player, or "yeah, you gotta restart two dozen times before a viable start happens" is just the norm.

There are a few ways of dealing with that. The quickest and easiest is to set advanced starts to 0. However, if you'd like to keep them, there are still tools available. If you expect conflict with a more powerful neighbor and you don't have any potential allies, you can always pre-emptively subjugate yourself to them to avoid losing territory in an inevitable invasion. The game won't be over, and you will turn them from a hostile entity to a protector, assuming you are able to get them to agree to the right terms. You might need to pay some tribute, but it will give you the time necessary to build up and eventually break free.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

HelloSailorSign posted:

How did my robot researcher attach the brainslug?

A slug evolved to interface with robot circuitry seems just as plausible as a slug that can parasitize any random alien it comes across, imo.

Kosume Shezaki
Feb 23, 2006

HelloSailorSign posted:

How did my robot researcher attach the brainslug?

I kind of imagine a robot is just too polite to let it know it's not working and plays along.

uber_stoat
Jan 21, 2001



Pillbug
when my robot scientist got the slug, it was with the robot portrait that's holding the pet slug. so i assume the slug just rides shotgun and gives advice when necessary.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

uber_stoat posted:

when my robot scientist got the slug, it was with the robot portrait that's holding the pet slug. so i assume the slug just rides shotgun and gives advice when necessary.

Now I'm imagining a robot that swapped out the contents of its head for a little terrarium for the brain slug, and the slug uses the "eyes" of the robot as windows while having a monitor that gives direct feed into the robot's visual sensors or computers that it's interfacing with.

Warmachine
Jan 30, 2012



My slug by happenstance was discovered and put on by one of the random exile characters you find, who was coincidentally using pre-ascension portraits. So the slugs got lucky and found the last human with a flesh and blood body in the universe.

The fact that the new crisis can be used by anyone is hilarious. Fanatic Egalitarian, Materialist, Utopian Living Standards, tons of idealistic 'good guy' characters running around... And we just shoved both Fallen Empires into the Lathe, along with the fungal growth species from the impossible creature event and another species that aided one of the fallen empires in evading my fleets.

No idea how I'm going to square the roleplay on this one. Maybe virtualization has made them 'lose touch' with what it means to be organic?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Warmachine posted:

My slug by happenstance was discovered and put on by one of the random exile characters you find, who was coincidentally using pre-ascension portraits. So the slugs got lucky and found the last human with a flesh and blood body in the universe.

The fact that the new crisis can be used by anyone is hilarious. Fanatic Egalitarian, Materialist, Utopian Living Standards, tons of idealistic 'good guy' characters running around... And we just shoved both Fallen Empires into the Lathe, along with the fungal growth species from the impossible creature event and another species that aided one of the fallen empires in evading my fleets.

No idea how I'm going to square the roleplay on this one. Maybe virtualization has made them 'lose touch' with what it means to be organic?
It's for the greater good. And when you can rewrite reality at your whim you'll just rewrite it so that it all never happened.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Warmachine posted:

My slug by happenstance was discovered and put on by one of the random exile characters you find, who was coincidentally using pre-ascension portraits. So the slugs got lucky and found the last human with a flesh and blood body in the universe.

The fact that the new crisis can be used by anyone is hilarious. Fanatic Egalitarian, Materialist, Utopian Living Standards, tons of idealistic 'good guy' characters running around... And we just shoved both Fallen Empires into the Lathe, along with the fungal growth species from the impossible creature event and another species that aided one of the fallen empires in evading my fleets.

No idea how I'm going to square the roleplay on this one. Maybe virtualization has made them 'lose touch' with what it means to be organic?

It is every citizen's final duty to step into the vatslathe. If you've got virtual pops, then you just made backups of their consciousnesses before throwing the organic materials into the science meat grinder because why waste the resources?

Poil
Mar 17, 2007

skeleton warrior posted:

Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40?

I'm really frustrated with how often the game sets me up for losing right away, and I'm trying to figure out whether there's some key way to tech up/power up that I'm just missing, or I'm a bad player, or "yeah, you gotta restart two dozen times before a viable start happens" is just the norm.
Of course not, sometimes you get determined exterminators.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
It's also probably ambiguous as to exactly what the Lathe is doing. It could be experienced as virtual reality so good people completely neglect their physical bodies, or your regular people filling their heads with knowledge til they explode. That said, there's no real particular civics or policies that are strictly 'good guy', I'd think. You can have egalitarian Fanatic Purifiers after all. And Pacifists might just not like war and find making their own universe the lesser evil than conquering the rest themselves.

Galactus comes to mind suddenly, as he asserts his destiny is to give back exponentially more than he's taken.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Poil posted:

Of course not, sometimes you get determined exterminators.
I love spawning next to badboy civics. Immediately make friends with everyone else around me as quickly as possible and then gently nibble away at the common enemy for a while. An ally grabs a system I want or otherwise sets up a little border gore? Some surgical incompetence on my part during the next badboy war or two and I'll end up with what I wanted one way or another.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

I love spawning next to badboy civics. Immediately make friends with everyone else around me as quickly as possible and then gently nibble away at the common enemy for a while. An ally grabs a system I want or otherwise sets up a little border gore? Some surgical incompetence on my part during the next badboy war or two and I'll end up with what I wanted one way or another.

The new midgame crisis, the wormhole chaps, was instrumental in removing some systems from my federation allies that were standing in the way of my borders being enprettified.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

skeleton warrior posted:

Is it just expected that you're going to start next to an Advanced Start race or a Triple-Alliance Federation who decides they hate you day one and attacks you with an unbeatable 10K fleet in year 40?

I'm really frustrated with how often the game sets me up for losing right away, and I'm trying to figure out whether there's some key way to tech up/power up that I'm just missing, or I'm a bad player, or "yeah, you gotta restart two dozen times before a viable start happens" is just the norm.

I just turn of advanced starts to begin with. It's a bad system imo.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Aethernet posted:

The new midgame crisis, the wormhole chaps, was instrumental in removing some systems from my federation allies that were standing in the way of my borders being enprettified.
Thanks for finally giving me a reason to make a human empire:

I don't like playing jerk empires, but since the update I've been having fun making shithead empires to play through the story bits of various origins with and then setting them up for failure so I can keep playing in a galaxy where they got stomped for the vermin they are.

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ilkhan
Oct 7, 2004

Ok then
Dumb question, but if all of my pops are now virtual (finished the tree), how do I have unemployed pops?

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